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`UNITED STATES DISTRICT COURT FOR THE
`SOUTHERN DISTRICT OF NEW YORK
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`DAVID WEXLER,
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`against
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`HASBRO, INC.,
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`Plaintiff,
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`Defendant.
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`Case No: ___________________
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`COMPLAINT
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`JURY TRIAL DEMANDED
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`Plaintiff, David Wexler (“Mr. Wexler” or “Plaintiff”), by and through his attorneys, Moses
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`& Singer LLP, for his Complaint against Hasbro, Inc. (“Hasbro”), alleges, on knowledge as to his
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`own actions, and otherwise upon information as belief, as follows:
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`NATURE OF THE PROCEEDING
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`1.
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`Mr. Wexler is a renowned entertainment interest veteran who has had substantial
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`critical acclaim and success as a director, screenwriter and producer of films, television and
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`commercials. Mr. Wexler is also actively engaged in inventing and developing ideas for toys and
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`games.
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`2.
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`Hasbro is one of the world’s largest toy and game manufacturers. In 2018, Hasbro
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`reported nearly $1.6 billion in sales of toys, games and licensing.
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`3.
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`Mr. Wexler’s family has a long and storied relationship with Hasbro. His father,
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`Howard Wexler, is the inventor of Connect 4, which has been licensed to Hasbro and its
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`predecessors for decades and has generated hundreds of millions of dollars in sales. Connect 4 is
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`only one of the more than 120 ideas that Howard Wexler has licensed to Hasbro and other toy and
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`game companies over the last 50 years.
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 2 of 21
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`4.
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`Toy companies, including Hasbro, regularly meet with toy and game inventors,
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`such as Howard and David Wexler, in order to obtain ideas for toys and games to develop and
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`market. Toy and game inventors have played a critical role in ensuring that the toy and game
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`industry remains healthy and dynamic by providing a steady flow of ideas for new toys and games.
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`5.
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`Based upon longstanding toy and game industry custom and practice, toy
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`companies compensate inventors by paying them a royalty calculated as a percentage of the
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`revenues generated when they exploit an idea or concept created by an inventor.
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`6.
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`Over nearly a decade, Mr. Wexler, assisted at times by his father, repeatedly met
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`with senior members of Hasbro’s product development team to pitch ideas that he had developed.
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`Among the ideas presented by Mr. Wexler on numerous occasions between 2007 and 2015 were
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`Mash-Ups, both the idea of a new line of toys and games that would permit Hasbro to further
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`exploit famous games and toys that it already controlled, and specific applications of this idea for
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`games to be potentially included in a line of Hasbro Mash-Ups.
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`7.
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`As pitched to Hasbro by Mr. Wexler, each of the games to be included in the Mash-
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`Ups line would combine the trademarks, gameplay, style and artwork of two classic Hasbro games
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`and toys into a single game or toy; thus creating a new game experience that would be both familiar
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`and novel to players. As explained in an Inventor Review Record prepared by Hasbro’s product
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`development team when Mr. Wexler first presented his Mash-Ups idea, Mr. Wexler’s concept was
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`to “combine different Hasbro brands like songs.”
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`8.
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`In addition to this idea, Mr. Wexler presented Hasbro with fully developed Mash-
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`Ups concepts, including detailed explanations of gameplay and artwork, for specific examples of
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`new games using more than a dozen Hasbro classics that could be included in a Hasbro Mash-Ups
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`line. For instance, among the specific Mash-Ups proposed by Mr. Wexler over several years were
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`2
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 3 of 21
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`Yahtzee and Boggle, Monopoly and Trouble, Jenga and Twister, Transformers and Sorry, and
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`Connect 4 and Nerf.
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`9.
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`Notwithstanding repeated meetings with Hasbro product development officers for
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`nearly a decade, who accepted both the Hasbro Mash-Ups idea and specific combinations of
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`Hasbro classic games for consideration as new games to be brought to market, Mr. Wexler was
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`ultimately informed that Hasbro would not be using his ideas.
