`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
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`UNITED STATES PATENT AND TRADEMARK OFFICE
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`BEFORE THE PATENT TRIAL AND APPEAL BOARD
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`
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`FACEBOOK, INC., WHATSAPP INC., AND INSTAGRAM, LLC,
`Petitioners
`
`v.
`
`BLACKBERRY LIMITED,
`Patent Owner
`
`
`U.S. Patent No. 8,677,250 B2
`Issue Date: March 18, 2014
`
`
`Title: SYSTEM AND METHOD FOR SWITCHING BETWEEN AN INSTANT MESSAGING
`CONVERSATION AND A GAME IN PROGRESS
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`DECLARATION OF SANDEEP CHATTERJEE, PH.D.
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`Facebook's Exhibit No. 1002
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`I.
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`Table of Contents
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`Page
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`II.
`III.
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`B.
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`INTRODUCTION AND QUALIFICATIONS .............................................. 1
`A. Qualifications and Experience ............................................................. 1
`B. Materials Considered ............................................................................ 4
`PERSON OF ORDINARY SKILL IN THE ART ......................................... 5
`STATEMENT OF LEGAL PRINCIPLES ..................................................... 7
`A.
`Claim Construction .............................................................................. 7
`IV. THE ’250 PATENT ........................................................................................ 9
`A.
`The Specification .................................................................................. 9
`B.
`The Claims of the ’250 Patent ............................................................ 13
`V. APPLICATION OF THE PRIOR ART TO ASSERTED CLAIMS ........... 14
`A.
`Brief Summary of Prior Art ............................................................... 15
`1.
`Galli [Ex. 1003] ........................................................................ 15
`2.
`Crane [Ex. 1004] ...................................................................... 16
`3. Miyaji [Ex. 1005] ..................................................................... 17
`Claims 1, 4, 5, 6, 8, 9, 12, 13 , and 14 are Obvious in View of
`Galli, Crane, and Miyaji (Ground 1) .................................................. 20
`1.
`Independent Claim 1 ................................................................ 20
`a.
`“enabling a game application on the electronic
`device to utilize a contact list for an instant
`messaging application for playing games with
`contacts in the contact list by identifying game
`play in the contact list” (Claim 1[a]) ............................. 24
`“during a game in progress with a particular
`contact in the contact list, preparing game
`messages to be sent to the particular contact by
`including game progress data in an instant
`messaging message and an identifier to associate
`the data with the game application” (Claim 1[b]) ........ 41
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`b.
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`-i-
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`Table of Contents
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`Page
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`c.
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`d.
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`“communicating at least one game message during
`the game in progress with the particular contact
`using an instant messaging system used by the
`instant messaging application” (Claim 1[c]) ................ 46
`“displaying at least one instant message in an
`instant messaging conversation user interface
`associated with the particular contact indicative of
`game progress, the instant messaging conversation
`user interface enabling additional instant messages
`to be sent to the particular contact in addition to
`instant messages indicating game play; and”
`(Claim 1[d]) ................................................................... 47
`“displaying a game in progress user interface
`associated with the game play, after detecting a
`selection in the instant messaging conversation
`user interface to switch to the game in progress.”
`(Claim 1[e]) ................................................................... 54
`Dependent Claim 4 .................................................................. 57
`2.
`Dependent Claim 5 .................................................................. 58
`3.
`Dependent Claim 6 .................................................................. 59
`4.
`Dependent Claim 8 .................................................................. 61
`5.
`Independent Claim 9 ................................................................ 63
`6.
`Dependent Claim 12 ................................................................ 65
`7.
`Dependent Claim 13 ................................................................ 66
`8.
`Dependent Claim 14 ................................................................ 66
`9.
`VI. NO SECONDARY CONSIDERATIONS OF NON-OBVIOUSNESS ...... 67
`VII. CONCLUSION ............................................................................................. 70
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`e.
