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`
`
`UNITED STATES PATENT AND TRADEMARK OFFICE
`___________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`___________
`
`FANDUEL, INC., DRAFTKINGS, INC., and
`BWIN.PARTY DIGITAL ENTERTAINMENT PLC,
`Petitioners,
`
`v.
`
`CG TECHNOLOGY DEVELOPMENT, LLC,
`Patent Owner.
`_________
`
`Case IPR2017-00902
`Patent RE39,818 E
`___________
`
`Record of Oral Hearing
`Held: July 16, 2018
`___________
`
`
`
`
`Before THOMAS L. GIANNETTI, BARRY L. GROSSMAN, and
`MITCHELL G. WEATHERLY, Administrative Patent Judges.
`
`
`
`
`
`
`Case IPR2017-00902
`Patent RE39,818 E
`
`APPEARANCES:
`
`ON BEHALF OF THE PETITIONERS:
`
`
`MEGAN J. REDMOND, ESQUIRE
`CALLIE PENDERGRASS, SENIOR TECHNICAL ADVISOR
`Erise IP, P.A.
`7015 College Boulevard
`Suite 700
`Overland Park, KS 66211
`
`
`
`ON BEHALF OF THE PATENT OWNER:
`
`
`JOSHUA L. GOLDBERG, ESQUIRE
`YI YU, ESQUIRE
`Finnegan, Henderson, Farabow, Garrett & Dunner LLP
`901 New York Avenue, NW
`Washington, DC 20001-4413
`
`
`
`
`The above-entitled matter came on for hearing Monday, July 16,
`
`2018, commencing at 10 a.m., at the U.S. Patent and Trademark Office, 600
`Dulany Street, Alexandria, Virginia.
`
`
`
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`Case IPR2017-00902
`Patent RE39,818 E
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`P R O C E E D I N G S
`- - - - -
`JUDGE GROSSMAN: Please be seated. Good morning. This
`
`
`is a hearing in IPR2017-00902.
`
`
`Let's start with the appearances of the parties and have
`Petitioner go first.
`
`
`MS. REDMOND: Good morning, my name is Megan
`Redmond. I'm here on behalf of FanDuel, DraftKings and Bwin, and with
`me is lead counsel, Callie Pendergrass, as well as Jonathan Berschadsky.
`
`
`JUDGE GROSSMAN: And for the Patent Owner?
`
`
`MR. GOLDBERG: Good morning, Your Honor, Joshua
`Goldberg for CG Technology Development, LLC, and with me I have my
`colleague Yi Yu.
`
`
`JUDGE GROSSMAN: Thank you, Ms. Redmond and Mr.
`Goldberg.
`Our hearing order set out the basic ground rules. Just to remind
`
`
`you, each side is going to have 60 minutes, the Petitioner goes first. You'll
`have an opportunity to reserve some time for a rebuttal. Patent Owner has
`60 minutes to respond to their case in chief.
`
`
`I think, Patent Owner, you also have a motion to exclude; you
`have the burden on that motion. If you want to discuss your motion to
`exclude during your 60 minutes, you can. If you want to reserve some
`rebuttal just exclusively for the motion to exclude, you can do that also. So
`I'll ask you when you take the podium.
`
`
`If you don't have any questions, Ms. Redmond, I'll let you begin
`when you are ready. I'll try -- if you do reserve some time, I'll try to remind
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`you, but you should also watch the clock yourself.
`
`
`MS. REDMOND: I will, Your Honor. We have copies of our
`PowerPoint slides, would that be helpful to the panel?
`
`
`JUDGE GROSSMAN: Not for me. I have copies
`electronically in front of me on --
`
`
`MS. REDMOND: Okay.
`
`
`JUDGE GROSSMAN: -- our screens. And also I'll just point
`out, if you see me looking down at the screens, I'm not checking my emails
`or searching the Internet --
`
`
`(Laughter.)
`
`
`JUDGE GROSSMAN: -- I'm looking at the record, all of
`which is before us on the screens.
`
`
`MS. REDMOND: Okay.
`
`
`JUDGE GIANETTI: I think we're fine.
`
`
`JUDGE GROSSMAN: Okay.
