`
`®
`
`I N S T R U C T I O N B O O K L E T
`
`Nintendo of America Inc.
`P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
`www.nintendo.com
`
`PRINTED IN JAPAN
`
`Supercell
`Exhibit 1011
`Page 1
`
`
`
`PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS
`BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO®
`HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS
`IMPORTANT HEALTH AND SAFETY INFORMATION.
`
`IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE
`YOU OR YOUR CHILD PLAY VIDEO GAMES.
`
`WARNING - Repetitive Motion Injuries and Eyestrain
`Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions
`to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
`(cid:129) Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
`(cid:129) Take a 10 to 15 minute break every hour, even if you don't think you need it.
`(cid:129)
`If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours
`
`before playing again.
`(cid:129)
`If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor.
`
`WARNING - Seizures
`(cid:129) Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while
` watching TV or playing video games, even if they have never had a seizure before.
`(cid:129) Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a
`
`doctor before playing a video game.
`(cid:129) Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child
`
`have any of the following symptoms:
`Eye or muscle twitching
` Convulsions
`
`
`
`Involuntary movements
`
`
`
` Altered vision
`(cid:129) To reduce the likelihood of a seizure when playing video games:
`
` 1. Sit or stand as far from the screen as possible.
`
` 2. Play video games on the smallest available television screen.
`
` 3. Do not play if you are tired or need sleep.
`
` 4. Play in a well-lit room.
`
` 5. Take a 10 to 15 minute break every hour.
`
`Loss of awareness
`Disorientation
`
`
`
`
`WARNING - Battery Leakage
`Nintendo portable video game systems contain a rechargeable lithium ion battery pack. Leakage of ingredients
`contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well
`as damage to your hardware. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash
`thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately
`flush thoroughly with water and see a doctor.
`To avoid battery leakage:
`(cid:129) Do not expose battery to excessive physical shock, vibration, or liquids.
`(cid:129) Do not disassemble, attempt to repair or deform the battery.
`(cid:129) Do not dispose of battery pack in a fire.
`(cid:129) Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
`(cid:129) Do not peel or damage the battery label.
`
`Supercell
`Exhibit 1011
`Page 2
`
`
`
`THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY®
`ADVANCE, GAME BOY® MICRO, OR NINTENDO DSTM VIDEO
`GAME SYSTEMS.
`
`The official seal is your assurance
`that this product is licensed or
`manufactured by Nintendo. Always
`look for this seal when buying
`video game systems,
`accessories, games
`and related
`products.
`Nintendo does not license the sale or use of products
`without the Official Nintendo Seal.
`
`© 1994, 2006, 2007 SQUARE ENIX CO., LTD. All Rights Reserved. Illustration © 1994, 2006 YOSHITAKA AMANO. FINAL FANTASY,
`SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of SQUARE ENIX CO., LTD. TM, ® and Game Boy
`Advance are trademarks of Nintendo. © 2007 Nintendo.
`
`P R O L O G U E
`The ancient War of the Magi...
`
`When its flames at last receded, only the charred husk of
`a world remained. Even the power of magic was lost...
`
`In the thousand years that followed, iron,
`gunpowder, and steam engines took the
`place of magic, and life slowly
`returned to the barren land...
`
`Yet there now stands
`one who would reawaken
`the magic of ages past, and
`use its dread power as a means
`by which to conquer all the world...
`
`...Could anyone truly be
`foolish enough to repeat
`that mistake?
`
`C O N T E N T S
`Prologue
`Characters
`Basic Controls
`Getting Started
`Game Interface
`Getting Around
`Main Menu
`Menu Commands
`Battle
`Battle Commands
`Special Abilities
`Status Effects
`Espers
`Magicite & Spell Lists
`
` 3
` 4
`10
`12
`14
`15
`20
`22
`30
`32
`36
`38
`40
`44
`
`Supercell
`Exhibit 1011
`Page 3
`
`
`
`CHARACTERS
`
`CHARACTERSCHARACTERS
`
`TERRA BRANFORD
`A mysterious girl, born with the power of magic and enslaved by the
`Gestahlian Empire. The secrets of her past and the reason for her
`unusual abilities remain unknown...even to Terra herself.
