throbber
IN THE UNITED STATES PATENT AND TRADEMARK OFFICE
`_____________________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`_____________________
`
`ELECTRONIC ARTS INC.
`Petitioner,
`
`v.
`
`WHITE KNUCKLE GAMING, LLC
`Patent Owner.
`
`
`
`U.S. Patent No. 8,540,575 to Athanasios Angelopoulos
`Issue Date: September 24, 2013
`Title: Method And System For Increased Realism In Video Games
`_____________________
`
`Inter Partes Review No.: Unassigned
`_____________________
`
`PETITION FOR INTER PARTES REVIEW OF U.S. PATENT NO. 8,540,575
`UNDER 35 U.S.C. §§ 311-319 and 37 C.F.R. §§ 42.1-.80, 42.100-.107
`
`
`
`
`Mail Stop “PATENT BOARD”
`Patent Trial and Appeal Board
`U.S. Patent and Trademark Office
`P.O. Box 1450
`Alexandria, VA 22313-1450
`
`

`
`
`
`TABLE OF CONTENTS
`
`Page
`
`I. 
`
`INTRODUCTION ......................................................................................... 1 
`
`II.  OVERVIEW ................................................................................................... 1 
`
`III.  MANDATORY NOTICES UNDER 37 C.F.R. §42.8 ................................. 5 
`
`A. 
`
`B. 
`
`Real Party-in-Interest (37 C.F.R. § 42.8(b)(1)) ..................................... 5 
`
`Related Matters (37 C.F.R. § 42.8(b)(2)) .............................................. 6 
`
`1. 
`
`2. 
`
`3. 
`
`Judicial Matters ........................................................................... 6 
`
`Administrative Matters: .............................................................. 6 
`
`Related Patents ............................................................................ 6 
`
`C. 
`
`Lead/Back-up Counsel (37 C.F.R. § 42.8(b)(3)): ................................. 6 
`
`D.  Notice of Service Information (37 C.F.R. § 42.8(b)(4)): ...................... 7 
`
`IV.  GROUNDS FOR STANDING (37 C.F.R. § 42.104(A)) ............................. 7 
`
`V.  RELIEF REQUESTED (37 C.F.R. § 42.22(A)) .......................................... 7 
`
`VI.  REASONS FOR THE REQUESTED RELIEF .......................................... 7 
`
`A. 
`
`B. 
`
`C. 
`
`D. 
`
`E. 
`
`F. 
`
`Summary of the ’575 Patent .................................................................. 8 
`
`Prosecution History ............................................................................. 12 
`
`Claim Construction ............................................................................. 14 
`
`1. 
`
`“the at least weekly transmissions” .......................................... 15 
`
`Priority Date of the Challenged Claims .............................................. 16 
`
`Person of Ordinary Skill in the Art ..................................................... 16 
`
`State of the Art .................................................................................... 17 
`
`VII.  IDENTIFICATION OF CHALLENGES .................................................. 21 
`
`
`
`
`i
`
`

`
`
`
`A. 
`
`B. 
`
`Challenged Claims .............................................................................. 21 
`
`Statutory Grounds for Challenges ....................................................... 21 
`
`VIII.  IDENTIFICATION OF HOW THE CHALLENGED CLAIMS
`ARE UNPATENTABLE ............................................................................. 25 
`
`A. 
`
`Challenge 1: Claims 1-3, 5-6, 8, 11-12, 14-17, 22-25, and 27-
`31 are Unpatentable over the Madden NFL 2000 References ............ 25 
`
`1.  Madden 2000 Manual ............................................................... 25 
`
`2.  Madden 2000 Card .................................................................... 27 
`
`3.  Madden 2000 Updates Including Playoff Week 1 Update and
`Super Bowl Update ................................................................... 27 
`
`4. 
`
`The Combinability of the Madden NFL 2000 References........ 28 
`
`B. 
`
`Challenge 2: Claims 4, 7, 9-10, and 21 are Unpatentable over
`the Madden NFL 2000 References in view of FIFA 2001 News ....... 40 
`
`1.  Motivation to Combine the Madden NFL 2000 References and
`FIFA 2001 News ....................................................................... 42 
`
`C. 
`
`D. 
`
`Challenge 3: Claims 1-3, 11-12, and 23-31 are Unpatentable
`over Swanberg ..................................................................................... 45 
`
`Challenge 4: Claims 13, 18-20, and 32-35 are obvious under 35
`U.S.C. § 103 over Swanberg in view of Hines ................................... 55 
`
`1.  Motivation to Combine Swanberg and Hines ........................... 56 
`
`IX.  CONCLUSION ............................................................................................ 60 
`
`
`
`
`
`
`
`
`ii
`
`

