throbber
IN THE UNITED STATES PATENT AND TRADEMARK OFFICE
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`
`In the Inter Partes Review of:
`
`U.S. Patent No. 9,561,439
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`For: GAME CONTROL METHOD,
`GAME CONTROL DEVICE, AND
`RECORDING MEDIUM
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`Mail Stop Patent Board
`Patent Trial and Appeal Board
`P.O. Box 1450
`Alexandria, VA 22313-1450
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`DECLARATION OF EMMET J. WHITEHEAD, JR., Ph.D.
`IN SUPPORT OF PETITION FOR INTER PARTES
`REVIEW OF U.S. PATENT NO. 9,561,439
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`Exhibit 1003
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`TABLE OF CONTENTS
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`Page
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`I.
`INTRODUCTION ........................................................................................... 1
`BACKGROUND AND QUALIFICATIONS ................................................. 1
`II.
`III. COMPENSATION AND RELATIONSHIP WITH PARTIES ...................... 4
`IV. MATERIAL CONSIDERED .......................................................................... 4
`V.
`BASIS OF OPINIONS FORMED .................................................................. 6
`A.
`Level of Ordinary Skill in the Art ......................................................... 6
`VI. THE ‘439 patent .............................................................................................. 7
`A.
`Purported Invention of the ‘439 Patent ................................................. 7
`B.
`Prosecution History ............................................................................. 14
`VII. LEGAL STANDARD FOR CLAIM CONSTRUCTION ............................ 14
`VIII. OBVIOUSNESS STANDARD ..................................................................... 17
`IX. ANALYSIS OF THE TECHNICAL BASIS UNDERLYING THE
`GROUNDs OF REJECTION SET FORTH IN THE PETITIONs
`FOR INTER PARTES REVIEW .................................................................... 21
`A.
`State of the Art ..................................................................................... 21
`B.
`Specific References that Render Claims Obvious ............................... 26
`1.
`The combination of Englman, Ronen, and Schulhof
`renders obvious the claims of the ‘439 patent .......................... 26
`U.S. Patent Pub. No. 2011/0300926 to Englman et al. ............. 27
`U.S. Patent Pub. No. 2013/0190094 to Ronen et al. ................. 55
`U.S. Patent No. 8,376,828 to Schulhof ..................................... 60
`Rationale to Combine Englman, Ronen, and Schulhof ............ 62
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`2.
`3.
`4.
`5.
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`TABLE OF CONTENTS
`(Continued)
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`Page
`Secondary Considerations ......................................................... 67
`6.
`Claim Chart and Summary of Invalidity ................................... 68
`7.
`CONCLUSION ............................................................................................ 115
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`X.
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`I.
`
`I, Emmet J. Whitehead, Jr., Ph.D., declare as follows:
`
`INTRODUCTION
`I have been asked by the party requesting this review, Supercell Oy
`1.
`
`(“Petitioner”), to provide my expert opinions in support of the above-captioned
`
`petition for inter partes review of U.S. Patent No. 9,561,439 (the “‘439 patent” or
`
`the “challenged patent”), challenging the patentability of claims 1-7 of the ‘439 patent.
`
`2.
`
`3.
`
`I currently hold the opinions set forth in this declaration.
`
`In summary, it is my opinion that the references cited below render
`
`obvious the challenged claims of the ‘439 patent. My detailed opinions on the claims
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`are set forth below.
`
`II. BACKGROUND AND QUALIFICATIONS
`I earned a Bachelor of Science degree from Rensselaer Polytechnic
`4.
`
`Institute in 1989, and both a Master of Science in 1994 and Ph.D. in 2000 in
`
`Information and Computer Science from the University of California, Irvine.
`
`5.
`
`I am currently a Professor in the Computational Media Department at
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`the University of California, Santa Cruz (“UCSC”) in Santa Cruz, California. I am
`
`also the Associate Dean for Undergraduate Affairs for the Baskin School of
`
`Engineering at UCSC. I was the Chair of the Computational Media Department at
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`UCSC from 2017-2019, and I was the Chair of the Computer Science Department at
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`UCSC from 2010 to 2014. I have been a Full Professor at UCSC since 2011. I
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`began working as an Assistant Professor at UCSC in 2000 and became an Associate
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`Professor in 2006.