`SPECIAL ABILITY - MAGIC
`Terra can use magic from the beginning
`of the game, and learns new spells
`as she rises in level.
`
`LOCKE COLE
`A treasure hunter searching the world over for valuable relics
`of the past. A certain turning point in his life led him to join an
`underground Imperial-resistance group known as the
`Returners. Locke will go to any length to protect those he loves.
`SPECIAL ABILITY - STEAL
`Locke can steal items from enemies in battle.
`
`4
`
`MOG
`A music- and dance-loving moogle who lives deep within the mines
`of Narshe. Mog is exceptionally brave for a moogle, and will never
`turn his back on those in need of aid.
`SPECIAL ABILITY - DANCE
`Mog can control the power of nature through his dance. He learns
`new dances as he fights in different surroundings.
`
`EDGAR RONI FIGARO
`The young king of the technologically advanced kingdom of
`Figaro. Edgar is exceedingly confident, optimistic...and a
`notorious ladies' man.
`SPECIAL ABILITY - TOOLS
`Edgar can use an array of high-tech tools to attack enemies.
`The effects of each tool are different.
`
`5
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`Supercell
`Exhibit 1011
`Page 4
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`
`
`SABIN RENE FIGARO
`Edgar's twin brother. Sabin left Figaro Castle at a young age to pursue a
`life of freedom, choosing to undergo training as a monk. Headstrong
`but humble, Sabin is Edgar's polar opposite.
`SPECIAL ABILITY - BLITZ
`Entering the proper command sequences allows Sabin to perform
`powerful martial arts moves. He devises new blitz techniques as he
`gains levels.
`
`GAU
`A boy abandoned on the Veldt and raised among monsters. He
`may have trouble expressing his feelings through words, but that
`doesn't stop him from caring about his friends as much as
`anyone else.
`SPECIAL ABILITIES - LEAP, RAGE
`Gau can leap into packs of monsters on the Veldt, studying their
`fighting styles and later using them in battle by means of his
`Rage command.
`
`CYAN GARAMONDE
`A master swordsman hailing from the eastern kingdom of Doma. Cyan is a
`man of honor who has sworn undying fealty to his king and country.
`Doma's traditional culture has been slow to adopt modern technology,
`leaving Cyan unexposed to most things mechanical.
`SPECIAL ABILITY - BUSHIDO
`When using a katana, Cyan can store up energy to unleash powerful
`samurai sword techniques. He masters new techniques as he rises in level.
`
`CELES CHERE
`A former Imperial general. Celes was raised to be an elite Magitek
`knight from a young age, acquiring the ability to use a limited
`amount of magic through an experimental Magitek infusion.
`SPECIAL ABILITY - RUNIC
`Celes can use her sword as a lightning rod for magic,
`harmlessly absorbing magic spells as MP.
`
`6
`
`7
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`Supercell
`Exhibit 1011
`Page 5
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`
`
`SETZER GABBIANI
`The owner of the flying casino known as the Blackjack. A gambler
`through and through, Setzer lives for thrills and pays little attention to
`anything that is not of personal interest.
`SPECIAL ABILITY - SLOT
`Setzer can play a slot machine in battle, triggering various effects
`depending on the results. Of course, Lady Luck is a fickle mistress, and
`there's always a chance that things could go horribly wrong...
`
`RELM ARROWNY
`A young girl raised by Strago after her parents left her behind.
`She loves to draw and paint, and always puts on a
`happy-go-lucky performance to hide the loneliness that she truly
`feels inside.
`SPECIAL ABILITY - SKETCH
`Relm can draw pictures of enemies that come to life and attack
`her real foes. She may fail from time to time if the enemy is
`particularly difficult to sketch.
`
`SHADOW
`An assassin who would as readily kill a man as help him, depending on
`who was paying the bill. Cold and calculating, Shadow is a man of few
`words. He travels with his dog, Interceptor, at all times.