`
`
`MS. REDMOND: Okay.
`
`
`JUDGE GROSSMAN: Have you given copies to the court
`reporter?
`MS. REDMOND: Oh, yes.
`
`
`JUDGE GROSSMAN: And would you like to reserve any
`
`
`rebuttal time?
`
`
`MS. REDMOND: Yes, Your Honor, we'd like to reserve ten
`minutes.
`JUDGE GROSSMAN: Okay. You may proceed whenever
`
`
`you're ready.
`
`
`MS. REDMOND: All right. May it please Board. In this IPR,
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`Patent Owner's arguments distill down to one theme, and we believe that
`theme is disregard; disregard the teachings of the prior art, disregard the
`teachings and the authority invested in the Board, disregard the rules and
`case law, disregard the claim language, and, most importantly, disregard
`Petitioner's mappings.
`
`
`Taking a step back, the video game -- the patent at issue is a
`video game system that includes a personalized wireless controller to allow
`for an interactive video game system. The system permits a transmission of
`personal information from the controller to the server.
`
`
`Now, the 818 was part of a reissue proceeding and as part of
`that proceeding there's two groups of claims. So looking at slide DX-2,
`please, you can see we've set out those two groupings of claims.
`
`
`The first grouping of claims are where the player data is stored
`on the processor. And these are claims 20, 21, 31 -- I'm sorry, 20, 21, 24,
`31, and 32, and it is our belief that those claims are obvious based on the
`primary reference, Walker in view of Kelly. In claim --
`
`
`JUDGE GROSSMAN: On all those claims is the processor a
`separate element from the controller?
`
`
`MS. REDMOND: That is correct, Your Honor, it's like a server
`or a central controller.
`
`
`And for claim 25, that claim also falls in that bucket, but that
`combination is Walker in view of Kelly, in further view of ViescasViescas.
`
`
`And the second group of claims are really the original claims to
`the patent and those are where the player data is actually stored on the game
`controller as opposed to a central server, and those are claims 1 and 16, and
`the primary reference for those claims is Kelly in view of Walker.
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`So taking a step back --
`
`
`JUDGE GROSSMAN: Before we go much further, I think in
`
`
`our decision to institute we combined what you had originally proposed as
`grounds 1 and 3, where you said Walker in view of Kelly on 1 and then
`Kelly in view of Walker on 3, and we said it really doesn't matter whether
`you name one or the other first. Do you agree with the way we've organized
`that or do you have any objection to that?
`
`
`MS. REDMOND: We don't have an objection, Your Honor.
`We were just sticking with what we put in the petition, so we weren't
`accused of trying to change our mapping as we stand here today.
`
`
`So the Walker reference, which just for the record is Exhibit
`1007, teaches a network gaming system where the remotely located players
`can participate in a tournament through their input/output devices or the
`game controllers that are connected via a wireless network to some sort of
`central controller that's actually controlling the tournament or the game play.
`And that server, that remote server does have storage of player information
`such as name, age, all sorts of fields there, and that player data is used to
`authorize game play.
`
`
`Now, the Kelly reference, which is Exhibit --
`
`
`JUDGE GROSSMAN: In Walker the date is used to authorize
`game play?
`MS. REDMOND: Some of the data that is stored on a server
`
`
`can be used to authorize game play.
`
`
`For the Kelly reference, which is Exhibit 1008, that also teaches
`a similar networked game scenario where the players are remotely
`participating in the game via their remote control, and that tournament is
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`managed by that central server. And Kelly also teaches utilizing the user's
`age to authorize participation in that tournament.
`
`
`And finally the ViescasViescas reference, which is 1009, is a
`more minor reference. We're simply using that for the storage, the auto
`storage of the user's login credentials. It was a prodigy system where people
`could go and game online and the system would save your user ID, so you
`wouldn't have to log in every time.
`
`
`JUDGE GROSSMAN: And do you have a citation in Walker
`for where Walker authorizes game play based on age?
`
`
`MS. REDMOND: Sure -- not based on age, based on player
`data, and that's an important distinction.
`
`
`JUDGE GROSSMAN: And where is your cite for player data?
`
`
`(Pause.)