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`6. My Ph.D. research included being the Founder and Chair of the Internet
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`Engineering Task Force (IETF) Working Group on Web Distributed Authoring and
`
`Versioning (WEBDAV). WEBDAV is an extension to the core network protocol of
`
`the World Wide Web, the HyperText Transfer Protocol (HTTP) to support remote
`
`authoring and version control. WEBDAV is a client-server network protocol. The
`
`IETF is a leading standards development organization for Internet protocols.
`
`7.
`
`In 2005-2006, I led efforts at UCSC to create the BS Computer Science:
`
`Computer Game Design degree, the first game design and development degree
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`program in the University of California system. My classes have covered the areas
`
`of Computer Games, Web Engineering, and Software Engineering. Specific classes
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`have covered topics of computer game design, programming and projects,
`
`procedural content generation for games, construction of database-backed web
`
`applications, and Internet protocol design, at both the undergraduate and graduate
`
`level. For thirteen years I have taught senior undergraduate game design students
`
`working on year-long game projects, and in this role, I have overseen the creation of
`
`over 120 computer games. I have also supervised both masters and doctoral students
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`in the pursuit of their thesis work. Focuses of my research have included design of
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`serious games and social network games, procedural content generation for games,
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`2
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`Internet protocol design, software repository mining, web engineering, and software
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`engineering.
`
`8.
`
`As a Professor at UCSC I was Principal Investigator for the Defense
`
`Advanced Research Projects Agency (“DARPA”) project Crowd Sourced Formal
`
`Verification. For this project, I led the creation of a mobile game titled Xylem: The
`
`Code of Plants (“Xylem”) which operated on Apple and Android tablets and
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`communicated via the Internet with a back-end server to retrieve puzzle level
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`information and store player puzzles responses and progress. This game was
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`publicly available in online Apple and Android application stores.
`
`9.
`
`I have authored or co-authored 15 peer-reviewed journal papers, 91
`
`peer-reviewed conference and workshop papers, and 3 book chapters on topics of
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`game design, internet protocol design, procedural content generation, and software
`
`engineering.
`
`10.
`
`I am versatile in the primary technologies used to construct computer
`
`games over the past 15 years, including the Unity and Unreal game engines, C++
`
`game programming, and HTML5/Canvas/JavaScript. I am also versatile in the key
`
`protocols, including HTTP, used for requesting and receiving content (such as web
`
`pages) on the World Wide Web. I am also versatile in the operation of web server
`
`programs used to receive and process requests for Web content and send the
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`3
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`requested content, and browser programs used to request Web content and then to
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`receive and render the Web content.
`
`11. Based at least on my education and experience, I consider myself to be
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`an expert in the construction of computer games for both desktop and mobile
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`platforms, the design of client-server systems, the design of client-server internet
`
`protocols, and in the protocols used on the World Wide Web.
`
`12. My professional background and technical qualifications also are
`
`reflected in my Curriculum Vitae, which is attached as Exhibit 1013.
`
`III. COMPENSATION AND RELATIONSHIP WITH PARTIES
`I am being compensated for my time. This compensation is not
`13.
`
`contingent upon my performance, the outcome of this matter, or any issues involved
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`in or related to this matter.
`
`14.
`
`I have no financial interest in Petitioner or any related parties. I have
`
`been informed that GREE, Inc. (“GREE”) owns the challenged patent. I have no
`
`financial interest in and have no contact with GREE beyond the kinds of cursory
`
`interactions I often have with game industry professionals at conferences. I similarly
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`have no financial interest in the challenged patent and have not had any contact with
`
`the named inventors.
`
`IV. MATERIAL CONSIDERED
`I have reviewed and considered, in the preparation of this declaration,
`15.
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`the following documents related to the challenged patent:
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`a.
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`The ‘439 patent (Ex. 1001) and the prosecution file history for
`
`the ‘439 patent (Ex. 1002).
`
`16.
`
`I have also reviewed and understand various references as discussed
`
`herein, including the following:
`
`a.
`
`U.S. Patent Pub. No. 2011/0300926 to Englman et al. (Ex. 1004
`
`“Englman”).
`
`b.
`
`U.S. Patent Pub. No. 2013/0190094 to Ronen et al. (Ex. 1005
`
`“Ronen”).