`SPECIAL ABILITY - THROW
`Shadow can attack enemies by throwing items at them. The amount and
`type of damage depend on the item that is thrown.
`
`STRAGO MAGUS
`An elderly gentleman who has spent his life pursuing the
`secrets of monsters. Despite his age and appearance, he is full
`of vitality and hates to be treated like an old man.
`SPECIAL ABILITY - LORE
`Strago is thoroughly versed in monster lore, and can learn to
`cast the special blue magic spells used by monsters.
`
`8
`
`9
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`Supercell
`Exhibit 1011
`Page 6
`
`
`
`
`BASIC CONTROLSBASIC CONTROLS
`BASIC CONTROLS
`
`These are the basic controls for the game. For more specific information,
`see the other sections of this booklet or follow the on-screen cues.
`
`+CONTROL PAD
`Move character
`Move cursor
`The character or cursor will move in the direction the
`+Control Pad is pressed.
`
`cursor
`
`SELECT
`Show/Hide world map
`Skip character's turn in battle
`
`START
`Open main menu
`Pause/Resume battle
`
`A BUTTON + B BUTTON
`+ START + SELECT
`Return to the title screen.
`
`10
`
`L BUTTON, R BUTTON
`Scroll through lists
`Cycle through pages
`Select multiple targets for a spell
`
`L BUTTON +
`R BUTTON
`
`Press and hold to flee from battle.
`
`Within menus, these buttons can be used to
`cycle through the characters in your party.
`
`A BUTTON
`Confirm
`Examine
`
` Talk
`Board airship
`
`B BUTTON
`Cancel
`Dash
`(Press and hold to move faster in
`towns and dungeons.)
`
`This button is the primary button
`used for gathering information.
`
`11
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`Supercell
`Exhibit 1011
`Page 7
`
`
`
`
`GETTING STARTEDGETTING STARTED
`GETTING STARTED
`
`Insert the FINAL FANTASY VI Advance Game Pak into your Game Boy Advance system and turn the power on.
`Starting a Game
`Once the title screen appears, press any button to open the title menu. Select
`the desired option from the menu to begin playing, or select “Extra" to access
`extra features such as the Bestiary (see p. 28).
`New Game
`This option allows you to start playing from the beginning.
`Name Entry
`As you proceed through the game, you will be prompted to
`enter names for certain characters.
`Name Entry Screen Controls
`+Control Pad
`Move cursor
`A Button
`Enter selected letter
`B Button
`Backspace
`L Button / R Button
`Toggle uppercase or lowercase
`START
`Confirm name and exit menu
`SELECT
`Revert to default name
`
`Load Game
`This option allows you to continue a previously saved game. Use the +Control Pad to select one of the
`three save files.
`
`Saving a Game
`You must save your game before quitting if you want to
`continue playing later without losing any of the progress
`you have made. Select “Save" from the main menu to save
`your game (see p. 29). You can save at save points or
`anywhere on the overworld map and may maintain up to
`three different saved games.
`
`Save Point
`
`Quicksave
`Selecting “Quicksave" from the main menu allows you to
`temporarily save your game regardless of your location (see p. 29).
`You can then select “Continue" at the title screen to resume playing
`from the same point. Unlike a normal save file, the quicksave file
`will be deleted once it has been loaded. It will also be deleted if you
`select “New Game" or load any other saved game.
`
`12
`
`13
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`Supercell
`Exhibit 1011
`Page 8
`
`
`
`
`GAME INTERFACEGAME INTERFACE
`GAME INTERFACE
`
`
`GETTING AROUNDGETTING AROUND
`GETTING AROUND
`
`FINAL FANTASY VI Advance utilizes three different types of views during the course of the game.
`
`In the game world's various locations, you will need to talk to other characters, purchase items, and reach
`certain destinations.
`
`MENUS
`Pressing START from any map will
`open the main menu, where you
`can make any necessary
`preparations for your adventure.
`
`Map Screens
`There are two different types of
`map screens: the overworld map,
`and town and dungeon maps.
