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`Entered: September 2, 2016
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`Trials@uspto.gov
`571-272-7822
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`UNITED STATES PATENT AND TRADEMARK OFFICE
`____________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`____________
`
`ELECTRONIC ARTS INC.,
`Petitioner,
`
`v.
`
`WHITE KNUCKLE GAMING, LLC,
`Patent Owner.
`____________
`
`Case IPR2016-00634
`Patent 8,540,575 B2
`____________
`
`Before MICHAEL W. KIM, CARL M. DEFRANCO, and
`CHRISTA A. ZADO, Administrative Patent Judges.
`
`DEFRANCO, Administrative Patent Judge.
`
`
`
`DECISION TO INSTITUTE
`37 C.F.R. § 42.108
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`I. INTRODUCTION
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`This is a preliminary proceeding to decide whether inter partes review
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`
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`
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`of U.S. Patent No. 8,540,575 B2 (“the ’575 patent”) should be instituted
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`under 35 U.S.C. § 314(a). White Knuckle Gaming, LLC (“White Knuckle”)
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`is the owner of the ’575 patent. Electronic Arts Inc. (d/b/a “EA Sports”)
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`IPR2016-00634
`Patent 8,540,575 B2
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`filed a Petition (“Pet.”) seeking inter partes review of claims 1–35 of the
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`’575 patent. White Knuckle passed on the option to file a Preliminary
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`Response. Based on our review of the Petition, we determine that EA Sports
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`has demonstrated a reasonable likelihood of showing at least independent
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`claims 1, 23, and 32 to be unpatentable. Accordingly, we authorize inter
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`partes review to proceed on all of the challenged claims.
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`II. BACKGROUND
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`
`
`A.
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`The Related District Court Action and IPR Proceeding
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`The ’575 patent is involved in a co-pending district court action,
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`White Knuckle Gaming, LLC v. Electronic Arts Inc., No. 1:15-cv-00150 (D.
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`Utah), which commenced on November 25, 2015.1 Pet. 6. In addition, a
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`patent related to the ’575 patent, U.S. Patent 8,529,350, is currently involved
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`in an inter partes review proceeding, IPR2015-01595, which was instituted
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`on January 14, 2016.
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`B.
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`The ’575 Patent
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`
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`The ’575 patent describes a system and method for updating the
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`parameters of a sports video game being played on a video game machine.
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`Ex. 1001, 2:11–21. As described, the updated parameters are recorded onto
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`a server and include the real-life performance statistics of a real-life athlete
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`being simulated in the video game. Id. at 2:60–63, 3:8–14, 3:55–4:6, 6:10–
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`13. A user playing the video game may connect to the server to download
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`the updated parameters. Id. When downloaded to the video game machine,
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`the updated parameters have the ability to change various attributes of the
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`game to increase the realism of the game. Id. at 2:19–21, 4:4–6. For
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`1 Recently, the district court issued a decision holding the ’575 patent invalid
`under 35 U.S.C. § 101 as drawn to a patent-ineligible abstract idea.
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`2
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`IPR2016-00634
`Patent 8,540,575 B2
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`example, if the video game is basketball, the real life parameter may be a
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`player’s field-goal percentage, free-throw percentage, or blocks-per-game.
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`Id. at 5:19–24. As acknowledged by the ’575 patent, “[o]ne skilled in the art
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`will appreciate that the number and type of statistics stored will vary with
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`the game and with the way the video game designer chooses to design the
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`game.” Id. at 5:24–27.
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`
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`C.
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`The Challenged Claims
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`
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`Of the challenged claims, three are independent—claims 1, 23, and
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`32. Claims 1 and 32 are directed to a “game medium” configured to cause a
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`video game machine to perform a method for “updating” the video game
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`character parameters, and claim 23 is directed to a “method” for updating the
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`video game character parameters as performed by a network server. The
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`remaining claims depend, directly or indirectly, from these claims.
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`
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`Claim 1 is illustrative of the claims under challenge:
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`A game medium configured to provide a sports
`1.
