`
`S/N: TBA
`
`4/19/2006
`
`Docket No.: M/M-lOO-USAP
`
`Iy THE UNITED STATES PATENT AND TRADEMARK OFFICE
`
`
`
`\l
`§Serial No.: TO BE ASSIGNED
`
`CApplicant: Tatsuhiko TANIM'URA
`E chFiled: April 18, 2006
`_—_ Egrbcket No: M/M-lOO-USAP
`
`Confirmation No.: TO BE ASSIGNED
`
`Art Unit: TO BE ASSIGNED
`Examiner: TO BE ASSIGNED
`Customer No: 28892
`
`For: Gaming' Machine, Gaming Information. Authentication Loading
`Device and Gaming Information Loading Device
`
`OP
`
`:32
`if, go
`(DQ'EEE
`2%; 2%
`2%: 23
`"===
`
`v
`
`UTILITY PATENT APPLICATION TRANSMITTAL
`IN ACCORDANCE WITH 37 CFR §1.53 (b)
`
`US Patent & Trademark Office
`Customer Window, Mail Stop: PATENT APPLICATION
`Randolph Building
`401 Dulany Street
`Arlington, VA
`22314
`
`Sir:
`
`This application is a:
`
`X
`
`New Application.
`
`Continuation
`
`Divisional of U.S.P.T.O. Serial Number _, filed _.
`
`Continuation in Part of U.S.P.T.O. Serial Number __, filed *_.
`
`The undersigned has been authorized by the Applicant(s),
`
`Tatsuhiko TANIMURA
`
`FOR: Gaming Machine, Gaming Information Authentication
`Loading Device and Gaming Information Loading Device
`
`to file the attached specification and required drawings. Please
`
`assign a serial number and accord a filing date to this prospective
`
`application.
`
`IPR2020-01218
`
`Sony EX1002 Page 1
`
`IPR2020-01218
`Sony EX1002 Page 1
`
`
`
`S/N: TBA
`
`Enclosed are:
`
`4/19/2006
`
`Docket No.: M/M-lOO-USAP
`
`gg_ pages of Specification,
`
`;9_ page(s) of Claims,
`
`_;_ page of an Abstract, and
`
`_§_
`
`sheet(s) of Drawing(s). Total pages in the disclosure are fig
`
`_§_ Return Receipt Postcard (MPEP 503).
`
`_3_ Application Data Sheet
`
`_3_ Oath or Declaration with Power of Attorney, newly executed
`
`___ Signed Statement deleting inventor(s) named in.prior application.
`
`___ Applicant claims Small Entity status under 37 CFR §l.27.
`
`_§_ Assignment of the Invention and $40.00.
`
`_z_ A certified copy of Priority Documents.
`
`___ A Preliminary Amendment.
`
`___ Letter to the Official Draftsperson and amended drawing(s).
`
`_3;_ An Information Disclosure Statement
`
`(IDS)/PTO Form 1449 (3 ref).
`
`_§_ The Basic Filing Fee of $300.00.
`
`_3_ The Search Fee of $500.00.
`
`_3_ The Examination Fee of $200.00.
`
`_3_ The fees for the claims to be calculated as follows:
`
`
`CLAIMS PENDING AFI‘ER
`NEW
`CLAIMS PREVIOUSLY
`
`
`
`
`AMENDMENT
`PAID
`CLAIMS
`
`
`
`
`EXTRA
`
`
`
`ADDITIONAL FEES
`
`SMALLENTITY
`
`
`
`
`
`mun—___“!
`
`
`___-um-
`
`
`TOTAL ADDITIONAL FEE “ 1,000.00
`
`
`
`|PR2020—01218
`
`Sony EX1002 Page 2
`
`IPR2020-01218
`Sony EX1002 Page 2
`
`
`
`s/N: TBA
`
`4/19/2006
`
`Docket No.: M/M-lOO-USAP
`
`x
`
`X
`
`A check in the total amount of $2,040.00 is enclosed to cover
`filing fee, Recordation of Assignment
`fee,
`and excess claims
`fee.
`
`The Commissioner is hereby authorized to charge to my Deposit
`Account No. 19-2816 any fees required under any of 37 CFR §§l.16
`to 1.17 at any time during the pendency of this application.
`
`onal R. Snider
`
`Attorney of Record
`Registration No. 24,962
`
`Date: April 19, 2006
`
`Snider & Associates
`Ronald R. Snider
`P.O. Box 27613
`
`Washington, D.C.