`
`Overworld
`
`Town/Dungeon
`
`EXPLORATION
`(OVERWORLD/TOWNS/
`DUNGEONS)
`Most of the story will unfold
`on these maps as you travel
`around the world on your
`adventure.
`
`14
`
`BATTLE
`The battle screen appears if you
`encounter enemies while exploring.
`Select commands from the menu to
`fight.
`
`World Map
`From the overworld map, you can press SELECT to toggle the display of the small
`world map in the lower right-hand corner of the screen. Your current location is
`indicated by the red dot on this map. When riding a chocobo or flying an airship, a
`smaller red dot will also be shown to indicate the direction you are facing.
`
`
`
`15
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`Supercell
`Exhibit 1011
`Page 9
`
`
`
`Talk/Examine
`You can talk to other characters or examine objects by pressing the A
`Button. Speaking to others may sometimes yield valuable information.
`
`Parties
`During the course of your adventure, you will control a party composed of up to four members.
`Changing Party Members
`As you proceed through the game, you will eventually be able to
`choose which characters to include in your party. Talk to any ally
`who is not currently in your party to open the party formation
`screen shown on the right. Move the desired characters into the
`party window, and then press START to confirm your choice.
`
`Controlling Multiple Parties
`
`Party Window
`
`At certain points during the game, you will control multiple parties at once.
`You can press SELECT to switch between them.
`
`16
`18
`
`Modes of Transportation
`Walking is not the only way to move around on the overworld map.
`
` CHOCOBO
`You can rent chocobos at chocobo
`stables. These swift-moving birds
`will allow you to get to your
`destination quickly, and without
`encountering enemies. Chocobos
`return to their stables as soon as
`you dismount.
` AIRSHIP
`Airships are large, fast-flying
`ships. Stand over an airship and
`press the A Button to take off.
`
`Chocobo Controls
`Up: Move forward, Left/Right: Turn
`+Control Pad
`Move forward
`A Button
`Dismount
`B Button
`Sharp left turn
`L Button and +Control Pad Left
`R Button and +Control Pad Right Sharp right turn
`
`Airship Controls
`+Control Pad
`
`Up: Descend, Down: Ascend,
`Left/Right: Turn
`Move forward
`A Button
`Land (only over level ground)
`B Button
`Sharp left turn
`L Button and +Control Pad Left
`R Button and +Control Pad Right Sharp right turn
`START
`Go amidships
`L Button + R Button
`Move in any direction
`and +Control Pad
`without turning
`
`17
`19
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`Supercell
`Exhibit 1011
`Page 10
`
`
`
`Shops and Services
`You will find a variety of helpful shopkeepers in towns that will provide
`services in exchange for gil (the currency of the game world).
`
`Shopping
`Speak to a shopkeeper to open the shop menu. Select “Buy" if you want to purchase items, or “Sell"
`if you want to sell unneeded items in your inventory. Select an item you want to buy or sell from the
`list, adjust the quantity with the +Control Pad, then press the A Button to confirm the transaction.
`
`Inn
`
`Chocobo Stable
`
`Staying at an inn allows party members to recover
`HP and MP, and also removes all status effects
`(see p. 39).
`
`At chocobo stables, you can rent chocobos to ride
`on the overworld map (see p. 17). Chocobos are
`especially useful when traveling over great distances.
`
`Weapon Shop Armor Shop
`
`Item Shop
`
`Relic Shop
`
`You can buy and sell items and
`equipment at these shops.
`Inventory will vary from one
`merchant to another.
`
`Adventurer's School
`
`You can receive some very helpful hints at the adventurer's school
`in Narshe. It may be worth your while to stop in sometime and see
`what you can learn.
`
`18
`18
`
`Items and Prices
`
`Equipment Comparison
`
`Characters who can equip the
`selected item will raise their
`hands, and a white arrow ( )
`will appear beneath each character currently in your party. In the case of weapons
`or armor, the following icons are shown to the left of characters who can equip the
`selected item to indicate how the item compares to the one currently equipped.
