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`UNITED STATES PATENT AND TRADEMARK OFFICE
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`BEFORE THE PATENT TRIAL AND APPEAL BOARD
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`FANDUEL, INC., DRAFTKINGS, INC., AND
`BWIN.PARTY DIGITAL ENTERTAINMENT PLC
`Petitioner
`v.
`CG TECHNOLOGY DEVELOPMENT, LLC,
`Patent Owner
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`INTER PARTES REVIEW OF U.S. PATENT NO. RE39,818
`Case IPR No.: IPR2017-00902
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`DECLARATION OF DR. ROBERT AKL, D.Sc.
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`Page 1 of 84
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`CG TECH EXHIBIT 2002
`FANDUEL v. CG TECH
`IPR2017-00902
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`Table of Contents
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`INTRODUCTION ........................................................................................... 1 
`I. 
`QUALIFICATIONS ........................................................................................ 1 
`II. 
`III.  MATERIALS REVIEWED ............................................................................ 6 
`IV.  LEVEL OF ORDINARY SKILL IN THE ART ............................................. 7 
`V. 
`RELEVANT LEGAL STANDARDS ........................................................... 10 
`VI.  OVERVIEW OF THE TECHNOLOGY AND THE RE’818 PATENT ...... 12 
`A.  Overview of the Technology ............................................................... 12 
`B. 
`Overview of Claims 1 and 16 of the RE’818 Patent ........................... 13 
`C. 
`Overview of Claims 20, 21, 24, 31, and 32 of the RE’818 Patent ...... 15 
`D.  Overview of Claim 25 of the RE’818 Patent ...................................... 16 
`VII.  CLAIM CONSTRUCTION .......................................................................... 17 
`VIII.  SCOPE AND CONTENT OF THE ASSERTED PRIOR ART ................... 18 
`A.  Walker.................................................................................................. 18 
`B. 
`Kelly ..................................................................................................... 20 
`C. 
`Viescas ................................................................................................. 24 
`IX.  NON-OBVIOUSNESS OF CLAIMS 1, 16, 20, 21, 24, 25, 31, AND
`32 ................................................................................................................... 26 
`A.  Non-Obviousness of Claims 1 and 16 Over Kelly and Walker ........... 26 
`1. 
`Non-Obviousness of Authorizing Game Execution Based
`on a User Age Over Kelly and Walker ...................................... 26 
`Non-Obviousness of Wireless Transmission of Historical
`Game Performance Data to the Processor Unit Over
`Kelly and Walker ....................................................................... 30 
`One of Ordinary Skill Would Not Have Been Motivated
`to Modify Kelly to Store User Age in the Personalized
`Portable Control. ....................................................................... 33 
`Non-Obviousness of Claims 20, 21, 24, 31, and 32 Over Walker and
`Kelly ..................................................................................................... 35 
`1. 
`Non-Obviousness of Authorizing Game Execution Based
`at Least in Part on a Player’s Age Over Walker and Kelly. ...... 35 
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`2. 
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`3. 
`
`B. 
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`Declaration of Dr. Robert Akl
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`U.S. Patent No. RE39,818
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`2. 
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`3. 
`
`C. 
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`Non-Obviousness of the Claimed Identification Code of
`Over Walker and Kelly. ............................................................. 36 
`Non-Obviousness of the Data Transmission Features
`Over Walker and Kelly. ............................................................. 38 
`Non-Obviousness of Claim 25 Over Walker, Kelly, and Viescas ....... 40 
`1. 
`Non-Obviousness of the Claimed CPU Memory Features
`Over Walker, Kelly, and Viescas............................................... 40 
`Non-Obviousness of Authorizing Game Participation if a
`Player’s Age Is within a Defined Age Group Over
`Walker, Kelly, and Viescas ........................................................ 42 
`One of Ordinary Skill Would Not Have Been Motivated
`to Modify Walker with Viescas’ Autologon Feature to
`Store an Identification Code in a Non-Volatile Memory
`of Walker’s I/O device. ............................................................. 44 
`CONCLUSION .............................................................................................. 47 
`X. 
`APPENDIX A .......................................................................................................... 48 
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`2. 
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`3. 
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`Declaration of Dr. Robert Akl
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`I.