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`10.
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`However, in an incredible breach of trust and in violation of the terms under which
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`Mr. Wexler shared his ideas with Hasbro for consideration, Hasbro began, upon information and
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`belief, in or about 2016 to develop a line of Mash-Ups of classic Hasbro games that it brought to
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`market in or about 2019 while refusing to pay Plaintiff a royalty.
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`11.
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`Hasbro even used the Mash-Ups name, conceived of by Mr. Wexler, for the line of
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`combined Hasbro games, albeit with a “+” symbol, i.e., game mash+ups, rather than a “-” symbol,
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`i.e., Mash-Ups.
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`12.
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`The game mash+ups line distributed by Hasbro includes a game that is strikingly
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`similar to a combined game proposed by Mr. Wexler.
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`13. Mr. Wexler proposed a specific Mash-Ups game combining Jenga and Twister that
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`incorporates elements of Twister into Jenga tiles, artwork, and gameplay (pictured below-left), and
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`Hasbro’s line of game mash+ups includes a combination of Jenga and Monopoly that incorporates
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`elements of Monopoly into Jenga tiles, artwork, and gameplay (pictures below-right):
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 4 of 21
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`14.
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`Hasbro has even commenced selling a specific Mash-Up that was proposed by Mr.
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`Wexler, a combination of Connect 4 and Nerf. (Compare picture below-left of idea submitted by
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`Mr. Wexler with pictures below-right of the product being distributed by Hasbro).
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`15.
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`In a blatant, albeit doomed, effort to hide its deceit in stealing Mr. Wexler’s idea of
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`a collection of Mash-Ups, Hasbro manufactured and sold the Connect 4 and Nerf Mash-Up, but
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`did not include it in its mash+ups collection.
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`16.
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`Hasbro’s game mash+ups have been a commercial success. After being initially
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`offered exclusively at Target in 2019, game mash+ups are now widely available, including at
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`4
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 5 of 21
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`Walmart and on Amazon. Indeed, upon information and belief, game mash+ups are generating
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`millions of dollars in revenues for Hasbro and are expected to substantially more in revenues as a
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`result of, among other things, their broader availability and the addition of more games to the game
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`mash+ups collection.
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`17.
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`Hasbro is also earning revenues from its widely distributed theft of Mr. Wexler’s
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`idea for a Mash-Up of Connect 4 and Nerf.
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`18.
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`Hasbro’s conduct in stealing Mr. Wexler’s ideas violates a core element of the toy
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`and game inventing industry’s custom and practice, and if left to stand, could destroy the trust
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`between toy and game inventors and toy and game companies that has played a critical role in
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`sustaining the toy industry for decades.
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`19.
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`After learning in 2019 of Hasbro’s intent to market a line of newly combined
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`Hasbro classic games under the game mash+ups collection brand, Plaintiff contacted Hasbro to
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`demand compensation for use of his ideas and specific game concepts. In response, Hasbro
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`rejected Plaintiff’s demand, incredibly claiming that Hasbro had independently come up with the
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`idea of creating a collection of new games based on existing Hasbro classics that would be
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`marketed as game mash+ups.
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`20.
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`By this lawsuit, Plaintiff seeks to recover damages for Hasbro’s brazen theft of
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`Plaintiff’s ideas and Hasbro’s refusal to live up to its contractual and moral obligation to pay
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`Plaintiff royalties for exploiting his ideas to Mash-Up classic Hasbro games.
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`PARTIES
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`21. Mr. Wexler is an individual who resides in New York and is a citizen of New York.
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`22.
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`Hasbro is a corporation that is incorporated in Rhode Island and has its principal
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`place of business in Rhode Island.
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`5
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 6 of 21
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`JURISDICTION AND VENUE
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`23.
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`This Court has jurisdiction over this action pursuant to 28 U.S.C. § 1332(a)(1)
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`because it is a civil action between a citizen of New York and a citizen of Rhode Island, and the
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`amount in controversy exceeds $75,000, exclusive of interest and costs.