`
`
`MS. REDMOND: It's on slide DX-7. And so, for example,
`player data is used by Walker, you can use it to authorize game play. For
`example the number times a player has played a game is part of that player
`data on the Walker server, and then that server can decide, okay, you've
`played the game enough times, I'm going to let you in the tournament. So
`that's an example of the Walker reference.
`
`
`JUDGE GROSSMAN: Okay. So what Walker is talking about
`is past performance, right? So there's some historical data --
`
`
`MS. REDMOND: Right.
`
`
`JUDGE GROSSMAN: -- and if your historical data meets a
`certain criteria -- if it doesn't meet a certain criteria, your registration is
`denied, if you haven't played enough tournaments or won enough
`tournaments --
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`MS. REDMOND: Right.
`
`
`JUDGE GROSSMAN: -- or done something else. And is that
`
`
`where -- the quote that you have up there is registration is denied, so is that -
`- that's the basis for the position that authorization is denied based on the
`registered data?
`
`
`MS. REDMOND: Yeah, that's a good example. I think also if
`we look at figure 3, which is next to that, you can see that the players can
`enter their unique identifier. The computer, the central server is going to
`say, okay, I'm going to check my database, that is in there, and then the
`player is going to be identified. And then from there you could go and say,
`okay, is this person authorized to play this tournament, have they played
`enough games based on using that unique personal number to know that they
`can then participate in the tournament.
`
`
`JUDGE GROSSMAN: Counsel, Walker does collect age data,
`though, doesn't it?
`
`
`MS. REDMOND: It does collect age data, that's correct.
`
`
`JUDGE GROSSMAN: But your contention is that it doesn't
`use that in the way that it permits people to play the game or to operate the
`system based on that criteria?
`
`
`MS. REDMOND: That's a great question. So Walker certainly
`collects age data, but there's no express disclosure in Walker where that age
`data is actually authorizing the game play. And so we're using Kelly to
`show that -- using that Kelly data field to say that you could authorize data
`based on that age.
`
`
`JUDGE GROSSMAN: Okay. Authorize data? Authorize
`game play?
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`MS. REDMOND: I'm sorry, authorize game play based on that
`
`
`age data in Kelly.
`
`
`So what we're basically saying is Walker has a pretty firm and
`filled out player information data field, right? Name, age, all this
`information about it. And so Walker doesn't expressly say, okay, you can
`use age to authorize game play, but it would be absolutely obvious as taught
`in Kelly to use that age information already there in Walker to authorize
`game play.
`All right. And turning to slide DX-3, please. So one of the --
`
`
`and I think this is what you all are hitting on -- one of the Patent Owner's
`arguments is that --
`
`
`JUDGE GROSSMAN: If I could just interrupt to remind you,
`as you turn to your colleague to call up a slide number, if you could make
`sure that you are -- state what slide you're on for the record, because then the
`record will know what we're talking about --
`
`
`MS. REDMOND: Sure.
`
`
`JUDGE GROSSMAN: -- and when we go back and look at the
`transcript we'll know what slide you're talking about.
`
`
`MS. REDMOND: So looking here at DX-3, one of Patent
`Owner's arguments is that Kelly does not teach authorizing game play based
`on age. So just taking a look, step back and look at the claims, here we have
`claim 1 wherein the processor unit authorizes game execution based on the
`user's age. Or another example is claim 20, authorizing game play at least in
`part on age of the player. So those are the claim limitations.
`
`
`JUDGE GROSSMAN: Now, the Patent Owner's argument is
`those are separated by 20 columns --
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`MS. REDMOND: Yes.
`
`
`JUDGE GROSSMAN: -- dealing with two different
`
`
`embodiments.
`
`
`MS. REDMOND: Right.
`
`
`JUDGE GROSSMAN: So how do you sort of deal with their
`argument as to column 22 is dealing with one disclosure and column 42 is
`dealing with a different disclosure of a different system?
`
`
`MS. REDMOND: Sure. So the disclosure in column 2, that
`disclosure relates to figure 5 --
`
`
`JUDGE GROSSMAN: Column 22?
`
`
`MS. REDMOND: 22, yes, relates to a description of figure 5.