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`INTRODUCTION
`1. My name is Robert Akl, and I have been retained by counsel for CG
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`U.S. Patent No. RE39,818
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`Technology Development, LLC (“CG Tech”) as an independent expert technical
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`consultant in this proceeding before the Patent Trial and Appeal Board (Board) of
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`the United States Patent and Trademark Office (USPTO). Although I am being
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`compensated for the time I spend on this matter, no part of my compensation
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`depends on the outcome of this proceeding, and I have no other interest in this
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`proceeding.
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`II.
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`QUALIFICATIONS
`2.
`I am an expert in the field of computer hardware/software, e.g.,
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`mobile computing, telecommunications, computer security, and mobile
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`applications. I have studied, taught, practiced, and researched this field for over
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`twenty years. I have summarized in this section my educational background, work
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`experience, and other relevant qualifications. A true and accurate copy of my
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`curriculum vitae is attached as Appendix A to my declaration.
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`3.
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`I earned my Bachelor of Science degrees in Electrical Engineering
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`and Computer Science summa cum laude and a ranking of first in my
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`undergraduate class from Washington University in Saint Louis in 1994. While
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`earning my Bachelor of Science degrees, I took a number of classes directed to the
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`design and development of computer technology hardware and software, including,
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`Declaration of Dr. Robert Akl
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`for example, the design and development of video and mobile gaming programs
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`U.S. Patent No. RE39,818
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`and applications, as well as the design and development of hardware configured to
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`implement such software. In 1996, I earned my Master of Science degree in
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`Electrical Engineering from Washington University in Saint Louis. I earned my
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`Doctorate of Science in Electrical Engineering from Washington University in
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`Saint Louis in 2000, with my dissertation on “Cell Design to Maximize Capacity in
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`Cellular Code Division Multiple Access (CDMA) Networks.”
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`4. While a graduate student, from 1996 through 2000, I worked at
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`MinMax Corporation in St. Louis, where I designed software packages that
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`provided tools to flexibly allocate capacity in a CDMA communications network
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`and maximize the number of subscribers. I also analyzed and simulated different
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`audio compression schemes. I also validated the hardware architecture for an
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`Asynchronous Transfer Mode (ATM) switch capable of channel group switching,
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`as well as performed logical and timing simulations, and developed the hardware
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`architecture for the ATM switch. I also worked with Teleware Corporation in
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`Seoul, South Korea, where I designed and developed algorithms commercially
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`deployed in a software package suite for analyzing the capacity in a CDMA
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`network implementing the IS-95 standard to maximize the number of subscribers.
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`5.
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`After obtaining my Doctorate of Science degree, I worked as a Senior
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`Systems Engineer at Comspace Corporation from October of 2000 to December of
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`Declaration of Dr. Robert Akl
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`2001. At Comspace, I designed and developed advanced data coding and
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`U.S. Patent No. RE39,818
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`modulation methods for improving the reliability and increasing the available data
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`rates for cellular communications. I coded and simulated different encoding
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`schemes (including Turbo coding, Viterbi decoding, trellis coded modulation, and
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`Reed-Muller codes) and modulation techniques using amplitude and phase
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`characteristics and multi-level star constellations. This work further entailed the
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`optimization of soft decision parameters and interleavers for additive white
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`Gaussian and Rayleigh faded channels. I also extended the control and trunking of
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`Logic Trunked Radio (LTR) to include one-to-one and one-to-many voice and data
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`messaging.
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`6.
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`In January of 2002, I joined the faculty of the University of New
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`Orleans in Louisiana as an Assistant Professor in the Department of Electrical
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`Engineering. While in this position, I designed and taught two new courses called
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`“Computer Systems Design I and II.” I also developed a Computer Engineering
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`Curriculum with a strong hardware-design emphasis, formed a wireless research
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`group, and advised graduate and undergraduate students.
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`7.
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`In September of 2002, I received an appointment as an Assistant
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`Professor in the Department of Computer Science and Engineering at the
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`University of North Texas (UNT), in Denton, Texas. In May of 2008, I became a
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`tenured Associate Professor in the Department of Computer Science and
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`Declaration of Dr. Robert Akl
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`Engineering. As a faculty member, I have taught courses and directed research in
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`U.S. Patent No. RE39,818
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`telecommunications, including 2G, 3G, 4G, CDMA/WCDMA, GPS, GSM,
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`UMTS, LTE, ad-hoc networks, Bluetooth, call admission control, channel coding,
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`compression, computer architecture, multi-cell network optimization, packet-
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`networks, telephony, VoIP, Wi-Fi, wireless communication, and wireless sensors. I
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`am the director of the Wireless Sensor Lab (“WiSL”) at UNT. Several of my
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`research projects are funded by industry. In January of 2015, I was promoted to
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`Associate Chair of Graduate Studies in the Department of Computer Science and
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`Engineering.