`
`
`
`Cases
`
`TABLE OF AUTHORITIES
`
`White Knuckle Gaming, LLC v. Electronic Arts Inc., D. Utah Case No.
`1:15-cv-00150-JNP ............................................................................................... 5
`
`Statutes
`
`35 U.S.C. § 102(a) ............................................................................................. 21-22
`
`35 U.S.C. § 102(b) ............................................................................................. 20-22
`
`35 U.S.C. § 103 .................................................................................. 1, 19-21, 40, 55
`
`35 U.S.C. § 311 et seq. ............................................................................................... 1
`
`Other Authorities
`37 C.F.R. § 42.1 et seq. .............................................................................................. 1
`
`37 C.F.R. §42.8 .......................................................................................................... 5
`
`37 C.F.R. § 42.8(b)(1) ................................................................................................ 5
`
`37 C.F.R. § 42.8(b)(2) ................................................................................................ 5
`
`37 C.F.R. § 42.8(b)(3) ................................................................................................ 5
`
`37 C.F.R. § 42.8(b)(4) ................................................................................................ 6
`
`37 C.F.R. § 42.22(A).................................................................................................. 6
`
`37 C.F.R. § 42.100(b) .............................................................................................. 12
`
`37 C.F.R. § 42.104(a) ................................................................................................. 6
`
`37 C.F.R. § 42.106(a) ................................................................................................. 6
`
`37 C.F.R. § 42.108 ................................................................................................. 1, 6
`
`
`
`
`
`
`
`
`iii
`
`

`
`
`
`EA
`Exhibit #
`
`1001
`1002
`1003
`1004
`1005
`1006
`1007
`
`1008
`
`1009
`
`1010
`1011
`1012
`
`1013
`
`1014
`
`1015
`
`Petitioner’s Exhibit List
`
`Description
`
`U.S. Patent No. 8,540,575 (“the ’575 Patent”)
`U.S. Patent No. 8,540,575 File History (Part 1 of 2)
`U.S. Patent No. 8,540,575 File History (Part 2 of 2)
`Declaration of David Crane
`U.S. Patent No. 8,529,350 File History
`intentionally left blank
`FIFA 2001 Online – News Archive for September 2000, October
`2000, November 2000, January 2001, March 2001, April 2001 and
`May 2001, archived at Wayback Machine on June 17, 2001 (“FIFA
`2001 News - 1”)
`FIFA 2001 Online – News Archive for December 2000 and February
`2001, archived at Wayback Machine on April 25, 2001 (“FIFA 2001
`News - 2”)
`FIFA 2001 Online – News Archive for June 2001, archived at
`Wayback Machine on July 26, 2001 (“FIFA 2001 News - 3”)
`Declaration of Christopher Butler No. 11
`U.S. Pat. Pub. No. 2002/0155893 to Swanberg, et al. (“Swanberg”)
`FIFA-MRA, Support System – Installation, Loading Files (Games,
`Patches & Favorites), Launching the MRA, and Skins archived at
`Wayback Machine on March 3, 2001 (“FIFA MRA Support - 1”)
`FIFA-MRA, Support System – Features of the MRA, archived at
`Wayback Machine on April 22, 2001 (“FIFA MRA Support - 2”)
`FIFA-MRA, Support System – Patches, archived at Wayback Machine
`on April 23, 2001 (“FIFA MRA Support - 3”)
`EA Sports, Madden 2000 Downloads, archived at Wayback Machine
`on March 2, 2000 (“Madden 2000 Updates”)
`
`
`1 The Declaration of Christopher Butler No. 1 (EA-1010) is submitted as an
`
`evidentiary declaration for Exhibit EA-1025. Exhibit A of EA-1010 is EA-1025.
`
`
`
`
`iv
`
`