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`24.
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`Venue is proper in this district pursuant to 28 U.S.C. § 1391(b)(2) because a
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`substantial part of the events or omissions giving rise to the claim occurred in this district.
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`FACTS
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`25. Mr. Wexler is an entertainment industry veteran, who, carrying on a family
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`tradition, also works as a toy inventor.
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`26. Mr. Wexler’s father, Howard Wexler, the inventor of Connect 4 and numerous
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`other successful toys and games, is recognized as one of the most successful toy and game
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`inventors in the United States.
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`Custom and Practice in the Toy and Gaming Industry
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`27.
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`To facilitate the full and fair exchange of ideas between inventors and
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`manufacturers in the toy and game industry, the standard custom and practice calls for companies
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`who meet with inventors to treat the ideas submitted by the inventors for possible commercial
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`development as confidential.
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`28.
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`In accordance with this standard custom and practice, if the company subsequently
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`desires to use the disclosed idea, it must first obtain the permission of the inventor.
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`29.
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`If the company commercially develops the disclosed idea, industry standard custom
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`and practice provides that the company shall compensate the inventor with a royalty fee of 5% of
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`the revenues generated. In certain circumstances, where another royalty is being paid in
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 7 of 21
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`connection with the product, either to another inventor or for licensing the use of a trademark, such
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`as a cartoon character, a reduced royalty of 3% will be paid.
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`30.
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`This toy and gaming industry custom and practice (the “Custom and Practice”)
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`encourages the frank and collaborative development of toys and games by and between companies
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`and inventors.
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`31.
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`Hasbro has at all relevant times held itself out to inventors, including Plaintiff, as
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`abiding by the industry’s Custom and Practice of treating disclosed ideas as confidential and
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`promising, expressly or impliedly, to compensate inventors for those ideas that are commercially
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`developed by Hasbro.
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`32.
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`Indeed, at all relevant times, Mr. Wexler presented the inventions, ideas, and
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`concepts at issue in this action to Hasbro in reliance upon the industry’s Custom and Practice and
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`Hasbro’s commitment to comply with this custom.
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`Mr. Wexler’s Development and Presentation of the Hasbro Mash-Ups Concept to Hasbro
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`33.
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`From 2007 through 2017, Mr. Wexler invented, developed, and refined his general
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`and specific ideas for Hasbro Mash-Ups. After studying the toy and game industry, Mr. Wexler
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`concluded that Hasbro’s position as the home of numerous classic games and toys provided it with
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`a unique opportunity to create new games and toys by combining famous games within its
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`catalogue of games and toys. These new games could exploit the trademarks, gameplay, style and
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`artwork of existing classic games, which would serve as brand extensions of successful games and
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`revitalize other games that had become tired.
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`34.
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`In addition to developing the general concept, and recognizing the benefits, of
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`Hasbro combining games already under its control, Mr. Wexler also came up with and shared a
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 8 of 21
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`detailed concept for Hasbro to market a collection of combined games under the Mash-Ups brand,
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`and built and presented models of the Mash-Ups.
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`35. Mr. Wexler also identified and shared with Hasbro specific combinations of games
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`to be included within the Hasbro Mash-Ups collection, and built models and developed detailed
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`presentations as to how the trademarks, gameplay, style and artwork of such existing games could
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`be combined to create new game playing experiences while highlighting marketing opportunities.
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`36. Mr. Wexler repeatedly pitched his Mash-Ups ideas, including the concept and
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`specific applications, to Hasbro between 2007 and 2015.
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`37.
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`The ideas were presented to senior members of Hasbro’s product development team
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`for possible commercial development, in confidence, and with the understanding that Hasbro
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`would act in accordance with industry Custom and Practice with respect to the ideas.
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`38.