`Weaker
` Stronger
` No Change
`Already Equipped
`
`Your Gil
`
`Quantity
`Owned/Equipped
`
`19
`19
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`Supercell
`Exhibit 1011
`Page 11
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`
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`Character Information
`Basic information is displayed for each character, such as the character's level and HP and MP totals.
`
`1
`
`234
`
`Status Icon
`
`Icons are shown if there are any status effects on the character (see p. 39).
`Level
` character's level increases after the character gains enough experience points (EXP) in battle.
`HP / Max HP
`
`Hit points are lost when a character is hurt in combat or by other means.
`MP / Max MP
`
`Magic points are used to cast magic spells.
`
` A
`
`1
`
`2
`
`3
`
`4
`
`Formation
`
`The portraits of characters in the front row are aligned slightly to the
`left, and those of characters in the back row are aligned slightly to the
`right. You can move characters between the two rows or rearrange
`your party members by selecting “Formation" from the main menu.
`
`Front Row
`
`Back Row
`
`
`MAIN MENUMAIN MENU
`MAIN MENU
`
`Pressing START from the overworld map, or any town or dungeon, will open the main menu.
`
`Menu Screen
`The character in the uppermost slot is the one who will appear on the map screen.
`
`Character Information
`
`Menu Commands (see pp.22-29)
`
`Current Location
`
`Time Played
`
`Step Count
`
`Party Funds
`
`20
`
`21
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`Supercell
`Exhibit 1011
`Page 12
`
`
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`MENU COMMANDS
`
`MENU COMMANDSMENU COMMANDS
`
`This section provides a detailed explanation of each command displayed in the main menu.
`
`Items
`This menu allows you to view and use the items in your inventory. You can use the L and R Buttons to
`quickly scroll through the list.
`
`Item Submenu
`
`Press the B Button to move
`the cursor to the submenu.
`
`Using Items
`Move the cursor next to the name of an item displayed in white and
`press the A Button twice to use it. Depending on the item, you may
`be prompted to select a target character.
`Selecting a piece of equipment instead of a usable item will show
`detailed information about the item, such as the list of characters
`who can equip it.
`Rearranging Your Inventory
`You can rearrange the items in your inventory. First select an item
`and press the A Button once, then select another item and press the
`A Button again. The positions of the two items will be exchanged.
`
`Inventory
`Items that can be
`used are displayed
`in white.
`
`Submenu Commands
`
`Use
`Sort
`Rare
`
`
`Allows you to select an item and use it.
`Sorts the item list by category.
`Shows special items that are
`important to your quest.
`
`Item Types
`
`
`There are numerous item categories in the game, and a different icon is displayed for each one.
`Knife
`Sword
`Polearm
`Katana
`Rod
`Throwing Weapon /
`
`
`
`
`
`Flail
`
`Brush
`
`Tool
`
`Claws
`
`Shield
`
`Gambling
`Equipment
`Helm
`
`Shuriken
`
`Armor
`
`Scroll
`
`Relic
`
`22
`
`23
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`Supercell
`Exhibit 1011
`Page 13
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`
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`Abilities
`This menu allows you to view information about the abilities a character
`has learned. Select a category to view the list of known abilities. You can
`also cast magic spells by selecting “Magic" or equip magicite by
`selecting “Espers."
`
`Equip
`Select “Equip" from the main menu to view or change your characters' currently equipped weapons and
`armor. Keep in mind that the set of weapons and armor that each character can equip is different.
`Note: To view the entire party's current equipment, select “Equip" from the main menu, press +Control Pad Left or Right to select all party members, and
`then press the A Button.
`
`Casting Spells on the Entire Party
`Some magic spells can be cast on the entire party. Press either the L or R Button or +Control
`Pad Left or Right to select all party members, then press the A Button to cast the spell.
`
`Equip Submenu
`
`Current Equipment
`
`Character Attributes
`Attributes that will be raised
`by equipping the selected item
`are shown in yellow, and those
`that will be lowered are shown
`in gray.