`
`c.
`
`U.S. Patent No. 8,376,838 to Schulhof et al. (Ex. 1006
`
`“Schulhof”).
`
`17.
`
`I understand that the above references form the basis for the grounds
`
`for invalidity set forth in the Petition for Inter Partes Review of the challenged
`
`patent.
`
`18.
`
`I understand that, for purposes of determining whether a reference will
`
`qualify as prior art, the challenged claims of the challenged patent are entitled to an
`
`effective filing date of no earlier than March 12, 2013.
`
`19. Additionally, I am aware of information generally available to, and
`
`relied upon by, a person of ordinary skill in the art (“POSITA”) as of the effective
`
`filing date of the challenged patent, including computer games, technical dictionaries
`
`and technical reference materials (including, for example, textbooks, manuals,
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`technical papers, articles, and relevant technical standards); some of my statements
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`below are expressly based on such awareness.
`
`20.
`
`I reserve the right to supplement my opinions to address any
`
`information obtained, or positions taken, based on any new information that comes
`
`to light throughout this proceeding.
`
`V. BASIS OF OPINIONS FORMED
`A. Level of Ordinary Skill in the Art
`It is my understanding that the challenged patent is to be interpreted
`21.
`
`based on how it would be read by a POSITA at the time of the effective filing date
`
`of the application. It is my understanding that factors such as the education level of
`
`those working in the field, the sophistication of the technology, the types of problems
`
`encountered in the art, the prior art solutions to those problems, and the speed at
`
`which innovations are made may help establish the level of skill in the art.
`
`22.
`
`I am familiar with the technology at issue and the state of the art at the
`
`effective filing date of the challenged patent, March 12, 2013.
`
`23.
`
`In my opinion, the level of ordinary skill in the art of the challenged
`
`patent at the time of the effective filing date is a person with a bachelor’s degree in
`
`game design/development,
`
`interactive media, computer science, computer
`
`engineering, or a related field, with at least two years of professional experience
`
`working in computer game design/development. With more education, such as
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`additional graduate degrees or study, less professional experience is needed to attain
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`the ordinary level of skill. Similarly, with more experiential knowledge of computer
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`games, such as experience developed while playing computer games, less
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`professional experience is needed to attain the ordinary level of skill.
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`24.
`
`I consider myself to have at least such ordinary skill in the art with
`
`respect to the subject matter of the challenged patent at the time of the effective filing
`
`date.
`
`VI. THE ‘439 PATENT
`25. The ‘439 patent is entitled “Game Control Method, Game Control
`
`Device, and Recording Medium.” The ‘439 patent includes 7 claims, all of which
`
`are challenged in the Petition for Inter Partes Review.
`
`Purported Invention of the ‘439 Patent
`A.
`26. The ‘439 patent describes a game control method in which a plurality
`
`of users play in cooperation with one another. Ex. 1001, 2:26-29. The specification
`
`describes the game as a social game in which users fight a battle against enemy
`
`characters with cooperation among members of a guild. Ex. 1001, 1:62-66.
`
`Additionally, the specification notes that “[i]n the case where a user fights a battle
`
`with an enemy character with cooperation among the guild members and wins the
`
`battle, it is possible for the guild members to obtain various kinds of rewards (for
`
`example, characters, items, etc.).” Ex. 1001, 1:67-2:4.
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`27. According to the specification, because the purpose of such social
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`games is to win the battle, “the guild tends to consist of users at a high level (experts)
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`in the social game” such that a user at a lower level may only be able to join guilds
`
`with other similarly situated users and thus may not be able to obtain certain rewards.
`
`Ex. 1001, 2:13-20. The specification notes that this can “cause the motivation for
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`the game of a user at a low level to be reduced.” Ex. 1001, 2:21-22.
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`28.
`
`In the specification, the purported solution to the alleged problem with
`
`such social games is to provide a “mechanism that enables a user to play in
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`cooperation with a plurality of users (guild) regardless of the level, etc.” Ex. 1001,
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`2:23-25. This solution is purportedly achieved through a “guild event,” in which
`
`members of the guild to “collect a plurality of game pieces constituting one item that
`
`appears in the card battle game.” Ex. 1001, 17:66-18:1. As discussed below, this
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`concept is quite well-known.