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`8.
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`In addition to advising and mentoring students at UNT, I was asked to
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`join the faculty of the University of Arkansas in Little Rock as an Adjunct
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`Assistant Professor from 2004 to 2008 to supervise the research of two Ph.D.
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`graduate students doing research in wireless communications. At UNT, I have
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`advised and supervised more than 250 undergraduate and graduate students, many
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`of whom received a master’s or doctorate degree under my guidance.
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`9.
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`I have consistently received funding from the State of Texas, Texas
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`Higher Education Coordination Board, the National Science Foundation, and
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`industry to design and conduct robotics and video and mobile gaming (e.g., Xbox,
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`PC, mobile device) programming summer camps for middle and high school
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`students at UNT. By using video and mobile gaming as the backdrop, participants
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`have learned coding and programming principles and developed an understanding
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`U.S. Patent No. RE39,818
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`of the role of physics and mathematics in video game design.
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`10.
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`In addition to my academic work, I have remained active in the
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`communication industry through my consulting work. In 2002, I consulted for
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`Input/Output Inc. and designed and implemented algorithms for optimizing the
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`frequency selection process used by sonar for scanning the bottom of the ocean. In
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`2004, I worked with Allegiant Integrated Solutions in Fort Worth, Texas to design
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`and develop an integrated set of tools for fast deployment of wireless networks.
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`Among other features, these tools optimize the placement of Access Points and
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`determine their respective channel allocations to minimize interference and
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`maximize capacity. I also assisted the Collin County Sheriff’s Office (Texas) in a
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`double homicide investigation, analyzing cellular record data to determine user
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`location.
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`11.
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`I have authored and co-authored over 75 journal publications,
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`conference proceedings, technical papers, book chapters, and technical
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`presentations in a broad array of communications-related technologies, including
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`networking and wireless communication. I have also developed and taught over
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`100 courses related to communications and computer system designs, including
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`several courses on LTE, OFDM, VoIP, W-Fi, wireless communication,
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`communications systems, sensor networks, source coding and compression,
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`computer systems design, game and app design, and computer architecture. These
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`U.S. Patent No. RE39,818
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`courses have included introductory courses on communication networks and
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`signals and systems, as well as more advanced courses on wireless
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`communications. A complete list of my publications and the courses I have
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`developed and/or taught is also contained in my curriculum vitae.
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`12. My professional affiliations include services in various professional
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`organizations and serving as a reviewer for several technical publications, journals,
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`and conferences. I have also received several awards and recognitions, including
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`the IEEE Professionalism Award (2008), UNT College of Engineering
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`Outstanding Teacher Award (2008), and Tech Titan of the Future (2010) among
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`others, which are listed in my curriculum vitae.
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`III. MATERIALS REVIEWED
`13.
`I understand that this proceeding involves U.S. Reissued Patent No.
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`RE39,818 (the RE’818 patent). In forming my opinions, I have considered, among
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`other things, a Petition for Inter Partes Review of claims 1, 16, 20-21, 24-25, and
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`31-32 by FanDuel, Inc., DraftKings, Inc., and bwinparty digital entertainment PLC
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`(collectively, “Petitioner”) dated March 13, 2017, and an Institution Decision
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`issued by the Patent Trial and Appeal Board on October 18, 2017. I have also
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`considered the RE’818 patent (Ex. 1001), all exhibits filed with the Petition, and
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`Declaration of Dr. Robert Akl
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`the exhibits referenced in this declaration. I have considered the Patent Owner’s
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`U.S. Patent No. RE39,818
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`Preliminary Response filed on July 20, 2017.
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`IV. LEVEL OF ORDINARY SKILL IN THE ART
`14.