`
`24
`18
`
`Equippable Items
`
`Submenu Commands
`Equip
`Allows you to change the character's
`
`equipment. Select the desired location,
`
`and then choose a piece of equipment
`
`from the list.
`Optimize
`Automatically equips the items that will
`
`raise the character's attributes the most.
`Remove
`Allows you to remove individual pieces
`
`of equipment from the character.
`Remove All
`Removes all weapons and armor from
`
`the character.
`
`25
`19
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`Supercell
`Exhibit 1011
`Page 14
`
`
`
`Relics
`This menu allows you to view and change the relics equipped to each
`character. If a relic that affects the rules for equipping weapons or armor
`is equipped or removed, you will automatically be sent to the Equip
`menu (see p. 25).
`Note: To view the entire party's list of equipped relics, select “Relics" from the main menu, then press
`+Control Pad Left or Right to select all party members and press the A Button.
`
`Status
`The Status screen displays various information about the character, such
`as his or her experience point totals, attributes, and current equipment.
`
`About Relics
`Relics provide characters with various abilities when equipped. Each character can equip up to two relics.
`Some examples of relics and their effects are listed below.
`
`Sprint Shoes
`Jeweled Ring
`Muscle Belt
`Brigand's Glove
`Gauntlet
`Knight's Code
`
`Doubles walking speed in towns and dungeons.
`Prevents petrification (see p. 39).
`Provides a 50% bonus to max HP.
`Turns Locke's “Steal" command into the more powerful “Mug."
`Allows a character to grip a weapon with both hands, doubling its attack power.
`Causes a character to automatically cover wounded allies in combat.
`
`Attributes
`Each character has the following attributes, which may be higher or lower than those of others
`depending on the character's equipment.
`
`You can press the A Button on this screen to
`toggle the information displayed.
`
`Strength
`Speed
`Stamina
`Magic
`Attack
`
`Affects the amount of damage dealt by the character’s physical attacks.
`Affects the amount of time between turns in combat.
`Affects HP recovery.
`Affects the amount of damage dealt by the character's magical attacks.
`The total power behind the character's physical attacks.
`
`26
`18
`
`27
`19
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`Supercell
`Exhibit 1011
`Page 15
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`
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`Formation
`Select a character and press the A
`Button twice to move the
`character from the front row to
`the back row, or vice versa (see p.
`34). You can also press the A
`Button once to select a character,
`then select a different character to make them exchange places.
`
`Config
`This menu allows you to adjust system settings, such as battle mode
`and window/font colors.
`
`Bestiary
`Accessible via the Config menu as well as from the title screen menu, the
`Bestiary allows you to view detailed information about all of the monsters
`you have defeated, such as their various attributes and the items they carry.
`
`28
`18
`
`Quicksave
`This command allows you to temporarily save your game and quit
`playing at any point in time (see p. 13).
`
`Save
`Select this command to save your game to one of the three save files. You
`can only save your game from the overworld map or at a save point.
`
`Overworld
`
`Save Point
`
`29
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`Supercell
`Exhibit 1011
`Page 16
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`
`
`
`BATTLEBATTLE
`BATTLE
`
`The battle screen appears whenever you encounter enemies. Choose battle commands for each character
`from the menu to defeat the enemies before they defeat you.
`Active Time Battle (ATB) System
`Time is always flowing during battle. You will be prompted to choose battle commands for each party
`member whenever the character's ATB gauge becomes full. Time continues to flow even while you are
`selecting commands, so don't expect enemies to
`wait around while you decide what to do.
`If you set the battle mode to “Wait" in the Config
`menu (see p. 28), time will stop while you are
`selecting abilities, items, or magic spells from
`submenus in battle.
`
`End of Battle
`Once you defeat all of the enemies, the battle is over. You will receive
`money (gil), experience points, magic acquisition points, and
`sometimes items.
`
`Game Over
`If all of your party members are KO'd, petrified, or turned into
`zombies (see p. 39), the battle is lost and the game will end. You
`will then have to restart from the last location where you saved the
`game. Any items or gil you had acquired since your last save will
`have to be obtained again, but you will retain any experience points
`or levels you had earned.