`
`
`
`EA
`Exhibit #
`
`1016
`
`1017
`
`1018
`
`1019
`
`1020
`1021
`1022
`1023
`
`1024
`
`1025
`
`1026
`
`1027
`1028
`
`Description
`
`EA SPORTS Madden NFL(TM) 2000 Roster Update - Playoff Week 1
`(01/07/00) ReadMe text file (“Playoff Week 1 Update”)
`Electronic Arts, Inc., Madden 2000 Reference Card (1999) (“Madden
`2000 Card”)
`Electronic Arts, Inc., Madden 2000 Reference Manual (1999)
`(“Madden 2000 Manual”)
`EA SPORTS Madden NFL(TM) 2000 Roster Update – EA Super
`Bowl (01/28/00) ReadMe text file (“Super Bowl Update”)
`U.S. Pat. Pub. No. 2003/0234787 to Hines, et al. (“Hines”)
`Resume of Expert David Crane
`Listing of Patents and Patent Applications Related to the ’575 Patent
`EA Sports Australian Base Cricket World Cup 1999 Home Page,
`archived at Wayback Machine on February 29, 2000 (“Cricket 99
`Main”)
`EA Sports Australian Base Home Page archived at Wayback Machine
`on May 11, 2000 (“EA Sports Main”)
`EA Sports Australian Base Cricket World Cup 1999 News Page,
`archived at Wayback Machine on June 6, 2000 (“Cricket 99 News”)
`“CRICKET WORLD CUP 99 UNOFFICIAL FAQ,” VERSION
`1.0917, 17 September, 1999, archived at Wayback Machine on
`October 26, 2000 (“Cricket 99 FAQs”)
`Declaration of Christopher Butler No. 2 2
`Declaration of Ryan Ferwerda
`
`
`2 The Declaration of Christopher Butler No. 2 (EA-1027) is submitted as an
`
`evidentiary declaration for Exhibits EA-1007 to EA-1009, EA-1023, EA-1024, and
`
`EA-1026. Exhibit A of EA-1027 includes EA-1007 to EA-1009, EA-1023, EA-
`
`1024, and evidentiary documents referenced in Exhibit EA-1004. Exhibit B of
`
`EA-1027 is EA-1026.
`
`
`
`
`v
`
`

`
`
`
`EA
`Exhibit #
`
`1029
`1030
`
`1031
`
`1032
`
`1033
`
`1034
`
`1035
`
`
`
`
`
`Description
`
`Declaration of David Witts
`Nathan’s File Collection web page archived at Wayback Machine on
`February 4, 2002
`FIFA-MRA, Support Home page, archived at Wayback Machine on
`February 4, 2001
`FIFA-MRA, Home page, archived at Wayback Machine on March 31,
`2001
`FIFA-MRA, Support-About page, archived at Wayback Machine on
`April 10, 2001
`FIFA 2001 Online –News Archive Home page, archived at Wayback
`Machine on June 3, 2001
`FIFA 2001 Online –News Archive Home page, archived at Wayback
`Machine on October 21, 2001
`
`
`
`
`vi
`
`

`
`
`
`I.
`
`INTRODUCTION
`Pursuant to 35 U.S.C. § 311 et seq. and 37 C.F.R. § 42.1 et seq., Electronic
`
`Arts Inc. (“Petitioner” or “EA”) hereby petitions for an inter partes review of U.S.
`
`Patent No. 8,540,575 (“the ’575 Patent”). Petitioner respectfully submits that
`
`Claims 1-35 (the “Challenged Claims”) of the ’575 Patent are unpatentable under
`
`35 U.S.C. § 103 in view of the prior art references discussed herein. This Petition
`
`demonstrates by a preponderance of the evidence that there is a reasonable
`
`likelihood that Petitioner will prevail with respect to at least one of these claims.
`
`Accordingly, it is respectfully requested that the Board institute an inter partes
`
`review of the ’575 Patent pursuant to 37 C.F.R. § 42.108.
`
`II. OVERVIEW
`The Challenged Claims are unpatentable as obvious over the prior art. The
`
`claims are directed to a combination of conventional components to perform
`
`conventional functions that were well-known in the art of sports video games,
`
`including updating parameters that control the operation of sports video games
`
`after production and release. Specifically, it was well-known to provide updates
`
`for sports video games that included updated parameters for video game character
`
`performances in order to provide an accurate simulation of the performance of the
`
`corresponding real-life athlete. Choosing from a finite number of identified,
`
`updatable parameters is a predictable solution to providing a simulation of a real-
`
`
`
`
`1
`
`