`In rendering the opinions set forth in this declaration, I was asked to
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`consider the patent claims and the prior art through the eyes of a person of ordinary
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`skill in the art (“POSITA”). I considered factors such as the educational level and
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`years of experience of those working in the pertinent art; the types of problems
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`encountered in the art; the teachings of the prior art; patents and publications of
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`other persons or companies; and the sophistication of the technology. I understand
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`that a POSITA is not a specific real individual, but rather a hypothetical individual
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`having the qualities reflected by the factors discussed above.
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`15. Taking these factors into consideration, it is my opinion that a
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`POSITA as of the time of the RE’818 patent would have had at least a B.S. degree
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`in Electrical Engineering, Computer Engineering, Computer Science or similar
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`field, and possessed around two years’ experience in design, development, and/or
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`analysis of hardware and software, or equivalent.
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`16.
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`I understand that the technical expert retained by Petitioner in this
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`matter, Mr. Garry Kitchen, has offered an opinion about the level of ordinary skill
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`in the art as it pertains to the RE’818 patent. Mr. Kitchen has said that a person of
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`ordinary skill in the art would include “a person with a Bachelor of Science Degree
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`in Electrical Engineering or Computer Engineering or equivalent, and at least two
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`U.S. Patent No. RE39,818
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`years of experience in the design and development of video game-related hardware
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`and software.” Ex. 1010 ¶ 49. This is similar to my definition a person of ordinary
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`skill in the art, except that Mr. Kitchen contends the hardware and software design
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`and development experience must be “video game-related.” In my opinion, the
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`language “video game-related” is ambiguous, but according to Mr. Kitchen, it
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`means “the hardware and the software knowhow and techniques that are involved
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`in putting interactive graphics on a screen and creating a game experience.”
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`Exhibit 2003, 26:12-15. Given the way Mr. Kitchen interprets the “video game-
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`related” experience, this language is effectively meaningless because anyone with
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`two years’ experience in design, development, and/or analysis of hardware and
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`software would have the “video-game-related” experience. For this reason,
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`although I disagree with the introduction of “video-game related” in Mr. Kitchen’s
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`definition and see no reason for it, my analysis is the same regardless of which
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`definition is applied. Moreover, I meet and exceed both my definition and Mr.
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`Kitchen’s definition of a person of ordinary skill in the art.
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`17.
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`In my opinion, the “video game-related” aspect of Mr. Kitchen’s
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`definition is unduly restrictive and not representative of the breadth of technical
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`knowledge and understanding associated with the inventions of the RE’818 patent.
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`Based on my understanding of the claims of the RE’818 patent, I disagree with Mr.
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`Kitchen that the hardware and software design and development experience for a
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`U.S. Patent No. RE39,818
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`person of ordinary skill must have been limited to “video game-related”
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`experience.
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`18. A person of ordinary skill in the art would recognize that hardware
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`and software components of a computer system are interrelated. For example, in
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`addition to video games, systems and methods, the claims of the RE’818 patent
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`also relate to, and rely upon a number of different and interrelated computer
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`hardware (e.g., processor unit, memory, display screen), software, networks, and
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`wireless communication technologies. It is my opinion that a person of ordinary
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`skill in this art must have a broader sense of understanding of the computer
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`hardware and software components upon which “video-game related” software is
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`implemented.
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`19.
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`I note that claim 1, for example, recites a “video game system”
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`comprising, “a receiver for receiving wireless identification and control signal
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`transmissions,” “a non-volatile memory for storing personalized identification
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`information corresponding to a user of the controller,” and “a transmitter for
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`wireless transmitting of the personalized identification to the processor unit.” Ex.
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`1001, 5:40-59. Claim 16 recites a “method of operating an interactive video
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`system” comprising, “transmitting personalized information from a controller
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`using wireless transmissions,” “storing the personalized information in a memory
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`of the processing unit,” “transmitting updated personalized information from the
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`U.S. Patent No. RE39,818
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`processing unit to the controller using wireless transmissions,” and “storing the
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`updated personalized information in a memory of the controller.” Id., 6:61-7:9.
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`V. RELEVANT LEGAL STANDARDS
`20.
`I have been asked to provide opinions on whether certain prior art
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`references would have rendered obvious certain claims of the RE’818 patent to a
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`person of ordinary skill in the art as of 1997, which I have been informed by
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`counsel to be the priority date of the RE’818 patent claims.