`
`29. Figures (FIGS.) 1 and 2 of the ‘439 patent illustrate the network system
`
`and game control device used to provide the social game. FIG. 1 shows a
`
`communication terminal 20, operated by a user, that communicates with a game
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`control device 50 via a network 30. FIG. 2 shows components of the game control
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`device 50, including the storage unit 42, which stores information about the guild
`
`(“group
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`information”),
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`information about
`
`the guild event (“game piece
`
`information”), information about the items obtained by the guild members
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`(“obtained game piece information”), and information about the guild member
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`themselves (e.g., a user’s level information). Ex. 1001, 18:9-22, FIGS. 12, 14, 15.
`
`The game piece information includes a game piece type (e.g., “jewel C”), a piece ID
`
`(e.g., “C1-C6”), and an appearance probability of the game piece (e.g., “probability
`
`3”). Ex. 1001, 19:47-49.
`
`30. Each game piece may be provided to a user based on a parameter value
`
`for that user. Ex. 1001, 25:60-62. A POSITA would understand that the parameter
`
`value of a user is a value representing a characteristic of that user, such as the user’s
`
`skill or level in the game. This is consistent with the specification’s description of
`
`how game pieces are provided based on the levels of the guild members. Ex. 1001,
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`21:37-40 (“[T]he game control unit 54 performs determination processing based on
`
`the appearance probability included in the game piece information and the level of
`
`the target user indicated by the level information stored in the storage unit 42.”). For
`
`example, for a jewel type “Jewel D” having pieces D1-D6, pieces D1-D2 may appear
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`with a higher probability to low-level users, pieces D3-D4 may appear with a higher
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`probability to intermediate-level users, and pieces D5-D6 may appear with a higher
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`probability to high-level users. Ex. 1001, 19:65-20:15. “[T]he appearance
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`probabilities of the jewel D are set so that each of the pieces constituting the jewel
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`D (pieces D1 to D6) is given to users at levels in different ranges.” Ex. 1001,
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`20:18-21. Because the different jewel pieces appear with different probabilities
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`based on skill level, a guild is required to have players of different skill levels to
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`collect all of the pieces to obtain the reward.
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`31. According to the specification, the game control unit 54 gives game
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`pieces to users by causing a game piece to appear on the display of a user’s
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`communication terminal and generating obtained game piece information including
`
`a user ID and a piece ID that associate the user with the obtained game piece.
`
`Ex. 1001, 21:32-34, 22:1-4. During the guild event, a plurality of game pieces may
`
`be obtained by the guild members in this manner. Ex. 1001, 22:20-24.
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`32. To determine whether to give rewards in the guild event to the guild
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`members, the game control unit 54 acquires the obtained game piece information
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`from the storage unit 42 and determines whether the game pieces constituting the
`
`item have been provided to the guild members having differing parameter values.
`
`Ex. 1001, 23:8-12 This means guild members having differing skill levels according
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`to the specification of the ‘439 patent. Ex. 1001,19:7-21. If six game pieces are
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`required to obtain a game item, the game control unit 54 determines whether all six
`
`pieces are included in the obtained game piece information. If the game control unit
`
`54 determines that the game pieces have been provided to the guild members, “the
`
`game control unit 54 gives a reward in accordance with all of the given game pieces”
`
`to the guild members. Ex. 1001, 23:13-40. Hence, all that is described is a multi-
`
`player game in which progress of group members that are each characterized by
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`different parameter (skill) values is monitored for collection of different game pieces
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`that are required to obtain a game item as a reward, a concept that was well-known
`
`in the art.
`
`33.
`
`I refer now to the claims. Independent claim 1 recites a “game control
`
`method carried out by a game control device for providing a game to a plurality of
`
`communication terminals respectively used by a plurality of users.” Claim 1 also
`
`provides that the game control device “communicat[es] with the plurality of
`
`communication terminals over a communication network” and “[has] a storage unit
`
`for storing information for each of the plurality of users.” Independent claim 6
`
`recites a device claim. Independent claim 7 recites a computer readable recording
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`medium. Ex. 1001, 25:37-67, 26:31-27:19.
`
`34. All three independent claims essentially recite variations of the same
`
`nine basic elements I will note below.