`
`
`
`life gaming experience with a reasonable expectation of success and is therefore
`
`not invention, but rather an obvious combination of known features.
`
`The Background of the ’575 Patent acknowledges that prior art sports video
`
`games existed to simulate real-life sporting events and that these prior art video
`
`games simulated the real-life visual attributes of specific real-life athletes,
`
`uniforms, and stadiums, the real-life composition of specific teams, and the real-
`
`life performance in games or matches by such athletes, by storing corresponding
`
`visual, composition, and performance parameters on the video game medium. EA-
`
`1001, 1:7-223, 1:23-31, 1:35-41, 1:48-61; EA-1004, ¶¶ 31-32. The ’575 Patent
`
`also acknowledges that the performance parameters in these prior art video games
`
`“cause the different [video game] characters to replicate their real-life
`
`counterparts’ performance.” EA-1001, 1:20-22 (emphasis added), 1:26-31, 1:35-
`
`38, 1:52-56; EA-1004, ¶ 33. The Background identifies that a problem in these
`
`prior art games was that such visual and performance parameters were fixed at the
`
`time that the game was produced. EA-1001, 1:23-33; EA-1004, ¶ 34. However,
`
`the ’575 Patent explains that the visual appearance of such real-life athletes,
`
`stadiums and uniforms, the composition of such real-life teams, and the
`
`performance in games or matches by such real-life athletes, may continue to
`
`change after the video game is produced and thus may not reflect the real-life
`
`3 All citations to U.S. Patents are referenced by column: line numbers.
`
`
`
`
`2
`
`

`
`
`
`visual attributes and performance characteristics at the time the game is being
`
`played. EA-1001, 1:62-2:8; EA-1004, ¶ 34.
`
`The identified solution to this problem was to provide the ability for a sports
`
`video game to receive updates for the visual and performance parameters so that
`
`the game reflected the real-life visual attributes, and the characters in the game
`
`reflected the real-life performance characteristics, at the time the game is being
`
`played. EA-1001, 2:11-21; EA-1004, ¶¶ 35-37. However, this problem had been
`
`already identified in prior art sports video game systems, and the same solution had
`
`already been described and demonstrated. EA-1004, ¶ 78. Accordingly, during
`
`prosecution, the Examiner cited several of such prior art systems. EA-1003, 103-
`
`113; §§ VI.B, F. In response to the rejections, the Applicant argued that while the
`
`cited art disclosed updating of team composition and team performance parameters
`
`annually, none of the cited art disclosed updating an individual character’s
`
`performance parameters, more than once during a single sports season, in order to
`
`change the performance of the character in the game over the course of a season.
`
`EA-1002, 404-411, 60-70. Although the Examiner maintained obviousness
`
`rejections over the cited art, during an appeal, the BPAI overturned the rejections,
`
`finding that the Examiner had not identified where character performance
`
`parameters had been updated, more than once during a single sports season, so that
`
`the performance of the video game character more accurately simulated the
`
`
`
`
`3
`
`

`
`
`
`performance of the corresponding real-life athlete in the cited art and thus had
`
`failed to make a prima facie case of obviousness. Id., 35-44.
`
`However, as described in more detail below, the updating of character
`
`performance parameters in sports video games, and using those updated parameters
`
`so that the performance of the video game character more accurately simulates the
`
`performance of the corresponding real-life athlete, including during a single sports
`
`season, did exist in the prior art. EA-1004, ¶¶ 9, 32-33, 62-79, 96-144, 214-235,
`
`265-269. Petitioner is a global leader in the video game industry. It makes some
`
`of the most popular sports games in the industry, including Madden NFL and
`
`FIFA. Petitioner submits five prior art publications describing, in part, the features
`
`of Madden NFL for updating character performance and team roster parameters
`
`weekly during a real-life NFL season, and using those updated parameters so that
`
`the video game rosters correspond to the real-life rosters and the performance of
`
`the video game characters more accurately simulates the performance of the
`
`corresponding real-life NFL athletes. EA-1015-1018; EA-1004, ¶¶ 96-127.
`
`Petitioner also submits an additional prior art printed publication written by users
`
`of FIFA that describes, in part, the features of FIFA for updating visual (e.g.
`
`appearance of stadiums or characters) and character performance parameters,
`
`during a real-life FIFA season, so that the FIFA game more closely simulated the
`
`real-life visual attributes, and the characters in the game more closely simulated the
`
`
`
`
`4
`
`