`(202) 347-2600
`
`20038-7613
`
`RRS/jt
`
`|PR2020-01218
`
`Sony EX1002 Page 3
`
`IPR2020-01218
`Sony EX1002 Page 3
`
`
`
`I,"
`
`'
`
`P
`
`S/N: TBA
`
`4/19/2006
`
`Docket No.: M/M-lOO-USAP
`
`I
`
`11‘
`
`IN THE UNITED STATES PATENT AND TRADEMARK OFFICE
`,'
`.
`
`8A
`
`Serial No.: TO BE ASSIGNED
`
`_CApplicant: Tatsuhiko TANIM'URA
`on
`
`
`
`
`Confirmation No.: TO BE ASSIGNED
`
`Art Unit: TO BE ASSIGNED
`
`Examiner: TO BE ASSIGNED
`
`Customer No: 28892
`
`"I!!!"
`
`HJFiled: April 18, 2006
`__.
`CDImmket No: M/M-lOO-USAP
`
`For: Gaming' Machine, Gaming Information. Authentication Loading
`Device and Gaming Information Loading Device
`
`OP
`
`-
`:5:
`1:; {Ego
`(ES'EEE
`5%; 2%
`air :2
`"===
`
`v
`
`UTILITY PATENT APPLICATION TRANSMITTAL
`IN ACCORDANCE WITH 37 CFR §1.53 1b!
`
`US Patent & Trademark Office
`Customer Window, Mail Stop: PATENT APPLICATION
`Randolph Building
`401 Dulany Street
`Arlington, VA
`22314
`
`Sir:
`
`This application is a:
`
`X
`
`New Application.
`
`Continuation
`
`Divisional of U.S.P.T.O. Serial Number __, filed __.
`
`Continuation in Part of U.S.P.T.O. Serial Number __, filed *_.
`
`The undersigned has been authorized by the Applicant(s),
`
`Tat suhiko TANIMURA
`
`FOR: Gaming Machine, Gaming Information Authentication
`Loading Device and Gaming Information Loading Device
`
`to file the attached specification and required drawings. Please
`
`assign a serial number and accord a filing date to this prospective
`
`application.
`
`|PR2020—01218
`
`Sony EX1002 Page 4
`
`IPR2020-01218
`Sony EX1002 Page 4
`
`
`
`S/N: TBA
`
`Enclosed are:
`
`4/19/2006
`
`Docket No.: M/M-lOO-USAP
`
`gg_ pages of Specification,
`
`;9_ page(s) of Claims,
`
`_;_ page of an Abstract, and
`
`_§_
`
`sheet(s) of Drawing(s). Total pages in the disclosure are fig
`
`_§_ Return Receipt Postcard (MPEP 503).
`
`_3_ Application Data Sheet
`
`_3_ Oath or Declaration with Power of Attorney, newly executed
`
`___ Signed Statement deleting inventor(s) named in.prior application.
`
`___ Applicant claims Small Entity status under 37 CFR §l.27.
`
`_§_ Assignment of the Invention and $40.00.
`
`_z_ A certified copy of Priority Documents.
`
`___ A Preliminary Amendment.
`
`___ Letter to the Official Draftsperson and amended drawing(s).
`
`_3;_ An Information Disclosure Statement
`
`(IDS)/PTO Form 1449 (3 ref).
`
`_§_ The Basic Filing Fee of $300.00.
`
`_3_ The Search Fee of $500.00.
`
`_3_ The Examination Fee of $200.00.
`
`_3_ The fees for the claims to be calculated as follows:
`
`
`CLAIMS PENDING AFI‘ER
`NEW
`CLAIMS PREVIOUSLY
`
`
`
`
`AMENDMENT
`PAID
`CLAIMS
`
`
`
`
`EXTRA
`
`
`
`ADDITIONAL FEES
`
`SMALLENTITY
`
`
`
`
`
`mun—___“!
`
`
`___-um-
`
`
`TOTAL ADDITIONAL FEE “ 1,000.00
`
`
`
`|PR2020—01218
`
`Sony EX1002 Page 5
`
`IPR2020-01218
`Sony EX1002 Page 5
`
`
`
`s/N: TBA
`
`4/19/2006
`
`Docket No.: M/M-lOO-USAP
`
`x
`
`X
`
`A check in the total amount of $2,040.00 is enclosed to cover
`filing fee, Recordation of Assignment
`fee,
`and excess claims
`fee.