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`video game in conjunction with a video game machine, the
`sports video game including video game rules and video game
`character parameters, the video game character parameters
`including video game character performance parameters
`associated with individual video game characters, the game
`medium being configured to cause the video game machine to
`perform a method comprising:
`
`
`
`loading video game data stored by the game medium into
`a random access memory of the video game machine for
`playing the video game, the video game data including the
`video game rules and a particular video game character
`performance parameter associated with a particular individual
`video game character associated with a particular real-life
`sports athlete, wherein the particular video game performance
`parameter is based at least in part on a real-life performance of
`the particular real-life sports athlete playing in one or more real-
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`3
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`IPR2016-00634
`Patent 8,540,575 B2
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`life sporting events, the particular video game character
`performance parameter affecting the manner in which the
`particular individual video game character performs in the
`sports video game;
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`
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`during a single sports season, receiving a series of
`update video game character performance parameters from a
`data server via a network including the Internet, wherein each
`of the updated video game character performance parameters
`in the series is based at least in part on one or more different
`real-life performances of the particular real-life sports athlete
`in one or more sporting events performed during the single
`sports season;
`
`
`
`updating the sports video game with each of the updated
`video game character performance parameters received,
`wherein each update changes the manner in which the
`particular individual video game character performs in the
`sports video game such that the particular individual video
`game character more closely simulates real-life performance
`attributes of the particular real-life athlete in the sports video
`game; and
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`
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`enabling a user to control the particular individual video
`game character in the sports video game using a video game
`controller connected to the video game machine.
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`Ex. 1001, 8:11–51 (emphases added).
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`D.
`
`The Asserted Grounds of Unpatentability
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`
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`In the Petition, EA Sports specifies four grounds on which it purports
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`the challenged claims are unpatentable for obviousness under 35 U.S.C.
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`§ 103, namely,
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`(1) claims 1–3, 5, 6, 8, 11–12, 14–17, 22–25, and 27–31 would
`have been obvious in view of Madden NFL 2000 Manual,2
`
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`2 Electronic Arts, Inc., EA Sports Madden NFLTM 2000 Reference Manual
`(1999) (“Madden NFL 2000 Manual”) (Ex. 1018).
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`4
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`IPR2016-00634
`Patent 8,540,575 B2
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`Madden NFL 2000 Reference Card,3 Madden 2000 Updates,4
`Playoff Week 1 Update,5 and Super Bowl Update;
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`
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`(2) claims 4, 7, 9, 10, and 21 would have been obvious in view
`of the same references as ground 1 plus FIFA 2001 News;6
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`
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`(3) claims 1–3, 11, 12, and 23–31 would have been obvious in
`view of Swanberg;7 and
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`
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`(4) claims 13, 18–20, and 32–35 would have been obvious in
`view of Swanberg and Hines.8
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`
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`Pet. 21–22.
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`III. ANALYSIS
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`
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`In this preliminary proceeding, we decide whether EA Sports has
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`made a threshold showing, supported by sufficient evidence, of a reasonable
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`likelihood that the challenged claims are unpatentable. Initially, we note that
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`EA Sports proffers several declarations in support of the publication and
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`authenticity of the “Madden NFL 2000” and “FIFA 2001” references in
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`terms of qualifying as prior art. See Exs. 1010, 1023–1035. At this
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`preliminary stage, the declarations submitted by EA Sports persuade us that
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`3 Electronic Arts, Inc., EA Sports Madden NFLTM 2000 Reference Card
`(1999) (“Madden 2000 Card”) (Ex. 1017).
`4 Electronic Arts, Inc., EASports.com Madden 2000 Downloads, archived at
`Wayback Machine on March 2, 2000 (“Madden 2000 Updates”) (Ex. 1015).
`5 Electronic Arts, Inc., EA Sports Madden NFL(TM) 2000 Roster Update–
`Playoff Week 1 (01/07/00) (“Playoff Week 1 Update”) (Ex. 1016).
`6 FIFA 2001 Online—News Archive for September 2000, October 2000,
`November 2000, December 2000, January 2001, February 2001, March
`2001, April 2001, May 2001, June 2001, archived at Wayback Machine on
`June 17, 2001, Apr. 25, 2001, and July 26, 2001 (“FIFA 2001 News”)
`(Exs. 1007, 1008, 1009).
`7 U.S. Pat. Pub. No. 2002/0155893, pub. Oct. 24, 2002 (“Swanberg”)
`(Ex. 1011).