`
`
`
`real-life athlete’s performance characteristics, at the time the game is being played.
`
`EA-1007-1009; EA-1027; EA-1004, ¶¶ 189-202. Petitioner further submits a prior
`
`art patent publication to Swanberg (EA-1011) that describes, in part, features for
`
`updating video game character performance parameters to more closely simulate
`
`changed athlete performance attributes during a real-life season, and a prior art
`
`publication to Hines (EA-1020) that describes, in part, features for collecting and
`
`storing updated basketball athlete performance parameters. Id., ¶ 214-222, 263-69.
`
`The combination of the publications describing the features of Madden NFL,
`
`the features of FIFA, Swanberg, and/or Hines, teach all of the limitations of the
`
`Challenged Claims. EA-1004, ¶ 9. These references are all directed to the same
`
`problem as the ’575 Patent (providing a realistic video game experience) and
`
`propose the same solution (providing updated video game parameters to increase
`
`realism). Id., ¶¶ 78, 96-127, 189-202, 214-222. Thus, it is simply a design choice
`
`to select from a finite number of identified, updatable video game parameters to
`
`achieve a predictable solution with a reasonable expectation of success and
`
`therefore this design choice of available features is not invention, but rather an
`
`obvious combination of known features. Id., ¶¶ 45-46, 78, 202, 269; §§VI.A, F.
`
`III. MANDATORY NOTICES UNDER 37 C.F.R. §42.8
`A. Real Party-in-Interest (37 C.F.R. § 42.8(b)(1))
`The real party-in-interest in this Petition is Electronic Arts Inc.
`
`
`
`
`5
`
`

`
`
`
`B. Related Matters (37 C.F.R. § 42.8(b)(2))
`1.
`Judicial Matters
`As of the filing date of this Petition and to the best knowledge of Petitioner,
`
`the ’575 Patent is involved in White Knuckle Gaming, LLC v. Electronic Arts Inc.,
`
`D. Utah, Case No. 1:15-cv-00150-JNP (filed on November 25, 2015).
`
`Administrative Matters:
`
`2.
`As of the filing date of this Petition and to the best knowledge of Petitioner,
`
`the ’575 Patent is not involved in any administrative matters. A child patent of the
`
`’575 Patent (U.S. Pat. No. 8,529,350) is involved in IPR2015-01595 which was
`
`instituted by the Board on January 14, 2016. See IPR2015-01595, Paper 11.
`
`Related Patents
`
`3.
`As of the filing date of this Petition and to the best knowledge of Petitioner,
`
`the ’575 Patent is related to U.S. Pat. No. 8,529,350 and U.S. Pat. App. Nos.
`
`14/034,530, 14/790,902, and 14/991,913. See EA-1022.
`
`C. Lead/Back-up Counsel (37 C.F.R. § 42.8(b)(3)):
`
`Lead Counsel: Patrick D. McPherson, USPTO Reg. No. 46,255
`DUANE MORRIS LLP, 505 9th St. NW, Suite 1000, Washington, D.C. 20004
`P: (202) 776-5214; F: (202) 776-7801; PDMcPherson@duanemorris.com
`
`Back-Up Counsel: Christopher J. Tyson, USPTO Reg. No. 63,850
`DUANE MORRIS LLP, 505 9th St. NW, Suite 1000, Washington, D.C. 20004
`P: (202) 776-7851; F: (202) 776-7801; CJTyson@duanemorris.com
`
`
`
`
`6
`
`