`
`35. The first element is “grouping the plurality of users into one or more
`
`groups.” Ex. 1001, 25:44-45, 26:42-43, 27:4-5.
`
`36. The second element is “storing a correspondence between the plurality
`
`of users and the one or more groups in the storage unit.” Ex. 1001, 25:46-47,
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`26:35-36, 27:6-7.
`
`37. The third element is “transmitting information over the communication
`
`network to initiate a group event in which a first plurality of users forming a first
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`group cooperatively participate in the game.” Ex. 1001, 25:48-51, 26:43-46,
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`27:8-11.
`
`38. The fourth element is “storing a parameter value for each of the
`
`plurality of users.” The parameter value for a respective user “is increased as the
`
`respective user makes progress in the group event.” Ex. 1001, 25:52-55, 26:36-39,
`
`27:12-15.
`
`39. The fifth element is “monitoring progress of the group event and
`
`updating the parameter value for each of the first plurality of users in accordance
`
`with the progress of the first group in the group event.” Ex. 1001, 25:56-59,
`
`26:46-49, 27:16-19.
`
`40. The sixth element is “providing at least one of a plurality of game pieces
`
`to each of the first plurality of users in the group event.” The game pieces are
`
`provided “based on the parameter value for the corresponding user” and are
`
`“required to obtain a game item.” Ex. 1001, 25:60-64, 26:50-53, 28:1-5.
`
`41. The seventh element is storing, in the storage unit, “allocation
`
`information indicating which game piece has been provided to which user.”
`
`Ex. 1001, 25:65-67. 26:40-41, 28:6-8.
`
`42. The eighth element is “determining whether all the required game
`
`pieces have been provided to the first plurality of users, based on the allocation
`
`information.” Ex. 1001, 26:1-3, 26:54-56, 28:9-11.
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`43. The ninth element is allocating the game item “to the first group or at
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`least one of the first plurality of users, when it is determined that all the required
`
`game pieces have been provided within a predetermined period of time during which
`
`the group event is taking place.” The game item is allocated in a memory. Ex. 1001,
`
`26:4-8, 26:58-63, 28:12-17.
`
`44.
`
`In addition, the ‘439 patent includes claims 2-5, which depend from
`
`claim 1. Claims 6 and 7 do not have any dependent claims. Ex. 1001, 26:9-30.
`
`45. Claim 2 recites an additional condition for providing at least one of the
`
`plurality of game pieces to each of the first plurality of users in the sixth element
`
`(“providing”) above. Specifically, claim 2 recites that “different game pieces are
`
`respectively provided to the first plurality of users.” Ex. 1001, 26:9-11.
`
`46. Claim 3 recites that the method further comprises “deleting the
`
`allocation information from the storage unit when the predetermined period of time
`
`has elapsed.” Ex. 1001, 26:12-16.
`
`47. Claim 4 recites that the method further comprises “periodically causing
`
`an event to occur for providing one of the plurality of game pieces to a user” and
`
`that, in the sixth element (“providing”) above, “one of the plurality of game pieces
`
`is provided to one of the first plurality of users in the event.” Ex. 1001, 26:17-22.
`
`48. Claim 5 recites that the method further comprises “storing a ranking
`
`point for the first group when it is determined that all the required game pieces have
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`been provided” and “storing a reward for the first plurality of users in accordance
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`with a total value of ranking points for the first group during a predetermined period
`
`of time.” Ex. 1001, 26:23-30.
`
`Prosecution History
`B.
`49. The ‘439 patent was filed on June 10, 2015 as U.S. Application No.
`
`14/735,958 (“the ’958 application”). The ’958 application claims priority to
`
`U.S. Application No. 14/198,411 filed March 5, 2014 and Japanese Patent
`
`Application Nos. 2013-049388 filed March 12, 2013, 2013-202682 filed September
`
`27, 2013, and 2013-262855 filed December 19, 2013. I understand for the purposes
`
`of this Inter Partes Review proceeding that the challenged patent has an effective
`
`filing date no earlier than March 12, 2013.
`
`50.
`
`I have reviewed the prosecution history of the ‘439 patent. I understand
`
`that statements made during prosecution of a patent may influence the meaning of
`
`terms in the claims of that patent, as well as terms in other claims in the same patent
`
`family.