`
`The Commissioner is hereby authorized to charge to my Deposit
`Account No. 19-2816 any fees required under any of 37 CFR §§l.16
`to 1.17 at any time during the pendency of this application.
`
`onal R. Snider
`
`Attorney of Record
`Registration No. 24,962
`
`Date: April 19, 2006
`
`Snider & Associates
`Ronald R. Snider
`P.O. Box 27613
`
`Washington, D.C.
`(202) 347-2600
`
`20038-7613
`
`RRS/jt
`
`|PR2020-01218
`
`Sony EX1002 Page 6
`
`IPR2020-01218
`Sony EX1002 Page 6
`
`
`
`GAMING MACHINE,
`
`GAMING INFORMATION AUTHENTICATION LOADING DEVICE
`
`AND GAMING INFORMATION LOADING DEVICE
`
`CROSS REFERENCE TO RELATED APPLICATION
`
`Thisapplicationclaimsbenefitofpriorityunder35U.S.C.
`
`$119 to Japanese Patent Application No.2005—126990, filed on
`
`Aprilzs,2005,andJapanesePatentApplicationNo.2005—126999,
`
`filed on April 25, 2005,
`
`the entire contents of which are
`
`10
`
`incorporated by reference herein.
`
`BACKGROUND OF THE INVENTION
`
`1. Field of the Invention
`
`The present invention relates to a gaming machine and
`
`a gaming information authentication loading device configured
`
`to authenticate and load gaming information stored in a portable
`
`storage medium,
`
`and a: gaming information loading device
`
`configuredtoloadthegaminginformationstoredintheportable
`
`storage medium.
`
`15
`
`2O
`
`2. Description of the Related Art
`
`There have been conventionally various gaming machines
`
`such as a video gaming machine, a slot machine, a pachi-slot
`
`machine and a pachinko gaming machine. Recently, a portable
`
`25
`
`storagemediumsuchasaacompactflashnmmorycard(aregistered
`
`trade name of “CF card") is employed to feed a gaming program
`
`|PR2020-01218
`
`Sony EX1002 Page 7
`
`IPR2020-01218
`Sony EX1002 Page 7
`
`
`
`(.1
`
`a
`
`and gaming information into each of these gaming machines . The
`
`gaming program is used to control.a gaming procedure, a gaming
`
`image display, a gaming action and the like to be executed in
`
`the gaming machine. The gaming information is used in a game
`
`to be played in the gaming machine.
`
`In a case where the portable storage medium is employed
`
`in the gaming machine, the portable storage medium stores the
`
`gaming information therein and then is attached to the gaming
`
`machine to feed the gaming information into the gaming machine.
`
`In this configuration, a malicious third party can carry out
`
`a fraud act such as making a copy or a falsification of the
`
`stored gaming information because the portable storage medium
`
`isnotincorporatedintothegamingmachineandiseasilydetached
`
`from the gaming machine. Therefore, it is very important to
`
`prevent the malicious third party from carrying out the fraud
`
`act when the gaming information is fed into the gaming machine
`
`10
`
`15
`
`by means of the portable storage medium.
`
`Conventional prevention methods for the fraud act are
`
`disclosed in Japanese Patent Laid—open Publications No.
`
`20
`
`2001-344096, No. 2002-341957 and No. H08-241194.
`
`In the first reference, when a storage medium is attached
`
`to a gaming machine,
`
`the gaming machine stores unique
`
`identification information for the gaming machine in the storage
`
`medium, and the storage medium stores unique identification
`
`25
`
`information for the storage medium in the gaming machine.
`
`If
`
`the unique identification information for the gaming machine
`
`|PR2020-01218
`
`Sony EX1002 Page 8
`
`IPR2020-01218
`Sony EX1002 Page 8
`
`
`
`matches the unique identification information for the storage
`
`medium, software stored in the storage medium is executed.
`
`In the second reference, when a removal unit is attached
`
`tc»a.computer‘main body, a user code stored.in the removal unit
`
`is compared.with.a unit code stored in the computer'main body.
`
`If the user code matches the unit code, the computer main body
`
`boots up a system.
`
`14'
`
`In the third reference, a security code stored in a storage
`
`10
`
`15
`
`20
`
`25
`
`means (storage medium) is compared with a security code stored
`
`jJ1a.gaminglnachine.