`
`Battle Commands (see pp. 32-34)
`
`30
`
`Characters' HP
`and ATB Gauges
`
`The higher a character's speed (see p. 27),
`the faster his or her ATB gauge will fill.
`
`Pausing the Battle
`
`You can press START during battle to pause the game. Press START again to unpause it.
`
`
`
`31
`
`Supercell
`Exhibit 1011
`Page 17
`
`
`
`
`BATTLE COMMANDSBATTLE COMMANDS
`BATTLE COMMANDS
`
`This section provides a basic explanation of the commands available in battle.
`Attack
`This command makes a character attack the selected target with his or
`her fists or currently equipped weapon.
`
`Special Commands
`There are several character-specific battle commands, such as Locke's
`“Steal" and Edgar's “Tools." Some of these commands work in unique
`ways (see pp. 36-37).
`
`Skipping Turns
`
`You can skip a character's turn without entering a command by pressing SELECT. Control will shift to
`the next character with a full ATB gauge.
`
`Magic
`This command allows a character to use MP to cast spells that he or she
`knows. Select a spell from the list, and then choose the target.
`
`Selecting Multiple Targets
`Some spells can be cast on your entire party or the entire enemy party. Press the L or R Button to toggle
`between single-target and whole-party selection.
`
`Items
`This command allows a character to use items from the party's
`inventory. Select an item from the list, and then choose the target.
`
`Changing Equipment
`Pressing +Control Pad Up when the cursor is at the top row of the
`item list will open a window showing the items equipped to each of
`the character's hands. You can swap these items for different pieces
`of equipment by selecting one with the A Button and then selecting
`a different item from the item list.
`
`32
`
`33
`
`Supercell
`Exhibit 1011
`Page 18
`
`
`
`Defend
`Pressing +Control Pad Right at the battle menu will display the “Defend" command. This command causes
`a character to take up a defensive stance, reducing damage from physical attacks.
`Note: If you have changed the command settings to "Shortcut" in the Config menu (see p. 28), pressing the R Button will display the command.
`Row
`Pressing +Control Pad Left at the battle menu will display the “Row" command. This command causes a
`character to move from the front row to the back row, or vice versa.
`Note: If you have changed the command settings to “Shortcut" in the Config menu (see p. 28), pressing the L Button will display the command.
`Front Row vs. Back Row
`Characters in the back row receive less damage
`from physical attacks, but also deal less damage
`with their own.
`
`Front Row
`
`Back Row
`
`Fleeing
`
`You can attempt to flee from battle by pressing and holding both the L
`and R Buttons. Some enemies are more difficult to escape from than
`others, and there are some enemies from which you cannot run.
`
`34
`
`Battle Conditions
`Battles may sometimes take place under the following special conditions.
`
` PREEMPTIVE STRIKE
`All of your party members
`begin battle with full
`ATB gauges.
`
` SURROUNDED
`The enemies surround your
`party and gain a preemptive
`strike. Enemies deal additional
`damage if they attack
`characters whose backs are
`turned to them.
`
`SIDE ATTACK
`Your party members
`surround the enemies and
`begin battle with full ATB
`gauges. Characters deal
`additional damage if they
`attack enemies whose backs
`are turned to them.
`
`BACK ATTACK
`Characters in the front row
`begin battle in the back row,
`and those in the back row
`begin battle in the front row.
`The enemies also gain a
`preemptive strike.
`
`
`
`35
`
`Supercell
`Exhibit 1011
`Page 19
`
`
`
`
`SPECIAL ABILITIESSPECIAL ABILITIES
`SPECIAL ABILITIES
`
`Many character-specific abilities can be used in battle. Some of these abilities have their own unique rules
`and control schemes.
`
`Blitz (Sabin)
`First select the “Blitz" command from the menu, and then enter the
`button sequence for the desired technique. Press the A Button when you
`are finished to make Sabin perform the technique.
`
`Button Sequences
`The list of button sequences for Sabin's blitz techniques can be accessed via the main menu. Select
`“Abilities" (see p. 24), then select Sabin. Finally, select “Blitz" to view the list.