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`At the first of these meetings, on February 10, 2007 in New York, New York (the
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`“February 2007 Meeting”), Mr. Wexler, assisted by his father, Howard Wexler, introduced the
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`idea of a line of Mash-Ups as a revolutionary, new category of Hasbro games, in which familiar
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`elements of two classic Hasbro games and brands would be incorporated into new, “mashed-up”
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`combination games.
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`39. Mr. Wexler also presented Hasbro with prototypes of specific Mash-Ups using 14
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`Hasbro game brands, including Connect 4, Scrabble, Guess Who, Memory, Jenga, Twister,
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`Yahtzee, Boggle, Monopoly, Trouble, Candyland, Chutes and Ladders, Transformers, and
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`Battleship, which demonstrated how the rules and themes of different games could be combined
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`to create new “mashed-up” game experiences.
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`40.
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`Hasbro was also shown logo and artwork for the proposed Hasbro Mash-Ups line,
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`demonstrating how the Mash-Ups could appear to consumers and showcasing the tremendous
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 9 of 21
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`potential value to Hasbro of the Mash-Ups concept through the cross-marketing of classic Hasbro
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`brands.
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`41.
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`Following Mr. Wexler’s presentation at the February 2007 Meeting, a senior
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`Hasbro product development executive, Mike Hirtle (“Mr. Hirtle”), acknowledged that the Mash-
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`Ups idea presented was novel, and compelling, and entitled to be considered as a submitted idea
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`separate and apart from the specific Mash-Up combinations presented.
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`42. While not prepared at every meeting between inventors and Hasbro, a regular part
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`of Hasbro’s practice at such meetings is to prepare an Inventor Review Record that logs ideas that
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`are submitted. The Inventor Review Record created at the February 2007 Meeting includes,
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`among other submissions, separate entries for the Mash-Ups concept generally, which is described
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`as “COMBINE DIFFERENT HASBRO BRANDS LIKE SONGS,” and several specific proposed
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`mash-up games, and identifies the materials submitted to Hasbro.
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`43.
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`The Inventor Review Record from the February 2007 Meeting also includes
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`Disposition Codes regarding the submissions. For instance, the entry for submission of the Mash-
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`Ups collection idea and several specific potential game combinations, including Jenga Twister and
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`Transformer Games (Robot Transformer to Connect 4 or Battleship), were marked with
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`Disposition Code “1”, which means “Hold/Send In”, reflecting Hasbro’s interest in further
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`considering the idea. Several other specific ideas for Mash-Ups game combinations were given
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`Disposition Code “3”, which means “Inventor To Do More Work.”
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`44.
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`Hasbro retained information related to the submissions coded “1” following the
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`meeting.
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`45.
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`Consistent with industry Custom and Practice and as a condition to Mr. Wexler’s
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`presentation of his ideas to Hasbro at the February 2007 Meeting, Hasbro and Howard Wexler, on
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 10 of 21
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`behalf of Mr. Wexler, signed the Inventor Review Record, which, among other things, required
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`Hasbro to treat Mr. Wexler’s submissions as confidential and prohibited Hasbro from using the
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`ideas submitted for commercial purposes without Mr. Wexler’s consent or payment of the industry
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`standard royalty. (The “2007 Agreement”).
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`46.
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`The 2007 Agreement defines “use” as “conscious consideration of the Information
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`in conjunction with deliberate implementation of the Information.”
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`47.
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`The 2007 Agreement defines “commercial purpose” as “the incorporation of the
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`Information into products or product concepts which are offered for sale or license.”
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`48.
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`In the years that followed, and in reliance upon Hasbro’s feedback that (i) the Mash-
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`Ups idea was unique and worthy of further development, and (ii) specific Mash-Ups Games should
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`be further developed, Mr. Wexler invested significant time, money, labor, and resources further
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`developing and refining specific Mash-Ups, including games that had been coded “1” and “3”.
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`49.
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`Following the February 2007 Meeting, Mr. Wexler periodically met with
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`representatives of Hasbro in New York to discuss his toy ideas, including his idea of a Hasbro
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`classics Mash-Ups collection and specific Mash-Ups to be included in such a collection. These
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`discussions often occurred in or around February, when key players in the toy industry, including
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`senior members of Hasbro’s product development team, would assemble in New York for Toy
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`Fair.