`
`
`
`D. Notice of Service Information (37 C.F.R. § 42.8(b)(4)):
`Please direct all correspondence to lead and back-up counsel at the above
`
`addresses. Petitioner consents to electronic service at the email addresses above.
`
`IV. GROUNDS FOR STANDING (37 C.F.R. § 42.104(A))
`Petitioner certifies that the Patent for which review is sought is available for
`
`inter partes review and that Petitioner is not barred or estopped from requesting an
`
`inter partes review of the Challenged Claims on the grounds identified herein. 37
`
`C.F.R. § 42.104(a). This Petition is filed pursuant to 37 C.F.R. § 42.106(a).
`
`V. RELIEF REQUESTED (37 C.F.R. § 42.22(A))
`Petitioner respectfully requests institution of an inter partes review pursuant
`
`to 37 C.F.R. § 42.108 and cancellation of all claims of the ’575 Patent.
`
`VI. REASONS FOR THE REQUESTED RELIEF
`As explained in §§ II and VII-VIII of this Petition and in the attached
`
`Declaration of Petitioner’s Expert, David Crane, (“Crane,” EA-1004), the systems
`
`and methods for updating video game parameters in sports video games described
`
`and claimed in the ’575 Patent are obvious over the prior art. As detailed in §§ II
`
`and VII-VIII, this Petition and Crane explain where each element is found in the
`
`prior art and why each claim would have been obvious to a person of ordinary skill
`
`in the art (“POSA”) at the time of the invention.
`
`
`
`
`7
`
`

`
`
`
`Summary of the ’575 Patent
`
`A.
`The ’575 Patent is related generally to “video games [that] attempt to
`
`recreate realistic situations” such as, “[f]or example video games simulating sports
`
`games and matches.” EA-1001, 1:6-8, EA-1004, ¶ 31. The ’575 Patent
`
`acknowledges that prior art sports video games existed to play simulations of real-
`
`life sporting events and included and stored realistic visual video game parameters:
`
`Many video games attempt to recreate realistic situations . . . [V]ideo
`games simulating sports games and matches . . . commonly even show
`actual leagues with correct teams. Hometowns may be shown, with
`realistic stadiums. Athletes’ uniforms represent professional athletes’
`actual uniforms. Specific athletes are represented . . . including such
`details as jersey numbers, physical stature and even facial features.
`Id., 1:7-15, 1:48-52, 1:56-60, 1:38-41; 4:41-43; EA-1004, ¶ 31.
`The ’575 Patent acknowledges that it was also well known to include and
`
`store video game character performance parameters (e.g. batting, homerun, points
`
`scored, shots, or rushing yard, average, etc.) associated with real-life athlete or
`
`team performance characteristics and tendencies (e.g. hitting homeruns, basketball
`
`dunking, free-throw shooting) of real-life athletes:
`
`The video game characters have characteristics approximating their
`real life counterparts. For example, the video game Shaquile may be
`very good at dunking the basketball but horrible at shooting free
`throws. Id., 1:16-20; see also 1:26-31.
`
`
`
`
`8
`
`

`
`
`
`Performance characteristics are emulated. For example, in a baseball
`video game, an individual professional athlete’s batting average may
`be used to influence a video game character’s batting performance.
`Id., 1:52-56; see also 4:66-5:1, 5:4-5, 5:7-9, 5:13-15; EA-1004, ¶ 32.
`The ’575 Patent acknowledges that these performance parameters were used
`
`in these prior art games to change the performance of the video game characters
`
`and simulate the actual performance of the corresponding real-life athletes:
`
`Parameters are stored on the video game medium that cause the
`different characters to replicate their real life counterparts’
`performance. Id., 1:20-22, see also 1:26-31, 1:52-56.
`[M]ore and more parameters are added to distinguish one character
`from another and to more accurately simulate the performance of real
`life athletes. Id., 1:35-38; EA-1004, ¶ 33.
`The specification of the ’575 Patent identifies that the problem with these
`
`prior art sports video games was that these well-known video game parameters
`
`could not be updated between annual releases of the video game:
`
`Video game producers typically produce professional sports video
`games once per year. The performance parameters and visual aspects
`are typically specified based on the most recent year . . . A problem
`with this system is that the performance parameters and visual
`aspects of a video game are fixed at the time the video game is
`produced . . . The problem remains that visual aspects and
`performance characteristics of real life sports players, teams and
`environments change throughout the year. Id., 1:23-25, 1:31-35,
`1:42-44 (emphasis added), 1:62-2:5; 4:52-55, 5:7-18; EA-1004, ¶ 34.
`9
`
`
`
`
`