`
`Bushido (Cyan)
`After selecting Cyan's “Bushido" command in battle, the
`gauge shown on the right will appear and begin to fill.
`Press the A Button when it reaches the number of the desired technique
`to perform that technique.
`
`36
`
`Leap / Rage (Gau)
`When Gau uses his “Rage" ability, he will fight as if he were the selected
`type of monster. He can add new types of monsters to his repertoire via
`his “Leap" command, which appears only when he is on the Veldt.
`
`Using "Leap"
`Gau's “Leap" command causes him to jump into the pack of
`monsters the party is fighting and immediately ends the battle. If
`you continue fighting on the Veldt, Gau will eventually reappear
`and rejoin your party. When he does, he will have learned the
`combat techniques of the monsters you were fighting when he
`leaped, as well as those you were fighting when he returned.
`
`Slot (Setzer)
`Selecting Setzer's “Slot" ability opens a window containing three
`spinning reels. Press the A Button to stop each of them in turn.
`Depending on the resulting symbol combination, various effects
`can occur.
`
`
`
`37
`
`Supercell
`Exhibit 1011
`Page 20
`
`
`
`
`STATUS EFFECTSSTATUS EFFECTS
`STATUS EFFECTS
`
`Certain enemy attacks and magic spells can inflict characters with status effects.
`
`Stop
`
`Character becomes unable
`to act.
`
`Sap
`
`Character's HP
`gradually dwindles.
`
`In-Battle Effects
`The following effects disappear automatically at the end of battle. They can also be cured during battle with
`items or magic. Sleep and confusion are canceled if the character is physically attacked.
`
`Lasting Effects
`The following status effects do not go away at the end of battle and must be removed with items or magic or
`by staying at an inn.
`Note: Icons indicating these status effects are shown next to the names of affected characters in the main menu (see p. 21).
`
`Sleep
`
`Character falls asleep and
`cannot act.
`
`Confusion Character becomes confused
`and attacks allies.
`
`Silence
`
`Doom
`
`Character becomes unable
`to cast magic.
`
`Character is KO'd when
`the countdown reaches zero.
`
`Berserk
`
`Character performs physical
`attacks on every turn.
`
`Reflect
`
`Magic bounces back at
`the caster.
`
`Protect
`
`Defense is increased.
`
`Shell
`
`Magic defense is increased.
`
`Haste
`
`Speed is increased.
`
`Slow
`
`Speed is decreased.
`
`KO
`
`Character has 0 HP and
`cannot act.
`
`Petrification Character is turned to stone
`and cannot act.
`
`Invisibility Character becomes invisible
`and cannot be hit by
`physical attacks. The effect
`is cancelled if the character
`is hit by magic.
`
`Poison
`
`Character is poisoned
`and gradually loses HP
`in battle or when walking.
`
`Zombie
`
`Character is turned undead
`and sometimes attacks allies.
`
`Float
`
`Character floats in midair
`and cannot be hit by attacks
`from the ground.
`
`38
`
`39
`
`Supercell
`Exhibit 1011
`Page 21
`
`
`
`
`ESPERSESPERS
`ESPERS
`
`During the course of the adventure, your characters will acquire what is known as magicite and gain the
`ability to use magic and summon creatures known as espers.
`
`Espers and Magicite
`Espers possess magical powers. By equipping magicite, the crystallized essence of an esper's power,
`characters can learn magic spells and gain the ability to summon the mystic beasts.
`
`Equipping Magicite
`To equip a piece of magicite, first select “Abilities" from the main menu, then select “Espers." The list of
`magicite in your party's possession will be displayed, with the names of those not currently equipped shown
`in white. If you select a piece of magicite and press the A Button, the list of spells that can be learned from it
`will be displayed along with their respective acquisition rates (see p. 43) and other information, such as the
`magicite's level-up bonus. Press A
`again to equip the magicite. To
`unequip a piece of magicite, simply
`select an empty space where no
`esper's name is displayed and press
`the A But