`
`VII. LEGAL STANDARD FOR CLAIM CONSTRUCTION
`It is my understanding that “[i]n an inter partes review proceeding, a
`51.
`
`claim of a patent…shall be construed using the same claim construction standard
`
`that would be used to construe the claim in a civil action under 35 U.S.C. §282(b),
`
`including construing the claim in accordance with the ordinary and customary
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`meaning of such claim as understood by one of ordinary skill in the art and the
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`prosecution history pertaining to the patent.” 37 C.F.R. §42.100(b).
`
`52.
`
`I am not a patent attorney and my opinions are limited to what I believe
`
`a POSITA would have understood the meaning of certain claim terms to be, based
`
`on the patent specifications and prosecution histories.
`
`53.
`
`In my opinion, a POSITA would have no difficulty applying the plain
`
`and ordinary meanings of the majority of terms used in the claims. However, in
`
`view of the disclosures in the specification of the ‘439 patent and the prosecution
`
`history of the patent family, the claim terms 1) cooperatively participate in the game,
`
`2) parameter value and 3) ranking point require further explanation in order to
`
`understand the claims.
`
`54. Regarding “cooperatively participate in the game,” a POSITA would
`
`have understood that this would refer to working towards a common goal in the
`
`game. This is because the specification of the ‘439 patent recites that “[t]he purpose
`
`of the guild event is to collect a plurality of game pieces constituting one item that
`
`appears in the card battle game by a plurality of users (guild members) constituting
`
`the guild in cooperation with one another.” Ex. 1001, 17:66-18:3. This construction
`
`also is consistent with the figures of the ‘439 patent. For example, FIG. 12 shows
`
`that User 1 and User 2 are both members of Guild 1, and FIG. 13 shows the game
`
`pieces that guild members are required to collect in order to obtain various jewels
`
`15
`
`Supercell
`Exhibit 1003
`Page 18
`
`

`

`
`
`(Jewel A – Jewel D) as a reward (i.e., the task that the guild members are
`
`completing). See also Ex. 1001, Abstract, Background, 2:8-55, 4:4-16, 5:19-26,
`
`17:59-18:21, 21:11-22:40, 22:41-24:3, 24:4-25:20; FIGS. 14, 16, 17. Guild
`
`members are therefore working toward the common goal of obtaining jewels based
`
`on the collection of game pieces.
`
`55. Regarding a “parameter value,” a POSITA would have understood that
`
`this would refer to a “value representing a characteristic of the user, such as the
`
`user’s skill or level in the game.” This is because independent claims of the ‘439
`
`patent recite that a user’s parameter value is “increased as the respective user makes
`
`progress in the group event,” and that the system provides game pieces to a user
`
`“based on the parameter value for the corresponding user.” Ex. 1001, 25:52-55,
`
`25:56-59. Similarly, the specification describes that the “level of a user…increases
`
`in accordance with the progress of the card battle game” (Ex. 1001, 21:5-6)
`
`(emphasis added) and that the system determines whether to provide a game piece
`
`to a user based on “the appearance probability included in the game piece
`
`information” (which is based on a user’s skill level as described above) and “the
`
`level of the target user indicated by the level information stored in the storage unit
`
`42.” Ex. 1001, 21:38-41. A POSITA would understand that because the
`
`specification describes that the system provides game pieces based on a user’s skill
`
`or level in the game, a claim that recites providing game pieces based on a parameter
`
`16
`
`Supercell
`Exhibit 1003
`Page 19
`
`

`

`
`
`value of the user clearly refers to the user’s skill level. This construction is also
`
`consistent with FIG. 3 of the ‘439 patent and the corresponding description, which
`
`list a “skill” as an example of a parameter. Ex. 1001, FIG. 3, 6:12-15.
`
`56. Regarding a “ranking point,” a POSITA would have understood that
`
`this would refer to a “measurement of success.” This is because the specification of
`
`the ‘439 patent recites that the ranking point is awarded “[i]n the case where the
`
`target guild collects all of the game pieces.” Ex. 1001, 23:56-58. Additionally,
`
`“various kinds of rewards [can be given] to the plurality of users constituting the
`
`target guild in accordance with the total value of the ranking point.” Ex. 1001,
`
`23:60-62. A POSITA would understand, therefore, that the ranking point is a
`
`measurement of the guild’s success in collecting the game pieces. Further, because
`
`the ranking point can impact the distribution of rewards to the players, a POSITA
`
`would understand that the ranking point is a measurement of the guild’s success in
`
`the game.