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`50.
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`In June 2010, Mr. Wexler continued pitching his Mash-Ups collection idea to
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`Hasbro product development executives and submitted additional specific Mash-Ups Games,
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`including various prototypes, artwork, and gameplay ideas, for consideration when he met with
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`Mike Gray and other Hasbro executives (the “June 2010 Meeting”).
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 11 of 21
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`51.
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`At the June 2010 Meeting, Hasbro again responded positively to the Hasbro classics
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`Mash-Ups concept, encouraged Mr. Wexler to continue working on the novel and creative concept,
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`concept or creating specific Mash Ups.
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`52.
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`Among the materials presented by Mr. Wexler at the June 2010 Meeting was a
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`prototype for a Mash-up combining the Hasbro classic games Monopoly and Trouble.
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`53.
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`Consistent with industry Custom and Practice and as a condition for Mr. Wexler’s
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`presentation of his ideas to Hasbro at the June 2010 Meeting, Hasbro and Mr. Wexler, again signed
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`an Inventor Review Record, which, among other things, required Hasbro to treat Mr. Wexler’s
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`submissions as confidential and prohibited Hasbro from using the ideas submitted for commercial
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`purposes without Mr. Wexler’s consent or payment of the industry standard royalty (the “2010
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`Agreement”).
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`54.
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`Notably, the Inventor Review Record used at the June 2010 Meeting was different
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`than the one used in 2007 as it included an additional disposition code - “4” - Already in house.”
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`Tellingly, none of the Mash-Ups presented by Mr. Wexler at the June 10 Meeting were coded “4”.
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`55.
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`The terms of the 2010 Agreement were substantially similar to those of the 2007
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`Agreement and again required Hasbro to maintain the confidentiality of Mr. Wexler’s submissions
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`and prohibited Hasbro from using Mr. Wexler’s ideas without his agreement or payment of the
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`industry standard royalty.
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`56.
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`Over the next few years, and in reliance upon Hasbro’s positive feedback that (i)
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`the Mash-Ups concept was novel and creative and worthy of further development, and (ii) specific
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`games should be further developed, Mr. Wexler invested significant time, money, labor, and
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`resources further developing and refining specific Mash-Ups.
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 12 of 21
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`57.
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`In or about the summer of 2014, Mr. Wexler again met with members of Hasbro’s
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`product development team, including Dougal Grimes. At that meeting, Mr. Wexler again pitched
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`his Mash-Ups collection idea and submitted specific Mash-Ups Games, including various
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`prototypes, artwork, and gameplay ideas, for consideration. (The “Summer 2014 Meeting”).
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`58.
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`At the Summer 2014 Meeting, Hasbro again responded positively to the Hasbro
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`classics Mash-Ups concept, encouraged Mr. Wexler to continue working on the novel and creative
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`concept, and confirmed that Hasbro was not independently developing or pursuing the Mash-Ups
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`concept or creating specific Mash Ups.
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`59.
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`Among the materials presented by Mr. Wexler at the Summer 2014 Meeting was a
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`revised prototype for a Mash-up combining the Hasbro classic games Monopoly and Trouble.
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`Hasbro retained the prototype for consideration after the meeting.
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`60.
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`Consistent with industry Custom and Practice and as a condition for Mr. Wexler’s
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`presentation of his ideas to Hasbro at the Summer 2014 Meeting, Hasbro and Mr. Wexler agreed,
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`among other things, that Hasbro would treat Mr. Wexler’s submissions as confidential and Hasbro
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`would not use any of the ideas submitted for commercial purposes without Mr. Wexler’s consent
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`or payment of the industry standard royalty (the “2014 Agreement”).
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`61.