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`-ii-
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`Declaration of Sandeep Chatterjee, Ph.D. in Support of
`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
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`I, Sandeep Chatterjee, Ph.D., declare as follows:
`
`I.
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`INTRODUCTION AND QUALIFICATIONS
`A. Qualifications and Experience
`1.
`I am the Chief Executive Officer of Experantis LLC, a technology
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`consulting company. I am also the Dean of the Mobility Center of Excellence at the
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`International Institute of Digital Technologies. Previously, I was the Executive Vice
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`President and Chief Technology Officer of SourceTrace Systems, Inc., a technology
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`and services company enabling the delivery of secure remote electronic services
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`over landline and wireless telecommunications networks.
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`2.
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`I received my bachelor’s degree in Electrical Engineering and
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`Computer Science from the University of California, Berkeley in 1995. I received
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`my master’s degree in Computer Science from the Massachusetts Institute of
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`Technology (MIT) in 1997, and my doctorate in Computer Science from MIT in
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`2001. I received a certificate of completion for an executive education program on
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`global leadership from Harvard University in 2011. My doctoral dissertation at MIT,
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`entitled “Composable System Resources for Networked Systems,” which involved
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`networked client architectures and systems, was selected as one of the top inventions
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`in the history of MIT’s Laboratory for Computer Science. This invention is
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`showcased in a time capsule at the Museum of Science in Boston, Massachusetts.
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`Declaration of Sandeep Chatterjee, Ph.D. in Support of
`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
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`3.
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`In 2011, I was named a Young Global Leader. This honor, bestowed
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`each year by the World Economic Forum, recognizes and acknowledges the top
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`leaders—all below the age of 40—from around the world for their professional
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`accomplishments, commitment to society, and potential to contribute to shaping the
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`future of the world. In 2016, I was appointed to the World Economic Forum’s expert
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`network as an expert in technology and innovation, and I advise world leaders on
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`issues related to technology and innovation.
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`4.
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`From 1997, I was the Entrepreneur-in-Residence at FidelityCAPITAL,
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`the venture capital arm of Fidelity Investments. In 1999, I founded and served as
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`President and Chief Technology Officer (CTO) of Satora Networks, which
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`developed tools and technologies for building appliances and services for the
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`Internet using wireless and other technologies to extend it beyond the desktop.
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`5.
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`In 2001, I joined Bluestone Software’s Mobile Middleware Labs as a
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`Senior Engineer developing applications and systems infrastructure for enterprise
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`Java/J2EE, Web services, and enterprise mobile solutions. After the completion of
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`Hewlett-Packard’s (“HP”) acquisition of Bluestone, I became a Senior Member of
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`the Technical Staff at HP’s Middleware Division. I was responsible for architecting
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`and developing the company’s next-generation Web services platform for enterprise
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`as well as mobile environments, known as the Web Services Mediator.
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`Declaration of Sandeep Chatterjee, Ph.D. in Support of
`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
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`6.
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`I was part of the Expert Group that developed the JSR-00172 J2ME
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`(Java 2 Platform, Micro Edition) Web Services Specification, the worldwide
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`standard for mobile Web services. I am the co-author, with James Webber, of the
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`book “Developing Enterprise Web Services: An Architect’s Guide” (published by
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`Prentice-Hall in 2004). This book has been adopted by over 100 universities and
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`colleges around the world and has been translated or reprinted in numerous countries
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`around the world.
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`7.
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`I have extensive experience in architecting, developing, optimizing,
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`deploying and managing complex computing systems, including mobile computing
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`systems and messaging based systems, throughout the world. I have architected and
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`developed mobile and distributed computing systems, including hardware and
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`software for these systems. As part of supporting multiple devices and form factors,
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`I have extensive experience with creating user interfaces that allow users to view the
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`system through a display device and provide user input using a keypad, mouse and/or
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`other input device. I also have experience in developing distributed computing
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`systems for single- and multi-player gaming. In the case of multi-player games, the
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`system supported the communication of messages between each player through an
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`intermediary server. The messages contained information about gaming actions
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`Declaration of Sandeep Chatterjee, Ph.D. in Support of
`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
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`performed by each player, and could further include additional player-to-player
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`communications.