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`21. Counsel has informed me that this proceeding will focus primarily on
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`two issues related to the validity of an issued patent. In particular, to show
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`invalidity of any claim of the RE’818 patent in this proceeding, I understand that
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`the Petition must show the subject matter recited in the claim was either (1)
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`anticipated or (2) obvious in light of the prior art.
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`22. Regarding anticipation, I understand that the subject matter of the
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`patent claim is anticipated only if a single item of prior art teaches each and every
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`element recited in the claim. The prior art also needs to disclose the elements
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`arranged the same way that they are arranged in the claim—merely disclosing the
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`elements is not enough. Moreover, the disclosure of the prior art must be
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`substantial enough that it would have enabled a person of ordinary skill in the art to
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`make and use the invention recited in the claim without undue experimentation.
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`23.
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`I understand that, in some cases, a prior art reference can be
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`considered to disclose an element of the claim even if the reference does not
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`expressly teach it. But for so-called “inherent” disclosure, I understand that a
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`person of ordinary skill in the art would have had to recognize from what is
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`expressly disclosed in the reference that the missing element was necessarily
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`present despite the reference’s failing to expressly disclose it.
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`24. Regarding obviousness, I understand that a patent claim that is not
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`anticipated might still be unpatentable if the subject matter would have been
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`obvious to a person of ordinary skill in the art in light of the prior art at the time of
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`the invention. The claimed subject matter as a whole must be considered when
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`determining obviousness. Additionally, I understand that this obviousness analysis
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`takes into account the scope and content of the prior art, the differences between
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`the claimed subject matter and the prior art, and the level of ordinary skill in the art
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`at the time of the invention. I understand that the proponent of an obviousness
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`challenge must provide clear reasoning showing why the claimed subject matter
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`would have been obvious to a person of ordinary skill in the art at the time of the
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`invention.
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`25.
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`I understand that multiple prior art references or teachings can be
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`combined to show that a patent claim would have been obvious. When taking this
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`approach, I understand that the proponent of obviousness must show that a person
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`of ordinary skill in the art would have had reason or motivation to combine the
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`U.S. Patent No. RE39,818
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`references in the way the elements are recited in the claim. This reason or
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`motivation can come from different sources—like the prior art—but it cannot come
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`from the challenged patent’s own disclosure. That is, the detractor of a patent
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`claim cannot use the inventor’s own work against the inventor to argue that the
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`invention would have been obvious.
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`VI. OVERVIEW OF THE TECHNOLOGY AND THE RE’818 PATENT
`A. Overview of the Technology
`26. The RE’818 patent relates generally to a unique apparatus and method
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`for remotely playing video games with a personalized controller. Ex. 1001, 1:49–
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`50. Generally, the RE’818 claims are directed to a personalized, wireless remote
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`that integrates with video-game systems “to allow each user to have a personality
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`which interacts with the game, such that video game[s] have the ability to
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`‘recognize’ a user and adjust game operations accordingly.” Id., 1:21–24. Before
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`1997, all conventional gaming controllers required wires and were not personalized
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`to individual users, thereby restricting users in possible operating locations. By
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`utilizing a specific arrangement of video-game components, including “different
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`methods of transmitting controller information from the wireless controller to the
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`CPU,” the RE’818 patent’s innovation enabled video-game users to play remotely
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`while simultaneously exchanging personalized identification codes between their
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`controllers and the gaming CPU. Id., 4:20–23; see also id. 1:40–43, 1:25–30, 3:14–
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`U.S. Patent No. RE39,818
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`16.
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`B. Overview of Claims 1 and 16 of the RE’818 Patent
`27. As shown below in annotated Figure 2, claim 1 of the RE’818 patent
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`is directed to a video game system 120 (dark blue) which includes a processor unit
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`122 (aqua) for executing game instructions and displaying video images on a
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`display screen 124 (green), and a personalized portable control 126 (purple). Ex.
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`1001, 2:60-3-5; 5:39-44; Fig. 2 (annotated).
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`28. As further shown below in annotated Figs. 3a and 3b, the processor
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`unit 122 includes (1) a receiver 130 (pink) for receiving wireless identification and
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`control signal transmissions from a transmitter 132 (brown) of the personalized
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`portable control 126; and (2) a transmitter 140 (orange) for transmitting historical
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`game performance data (“HGPD”) to a memory 134 (grey) of the personalized
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`portable control 126. Ex. 1001, 3:6-22, 49-4:20; 5:39-44; Figs. 3a, 3b (annotated).