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`On April 30, 2015, Mr. Wexler again met with Mr. Grimes and other Hasbro
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`product development executives and submitted the Mash-Ups ideas, including specific game
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`applications, for Hasbro’s consideration (the “April 2015 Meeting”).
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`62.
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`At the April 2015 Meeting, Mr. Wexler presented and supplied Hasbro with
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`additional materials relating to the Mash-Ups collection generally and specific Mash-Ups,
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`including various prototypes, artwork, and gameplay ideas.
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 13 of 21
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`63.
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`Once again, Hasbro responded positively to Mr. Wexler’s presentation and
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`acknowledged that the general and specific Mash-Ups Games ideas were novel and creative, and
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`worthy of possible commercial development.
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`64.
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`At the April 2015 Meeting, Hasbro took particular interest in a Mash-Up Game
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`featuring a combination of the Hasbro classic game Sorry! and the famous Hasbro toy-line
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`Transformers. Mr. Wexler delivered a prototype of his Sorry!/Transformers Mash-Up to Hasbro
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`executives at that meeting.
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`65.
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`At the April 2015 Meeting, an Inventor Review Record was again completed and
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`signed by Hasbro and Mr. Wexler. As reflected in that Inventor Review Record, Hasbro was
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`interested in numerous ideas submitted by Mr. Wexler and retained materials related to the
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`Sorry!/Transformers Mash-Up.
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`66.
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`Consistent with industry Custom and Practice and as a condition for Mr. Wexler’s
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`presentation of the Mash-Ups ideas to Hasbro at the April 2015 Meeting, Mr. Wexler and Hasbro
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`signed the Inventor Review Record, which, among other things, required Hasbro to treat Mr.
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`Wexler’s submissions as confidential and prohibited Hasbro from using the ideas submitted for
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`commercial purposes without Mr. Wexler’s consent or payment of the industry standard royalty
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`(the “2015 Agreement”).
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`67.
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`The terms of the 2015 Agreement were substantially similar to those terms of the
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`2007 Agreement and 2010 Agreement (together, the “Agreements”).
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`68.
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`On July 28, 2015, Hasbro sent a letter to Mr. Wexler, accompanying the return of
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`the Sorry!/Transformers Mash-Up prototype that communicated Hasbro’s intention not to license
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`the game.
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 14 of 21
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`69.
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`Section 13 of the 2007 Agreement, 2010 Agreement, and 2015 Agreement provides
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`that “in the event that [Hasbro] elects not to license any [submission or idea] from Inventor, such
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`obligations of confidentiality shall extend for two (2) years from the date that such election is
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`communicated to the Inventor.”
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`70.
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`Therefore, pursuant to Section 13 of the 2007 Agreement, 2010 Agreement, and
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`2015 Agreement, following Hasbro’s July 28, 2015 letter, which notified Mr. Wexler that Hasbro
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`elected not to license the Mash-Ups Games, the period of confidentiality under those agreements
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`was extended through and including July 28, 2017.
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`Hasbro Uses and Develops the Mash-Ups Game for Sale
`Without Plaintiff’s Consent and Without Remuneration to Plaintiff
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`Upon information and belief, beginning in or about 2016, Hasbro began to prepare
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`71.
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`and develop the production of a line of Mash-Ups of classic Hasbro games in breach of its
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`contractual and equitable obligations to Mr. Wexler.
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`72.
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`Upon information and belief, the individuals who worked on the project at Hasbro
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`were from Hasbro’s product development group and had access to, and were aware of, both Mr.
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`Wexler’s general concept for Hasbro classic game Mash-Ups collection and the specific ideas for
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`Mash-Ups that he had presented, including, without limitation, the Connect 4 – Nerf Mash-Up.
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`73.
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`At the latest in 2019, Hasbro commenced selling, a collection of Mash-Ups of its
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`classic games at Target under the name game mash+ups. In doing so, Hasbro was appropriating
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`the very branding for the collection that Mr. Wexler had proposed, while replacing a “-” with a
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`“+”.
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`74.