`
`If both security codes match each other,
`
`the gaming machine reads a gaming program stored in the storage
`
`means. This security check is repeatedly conducted during a
`
`gaming procedure.
`
`However, these prevention methods for the fraud.act have
`
`the problem that
`
`the stored gaming information is not
`
`authenticated. More specifically, none of these prevention
`
`methods certifies that a falsification of the stored gaming
`
`information is not made.
`
`The prevention method disclosed in the first reference
`
`can prevent a malicious third party from making a copy of the
`
`stored gaming information and using it on the gaming machine
`
`by means of another storage medium, however, can not prevent
`
`the malicious third party from making a falsification of the
`
`stored gaming information. The prevention method disclosed
`
`in the second reference can authenticate the removal unit,
`
`however can not prevent a malicious third party from making
`
`
`Sony EX1002 Page 9
`
`|PR2020-01218
`
`IPR2020-01218
`Sony EX1002 Page 9
`
`
`
`a falsification of the stored gaming information because data
`
`stored in the removal unit are not authenticated”
`
`The
`
`prevention method disclosed in the third reference can prevent
`
`amaliciousthirdpartyfromreplacingthegamingprogramstored
`
`in one storage medium by a fraudulent gaming program stored
`
`‘1’
`
`in another storage medium and using it on the gaming machine
`
`after the security check is started, however, can not prevent
`
`the malicious third party from making a falsification of the
`
`gaming program stored in the one storage medium.
`
`10
`
`15
`
`20
`
`25
`
`SUMMARY OF THE INVENTION
`
`It is an object of the present invention to provide a
`
`gamingnmchineandaagaminginformationauthenticationloading
`
`devicecapableofauthenticatingandloadinggaminginformation
`
`stored in'a storage medium, and a gaming information loading
`
`device capable of loading the gaming information stored.in the
`
`storage medium.
`
`In order to achieve the object,
`
`the present invention
`
`provides a gaminglnachine comprising: a game action executing
`
`device configured to execute a game action; a loading device
`
`comprising: a program storage unit configured to store therein
`
`anauthenticationprogramforauthenticatinggaminginformation
`
`stored in a storage medium; and a connection unit configured
`
`to be connected to the storage medium, and a process device
`
`comprising: a readable and rewritable storage unit; a reading
`
`unit configured to read the authentication program from the
`
`|PR2020-01218
`
`Sony EX1002 Page 10
`
`IPR2020-01218
`Sony EX1002 Page 10
`
`
`
`programstorageunitandthegaminginformationfromthestorage
`
`mediumconnectedtxatheconnectionunit;anauthenticationunit
`
`configured to execute an authentication process for the read
`
`gaming information according to the read authentication
`
`program;
`
`a writing unit configured to write the gaming
`
`information authenticated hy the authentication unit to the
`
`readableandrewritablestorageunit;amdanactioncontrolling
`
`unit configured to control the game action executing device
`
`according to the written gaming information so that the game
`
`action executing device executes the game action.
`
`According to the present invention, in the gaming machine,
`
`the loading device is connected to the process device, which
`
`can easily load and store the gaming information stored in the
`
`storage medium to the readable and rewritable storage unit by
`
`only cOnnecting the storage medium to the connection unit of
`
`the loading device. Further, the program storage unit of the
`
`loading device stores therein the authentication program for
`
`authenticatingthegaminginformation,whichcanloadthegaming
`
`10
`
`15
`
`information that is not falsified by a malicious third party
`
`20
`
`to the readable and rewritable storage unit by executing the
`
`authentication process for the gaming information according
`
`to the authentication program.
`
`In order to achieve the object,
`
`the present
`
`invention
`
`provides a gaming machine comprising: a game action executing
`
`25
`
`device configured to execute a game action; a loading device
`
`comprising: a connection unit configured to be connected to
`
`|PR2020-01218
`
`Sony EX1002 Page 11
`
`IPR2020-01218
`Sony EX1002 Page 11
`
`
`
`a storage medium, and a process device comprising: a readable
`
`and rewritable storage unit; a program storage unit configured
`
`to store therein an authentication program for authenticating
`
`gaminginformationstoredimlthestOragenmdimn;areadingunit
`
`configured to read the authentication program from the program
`
`storage unit and the gaming information from the storage medium
`
`connected to the connection unit;
`
`an authentication unit
`
`configured to execute an authentication process for the read
`
`gaming information according to the read authentication
`
`program;
`
`21 writing unit configured.