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`8.
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`9.
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`I have attached a more detailed list of my qualifications as Exhibit A.
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`Experantis is being compensated for my time working on this matter at
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`my standard hourly rate plus expenses. Neither Experantis nor I have any personal
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`or financial stake or interest in the outcome of the present proceeding, and the
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`compensation is not dependent on the outcome of this IPR and in no way affects the
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`substance of my statements in this declaration.
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`B. Materials Considered
`10. The analysis that I provide below is based on my education and
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`experience in the fields of messaging systems and user interface design, as well as
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`the documents I have considered, including U.S. Patent No. 8,677,250 (“’250
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`patent”) [Ex. 1001] and its file wrapper. The ’250 patent on its face claims priority
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`to Application No. 11/537,047, filed on September 29, 2006, so for purposes of this
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`Declaration, I have assumed a priority date of September 29, 2006, for the claims of
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`the ’250 patent. My Declaration cites to the following documents listed in the table
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`below. As explained in my Declaration below, some of these documents are cited
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`as prior art that discloses one or more limitations of the challenged claims, and the
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`Declaration of Sandeep Chatterjee, Ph.D. in Support of
`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
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`others are cited primarily as background or to establish the state of the relevant art
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`as of September 2006.
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`Exhibit
`No.
`1001
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`1003
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`1004
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`1005
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`1006
`1007
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`Description of Document
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`U.S. Patent No. 8,667,250 to Christopher R. Wormald et al.
`(filed Dec. 7, 2010, issued Mar. 18, 2014) (“the ’250 patent”)
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`U.S. Patent App. Pub. No. 2005/0086309 A1 to Marcio dos
`Santos Galli et al. (filed Oct. 6, 2003, published Apr. 21, 2005)
`(“Galli”)
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`International Patent App. Pub. No. WO 01/31476 A1 to Richard
`Anthony Crane et al. (filed Oct. 27, 2000, published May 3,
`2001) (“Crane”)
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`U.S. Patent App. Pub. No. 2006/0116205 A1 to Takeshi Miyaji
`(filed Nov. 4, 2005, published Jun. 1, 2006) (“Miyaji”)
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`Excerpts from Microsoft Computer Dictionary (5th ed. 2002)
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`Excerpts from Dictionary of Computer and Internet Words
`(2002)
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`II. PERSON OF ORDINARY SKILL IN THE ART
`11.
`I am informed by counsel that an assessment of the claims of the ’250
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`patent is to be undertaken from the perspective of a person of ordinary skill in the
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`art as of the earliest claimed priority date, which as noted above, I have assumed to
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`be September 29, 2006. I have also been advised that to determine the appropriate
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`level of a person having ordinary skill in the art, the following factors may be
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`considered: (1) the types of problems encountered by those working in the field and
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`prior art solutions thereto; (2) the sophistication of the technology in question, and
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`the rapidity with which innovations occur in the field; (3) the educational level of
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`active workers in the field; and (4) the educational level of the inventor.
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`12.
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`In my opinion, a person of ordinary skill in the art as of September
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`2006, would have possessed a bachelor’s degree in software engineering, computer
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`science, electrical engineering, computer engineering with at least two years of
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`experience in the design and implementation of messaging systems and user
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`interfaces, including user interfaces for messaging systems (or equivalent degree or
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`experience). A person of ordinary skill in the art would have had a working
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`knowledge about how to create useful software programs, including creating and
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`presenting a user interface for the user (for example for viewing through a computer
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`monitor or other display device), and accepting and processing user input (for
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`example from a keyboard, mouse or other user input device) – which would have
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`been acquired as part of the person’s basic computer education or experience. A
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`person of ordinary skill would have also acquired as part of the person’s basic
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`computer education experience a working knowledge about messaging systems,
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`including instant messaging (IM) systems.