`Figure 5 in the patent has said it applies to all embodiments. So therefore
`we think it's absolutely appropriate to read column 22 in concert with
`column 42, it's also consistent with the law that says you have to read the
`prior art reference as a whole. So we think for those two reasons you should
`read these columns in concert.
`
`
`That being said, I think what the disclosure in column 14 --
`
`
`JUDGE GIANNETTI: Counsel, just to come back to that --
`
`
`MS. REDMOND: Sure.
`
`
`JUDGE GIANNETTI: -- point of law, you're not saying that
`you have to consider -- if they're separate embodiments in the patent, you
`can't consider them separately?
`
`
`MS. REDMOND: Well, you can consider them separately if
`that's what the patent says, but here the patent says figure 5 applies to all the
`embodiments, which would be -- include column 42, which relates to a
`description of figure 9.
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`JUDGE GIANNETTI: All right. So you're relying on the
`
`
`precise description of figure 5 in this patent?
`
`
`MS. REDMOND: Yes. But here we think column 42 alone
`gives you enough to get authorizing game play based on age, because as you
`can see at the bottom it says "of course additional fields can be provided in
`Tournament Table 490 to allow the operator to designate further
`characteristics of tournaments such as participation based on predefined
`characteristics, including age." So we think that's enough, but we also think
`that reading these two in concert, that also gives you the claim limitation.
`
`
`JUDGE GIANNETTI: Well, they might be talking about
`something else there in column 42, right? They could be saying, well, you
`know, we decide what level of skill you have based on age and maybe
`certain games are more appropriate for certain age groups.
`
`
`MS. REDMOND: And I think that that would authorize it
`based on age. Then I think under your description that means Kelly teaches
`that claim limitation, because that's everything the '818 patent is talking
`about, right?
`
`
`JUDGE GIANNETTI: Well, what if hypothetically you had a
`game that had different levels of skill and if someone was 12 years old it
`would be given a particular skill level and the game would be simpler. The
`same game, but if you're 40, there would be a more advanced version of the
`game. Would that fulfill this claim in your --
`
`
`MS. REDMOND: I think so, I believe so, because you're
`always going to have a situation in your scenario where some players are
`authorized and some players are not authorized to play that particular game.
`So the level of the game is easier when you're young, then there's going to be
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`the older players that are not authorized to play the young content, they have
`to play the harder, older content.
`
`
`JUDGE GIANNETTI: But in my hypothetical it's the same
`game, it's just different levels of skill.
`
`
`MS. REDMOND: But it would be different levels of skill and
`different content that you would be entitled, so --
`
`
`JUDGE GIANNETTI: So you would consider that to be
`different games?
`
`
`MS. REDMOND: I would (indiscernible) --
`
`
`JUDGE GROSSMAN: Is there anything in the patent
`disclosure that talks about the skill level related to age? If you take a look at
`column 3, about line 36ish or so, the disclosure about age in the patent, in
`the '818 patent, is that it's designed for a specific age group and it's not
`operated by an inappropriate group. Are they really just talking about age as
`parental control? Is there anything about skill level and age in the '818
`patent?
`MS. REDMOND: There's nothing explicit in the '818 patent. I
`
`
`really do think the '818 patent is directed toward a situation where parents
`are trying to control a content for their child, because I think if you look at
`the time period in which this patent issued that was kind of what was going
`on in the marketplace and there were demands being made no the
`marketplace to protect kids from inappropriate content. So I think that that
`was the intent here.
`
`
`JUDGE GROSSMAN: Is there any disclosure that you're
`aware of in the '818 patent that links age and skill level and other things or is
`this -- is there any disclosure other than suggesting it's a parental control?
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`MS. REDMOND: I don't believe so.
`
`
`(Pause.)
`
`
`MS. REDMOND: Turning to another argument that the Patent
`
`
`Owner has made with respect to on DX-3 the authorizing game play based
`on page. Patent Owner has quibbled with the word participation, which is a
`word in Kelly, versus the word authorization, which is in the claim.
`
`
`When asked at his deposition -- Callie, DX-5, please -- when
`asked at his deposition, Dr. Akl distinguished that Kelly referenced over the
`'818 patent and said Kelly doesn't disclose authorizing, it discloses
`participation. And so when I asked him, well, what does that authorizing
`mean to you; you made this distinction over Kelly, what does that mean to
`you, he wouldn't opine. He wouldn't tell me why Kelly's participation
`doesn't need that authorization element.
`
`
`So we don't believe there's a factual basis to rely on Dr. Akl,
`because he has not explained himself what in Kelly does not meet that claim
`limitation.
`JUDGE GROSSMAN: Now, on claim construction we've got
`
`
`both sides agree that the construction -- and one thing is just to point out, as I
`think you did in the petition, but the patent's expired.
`
`
`MS. REDMOND: Yes.
`
`
`JUDGE GROSSMAN: So we're talking about a Phillips-type
`construction rather than a broadest reasonable construction. And both sides
`agree that the claim should be interpreted according to the plain and ordinary
`meaning of the words, but they completely disagree about what that plain
`and ordinary meaning is.
`
`
`MS. REDMOND: Yes.
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`JUDGE GROSSMAN: And yet I don't think either side has
`
`
`provided us with any evidence about what your -- what do you think
`authorizing means, I don't think -- the experts haven't opined on it, so we
`don't have the benefit of the experts giving us their opinion on how a person
`of ordinary skill would interpret the word "authorize." Is there any evidence
`that you can point us to to support your position that authorize means the
`same thing as allowing to participate?
`
`
`MS. REDMOND: Yeah, so I think that just based on common
`vernacular and what one of ordinary skill in the art would have known at this
`time, I think we look at it and we say, okay, am I being allowed to
`participate in this game, yes or no, am I authorized? I mean, I think that
`participation and authorization in that situation are synonyms. I don't sitting
`here know what difference would be -- if you can participate or you can't
`participate. If it's a soccer game, everybody can participate. That's a
`different kettle of fish. When we're talking about authorizing versus
`participation and that participation is based on certain factors, then I think,
`yes, participation and authorization are the same thing.
`
`
`JUDGE GROSSMAN: And I understand your position is that
`they're synonyms. Is there any evidence of that? Do we have any dictionary
`definitions of records? Do we have any opinions that say that they're
`synonyms? Is there anything other than your argument, which represents
`your position, that establishes that you think they're the same?
`
`
`MS. REDMOND: I think --
`
`
`JUDGE GROSSMAN: Because the other side thinks that
`they're different.
`
`
`MS. REDMOND: Right.
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`JUDGE GROSSMAN: They also -- I'm going to ask them for
`
`
`the evidence that supports their position as well, but what I'm looking for is
`some evidence to tie the record -- in the record that supports your argument
`that they're the same.
`
`
`MS. REDMOND: And I think the references themselves and
`reading the references themselves in context of the '818 patent, as well as the
`opinions from our expert, Mr. Kitchen, who viewed it through that lens, is
`our best evidence of what authorizing means. And I think that --
`
`
`JUDGE GROSSMAN: Did Mr. Kitchen -- excuse me for
`interrupting -- did Mr. Kitchen express an opinion on what authorizing
`means?
`MS. REDMOND: Just one second, Your Honor.
`
`
`(Pause.)
`
`
`MS. REDMOND: So just to clarify, so Mr. Kitchen didn't offer
`
`
`an express opinion about what the word authorizing means, but he did offer
`an opinion as to how Kelly teaches the authorizing claim limitation, so that's
`clear.
`And the final point I would make on this particular argument --
`
`
`and, Callie, if you would turn to DX-4 for me, please? In reviewing Patent
`Owner's slides, I didn't see a slide on this argument, but I believe it's in the
`briefing and which is why we included it here. In their briefing, Patent
`Owner alleges on DX-4 here that the claims require "restricting, slash,
`authorizing game play in its entirety based on an age of a player." And so
`we think this argument -- and again, it's not in their slide decks here today,
`but we believe this argument kind of falls short because it's adding words in
`to the claim term to try to preserve patentability, specifically "in its entirety."
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`And so we think that that is -- that's inappropriate and contrary to the law.
`
`
`JUDGE GROSSMAN: And how does in entirety sort of add to
`what's authorized? If you're authorized, you can either play or not play. If
`you're under ten years old, you can't play; if you're over ten years old, you
`can. Is that -- if I add the words "in its entirety" to it, does that change any
`difference with --
`
`
`MS. REDMOND: I think that they're using that to distinguish
`it over Kelly and that somehow what Kelly is authorizing, participation
`based on age, in their view is not enough, that it has to authorize more. I'm
`not sure fully what that argument, how that bakes out, but it is an argument
`they raised in their briefing, so I wanted to raise it here today.
`
`
`All right, moving on to the next line of arguments raised by
`Patent Owner. Callie, can we go to DX-6? Perfect, okay. And on DX-6
`we're talking about Patent Owner's argument where they say Walker does
`not teach authorization based on identification codes or data. And, again,
`this is for claims 20, 21, 24, and 31.
`
`
`Just to give you a sample, for example, claim 24 there talks
`about an identification code is used by the processor to authorize game play
`based on an age of a player. And then for example claims 21 and 31 --
`
`
`JUDGE WEATHERLY: You skipped over --
`
`
`MS. REDMOND: I apologize --
`
`
`JUDGE WEATHERLY: -- the middle phrase --
`
`
`MS. REDMOND: I'm sorry.
`
`
`JUDGE WEATHERLY: -- and I don't want to leave that on the
`record the way it is.
`
`
`MS. REDMOND: Sure, let me try again. Claim 24 states,
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`"Identification code is used by the processor to authorize game play based
`on --
`JUDGE WEATHERLY: Well, but I think -- it says "to retrieve
`
`
`identification data," not to authorize game play.
`
`
`MS. REDMOND: Oh, I'm sorry --
`
`
`JUDGE WEATHERLY: So it's --
`
`
`MS. REDMOND: -- I'm reading from claim 24.
`
`
`JUDGE WEATHERLY: -- the processor uses the identification
`code for two things, right --
`
`
`MS. REDMOND: I --
`
`
`JUDGE WEATHERLY: -- one is to retrieve identification data
`and two is to authorize game play placed at least -- based at least in part on
`an age of a player.
`
`
`MS. REDMOND: For claim 20. I apologize, I was reading
`from claim 24.
`
`
`JUDGE WEATHERLY: Okay.
`
`
`MS. REDMOND: I was just trying to simplify it --
`
`
`JUDGE WEATHERLY: All right.
`
`
`MS. REDMOND: -- since we're just talking about the ID codes
`here, so I was trying to pick the ones that were a little bit cleaner on the
`language.
`JUDGE WEATHERLY: Maybe I didn't hear you, your
`
`
`reference to claim 24. I apologize.
`
`
`MS. REDMOND: I apologize. So for claims 21 and 31,
`"authorizing play of the interactive game based at least in part on the data
`and an age of the player." And so looking at the claim limitations there, I
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`think if you view Walker as well as the disclosure from the '818 patent, the
`mapping of Walker lines up.
`
`
`So just kind of walking through these, the '818 patent here
`describes one embodiment "transmits an identification code from the
`wireless controller, 126, to the central processing unit, 122, during
`operation."
`JUDGE GROSSMAN: But let me -- before you go too far --
`
`
`MS. REDMOND: Sure.
`
`
`JUDGE GROSSMAN: -- and lose that thought. You said
`
`
`Walker authorizes based on age and I thought that you had said earlier that
`Walker collects age, but doesn't expressly disclose any authorization or
`participation, if you want to use the different words, based on age.
`
`
`MS. REDMOND: Yeah, so what we're talking about here is the
`identification codes. And so for the identification codes, we believe Walker
`does teach authorization based on the identification codes themselves. This
`one is not -- and then again we're combining it with Kelly for that age
`element. So Walker itself does not teach that authorization based on age.
`
`
`JUDGE WEATHERLY: Is there a distinction between the way
`claim 20 and claim 24 recites the use of identification codes?
`
`
`MS. REDMOND: I don't believe so.
`
`
`JUDGE WEATHERLY: You don't think that they differ at all
`in scope?
`MS. REDMOND: I think -- I mean, the 20 -- to me, the
`
`
`distinction between 20 and 24, you're talking about the authorizing game
`play based on the age of the player, you're retrieving the data and
`authorizing game play. I mean, there are some additional elements, but as
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`far as what Patent Owner is arguing here, the purpose of this slide was just
`to respond to their argument on this point.
`
`
`JUDGE WEATHERLY: No, I understand, but I'm much less
`interested in what your response to Patent Owner's argument is --
`
`
`MS. REDMOND: Sure.
`
`
`JUDGE WEATHERLY: -- and much more interested in what
`are the scope of the claims. I mean, one of the things that's complicated
`about this case is there are lots of independent claims, lots of different kinds
`of phraseology. I think both sides try to summarize and group things
`together, I sort of understand that. We don't have that luxury. And so --
`
`
`MS. REDMOND: Understood.
`
`
`JUDGE WEATHERLY: -- I'm trying to see in my own mind
`whether there are distinctions that may make a difference and so that's why I
`asked my question. It seems to me that claim 24, at least as it relates to this
`concept of authorization based on age and use of identification codes, may
`be a little broader than claim 20.
`
`
`MS. REDMOND: I would probably agree with that, because
`for 20 you have the processor is retrieving the identification data and then
`authorizing. So, arguably 24 could be a little bit broader than 20.
`
`
`JUDGE WEATHERLY: And it certainly would be possible to
`use an identification code to retrieve identification data and then never do
`any kind of authorization, just stop right there, right?
`
`
`MS. REDMOND: You could.
`
`
`JUDGE WEATHERLY: Okay.
`
`
`MS. REDMOND: Okay, all right. So taking a step back. The
`'818, so it discloses transmitting the identification code from the wireless
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`controller to the CPU during operation.
`
`
`And, Callie, if you'll turn to DX-7 for me, please?
`
`
`JUDGE GROSSMAN: Do we care in claims 20, 21, 24, and 31
`that the ID code -- the disclosure is the ID code is transmitted from the
`wireless controller, what if the -- in 20, 21, 24, and 31, the processor has the
`memory, isn't that keeping -- that's where all of this data is stored, in the
`processor, not in the controller.
`
`
`MS. REDMOND: Right.
`
`
`JUDGE GROSSMAN: And so where the embodiments where
`the ID code that's disclosed in the '818, where the ID code comes from the
`wireless controller, does that make any difference or is that relevant in some
`way to claims 20, 21, 24, or 31?
`
`
`MS. REDMOND: I think that our point on this is that it maps
`up directly. The same thing is going on in the '818 that's going on in
`Walker. You have the code, the gamer putting the code in on the controller,
`that's getting transmitted to the central server, that central server is doing its
`lookup, trying to find, okay, do I know who this player is, I do know who
`this player is, and then you can proceed from there.
`
`
`It's just trying to figure out if it knows who the player is, so it
`can pull up its player profile, so that it can either participate, for example, in
`a tournament game or -- but it can be generally identified, that's the purpose
`for both in both disclosures.
`
`
`And so I think that -- and that's our point on slides DX-6 and
`DX-7, and here we believe -- and this is figure 3 on DX-7 that have been
`reproduced from Walker on this slide, just for the record -- and we think that
`that disclosure in Walker directly maps with what's going on in the '818 and
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`exactly how the '818 performs this function. The Patent Owner has taken
`the position that that only relates to registration and that doesn't relate to
`authorization. And so our purpose for showing you this was that figure 3
`has a separate flow if that player is not identified and then registration can
`begin for that player. But Walker's disclosure about this identification codes
`does not relate to registration, it relates to authorization, because even after
`you complete that registration series, you still have to go up and be
`authorized before you can be an authorized player.
`
`
`JUDGE GROSSMAN: Now, your slide also, the second quote
`-- and I assume the cite that's at the bottom of your slide is where it is in
`Walker with Exhibit 1007 --
`
`
`MS. REDMOND: Yes.
`
`
`JUDGE GROSSMAN: -- it specifically says registration can be
`denied.
`MS. REDMOND: Right.
`
`
`JUDGE GROSSMAN: So is that -- that denial of registration is
`
`
`what y