`
`to write the gaming
`
`information authenticated by the authentication unit to the
`
`readableandrewritablestorageunit;andan1actioncontrolling
`
`unit configured to control the game action executing device
`
`according to the written gaming information so that the game
`
`action executing device executes the game action.
`
`10
`
`15
`
`According to the present invention, in the gaming machine,
`
`the loading device is connected to the process device, which
`
`can easily load.and store the gaming information stored in the
`
`storage medium to the readable and rewritable storage unit by
`
`20
`
`only connecting the storage medium to the connection unit of
`
`the loading device. Further, the program storage unit of the
`
`process device stores therein the authentication program for
`
`authenticatingthegaminginformation,whichcanloadthegaming
`
`information that is not falsified by a malicious third party
`
`25
`
`to the readable and rewritable storage unit by executing the
`
`authentication process for the gaming information according
`
`|PR2020-01218
`
`Sony EX1002 Page 12
`
`IPR2020-01218
`Sony EX1002 Page 12
`
`
`
`to
`
`the
`
`authentication
`
`program .
`
`Furthermore ,
`
`the
`
`authentication program is stored in the program storage unit
`
`of the process device, which can omit a loading process for
`
`loading the authentication program to the process device side.
`
`In order to achieve the object,
`
`the present
`
`invention
`
`provides a gaming information authentication loading deivce
`
`comprising: a loading device comprising: a connection unit
`
`configured to be connected to a storage medium storing gaming
`
`information therein; and a program storage unit configured to
`
`store therein an authentication program for authenticating the
`
`gaming information, and a process device comprising: a readable
`
`and rewritable storage unit; a reading unit configured to read
`
`the authentication program from the program storage unit and
`
`the gaming information from the storage medium connected to
`
`the connection unit; an authentication unit configured to
`
`execute
`
`an authentication process
`
`for
`
`the read gaming
`
`information according to the read authentication program; and
`
`a writing unit configured to write the gaming information
`
`authenticated by the authentication unit to the readable and
`
`10
`
`15
`
`20
`
`rewritable storage unit.
`
`According to the present
`
`invention,
`
`in the gaming
`
`information authentication loading device, the loading device
`
`is connected to the process device, which can easily load and
`
`store the gaming information stored in the storage medium to
`
`25
`
`the readable and rewritable storage unit by only connecting
`
`the storage medium to the connection unit of the loading device .
`
`|PR2020-01218
`Sony EX1002 Page 13
`
`IPR2020-01218
`Sony EX1002 Page 13
`
`
`
`
`
`Further, the progranlstorage unit of the loading<flevice stores
`
`therein the authentication program for authenticating the
`
`gaming information, which can load the gaming information that
`
`is not falsified by a malicious third party to the readable
`
`5
`
`and rewritable storage unit by executing the authentication
`
`process
`
`for
`
`the
`
`gaming
`
`information
`
`according
`
`to the
`
`authentication program.
`
`5
`
`In order to achieve the object,
`
`the present
`
`invention
`
`provides a gaming information authentication loading device
`
`10
`
`comprising: a loading device comprising: a connection unit
`
`configured to be connected to a storage medium storing gaming
`
`informationtherein,andaprocessdevicecomprising:areadable
`
`and rewritable storage unit; a program storage unit configured
`
`to store therein an authentication.program for authenticating
`
`15
`
`the gaming information; a reading unit configured to read the
`
`authentication program from the program storage unit and the
`
`gaming information from the storage medium connected to the
`
`connection unit; an authentication unit configured to execute
`
`an authentication process for the read gaming information
`
`20
`
`according to the read authentication program; and a writing
`
`unit configured to write the gaming information authenticated
`
`bytheauthenticationunittothereadableandrewritablestorage
`
`unit.
`
`According to the present
`
`invention,
`
`in the gaming
`
`25
`
`information authentication loading device, the loading device
`
`is connected to the process device, which can easily load and
`
`7 iSony EX1002 Page 14
`
`|PR2020-01218
`
`IPR2020-01218
`Sony EX1002 Page 14
`
`
`
`store the gaming information stored in the storage medium to
`
`the readable and rewritable storage unit by only connecting
`
`the storage medium to the connection unit of the loading device .