`
`
`
`The Summary section of the ’575 Patent identifies the solution to set the
`
`invention apart from these prior art sports video games and solve this problem was
`
`to implement systems and methods that record real-world events that may
`
`influence a video game attribute onto a server as updated parameters, and connect
`
`the video game to the server to download and store the updated parameters:
`
`Accordingly, a system and method for updating parameters of a video
`game is provided. As events occur in the real world that may
`influence a game attribute, a parameter is recorded on a server. A
`video game player may connect to the server and download the
`parameter. The parameter is stored by the video game and changes an
`attribute of the video game. EA-1001, 2:11-16; EA-1004, ¶ 35.
`The Summary of the ’575 Patent describes that once the updated parameters
`
`are downloaded and stored on a video game machine, the corresponding visual
`
`attributes in the video game, and performance characteristics of video game
`
`characters, change. Id., 2:14-16; 2:17-21; EA-1004, ¶ 36. The ’575 Patent does
`
`not disclose how the updated parameters change these visual attributes or
`
`performance characteristics; rather it simply discloses that they do. EA-1004, ¶ 37.
`
`Aspects of the preferred embodiments that generally correspond to features
`
`in the Challenged Claims are discussed below. The video game system includes a
`
`video game that is played in video game machine that communicates with a data
`
`server via a network. EA-1004, ¶ 38. In the preferred embodiment, the video
`
`game machine includes a central processing unit (CPU), a drive for receiving a
`
`10
`
`
`

`
`
`
`video game medium (e.g., CD/DVD disc), a user interface such as a video game
`
`controller to receive inputs while the user is playing the video game, a local
`
`memory (e.g., read only memory (ROM)), random access memory (RAM), and a
`
`modem to connect to the network, such as the Internet. EA-1001, FIGS. 1-3, 2:66,
`
`3:4-5, 3:15-17, 3:34-36, 3:43-47, 3:51-54, 4:6-14, 4:23-29; EA-1004, ¶ 39. The
`
`data server stores updated video game parameters and connects to network to
`
`communicate these updated parameters to the video game machine. EA-1001,
`
`FIGS. 1-3, 2:64-66, 3:36-39, 3:51-62, 4:23-26, 5:3-4; EA-1004, ¶ 40.
`
`Each of the embodiments of the ’575 Patent discloses the following
`
`combination to enable more realistic video game play: (1) a data server
`
`communicating new or updated video game parameters over (2) a network to (3) a
`
`video game machine operating a video game. EA-1001, FIGS. 1-3, 2:11-21, 2:64-
`
`3:7, 3:51-4:6, 4:49-57, 4:64-5:6; EA-1004, ¶ 40-43. The ’575 Patent describes that
`
`this same combination was used to request, download, and store in local memory
`
`of the CPU, various types of updated video game parameters including updated: (a)
`
`performance parameters for a particular athlete or a particular team (EA-1001,
`
`Abstract, 1:63-65, 2:1-3, 2:60-63, 2:67-3:2, 3:13-14, 3:57-65, 5:1-4, 5:9-11, 5:58-
`
`64, 6:11-13, 7:42-44), team parameters for a particular team or all teams (Id., 1:64-
`
`65, 4:64-66, 7:40-42), stadium or field parameters (Id., 1:66, 4:43-53), and other
`
`parameters (e.g., referees, announcers, etc.) (Id., 1:66, 4:59-63). EA-1004, ¶ 44.
`
`
`
`
`11
`
`