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`U.S. Patent No. RE39,818
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`User age,
`HGPD, and
`control signals
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`HGPD
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`
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`Stores personalized
`identification info (user
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`age and HGPD)
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`29. As also shown above, the personalized portable control 126 includes
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`(1) a plurality of control switches 128 (Fig. 2) for generating game control signals;
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`(2) a non-volatile memory 134 (grey) for storing personalized identification
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`information corresponding to a user of the controller 126, including a user age and
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`historical game performance data; and (3) the transmitter 132 (brown) for wireless
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`transmission of the personalized identification and game control signals to the
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`receiver 130 (pink) processor unit 122. Ex. 1001, 3:6-22, 49-4:20; 5:39-44; 5:45-
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`59; Figs. 3a, 3b. The processor unit 122 authorizes game play execution based on
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`the user age of the personalized identification information transmitted from the
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`stored memory of the controller 126. Ex. 1001, 3:35–48.
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`30. While not identical, claim 16 recites similar features as those
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`discussed above in connection with claim 1. Ex. 1001, 6:61–7:10.
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`Declaration of Dr. Robert Akl
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`U.S. Patent No. RE39,818
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`C. Overview of Claims 20, 21, 24, 31, and 32 of the RE’818 Patent
`31. Claim 20 of the RE’818 patent is directed to a game apparatus 126
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`(purple) which includes a wireless transmitter 132 (brown) to transmit both an
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`identification code and game control signals to a processor 122 (aqua) executing a
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`game, as shown below in annotated Figs. 3a and 3b. Ex. 1001, 3:6-22, 49-4:42;
`
`5:39-44; 5:45-59; Figs. 3a, 3b. The identification code is used by the processor to
`
`retrieve identification data and authorize game play based at least in part on an age
`
`of a player. Ex. 1001, 3:35–48; 4:21-42. The game apparatus 126 (purple) also
`
`includes a plurality of input controls 128 (Fig. 2) to allow the player to interact
`
`with the processor 122 to play the game.
`
`Identification
`code and game
`control signals
`
`
`
`
`
`32. While not identical, claims 21, 24, 31, and 32 recite similar features as
`
`those discussed above in connection with claim 20. Ex. 1001, 7:34–41; 46-54;
`
`8:34-49.
`
`
`
`15
`
`Page 18 of 84
`
`

`

`Declaration of Dr. Robert Akl
`
`
`U.S. Patent No. RE39,818
`
`D. Overview of Claim 25 of the RE’818 Patent
`33. As shown above in annotated Figure 2, claim 25 of the RE’818 patent
`
`is directed to a game system 120 (dark blue) which includes a central processing
`
`unit (CPU) 122 (aqua) for executing a game, and a game controller 126 (purple).
`
`Ex. 1001, 2:60-3-5; 5:39-44; Fig. 2. As shown below in annotated Figs. 3a and 3b,
`
`the CPU 122 includes (1) receiver 130 (pink) for wirelessly receiving an
`
`identification code and control signal transmissions; (2) a CPU memory 136 (red)
`
`to store data corresponding to a game controller; and (3) a CPU transmitter 140
`
`(orange) for wirelessly transmitting game performance data (“GPD”) to the
`
`controller 126. Ex. 1001, 3:6-22, 49-4:59; 5:39-44; Figs. 3a, 3b. The CPU 122
`
`analyzes the identification code and retrieves data stored in the CPU memory
`
`which corresponds to the identification code. Ex. 1001, 4:20-42. The CPU 122 also
`
`authorizes game participation if a player's age is within a defined age group. Ex.
`
`1001, 3:35–48.
`
`Stores data
`corresponding to a
`game controller
`
`
`
`Identification
`code and control
`signals
`
`GPD
`
`16
`
`Stores
`identification
`
`code
`
`Page 19 of 84
`
`

`

`Declaration of Dr. Robert Akl
`
`
`U.S. Patent No. RE39,818
`
`34. As also shown above, the game controller 126 includes (1) a plurality
`
`of control switches 128 (Fig. 2) for generating game control signals; (2) a non-
`
`volatile memory 134 (grey) for storing the identification code; and (3) a transmitter
`
`132 (brown) for wirelessly transmitting the identification code and the control
`
`signal transmissions to the CPU 122. Ex. 1001, 3:6-22, 49-4:20; 5:39-44; 5:45-59;
`
`Figs. 3a, 3b.