`8 U.S. Pat. Pub. No. 2003/0234787 A1, pub. Dec. 25, 2003 (“Hines”)
`(Ex. 1020).
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`5
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`the “Madden NFL 2000” and “FIFA 2001” references likely qualify as prior
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`art. See Pet. 22–23.
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`Also, EA Sports asks us to construe a particular phrase recited in
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`dependent claims 24 and 25—“the at least weekly transmissions.” Pet. 15–
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`16. In our view, we can measure the reasonable likelihood of proving
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`unpatentability of the challenged claims without making an express
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`construction of that phrase at this time.
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`A.
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`The Challenge Against Claims 1–12, 14–17, 21–25, and 27–31
`As Premised on the Madden NFL 2000 References
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`Our analysis of this challenge focuses on independent claim 1, which
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`
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`recites various hardware and software requirements for “loading” a sport
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`video game into the memory of a video game machine, “enabling” a user to
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`control the performance of a video game character associated with a real-life
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`sports athlete, and “updating” the performance parameters of the video game
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`character based on real-life performances of the particular real-life athlete.
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`In challenging claim 1, EA Sports proffers a collection of prior art
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`publications describing the sports video game, “Madden NFL 2000,” and
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`argues that, together, they render obvious the claimed invention. Pet. 25–40.
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`To begin, EA Sports relies on two user manuals—Madden NFL 2000
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`Reference Manual and Madden NFL 2000 Reference Card—for teaching the
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`“loading” and “enabling” features of claim 1. Pet. 28–33. From our initial
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`review, the Madden NFL 2000 user manuals collectively describe a football
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`video game simulating real-life NFL gameplay on a personal computer. See
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`Ex. 1018, 18 (“Set up your game to match that of a real NFL game.”), 29
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`(“Make history by replaying 10 great NFL games.”). According to the user
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`manuals, the video game displays a “depth chart” and “players stats” from
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`6
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`which a user can select and substitute various players. Id. at 17–18
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`(instructing the user on how “To control your own subs or re-arrange the
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`depth chart” and “View game and player stats”), 22 (instructing on how to
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`“Manage Rosters” and “View player and team stats”). The depth chart,
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`shown in a screenshot from the video game, permits the user to select real-
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`life NFL players (e.g., “B. Sanders,” “T. Davis,” etc.) for the game based on
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`various “Player attributes.” Id. at 28, 32. Those descriptions persuade us, at
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`this stage, that a skilled artisan would have understood the Madden NFL
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`2000 user manuals to describe a sports video game with character
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`parameters “associated with a particular real-life sports athlete” and “based
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`at least in part on a real-life performance of the particular real-life sports
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`athlete,” as required by the “loading” and “enabling” limitations of claim 1.
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`See Ex. 1004 ¶¶ 100–101.
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`With respect to “updating” the performance parameters of the
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`simulated real-life sports athlete, as also required by claim 1, EA Sports
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`points to several archived webpages—Madden 2000 Updates, Playoff Week
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`1 Roster Update, and SuperBowl Update—which describe zipfiles for
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`downloading from a remote server to update the video game. Pet. 31–32
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`(citing Exs. 1015, 1016, 1019). As described, the zipfiles provide the user
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`with the ability to update player rosters on the Madden NFL 2000 game with
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`the latest real-life performance statistics of a particular NFL player. For
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`instance, the archived webpages inform the user that the zipfile contains
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`“adjusted rosters and player abilities leading into the NFL playoffs” and
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`direct the user to “[c]opy the roster update file into your Madden2000\Roster
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`directory.” Ex. 1016, 2 (emphasis added). The webpages further instruct
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`that “[t]his update brings the Madden NFL™ 2000 Rosters into alignment
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`7
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`with the actual NFL team rosters” and “[e]ach week the roster file will be
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`updated to denote player performance in each eligible teams playoff game.”
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`Id. (emphases added); see also Ex. 1004 ¶¶ 122–125, 132–138. Those
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`disclosures evince a sports video game capable of “receiving a series of
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`updated video game character performance parameters from a data server”
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`and “updating the sports video game with each of the . . . performance
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`parameters received,” as required by claim 1.