`
`VIII. OBVIOUSNESS STANDARD
`It is my understanding that obviousness is a question of law based on
`57.
`
`underlying factual issues including (1) the scope and content of the prior art, (2) the
`
`differences between the prior art and the asserted claims, (3) the level of ordinary
`
`skill in the pertinent art, and (4) the existence of secondary considerations such as
`
`commercial success, long-felt but unresolved needs, failure of others, etc.
`
`17
`
`Supercell
`Exhibit 1003
`Page 20
`
`

`

`
`
`58.
`
`I understand that for a single reference or a combination of references
`
`to render obvious the claimed invention, a POSITA must have been able to arrive at
`
`the claims by altering or combining the applied references.
`
`59.
`
`I understand that an obviousness evaluation can be based on a
`
`combination of multiple prior art references. I understand that the prior art
`
`references themselves may provide a suggestion, motivation, or reason to combine,
`
`but other times the nexus linking two or more prior art references is simple common
`
`sense. I further understand that obviousness analysis recognizes that market
`
`demand, rather than scientific literature, often drives innovation, and that a
`
`motivation to combine references may be supplied by the direction of the
`
`marketplace.
`
`60.
`
`I understand that if a technique has been used to improve one device or
`
`product, and a POSITA would recognize that it would improve similar devices or
`
`products in the same way, using the technique is obvious unless its actual application
`
`is beyond his or her skill.
`
`61.
`
`I also understand that practical and common sense considerations
`
`should guide a proper obviousness analysis, because familiar items may have
`
`obvious uses beyond their primary purposes. I further understand that a POSITA
`
`looking to overcome a problem will often be able to fit together the teaching of
`
`multiple publications. I understand that obviousness analysis therefore takes into
`
`18
`
`Supercell
`Exhibit 1003
`Page 21
`
`

`

`
`
`account the inferences and creative steps that a POSITA would employ under the
`
`circumstances.
`
`62.
`
`I understand that a particular combination may be proven obvious
`
`merely by showing that it was obvious to try the combination. For example, when
`
`there is a design need or market pressure to solve a problem and there are a finite
`
`number of identified, predictable solutions, a POSITA has good reason to pursue the
`
`known options within his or her technical grasp because the result is likely the
`
`product not of innovation but of ordinary skill and common sense.
`
`63.
`
`I also understand that the combination of familiar elements according
`
`to known methods is likely to be obvious when it does no more than yield predictable
`
`results. When a work is available in one field of endeavor, design incentives and
`
`other market forces can prompt variation of it, either in the same field or a different
`
`one. If a POSITA can implement a predictable variation, the patent claims are likely
`
`obvious.
`
`64.
`
`It is further my understanding that a proper obviousness analysis
`
`focuses on what was known or obvious to a POSITA, not just the patentee.
`
`Accordingly, I understand that any need or problem known in the field of endeavor
`
`at the time of invention and addressed by the patent can provide a reason for
`
`combining the elements in the manner claimed.
`
`19
`
`Supercell
`Exhibit 1003
`Page 22
`
`

`

`
`
`65.
`
`I understand that a reference may be relied upon for all that it would
`
`have reasonably suggested to one having ordinary skill in the art, including
`
`nonpreferred embodiments. Disclosed examples and preferred embodiments do not
`
`teach away from a broader disclosure or nonpreferred embodiments.
`
`66.
`
`It is further my understanding that a statement by an applicant in the
`
`specification or made during prosecution identifying the work of another as “prior
`
`art” is an admission which can be relied upon as evidence for both anticipation and
`
`obvious determinations involving one or more prior art patents or printed
`
`publications, regardless of whether the applicant admitted prior art (“AAPA”) would
`
`otherwise qualify as prior art.
`
`67.
`
`I understand that secondary indicia of non-obviousness may include
`
`(1) a long felt but unmet need in the prior art that was satisfied by the invention of
`
`the patent; (2) commercial success of processes covered by the patent;
`
`(3) unexpected results achieved by the invention; (4) praise of the in

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