`
`VII. CLAIM CONSTRUCTION
`35.
`I understand that the RE39,818 patent will expire prior to an expected
`
`Final Written Decision from the Board in this case. I have been informed that, in
`
`this circumstance, the Board construes the claims in the same way that a district
`
`court would, namely in accordance with their ordinary and customary meaning, as
`
`would be understood by a person of ordinary skill in the art at the time of the
`
`invention, in light of the specification. I have not been asked to provide a detailed
`
`claim construction analysis in this section. But this is the standard I have applied in
`
`formulating my opinions in other sections of my declaration.
`
`36. When using this standard, I understand that the sources to be
`
`consulted in construing the claims include the intrinsic evidence (the patent claims,
`
`specification, and file history), which is primarily to be considered, as well as
`
`extrinsic evidence (e.g., textbooks, encyclopedias, dictionaries, articles, etc.),
`
`which may also be considered. I understand that the file history informs the
`
`
`
`17
`
`Page 20 of 84
`
`

`

`Declaration of Dr. Robert Akl
`
`meaning of the claims and assists in determining whether the inventor limited the
`
`U.S. Patent No. RE39,818
`
`scope of the patent claims during the course of prosecution.
`
`VIII.
`
`SCOPE AND CONTENT OF THE ASSERTED PRIOR ART
`A. Walker
`37. Walker discloses a database driven online distributed tournament
`
`system. Ex. 1007 at title. As shown below in Fig. 1, Walker discloses a distributed
`
`electronic tournament system 100 with a central controller 102 connected to a
`
`number of input/output (I/O) devices, 104 and 106, “through a wireless
`
`telecommunication network.” Id., 5:9-1, 21-22.
`
`Walker, Fig. 1.
`
`
`
`38. The input/output (I/O) device “may be a video gaming console, a
`
`personal computer, handheld electronic device, and the like.” Id., 5:12-14. The
`
`central controller 10 “may be a workstation, a minicomputer, or other type of
`
`computation device, typically in the form of a server computer connected to a
`
`public or private network,” and “includes software which it uses in coordination
`18
`
`
`
`Page 21 of 84
`
`

`

`Declaration of Dr. Robert Akl
`
`with a database management system (DBMS) to conduct and manage the
`
`U.S. Patent No. RE39,818
`
`tournament.” Id., 5:14-17, 32-61. “The database is associated with or resides at the
`
`central controller.” Id., 5:38-39.
`
`Walker, Fig. 3.
`
`
`
`39. As shown above in Fig. 3, Walker explains that, before the player is
`
`allowed to participate in a tournament, a player must first establish an online
`
`connection between their I/O device and the central controller. Id., 6:21-23. To do
`
`
`
`19
`
`Page 22 of 84
`
`

`

`Declaration of Dr. Robert Akl
`
`so, Walker explains that the player “enters 302 a unique identifier through the
`
`U.S. Patent No. RE39,818
`
`associated I/O device” which is then “communicated 304 to the central controller.”
`
`Id., at 6:21-24. The central controller “accesses 306 a database and searches 308
`
`the records to determine whether or not the identifier already exists.” Id., 6:33-36.
`
`“If the record already exists, the player is identified 310; when the record does not
`
`already exist the registration process 312 begins in which the player enters 314
`
`information such as name, age, address, payment preferences, etc. The central
`
`controller generates 316 a unique identifier for the player and stores [the record]
`
`318 in the database,” which is “associated with or resides at the central controller.”
`
`Id., 5:38-39; 6:36-42. The unique identifier of Walker is thus used for registration
`
`of the player, a separate process from authorization of game play. Further,
`
`Walker’s central controller database stores information corresponding to the
`
`player, such as “name, age, address, payment preferences,” not the I/O device. Id.,
`
`6:39-40.
`
`B.
`Kelly
`40. Kelly discloses a prize redemption system for games. Ex. 1008 at title.
`
`As shown below in Figs. 1 and 2, Kelly discloses a game unit 10/50 including a
`
`game processor 12, input devices 14, 16, an output device 18, ticket dispensers 20,
`
`22, a display screen 56, and a communication de

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