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`As a reason for combining the Madden NFL 2000 Updates with the
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`Madden NFL 2000 User Manuals, EA Sports relies on the declaration of
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`David Crane, who testifies that the Madden NFL 2000 references describe
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`features and operation of the same video game “whose teachings are
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`intended to be combined to allow full functionality and realism of the video
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`game.” Ex. 1004 ¶ 127. That testimony, along with the disclosures of the
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`Madden NFL 2000 references themselves, persuade us of a reasonable
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`likelihood that at least claim 1 of the ’575 patent is unpatentable for
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`obviousness. And because independent claim 23 is similar in scope to
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`independent claim 1, the same analysis discussed above with respect to
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`independent claim 1 applies as well to independent claim 23.
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`Having decided that the Madden NFL 2000 references evince a
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`reasonable likelihood that at least one of the claims challenged in the
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`Petition is unpatentable, we exercise our discretion under 37 C.F.R. § 42.108
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`to have the review proceed on all of the challenged claims on which the
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`Madden NFL 2000 references serve as the basis for unpatentability. In
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`doing so, we seek to achieve finality of review at the Board and avoid
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`parallel or serial review in the district court, at least with respect to EA
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`Sports and the Madden NFL 2000 references proffered in the Petition. See
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`8
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`IPR2016-00634
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`Intex Recreation Corp. v. Bestway Inflatables & Material Corp., IPR2016-
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`00180, Paper 13, at 8–11 (PTAB Jun. 6, 2016); see also Synopsys, Inc. v.
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`Mentor Graphics Corp., 814 F.3d 1309, 1316 (Fed. Cir. 2016) (stating that
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`“[t]he validity of claims for which the Board did not institute inter partes
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`review can still be litigated in district court”).
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`B.
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`
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`The Challenge Against Dependent Claims 4, 7, 9, 10, and 21
`As Premised on the Madden NFL 2000 References and
`FIFA 2001 News
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`
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`We are also persuaded EA Sports has made a sufficient threshold
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`showing as to its second challenge, which simply builds on its first challenge
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`by combining the Madden NFL 2000 references with FIFA 2001 News. See
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`Pet. 40–45. Specifically, dependent claims 4, 9, and 10 add that the update
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`be to visual aspects of the “stadium” in which the video game is played,
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`claim 7 adds that the update be performed “periodically and automatically,”
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`and claim 21 adds that the video game be a “soccer” game.
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`FIFA 2001 News describes a video soccer game in which the game is
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`played in a simulated real-life soccer stadium. Ex. 1007, 3, 4, 10, 12, 16.
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`As part of playing the game, the user can download and update the visual
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`parameters of the stadium, including real-life changes to the field,
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`advertising boards, and team flags. Id. at 60, 73, 74, 97; see also Ex. 1008,
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`20, 44, 45. The updates can be “automatically install[ed] . . . in the FIFA
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`2001 directory on a periodic basis.” Id. at 37.
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`As support for combining FIFA 2001 News with the video football
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`game of the Madden NFL 200 references, EA Sports relies on its declarant,
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`Mr. Crane, who testifies that, because “there is no technological difference”
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`between updating the performance parameters of a simulated video character
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`over updating the visual parameters of a simulated stadium or field, it would
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`have been obvious to select from a finite number of updatable parameters for
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`a particular sport to increase realism within the simulated game. Ex. 1004
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`¶ 202. On this record, we are persuaded of a reasonable likelihood that EA
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`Sports will succeed in challenging the patentability of claims 4, 7, 9, 10, and
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`C.
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`The Challenge Against Claims 1–3, 11, 12, and 23–31 As
`Premised on Swanberg
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`For the challenge based on Swanberg, we again focus on independent
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`21.
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`
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`claim 1. EA Sports contends that Swanberg teaches or suggests each of the
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`limitations of claim 1 and proffers the declaration of Mr. Crane in support
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`thereof. Pet. 45–50 (citing Ex. 1004 ¶¶ 214–231). Based on our initial
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`review, Swanberg discloses a video game system capable of simulating
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`“major league” sports games, such as “baseball, football, [or] basketball.”