`
`Further, the program storage unit of the process device stores
`
`therein the authentication program for authenticating the
`
`gaming information, which can load the gaming information that
`
`is not falsified by a malicious third party to the readable
`
`and rewritable storage unit by executing the authentication
`
`process
`
`for
`
`the
`
`gaming
`
`information according
`
`to
`
`the
`
`authentication program.
`
`Furthermore,
`
`the authentication
`
`program is stored in the program storage unit of the process
`
`device, which can omit a loading process for loading the
`
`authentication program to the process device side.
`
`In order to achieve the object,
`
`the present
`
`invention
`
`provides a gaming information loading device configured to load
`
`gaming information stored in a storage medium from the storage
`
`medium to a mother board connected to the gaming information
`
`loading device,. comprising: a connection unit configured to
`
`be connected to the storage medium; and a program storage unit
`
`confiuged to store therein an authentication program for
`
`authenticating the gaming information.
`
`10
`
`15
`
`2O
`
`According to the present invention , the gaming information
`
`loading device is capable of being connected to the mother board,
`
`which realize to read the gaming information from the storage
`
`25
`
`medium connected to the connection unit and then authenticate
`
`and load the read gaming information in the mother board side.
`
`|PR2020-01218
`
`Sony EX1002 Page 15
`
`IPR2020-01218
`Sony EX1002 Page 15
`
`
`
`In order to achieve the object,
`
`the present
`
`invention
`
`provides a gaminglnachine comprising: a game action executing
`
`device configured to execute a game action; a loading device
`
`including a connection unit configured to be connected to a
`
`storage medium; and a process device including a readable and
`
`rewritablestorageunit,whereineachofaiprogramstorageunit,
`
`a
`
`reading unit,
`
`an authentication unit
`
`and
`
`a mutual
`
`"7.:
`
`authentication unit is included.in at least one of the loading
`
`10
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`15
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`20
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`25
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`device and the process device:
`
`the program storage unit
`
`configured to store therein an authentication program for
`
`authenticatinggaminginformationstoredjjlthestoragemedium:
`
`the reading unit configured to read the authentication program
`
`from the program storage unit and the gaming information from
`
`the storage medium connected to the connection unit;
`
`the
`
`authentication unit configured to execute an authentication
`
`process for the read gaming information according to the read
`
`authentication program; and the mutual authentication unit
`
`configured to execute a mutual authentication process for the
`
`authentication program according to the gaming information
`
`authenticated by the authentication unit, the process device
`
`includes
`
`a. writing unit configured to write the gaming
`
`information authenticated by the authentication unit to the
`
`readable and rewritable storage unit, and the process device
`
`includes an action controlling unit configured to control the
`
`game action executing device according to the written gaming
`
`information so that the game action executing device executes
`
`10
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`iPR2020-01218
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`Sony EX1002 Page 16
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`IPR2020-01218
`Sony EX1002 Page 16
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`
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`thegameaction,whenthemutualauthenticationunithasexecuted
`
`the mutual authentication process.
`
`According to the present invention , in the gaming machine ,
`
`the loading device is connected to the process device, which
`
`can easily load and store the gaming information stored in the
`
`storage medium to the readable and rewritable storage unit by
`
`only connecting the storage medium to the connection unit of
`
`the loading device. Further, the program storage unit stores
`
`therein the authentication program for authenticating the
`
`gaming information, which can load the gaming information that
`
`is not falsified by a malicious third party to the readable
`
`and rewritable storage unit by executing the authentication
`
`process
`
`for
`
`the
`
`gaming
`
`information
`
`according
`
`to
`
`the
`
`authentication program. Furthermore, the gaming information
`
`and the authentication program can maintain consistency each
`
`other by executing the mutual authentication process for the
`
`authentication program according to the authenticated gaming
`
`information.