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`The general concept of the game mash+ups collection is identical to the concept
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`that was repeatedly presented by Mr. Wexler to Hasbro.
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 15 of 21
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`75.
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`The method of combining particular games used by Hasbro in creating the game
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`mash+ups collection is essentially the same as the method for combining games proposed by Mr.
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`Wexler. More particularly, in creating the game mash+ups collection, Hasbro has, as proposed
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`by Mr. Wexler, combined the trademarks, gameplay, style and artwork of two classic Hasbro
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`games into a single game or toy; thus creating a new game experience that would be both familiar
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`and novel to players.
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`76.
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`Hasbro even copied Mr. Wexler’s proposal to create a Mash-up of Connect 4 and
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`Nerf.
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`77.
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`Other games are also very similar to ideas that were presented to, and studied by
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`Hasbro, including a combination of Jenga and Monopoly that incorporates elements of Monopoly
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`into Jenga tiles, artwork, and gameplay, which is very similar to Mr. Wexler’s proposal Jenga and
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`Twister Mash-Up.
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`78. While earning millions of dollars from selling game mash+ups of classic Hasbro
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`games and specific games copied from and inspired by Mr. Wexler’s ideas, Hasbro has rejected
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`any obligation to pay Plaintiff a royalty for its obvious use of Plaintiff’s ideas in breach of its
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`obligations.
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`FIRST CAUSE OF ACTION
`(Breach of Implied Contract)
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`Plaintiff repeats and realleges the allegations of Paragraphs 1 through 78 as if fully
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`79.
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`set forth herein.
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`80.
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`Plaintiff prepared and submitted novel ideas to Hasbro at multiple meetings,
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`between 2007 and 2015.
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`81.
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`The meetings between Plaintiff and Hasbro were conducted in accordance with
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`industry Custom and Practice.
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`15
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 16 of 21
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`82.
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`Pursuant to industry Custom and Practice, and the parties’ past experience in toy
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`and game licensing, the parties understood and agreed that if Hasbro used the ideas provided by
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`Plaintiff in any manner Plaintiff would be entitled to the industry standard royalty of 5% of revenue
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`generated or, if another royalty was required to be paid related to the product, 3% of the revenue
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`generated.
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`83.
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`Consistent with industry Custom and Practice, Hasbro agreed to review and
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`consider Plaintiff’s submissions of the general and specific Mash-Ups ideas with knowledge that
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`Plaintiff had submitted the ideas to Hasbro in confidence and for economic gain, and with the clear
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`expectation of payment in the event that his ideas were utilized by Hasbro for a commercial
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`purpose.
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`84.
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`The general and specific Mash-Up ideas presented by Plaintiff to Hasbro between
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`2007 and 2015 were novel, generally, and specifically to Hasbro as a potential buyer of the idea.
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`85.
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`Despite multiple opportunities to reject the general and specific Mash-Ups ideas
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`submitted to it by Mr. Wexler over several years as unoriginal and with an understanding of
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`Plaintiff’s expectations to be compensated if the submitted ideas were commercially exploited,
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`Hasbro accepted the ideas for consideration and is now commercially exploiting them.
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`86.
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`The facts and circumstances of Plaintiff’s disclosure of his novel and original
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`general and specific concepts for Mash-Ups of Hasbro classics to Hasbro and the subsequent
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`conduct of the parties created an implied-in-fact contract, pursuant to which Hasbro agreed to
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`compensate Plaintiff if it used Plaintiff’s Hasbro Mash-Ups concept for a commercial purpose.
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`87.
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`Plaintiff fully performed his obligations under the implied-in-fact contract
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`described above, and Plaintiff has satisfied all conditions precedent to bringing this claim.
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`16
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 17 of 21
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`88.
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`Hasbro has breached the parties’ implied-in-fact contract by, among other things,
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`paying Plaintiff the industry standard royalty of 5% of revenue generated or, if another royalty was
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`required to be paid related to the product, 3% of the revenue generated.
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`89.