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`Ex. 1011 ¶ 5; see also id. ¶¶ 43, 83–84 (describing the video game in the
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`context of baseball and basketball). As taught by Swanberg, the video game
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`utilizes a smart card that stores data about real-life sports figures and their
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`actual performance in real-life games. Id. ¶¶ 30, 32, 40, 83–85, Figs. 1A,
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`1B, 1C. Notably, and similar to the ’575 Patent, updated statistics reflecting
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`the sports figures’ most recent performance are stored in a database of a
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`remote server. Id. ¶¶ 40, 41, 48–49, 85, 95, Fig. 2. When the user wishes to
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`play the video sports game, the updated performance statistics are
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`downloaded from the remote server to the smart card such that, when game
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`play begins, the sports figure will perform in the video game based upon
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`their updated statistics. Id. ¶¶ 32, 36, 41, 49, 85, 95.
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`
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`On this record, we are persuaded that a skilled artisan would have
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`understood Swanberg as teaching the ability to update the video character
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`10
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`parameters of a video sports game to reflect real-life changes in the
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`performance of the simulated real-life player in the video game, as required
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`by claim 1. See Ex. 1004 ¶¶ 223–231. Accordingly, we determine that EA
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`Sports has demonstrated a reasonable likelihood of proving that at least
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`independent claim 1 is unpatentable for obviousness over Swanberg.
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`Having reached that conclusion, we exercise our discretion to institute inter
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`partes review on all of the claims challenged on the basis of Swanberg,
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`specifically, claims 1–3, 11, 12, and 23–31.
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`D.
`
`The Challenge Against Claims 13, 18–20, and 32–35 As
`Premised On Swanberg and Hines
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`For this challenge, we turn our attention to independent claim 32,
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`
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`which recites the video game in the context of “basketball” and the updated
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`statistics as including “free-throw completion percentage.” As discussed
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`above, Swanberg discloses “basketball” as one of the simulated games,
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`however, it does not speak specifically to the types of statistics that might be
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`updated on the video game, at least not expressly, as claim 32 does. For
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`that, EA Sports relies on Hines, which teaches, as a matter of common sense,
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`that one of the statistics stored in a system for tracking and updating the
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`performance of real-life basketball players would be “free throws made and
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`attempted.” Ex. 1020 ¶¶ 15, 19.
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`Combining the teaching of Hines with the basketball video game of
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`Swanberg, EA Sports contends “it is simply a design choice to select from a
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`finite number of specific, known mathematical statistics in each of a finite
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`number of sports” and that “choosing one statistic . . . over another statistic”
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`would have been obvious. Ex. 1004 ¶ 269. On this record, we determine
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`that EA Sports has demonstrated a reasonable likelihood of proving that
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`11
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`independent claim 32 is unpatentable over Swanberg and Hines. Having
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`made that determination, we exercise our discretion to institute inter partes
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`review on all of the claims challenged on the basis of Swanberg and Hines,
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`specifically, claims 13, 18–20, and 32–35.
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`IV. CONCLUSION
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`After considering the evidence and arguments presented in the
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`Petition, we determine that EA Sports has demonstrated a reasonable
`
`likelihood of proving that at least independent claims 1, 23, and 32 of the
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`’575 patent are unpatentable. And, in keeping with our mission of resolving
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`patent validity disputes in a just, speedy, and inexpensive manner, we
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`exercise our discretion to institute inter partes review on all of the claims as
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`challenged in the Petition.
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`Accordingly, it is hereby:
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`V. ORDER
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`ORDERED that, pursuant to 35 U.S.C. § 314(a), an inter partes
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`review of claims 1–35 of the ’575 patent is instituted; and
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`FURTHER ORDERED that, pursuant to 35 U.S.C. § 314(c) and 37
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`C.F.R. § 42.4(b), inter partes review of the ’575 patent shall commence on
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`the entry date of this Order, and notice is hereby given of the institution of a
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`trial.
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`12
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`13
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`FOR PETITIONER:
`
`
`
`Patrick D. McPherson
`Christopher J. Tyson
`DUANE MORRIS LLP
`pdmcpherson@duanemorris.com
`cjtyson@duanemorris.com
`
`
`
`FOR PATENT OWNER:
`
`
`
`Andrew S. Hansen
`HANSENIP, LLC
`andrew@hansenip.org
`
`
`
`David A. Jones
`david@whiteknucklegaming.org