`
`In order to achieve the object,
`
`the present invention
`
`provides a gaming information authentication loading device
`
`comprising: a loading device including therein a connection
`
`unit configured to be connected to a storage medium storing
`
`gaming information therein; and a process device including a
`
`readable and rewritable storage unit , wherein each of a program
`
`storageunit,areadingunit,anauthenticationunitandanmtual
`
`authentication unit is included in at least one of the loading
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`10
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`11
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`|PR2020-01218
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`Sony EX1002 Page 17
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`IPR2020-01218
`Sony EX1002 Page 17
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`,1
`
`device and the process device:
`
`the program storage unit
`
`configured to store therein an authentication program for
`
`authenticating the gaming information;
`
`the reading unit
`
`configured to read the authentication program from the program
`
`storage unit and the gaming information from the storage medium
`
`connected to the connection unit;
`
`the authentication unit
`
`configured to execute an authentication process for the read
`
`gaming information according to the read authentication
`
`program; and the mutual authentication unit configured to
`
`10
`
`execute a mutual authentication process for the authentication
`
`program according to the gaming information authenticated by "
`
`the authentication unit, and the process device includes a
`
`writing unit configured to write the gaming information
`
`authenticated by the authentication unit to the readable and
`
`15
`
`rewritable storage unit.
`
`According to the present
`
`invention,
`
`in the gaming
`
`information authentication loading device, the loading device
`
`is connected to the process device, which can easily load and
`
`store the gaming information stored in the storage medium to
`
`the readable and rewritable storage unit by only connecting
`
`the storage medium to the connection unit of the loading device .
`
`Further,
`
`the
`
`program storage unit
`
`stores
`
`therein the
`
`authentication program for
`
`authenticating
`
`the
`
`gaming
`
`information, which can load the gaming information that is not
`
`falsified by a malicious third party to the readable and
`
`rewritable storage unit by executing the authentication process
`
`20
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`25
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`Sony EX1002 Page 18
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`IPR2020-01218
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`.1
`
`for the gaming information according to the authentication
`
`program.
`
`Furthermore,
`
`the gaming
`
`information and the
`
`authentication.progranlcan maintain consistency each other by
`
`executing
`
`the mutual
`
`authentication process
`
`for
`
`the
`
`authentication program according to the authenticated gaming
`
`information.
`
`10
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`15
`
`In order to achieve the object,
`
`the present invention
`
`provides a gaming information loading device configured to load
`
`gaming information stored in a storage medium from the storage
`
`medium to a mother board connected to the gaming information
`
`loading device, comprising: a connection unit configured to
`
`be connected to the storage medium; a program storage unit
`
`confiuged to store therein an authentication program for
`
`authenticating the
`
`gaming
`
`information;
`
`a
`
`reading unit
`
`configured to read the authentication program from the program
`
`storage unit and the gaming information from the storage medium
`
`connected to the connection unit; and an authentication unit
`
`configured to execute an authentication process for the read
`
`gaming information according to the read authentication
`
`2O
`
`program.
`
`Accordingtothepresentinvention,thegaminginformation
`
`loadingdeviceiscapableofbeingconnectedtothemotherboard,
`
`which realize to read the gaming information from the storage
`
`medium connected to the connection unit and the authentication
`
`25
`
`program from the program storage unit. Further,
`
`the mother
`
`board can authenticate and load the read gaming information
`
`13
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`Sony EX1002 Page 19
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`IPR2020-01218
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`
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`H
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`according to the read authentication program.
`
`BRIEF DESCRIPTION OF THE DRAWINGS
`
`FIG.1 is a block diagram of
`
`a geming information
`
`5
`
`authentication loading device according to a first exemplary
`
`embodiment of the present invention.
`
`FIG.2 is a perspective View of a slot machine according
`
`&
`
`to the first exemplary embodiment of the present invention.
`
`FIG.3 is a block diagram of the slot machine according
`
`10
`
`to the first exemplary embodiment of the present invention.
`
`FIG. 4 is a block diagram which shows a gaming information
`
`authentication loading procedure in the gaming information
`
`authentication loading device according to the first exemplary
`
`embodiment of the present
`
`invention.
`
`15
`
`FIG.5 is a chart which shows
`
`the gaming information
`
`authentication loading procedure executed between a mother
`
`board and a gaming board in the gaming information authentication
`
`loading device according to the first exemplary embodiment of
`
`the present invention.
`
`20
`
`FIG.6 is a block diagram of
`
`a geming information
`
`authentication loading device according to a second exemplary
`
`embodiment of the present invention.
`
`FIG.7 is a block diagram of a slot machine according to
`
`the second exemplary embodiment of the present invention.
`
`25
`
`FIG.8 is a: chart which shows
`
`a gaming information
`
`authentication loading procedure executed between a mother
`
`14
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`|PR2020-01218
`Sony EX1002 Page 20
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`IPR2020-01218
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`
`
`L1
`
`boardandagamingboardinthegaminginformationauthentication
`
`loading device according to the second exemplary embodiment
`
`of the present invention.