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` As a direct and proximate result of Hasbro’s actions, Plaintiff has been and
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`continues to be damaged in an amount to be determined at trial.
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`90.
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`Hasbro’s conduct has been willful and malicious.
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`SECOND CAUSE OF ACTION
`(Breach of Express Contract)
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`Plaintiff repeats and realleges the allegations of Paragraphs 1 through 90 as if fully
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`91.
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`set forth herein.
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`92.
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`93.
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`94.
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`Plaintiff and Hasbro entered into the Agreements and the 2014 Agreement.
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`The Agreements and 2014 Agreement are valid and binding contracts.
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`Plaintiff fully performed his obligations under the Agreements and the 2014
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`Agreement, and has satisfied all conditions precedent to bringing this claim.
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`95.
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`Hasbro breached the Agreements and the Agreement, including by using the ideas
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`submitted by Plaintiff without Plaintiff’s consent and without paying Plaintiff the industry standard
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`royalty of 5% of revenue generated or, if another royalty was required to be paid related to the
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`product, 3% of the revenue generated.
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`96.
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`As a direct and proximate result of Hasbro’s actions, Plaintiff has been and
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`continues to be damaged in an amount to be determined at trial.
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`97.
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`Hasbro’s conduct has been willful and malicious.
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`17
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 18 of 21
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`THIRD CAUSE OF ACTION
`(Misappropriation)
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`Plaintiff repeats and realleges the allegations of Paragraphs 1 through 97 as if fully
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`98.
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`set forth herein.
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`99.
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`The facts and circumstances of Plaintiff’s disclosure of his novel and original
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`Mash-Ups idea to Hasbro and the subsequent conduct of the parties created a duty on Hasbro’s
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`part that it would compensate Plaintiff in the event Hasbro exploited Plaintiff’s novel and creative
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`idea for commercial purposes.
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`100. Hasbro’s use of Plaintiff’s ideas in its development and sale of games and toys as
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`part of the Hasbro mash+ups collection and specific Mash-Ups, including the Connect 4 – Nerf
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`Mash-Up, without Plaintiff’s consent and without remuneration constitutes misappropriation.
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`101. As a direct and proximate result of Hasbro’s actions, Plaintiff has been and
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`continues to be damaged in an amount to be determined at trial.
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`102. Hasbro’s conduct has been willful and malicious.
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`FOURTH CAUSE OF ACTION
`(Unfair Competition)
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`103. Plaintiff repeats and realleges the allegations of Paragraphs 1 through 102 as if fully
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`set forth herein.
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`104. Hasbro’s aforementioned acts constitute unfair competition under New York
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`common law.
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`105. Hasbro acted unfairly and in bad faith where it encouraged Plaintiff to develop,
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`refine, and submit his novel and creative general and specific Mash-Up ideas on numerous
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`occasions over several years.
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`18
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`Case 1:20-cv-01100-VEC Document 1 Filed 02/07/20 Page 19 of 21
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`106. Hasbro caused Plaintiff to expend tremendous labor and resources, and then
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`wrongly exploited Plaintiff’s novel and creative ideas for commercial purposes without Plaintiff’s
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`consent and without remuneration.
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`107. Hasbro acted unfairly where it violated industry Custom and Practice by using
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`Plaintiff’s general and specific Mash-Ups ideas for commercial purposes without Plaintiff’s
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`consent and without remuneration.
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`108. As a direct and proximate result of Hasbro’s actions, Plaintiff has been and
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`continues to be damaged in an amount to be determined at trial.
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`FIFTH CAUSE OF ACTION
`(Unjust Enrichment)
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`109. Plaintiff repeats and realleges the allegations of Paragraphs 1 through 108 as if fully
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`set forth herein.
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`110. Hasbro obtained Plaintiff’s novel and creative general and specific Mash-Up ideas
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`and applications on numerous occasions over several years, which Plaintiff expended tremendous
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`labor and resources to create, develop, and present to Hasbro.
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`111. Hasbro used and