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`13. My opinions regarding the level of ordinary skill in the art are based
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`on, among other things, my over two decades of experience in the field of computer
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`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
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`science and messaging-based systems, my understanding of the basic qualifications
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`that would be relevant to an engineer or scientist tasked with investigating methods
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`and systems in the relevant area, and my familiarity with the backgrounds of
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`colleagues, co-workers, and employees, both past and present.
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`14. Although my qualifications and experience exceed those of the
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`hypothetical person of ordinary skill in the art that I defined above, I have formulated
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`all of my opinions regarding the ’250 patent from the perspective of a person of
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`ordinary skill in the art as of September 2006.
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`III. STATEMENT OF LEGAL PRINCIPLES
`A. Claim Construction
`15.
`I understand that under the legal principles, claim terms are generally
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`given their ordinary and customary meaning, which is the meaning that the term
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`would have to a person of ordinary skill in the art in question at the time of the
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`invention, i.e., as of the effective filing date of the patent application. I further
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`understand that the person of ordinary skill in the art is deemed to read the claim
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`term not only in the context of the particular claim in which a claim term appears,
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`but in the context of the entire patent, including the specification.
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`16.
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`I am informed by counsel that the patent specification, under the legal
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`principles, has been described as the single best guide to the meaning of a claim
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`term, and is thus highly relevant to the interpretation of claim terms. And I
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`U.S. Patent No. 8,677,250 B2
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`understand for terms that do not have a customary meaning within the art, the
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`specification usually supplies the best context of understanding the meaning of those
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`terms.
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`17.
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`I am further informed by counsel that other claims of the patent in
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`question, both asserted and unasserted, can be valuable sources of information as to
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`the meaning of a claim term. Because the claim terms are normally used consistently
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`throughout the patent, the usage of a term in one claim an often illuminate the
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`meaning of the same term in other claims. Differences among claims can also be a
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`useful guide in understanding the meaning of particular claim terms.
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`18.
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`I understand that the prosecution history can further inform the meaning
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`of the claim language by demonstrating how the inventors understood the invention
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`and whether the inventors limited the invention in the course of prosecution, making
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`the claim scope narrower than it otherwise would be. Extrinsic evidence may also
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`be consulted in construing the claim terms, such as my expert testimony.
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`19.
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`I have been informed by counsel that, in Inter Partes Review (IPR)
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`proceedings, a claim of a patent shall be construed using the same claim construction
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`standard that would be used to construe the claim in a civil action under 35 U.S.C.
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`§ 282(b) (the “Phillips” claim construction standard), including construing the claim
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`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
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`in accordance with the ordinary and customary meaning of such claim as understood
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`by one of; ordinary skill in the art and the prosecution history pertaining to the patent.
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`20.
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`I have applied the “Phillips” claim construction standard for purposes
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`of interpreting the claims in this proceeding, to the extent they require an explicit
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`construction. The description of the legal principles set forth above thus provides
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`my understanding of the “Phillips” standard as provided to me by counsel.
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`IV. THE ’250 PATENT
`A. The Specification
`21. The ’250 patent, entitled “System and Method for Switching Between
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`an Instant Messaging Conversation and a Game in Progress,” generally relates to “a
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`user interface for a messaging application” and more specifically to integrating a
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`game application with an instant messaging application. (’250, 1:15-19, 2:36-39.)
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`As explained in the “Background of the Invention” section:
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`One currently popular form of such communication is Instant
`Messaging (IM) facilitated by an application having a graphical user
`interface (GUI) whereby two or more users of different communication
`devices can engage in a conversational data communication exchange.
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`To permit IM message exchanges, a user may invite another to agree to
`receive IM messages and be included in the user’s list of IM contacts
`(sometimes called an IM friend or buddy in view of the agreement to
`be a potential IM message recipient)…. To begin an IM conversation,
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`a user selects a buddy represented by a contact list entry of a list of
`contacts and inputs a message.
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`(’250, 1:25-40; see also id., 7:57-62.)
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`22. As further explained in the “Background” section:
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`In addition to conducting conversations, an IM user may invite a buddy
`to engage in an on-line game where two (or more) players take turns
`during game play to compete against each other. Conventional board
`and card games such as checkers or poker may be adapted for IM game
`playing for example, among others. A game may be invoked via a game
`application interface or from within an IM application providing an
`interface to a game application.
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`(’250, 1:45-52.)
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`23. As acknowledged by the ’250 patent, “IM applications and IM games
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`[were] commercially available (e.g. AIM™ from AOL, Yahoo! Messenger™, MSN
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`Messenger™, etc.) for many platforms such as PCs with various Windows® or
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`Windows compatible operating systems….” (’250, 13:2-7.) The ’250 patent
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`purports to disclose a technique “for using a contact list entry of an IM contact list
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`interface to designate an IM game in progress to facilitate switching between an IM
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`conversation and an IM game.” (’250, 2:36-39.)
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`U.S. Patent No. 8,677,250 B2
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`24. One example of such an IM
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`contact list is shown in Figure 7A. (’250, Fig.
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`7A (at right with red annotation added).) The
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`’250 patent states that “contact list 703
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`interface shows contacts element 308 expanded to present representative contacts
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`308A-308E.” (’250, 10:44-46.) As shown highlighted in the red box, “contact
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`element 308E of FIG. 7 designates a current game in progress with a contact, namely
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`‘StephanieB’.” (’250, 10:47-49.) The ’250 patent further states that “[t]his
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`respective contact-list element 308E may be selected and activated (whether by a
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`menu interface or by clicking an enter key
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`for example) to invoke a view (e.g. 600 of
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`FIG. 6) of a GUI for the respective IM game
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`application 1012 for conducting the game in
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`progress 1014.” (’250, 10:49-53.)
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`25. Another example of a contact list
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`is shown in Figure 7B. (’250, Fig. 7B (at right
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`with red annotation added).)
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` “FIG. 7B
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`illustrates a view 710 of contact list 703
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`depicting contacts 308 in an embodiment
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`where a single individual contact element (e.g. 704) may represent a contact element
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`for both IM conversation and IM game purposes rather than use separate
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`elements….” (’250, 10:60-64.) In this case, selection of the contact list element
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`(e.g., 704) invokes a menu that allows the user to open either the conversation screen
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`or the game screen. (’250, 11:11-21, Fig. 8B (at right).)
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`26. An
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`example
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`of
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`an
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`IM
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`conversation screen is shown in Figure 5B.
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`(’250, Fig. 5B (at right with red annotation
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`added).) “As a new move is received from
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`the contact
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`in
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`the associated game
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`in
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`progress, a notification of the new move 522 is presented in the conversation screen
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`(e.g. portion 504) in a manner similar to how a new message is presented. The user
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`may then select and open or switch (not shown) to the game in progress from the
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`conversation interface 520.” (’250, 10:10-15.)
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`27. Although the specification describes an IM application “with reference
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`to a handheld mobile device such as a smart PDA or smart phone,” it states that its
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`teachings “may be implemented on other computing devices such as personal
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`computers (laptops, desktops), workstations and the like configured for network
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`communications.” (’250, 12:65-13:2; see also id., 2:31-36 (“Persons of ordinary
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`skill in the art will appreciate that teachings herein are applicable to messages
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`received via wired or wireless communication and though a wireless communication
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`device and network including wireless communication capabilities are discussed in
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`the examples, no limitations should be imposed.”).)
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`B.
`The Claims of the ’250 Patent
`28. This Declaration addresses claims 1, 4, 5, 6, 8, 9, 12, 13, and 14 of the
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`’250 patent. Claims 9, 12, 13, and 14 recite “non-transitory computer readable
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`storage medium” claims that are otherwise substantially similar to the “method”
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`claims recited in claims 1, 4, 5, and 6, respectively. Claims 1 and 9 are the sole
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`independent claims addressed in this Declaration, and the other claims I address
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`depend from either claim 1 or claim 9.
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`29. Claim 1 is thus representative of the claims I address in this
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`Declaration, and it reads:
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`1. A method of enabling a game to be played on an electronic
`device, the method comprising:
`
`[a]
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`enabling a game application on the electronic device to utilize a
`contact list for an instant messaging application for playing
`games with contacts in the contact list by identifying game play
`in the contact list;
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`[b]
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`during a game in progress with a particular contact in the contact
`list, preparing game messages to be sent to the particular contact
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`
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`by including game progress data in an instant messaging message
`and an identifier to associate the data with the game application;
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`[c]
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`[d]
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`communicating at least one game message during the game in
`progress with the particular contact using an instant messaging
`system used by the instant messaging application;
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`displaying at least one instant message in an instant messaging
`conversation user interface associated with the particular contact
`indicative of game progress, the instant messaging conversation
`user interface enabling additional instant messages to be sent to
`the particular contact in addition to instant messages indicating
`game play; and
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`[e]
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`displaying a game in progress user interface associated with the
`game play, after detecting a selection in the instant messaging
`conversation user interface to switch to the game in progress.
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`(’250, 13:18-43 (Claim 1).) I have added the bracketed notations above (e.g., “[a],”
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`“[b],” etc.) to facilitate identification of the limitations in my analysis below.
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`V. APPLICATION OF THE PRIOR ART TO ASSERTED CLAIMS
`30.
`I have reviewed and analyzed the prior art references and materials
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`listed in Part I.B above. In my opinion the claims of the ’250 patent are rendered
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`obvious based on the following prior art:
`
`Ground
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`1
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`References
`Galli (Ex. 1003),
`Crane (Ex. 1004),
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`14
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`Claim(s)
`1, 4, 5, 6, 8, 9,
`12, 13, 14
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`Facebook's Exhibit No. 1002
`017
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`
`
`Declaration of Sandeep Chatterjee, Ph.D. in Support of
`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
`
`
`Ground
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`References
`Miyaji (Ex. 1005)
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`Claim(s)
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`A. Brief Summary of Prior Art
`1. Galli [Ex. 1003]
`31. Galli, U.S. Patent App. Publication No. 2005/0086309 A1, entitled
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`“System and Method for Seamlessly Bringing External Services into Instant
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`Messaging Session” (Ex. 1003), describes a framework for integrating third-party
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`applications with an instant messaging (IM) system. (Galli, e.g., Abstract (“The
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`invention provides a framework that allows a number of software application agents
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`to be stacked on top of an instant messenger application.”).) I understand Galli
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`qualifies as prior art to the ’250 patent because it was published on April 21, 2005,
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`and filed on October 6, 2003, both dates being before the earliest claimed priority
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`date for the ’250 patent.
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`32. Galli’s framework “enables the user to seamless [sic] bring a local
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`application into the instant messaging session.” (Galli, ¶0019 (underlining added);
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`see also id., e.g., ¶¶0002, 0004, 0019, 0039, 0042-47, 0115; Abstract; Figs. 1B, 2.)
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`This integration is accomplished by stacking one or more “software agents,” which
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`Galli also refers to as “IMLets,” on top of the IM application that creates the IM
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`session between two end users. (Galli, ¶¶0020, 0021, 0036, 0050, Abstract.) “Each
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`of the software application agents establishes a connection with… a local application
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`15
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`Facebook's Exhibit No. 1002
`018
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`
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`Declaration of Sandeep Chatterjee, Ph.D. in Support of
`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
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`in the user’s computer.” (Galli, Abstract; see also id., ¶0020.) The agents or IMLets
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`“act as the representation of a local application exposed to the user’s IM session.”
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`(Galli, ¶0039; see also id., ¶¶0024, 0036, 0049, 0067.) Thus, “[w]hen the IMLet is
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`activated, the represented local application can access the user’s IM session to
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`facilitate communication with the both ends.” (Galli, ¶0039; see also id., ¶0024.)
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`Data “produced in using the local application” on different user computers can be
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`exchanged “in the IM session” between the users. (Galli, ¶0039.)
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`2.
`Crane [Ex. 1004]
`33. Crane, International Patent Publication No. WO 2001/031476 Al, is
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`entitled “Method and System for Providing a Turn-Based Game.” (Ex. 1004.) Crane
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`discloses “a method and system for providing a turn-based game and, more
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`particularly, a turn-based game to be played by communication over a network.”
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`(Crane, 1:5-6; see also id., 4:6-11.) I understand Crane qualifies as prior art to the
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`’250 patent because it was published on May 3, 2001, which is before the earliest
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`claimed priority date for the ’250 patent.
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`34. Crane discloses a game application that uses an instant messaging (IM)
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`system to communicate game move data between two players over a computer
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`network:
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`[G]ame moves can be sent and received using an instant messaging
`protocol such as TCP/IP. For this to happen, the game software for each
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`
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`16
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`Facebook's Exhibit No. 1002
`019
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`
`
`Declaration of Sandeep Chatterjee, Ph.D. in Support of
`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
`
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`player must be provided with the IP address of the other player through
`a central server, for example such as game server 4 or the commonly
`known instant messaging system “ICQ”…. The game will then offer
`to each player the option of playing with the instant messaging
`facility….
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`[T]he game packets are sent directly between the IP addresses of the
`players while they are online and the game is running. This instant
`messaging arrangement is facilitated by the operating system code of
`the game.
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`(Crane, 19:6-23 (underlining added).) The game moves are transmitted in the form
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`of “game packets” that are displayed as icons that can be clicked to activate the
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`associated game application interface. (E.g., Crane, 13:9-20, 14:23-27.)
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`35. As I explain below, it would have been obvious to a person of ordinary
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`skill in the art to integrate Crane’s game application into Galli’s IM system, and to
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`thereby enable the game application to communicate game moves using instant
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`messages.
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`3. Miyaji [Ex. 1005]
`36. Miyaji, U.S. Patent App. Pub. No. 2006/0116205 A1, entitled
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`“Operating Program of Multiple Match-Up Type Network Game,” describes a
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`technique for enabling a user to play multiple matches of a game played over a
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`communications network concurrently. (Miyaji, ¶0002 (“The present invention
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`17
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`Facebook's Exhibit No. 1002
`020
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`
`
`Declaration of Sandeep Chatterjee, Ph.D. in Support of
`Petition for Inter Partes Review of
`U.S. Patent No. 8,677,250 B2
`
`relates to an operating program of a multiple match-up type network game which is
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`performed through communication networks such as an internet or a carrier network
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`managed by a carrier.”).) I understand Miyaji qualifies as prior art to the ’250 patent
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`because it was filed on November 4, 2005 and published on June 1, 2006, both dates
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`being before the earliest claimed priority date for the ’250.
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`37. The claims of the ’250 patent addressed in this Declaration include
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`various limitations related to “identifying game play” in a list (claim 1), “associating
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`a … list entry … with a game in progress” (claim 4), and “displaying [a] game in
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`progress user interface” upon detection a selection of an entry in a list (claim 5). My
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`analysis cites Miyaji in connection with these limitations.
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`38. Miyaji explains that “[i]n the conventional ‘one game/one-to-one’ type
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`match-up game, for example, in a case of the ‘shogi (Japanese chess)’ game, there
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`is a problem that a client has to wait for a long time until one game ends because the
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`game does not proceed until an opponent player does not move even when the client
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`moves.” (Miyaji, ¶0006.) Miyaji addresses this issue with a system where “multiple
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`games are allowed to proceed simultaneously, therefore, one can enjoy the game
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`without bothering about proceeding speed or a level of skill of an opponent player
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`in the game.” (Miyaji, ¶0019.) “[F]or exa