`
`FIG.9 is a block diagram of
`
`a geming information
`
`authentication loading device according to a third exemplary
`
`embodiment of the present invention.
`
`FIG.10 is a block diagram of a slot machine according
`
`to the third exemplary embodiment of the present invention.
`
`FIG.11 is is a block diagram which shows a gaming
`
`information authentication loading procedure in the gaming
`
`information authentication loading device according to the
`
`third exemplary embodiment of the present invention.
`
`FIG.12 is a chart which shows a gaming information
`
`authentication loading procedure executed between a mother
`
`boardandagamingboardinthegaminginformationauthentication
`
`loading device according to the third exemplary embodiment of
`
`the present invention.
`
`FIG . 13 is a block diagram which shows a gaming information
`
`authentication loading procedure in a gaming information
`
`authentication loading device according to thelnodified.third
`
`exemplary embodiment of the present invention.
`
`DESCRIPTION OF THE PREFERRED EMBODIMENTS
`
`Hereinafter, first to third exemplary embodiments of the
`
`present invention will be described with reference to FIGS.1
`
`to 13.
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`IPR2020-01218
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`
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`(First exemplary embodiment)
`
`(Configuration of gaming information authentication loading
`
`device)
`
`The gaming information authentication loading device 1
`
`comprises a gaming board 10 , a mother board 20 , a PCI (Peripheral
`
`Component Interconnect) bus 31 and an IDE (Integrated Device
`
`Electronics) bus 32 . The gaming board 10 is employed as a gaming
`
`information loading device or a loading device in the present
`
`invention. The mother board 20 is employed as a process device
`
`in the present invention. The mother board 20 is connected
`
`to the gaming board 10 via the PCI bus 31 and the IDE bus 32.
`
`The PCI bus 31 and the IDE bus 32 are employed as a signaling
`
`portion in the present invention.
`
`A memory card 30 stores a gaming program 3-0a and a gaming
`
`system program 30b therein. The memory card 30 is employed
`
`as a portable storage medium such as a CF card in the present
`
`invention . The gaming program 30a and the gaming system program
`
`30b are employed as gaming information such as a slot game program
`
`in
`
`the
`
`present
`
`invention.
`
`The
`
`gaming
`
`information
`
`authentication loading device 1 carries out a gaming information
`
`authentication loading procedure for authenticating and then
`
`loading the gaming program 30a and the gaming system program
`
`30b.
`
`The gaming board 10 comprises a boot ROM 11 and a card
`
`slot 12 for the memory card 30. The gaming board 10 loads the
`
`gaming program 30a and the gaming system program 30b from the
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`Sony EX1002 Page 22
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`IPR2020-01218
`Sony EX1002 Page 22
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`
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`memory card 30 and then transfers the loaded programs to the
`
`mother board 20.
`
`The boot ROM 11 is connected to the mother board 20 via
`
`thePCIbusBl. ThebootROMllstoresthereinanauthentication
`
`5
`
`program(falsificationcheckprogram)llaandabootcodeprogram
`
`(not shown) for allowing a main CPU 21 of the mother board 20
`
`to boot the authentication program 11a Via the PCI bus 31 . The
`
`boot ROM 11 functions as a program storage means in the present
`
`invention. The authentication program 11a is a program for
`
`10
`
`authenticating the gaming program 30a and the gaming system
`
`program 30b to be transferred to a slot machine 41 by means
`
`of the memory card 30.
`
`In the authentication program 11a, an
`
`authentication procedure for checking that the gaming program
`
`30a and the gaming system program 30b are not falsified is
`
`15 written.
`
`The card slot 12 is connected to the mother board 20 via
`
`the IDE bus 32. The card slot 12 functions as a connection
`
`means (physical connection portion) capable of receiving the
`
`memory card 30 therein in the present invention. The memory
`
`20
`
`card.30 is received in the card slot 12 in a:readable situation
`
`for the gaming program 30a and the gaming system program 30b.
`
`The mother board 20 is composed of a commercial general
`
`mother board (print circuit board on which basic parts of a
`
`personal computer are mounted) . The mother board 20 comprises
`
`25
`
`themainCPU(CentralPocessingUnit)21,aROM(ReadOnlyMemory