`
`
`
`Although the Applicant argued the patentability of updating “character
`
`performance parameters” over updating other types of video game parameters, the
`
`’575 Patent does not make any distinction that the updating of character
`
`performance parameters is more technologically challenging than updating other
`
`parameters such as team rosters. EA-1004, ¶ 45. Rather, the ’575 Patent treats all
`
`updated parameters the same and identifies the exact same system architecture and
`
`method for updating each of the different types of parameters. Id., ¶ 45. Indeed,
`
`the ’575 Patent describes that the exact same system architecture and method used
`
`to change what is being displayed in the video game is also used to change the
`
`performance of video game characters and teams. Id., ¶ 46.
`
`Prosecution History
`
`B.
`As set forth in the specification, each of the initial independent claims of the
`
`’575 Patent claimed the identical system architecture and method for updating each
`
`of the different types of disclosed parameters. EA-1003, 257-261; EA-1004, ¶ 80.
`
`In response to anticipation rejections of all claims, the Applicant limited the
`
`independent claims and argued that the type of updated parameters (“character
`
`performance parameters” and “team player parameters”) and the timing of such
`
`updating (during “a single sports season”), distinguished the cited art. EA-1003,
`
`146-158. The Examiner finally rejected these features as obvious over NFL 2K1
`
`GameFaqs on Dreamcast (EA-1005, 370-413) (“NFL 2K1”) in view of Madden
`
`
`
`
`12
`
`

`
`
`
`NFL 2003 Manual (id., 414-434) (“Madden03”). EA-1003, 103-113. In response,
`
`the Applicant further narrowed the type of updated parameters in the independent
`
`claims to “character performance parameters” and argued that the timing and
`
`frequency of such updating (more than once during a single sports season)
`
`distinguished the prior art which described updating “stats” and “rosters” annually.
`
`Id., 35-47, 2-13; see also EA-1002, 385-421. The Examiner rejected these features
`
`as obvious over NBA 2K1 Manual for Dreamcast (EA-1005, 435-452) (“NBA
`
`2K1”) in view of NFL 2K1 and Nintendo Entertainment System’s Tecmo Super
`
`Bowl (“Tecmo Super Bowl”) (id., 748-751). EA-1002, 303-315.
`
`The Applicant appealed the Examiner’s rejections to the Board of Patent
`
`Appeals and Interferences (“BPAI”). Id., 113-121, 126-279, 54-71, 287-291. On
`
`May 2, 2013, the BPAI reversed the Examiner and found, in part, that:
`
`NBA 2K1 . . . explicitly discloses updating current rosters to the NBA
`game . . . NFL 2K1 . . . discloses connecting to the net to get the new
`update[d] [] rosters with new and improved stats . . . Tecmo Super
`Bowl . . . disclose[s] each team plays one game every week during the
`season and . . . a player’s data that includes player’s condition, record,
`and abilities. Id., 38-42;
`[T]here is no evidence of the alleged fact that merely because video
`game characters have attributes, as a result, the ‘roster’ update in
`NBA 2K1 changes those attributes . . . [and] there is inadequate
`evidence that the incorporation of updated stats [in NFL 2K1] changes
`
`
`
`
`13
`
`

`
`
`
`video game character performance parameters or the play of either the
`video game characters or the sports game. Id., 39-40;
`Tecmo Super Bowl includes abilities or attributes, such as “accuracy
`of passing” which is a type of video game character performance
`parameter . . . However, there is no evidence that a video game
`character’s abilities or attributes change. Id., 40;
`Thus, for the foregoing reasons, the . . . Examiner’s rejection lacks
`rational underpinning . . . The Examiner has not adequately explained
`how modifying NBA 2K1 with the teachings of NFL 2K1 and Tecmo
`Super Bowl would . . . satisfy[] . . . updating a video game to change
`the manner in which video game characters perform in the video game
`based on updated video game character performance parameters.Id,42.
`Further to this decision, the Examiner allowed the application leading to the
`
`’575 Patent. Id., 18-25. However, as set forth below, the “rational underpinning”
`
`that the BPAI found lacking in the Examiner’s combination of NBA2K1 with
`
`NFL2K1 and Tecmo Super Bowl is explicitly found in Petitioner’s combination of
`
`its Madden NFL 2000 references and in Swanberg. §§ VI.F, VIII.A-VIII.D.
`
`C. Claim Construction
`A proposed interpretation for certain claim terms is provided below. It is
`
`noted that this interpretation is applicable to the inter partes review sought herein
`
`only and should not be construed as constituting, in whole or in part, the
`
`Petitioner’s own interpretation of any claims for

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket