throbber
UNITED STATES DISTRICT COURT
`FOR THE EASTERN DISTRICT OF TEXAS
`MARSHALL DIVISION
`
`The Honorable Rodney Gilstrap
`
`
`Civil Action No. 2:19-cv-000311-JRG-RSP
`
`
`
`
`
`JURY TRIAL DEMANDED
`
`
`§§§§§§§§§§
`
`
`
`Plaintiff,
`
`Defendant.
`
`EXPERT REPORT OF JOSÉ ZAGAL
`
`
`
`
`
`GREE, INC.,
`
`
`v.
`
`
`SUPERCELL OY,
`
`
`
`
`
`
`
`
`
`
`
`
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 1 of 86
`
`

`

`
`
`TABLE OF CONTENTS
`
`Page
`
`I.
`
`INTRODUCTION .................................................................................................................. 1
`
`II. QUALIFICATIONS ............................................................................................................... 1
`
`III. MATERIALS REVIEWED .................................................................................................... 3
`
`IV. LEVEL OF ORDINARY SKILL IN THE ART .................................................................... 4
`
`V. LEGAL PRINCIPLES ............................................................................................................ 5
`
`A.
`
`B.
`
`C.
`
`D.
`
`E.
`
`F.
`
`G.
`
`Invalidity ................................................................................................................. 5
`
`Anticipation............................................................................................................. 7
`
`Obviousness ............................................................................................................ 7
`
`Secondary Considerations ..................................................................................... 12
`
`Independent Invention .......................................................................................... 13
`
`Written Description, Enablement, and Indefiniteness .......................................... 13
`
`Ineligibility ............................................................................................................ 15
`
`H. Willful Infringement ............................................................................................. 17
`
`VI. THE PATENTS IN SUIT ..................................................................................................... 17
`
`A.
`
`OVERVIEW OF THE ’107 AND ’439 PATENTS ............................................. 17
`
`1.
`2.
`
`The Specification and Claims of the ’107 and ’439 Patents ..................... 17
`Patent Prosecution History of the ’107 Patent and ’439 Patent ................ 24
`a.
`U.S. Patent Prosecution History of the ’107 Patent ...................... 24
`
`b.
`
`U.S. Patent Prosecution History of the ’439 Patent ...................... 25
`
`B.
`
`C.
`
`CLAIM CONSTRUCTION FOR THE PATENTS IN SUIT............................... 26
`
`GREE’S COMMERCIAL EMBODIMENT RELATING TO THE PATENTS IN
`SUIT ...................................................................................................................... 29
`
`VII. GENERAL STATE OF THE PRIOR ART RELATING TO THE PATENTS IN SUIT .... 31
`
`i
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 2 of 86
`
`

`

`
`
`A.
`
`Playing as a Group was Well Known Concept Long Before the Priority Dates of
`the ’107 and ’439 Patents ...................................................................................... 31
`
`1.
`2.
`
`Group Play was Common Concept in Board Games ................................ 32
`Group Play was Common Concept in Video Games ................................ 33
`a.
`Groups of Character Controlled by One Player ............................ 33
`
`b.
`
`Groups of Players Playing Together in the Game ........................ 34
`
`B.
`
`Players Collecting Points as Awards or Achievements for Completing Tasks or
`Actions (and Including as Part of Group Play) was Well Known Long Before the
`Priority Dates of the ’107 and ’439 Patents .......................................................... 43
`
`1.
`2.
`
`Collecting Points as Awards or Achievements in Boardgames ................ 43
`Collecting Points as Awards or Achievements in MMO and MMORPG
`Games ....................................................................................................... 43
`Collecting Points as Awards or Achievements in Social Networking
`Games ....................................................................................................... 49
`Collecting Points or Multiple Virtual Assets to Collect a Reward or Item was
`Well Known Long Before the Priority Dates of the ’107 and ’439 Patents ......... 50
`
`3.
`
`The Concept of Awarding Points or Virtual Assets to Guild or Group Members
`Based on Skill Level or Other Rules Set by the Game was Well Known Long
`Before the Priority Dates of the ’107 and ’439 Patents ........................................ 58
`
`1.
`
`2.
`
`3.
`
`Collecting Points or Virtual Assets According to Skill Level of the Group
`Member in MMO/MMORPG Games ....................................................... 59
`Collecting Points or Virtual Assets According to Skill Level of the Group
`Member in Social Networking Games ...................................................... 73
`Collecting Points or Virtual Assets According to Skill Level of the Group
`Member in Patents and Patent Publications Relating to Games ............... 76
`Use of Generic Game Servers Involving Generic Storage Units and Generic
`Processors for Running and Managing Games Was Well Known Long Before the
`Time of the ’107 and ’439 Patents Priority Date .................................................. 79
`
`C.
`
`D.
`
`E.
`
`VIII. THE ASSERTED CLAIMS OF THE ’107 AND ’439 PATENTS ARE PATENT-
`INELIGIBLE ................................................................................................................................ 82
`
`A.
`
`B.
`
`THE ASSERTED CLAIMS OF THE ’107 AND ’439 PATENTS ARE DRAWN
`TO AN ABSTRACT IDEA .................................................................................. 82
`
`THE CLAIM LIMITATIONS OF THE ’107 AND ’439 PATENTS ADD
`NOTHING INVENTIVE ...................................................................................... 84
`
`IX. INVALIDITY OF THE PATENTS IN SUIT AS ANTICIPATED AND/OR OBVIOUS .. 90
`
`ii
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 3 of 86
`
`

`

`
`
`A.
`
`SUMMARY OF THE ASSERTED PRIOR ART FOR THE PATENTS IN SUIT
`............................................................................................................................... 90
`
`1.
`2.
`
`U.S. Patent Publication 2011/0300926 to Englman.................................. 90
`Warhammer Online Age of Reckoning (“Warhammer”) ......................... 94
`a.
`Game Description ....................................................................... 101
`
`b.
`
`c.
`
`d.
`
`Character Progression and Skill Level in Warhammer ............... 105
`
`Player Groups in Warhammer .................................................... 108
`
`Group Events in Warhammer ..................................................... 113
`
`US Patent Application Publication No. 2013/0190094 to Ronen ........... 118
`3.
`US Patent Application Publication No. 2006/0003824 to Kobayashi .... 121
`4.
`U.S. Patent Application Publication No. 2014/0024462 to Qiang ......... 127
`5.
`INVALIDITY BASED ON ENGLMAN ........................................................... 130
`
`B.
`
`1.
`
`Englman Invalidates the Asserted Claims of the ’107 Patent ................. 130
`a.
`Element 1-pre: A game control method carried out by a game
`control device for providing a game to a plurality of
`communication terminals respectively used by a plurality of users,
`the game control device communicating with the plurality of
`communication terminals and having a storage unit, the method
`comprising the steps of … .......................................................... 130
`
`b.
`
`c.
`
`d.
`
`e.
`
`f.
`
`Element 1-A: (a) storing skill level information indicative of skill
`levels of each of the plurality of users of the game, in the storage
`unit; ............................................................................................. 133
`
`Element 1-B: (b) grouping the plurality of users into one or more
`groups;......................................................................................... 134
`
`Element 1-C: (c) providing one or more of a plurality of game
`pieces to a first plurality of users in a first group of said one or
`more groups, based on the skill level information, while the first
`plurality of users are at certain events in the game; .................... 135
`
`Element 1-D: (d) storing allocation information indicating which
`game piece has been provided to which user with a respective skill
`level, and a number and type of game pieces required to obtain a
`game item as a reward, in the storage unit; ................................. 140
`
`Element 1-E: (e) determining whether all of the game pieces
`required to obtain said game item have been provided to the first
`
`iii
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 4 of 86
`
`

`

`
`
`g.
`
`h.
`
`i.
`
`j.
`
`k.
`
`l.
`
`m.
`
`n.
`
`o.
`
`group, based on the allocation information stored in the storage
`unit; and ...................................................................................... 145
`
`Element 1-F: (f) allocating in a memory, the game item to the first
`group or at least one of the first plurality of users, when it is
`determined that all the required game pieces have been provided.
`..................................................................................................... 147
`
`Element 2: The game control method according to claim 1, further
`comprising the step of (g) creating, in response to a request from a
`communication terminal of one of the plurality of users, a new
`group to which one of the plurality of users belongs .................. 151
`
`Element 3: The game control method according to claim 1, further
`comprising the step of (h) allowing a user who plays the game to
`join a group only if the game control device has received approval
`from a communication terminal of at least one of the users in the
`group. .......................................................................................... 153
`
`Element 4: The game control method according to claim 1,
`wherein in step (c), the plurality of game pieces are respectively
`provided to users with skill levels in different ranges with different
`probabilities, based on the skill level information. ..................... 153
`
`Element 5: The game control method according to claim 1,
`wherein in step (c), the plurality of game pieces are respectively
`provided to users with skill levels in different ranges, based on the
`skill level in vb formation. ........................................................ 155
`
`Element 6: The game control method according to claim 1,
`wherein in step (c), each, of the plurality of game pieces is only
`provided to users with skill levels in a predetermined range, based
`on the skill level information. ..................................................... 156
`
`Element 7: The game control method according to claim 1,
`wherein in step (c) only one of the plurality of game pieces is
`provided to each of the first plurality of users. ........................... 159
`
`Element 8: The game control method according to claim 1, further
`comprising the steps of: (i) controlling a battle between two users
`in the game; and (j) transferring a game piece provided to one of
`the users in step (c) to the other user, depending on the outcome of
`the battle. ..................................................................................... 159
`
`Element 9-pre: A game control device for providing a game to a
`plurality of communication terminals respectively used by a
`plurality of users, the device comprising . . . .............................. 160
`
`iv
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 5 of 86
`
`

`

`
`
`p.
`
`q.
`
`r.
`
`s.
`
`t.
`
`u.
`
`v.
`
`w.
`
`x.
`
`Element 9-A: a storage unit for storing skill level information
`indicative of skill levels of each of the plurality of users, and
`allocation information indicating which game piece has been
`provided to which user with a respective skill level, and a number
`and type of game pieces required to obtain a game item as a
`reward; ........................................................................................ 160
`
`Element 9-B: a processor for grouping the plurality of users into
`one or more groups, and for providing one or more of a plurality of
`game pieces to a first plurality of users in a first group of said one
`or more groups, based on the skill level information, while the first
`plurality of users are at certain events in the game; .................... 160
`
`Element 9-C: a determining unit for determining whether all of the
`game pieces required to obtain said game item have been provided
`to the first group, based on the allocation information stored in the
`storage unit; and .......................................................................... 160
`
`Element 9-D: a memory allocation unit for allocating in a memory,
`the game item to the first group or at least one of the first plurality
`of users, when it is determined that all the required game pieces
`have been provided. .................................................................... 161
`
`Element 10-pre: A non-transitory computer readable recording
`medium for storing a program that causes a computer of a game
`control device to execute a process, the game control device
`providing a game to a plurality of communication terminals
`respectively used by a plurality of users, and having a storage unit
`the process comprising the steps of … ....................................... 161
`
`Element 10-A: (a) storing skill level information indicative of skill
`levels of each of the plurality of users of the game, in the storage
`unit; ............................................................................................. 161
`
`Element 10-B: (b) grouping the plurality of users into one or more
`groups;......................................................................................... 162
`
`Element 10-C: (c) providing one or more of a plurality of game
`pieces to a first plurality of users in a first group of said one or
`more groups, based on the skill level information, while the first
`plurality of users are at certain events in the game; .................... 162
`
`Element 10-D: (d) storing allocation information indicating which
`game piece has been provided to which user with a respective skill
`level, and a number and type of game pieces required to obtain a
`game item as a reward, in the storage unit; ................................. 162
`
`v
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 6 of 86
`
`

`

`
`
`y.
`
`z.
`
`aa.
`
`Element 10-E: (e) determining whether all of the game pieces
`required to obtain said game item have been provided to the first
`group, based on the allocation information stored in the storage
`unit; and ...................................................................................... 162
`
`Element 10-F: (f) allocating in a memory, the game item to the
`first group or at least one of the first plurality of users, when it is
`determined that all the required game pieces have been provided.
`..................................................................................................... 162
`
`Element 11: The game control method according to claim 1,
`wherein in step (b), the one or more groups are formed based on
`receiving a user preference input from at least one of the plurality
`of users. ....................................................................................... 163
`
`2.
`
`Engleman Invalidates the Asserted Claims of the ’439 Patent ............... 163
`a.
`Element 1-pre: A game control method carried out by a game
`control device for providing a game to a plurality of
`communication terminals respectively used by a plurality of users,
`the game control device communicating with the plurality of
`communication terminals over a communication network and
`having a storage unit for storing information for each of the
`plurality of users, the method comprising the steps of … .......... 163
`
`b.
`
`c.
`
`d.
`
`e.
`
`f.
`
`g.
`
`Element 1-A: (a) grouping the plurality of users into one or more
`groups;......................................................................................... 163
`
`Element 1-B: (b) storing a correspondence between the plurality of
`users and the one or more groups in the storage unit; ................. 164
`
`Element 1-C: (c) transmitting information over the communication
`network to initiate a group event in which a first plurality of users
`forming a first group cooperatively participate in the game; ...... 166
`
`Element 1-D: (d) storing a parameter value for each of the plurality
`of users, wherein the parameter value for a respective user is
`increased as the respective user makes progress in the group event;
`..................................................................................................... 168
`
`Element 1-E: (e) monitoring progress of the group event and
`updating the parameter value for each of the first plurality of users
`in accordance with the progress of the first group in the group
`event; ........................................................................................... 169
`
`Element 1-F: (f) providing at least one of a plurality of game
`pieces to each of the first plurality of users in the group event,
`
`vi
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 7 of 86
`
`

`

`
`
`h.
`
`i.
`
`j.
`
`k.
`
`l.
`
`m.
`
`n.
`
`o.
`
`p.
`
`q.
`
`based on the parameter value for the corresponding user, wherein
`the plurality of game pieces are required to obtain a game item; 172
`
`Element 1-G: (g) storing allocation information indicating which
`game piece has been provided to which user, in the storage unit;
`..................................................................................................... 174
`
`Element 1-H: (h) determining whether all the required game pieces
`have been provided to the first plurality of users, based on the
`allocation information; and ......................................................... 174
`
`Element 1-I: (i) allocating in a memory, the game item to the first
`group or at least one of the first plurality of users, when it is
`determined that all the required game pieces have been provided
`within a predetermined period of time during which the group
`event is taking place. ................................................................... 174
`
`Element 2: The game control method according to claim 1,
`wherein in step (f), different game pieces are respectively provided
`to the first plurality of users. ....................................................... 175
`
`Element 3: The game control method according to claim 1, further
`comprising the step of (j) deleting the allocation information from
`the storage unit when the predetermined period of time has
`elapsed......................................................................................... 177
`
`Element 4: The game control method according to claim 3, further
`comprising the step of (k) periodically causing an event to occur
`for providing one of the plurality of game pieces to a user, wherein
`in step (f), one of the plurality of game pieces is provided to one of
`the first plurality of users in the event. ....................................... 179
`
`Element 5-pre: The game control method according to claim 1,
`further comprising the steps of … .............................................. 181
`
`Element 5-A: (l) storing a ranking point for the first group when it
`is determined that all the required game pieces have been provided;
`and ............................................................................................... 181
`
`Element 5-B: (m) storing a reward for the first plurality of users in
`accordance with a total value of ranking points for the first group
`during a predetermined period of time........................................ 182
`
`Element 6-pre: A game control device for providing a game to a
`plurality of communication terminals respectively used by a
`plurality of users over a communication network, the device
`comprising ….............................................................................. 182
`
`vii
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 8 of 86
`
`

`

`
`
`r.
`
`s.
`
`t.
`
`u.
`
`v.
`
`w.
`
`x.
`
`y.
`
`z.
`
`aa.
`
`bb.
`
`cc.
`
`Element 6-A: a storage unit for storing ….................................. 183
`
`Element 6-A(i): a correspondence between the plurality of users
`and one or more groups,.............................................................. 183
`
`Element 6-A(ii): a parameter value for each of the plurality of
`users, wherein the parameter value for a respective user is
`increased as the respective user makes progress in the group event,
`and ............................................................................................... 183
`
`Element 6-A(iii): allocation information indicating which game
`piece has been provided to which user; ...................................... 183
`
`Element 6-B: a processor for … ................................................. 183
`
`Element 6-B(i): grouping the plurality of users into one or more
`groups, ......................................................................................... 183
`
`Element 6-B(ii): transmitting information over the communication
`network to initiate a group event in which a first plurality of users
`forming a first group cooperatively participate in the game, ...... 184
`
`Element 6-B(iii): monitoring progress of the group event and
`updating the parameter value for each of the first plurality of users
`in accordance with the progress of the first group in the group
`event, and .................................................................................... 184
`
`Element 6-B(iv): providing at least one of the plurality of game
`pieces to each of the first plurality of users in the group event,
`based on the parameter value for the corresponding user; .......... 184
`
`Element 6-C: a determining unit for determining whether all the
`required game pieces have been provided to the first plurality of
`users, based on the allocation information; and .......................... 184
`
`Element 6-D: a memory allocation unit for allocating in a memory,
`the game item to the first group or at least one of the first plurality
`of users, when it is determined that all the required game pieces
`have been provided within a predetermined period of time during
`which the group event is taking place. ........................................ 184
`
`Element 7-pre: A non-transitory computer readable recording
`medium for storing a program that causes a processor of a game
`control device to execute a process, the game control device
`providing a game to a plurality of communication terminals
`respectively used by a plurality of users over a communication
`network, and having a storage unit, the process comprising the
`steps of … ................................................................................... 185
`
`viii
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 9 of 86
`
`

`

`
`
`dd.
`
`ee.
`
`ff.
`
`gg.
`
`hh.
`
`ii.
`
`jj.
`
`kk.
`
`ll.
`
`Element 7-A: (a) grouping the plurality of users into one or more
`groups;......................................................................................... 185
`
`Element 7-B: (b) storing a correspondence between the plurality of
`users and the one or more groups in the storage unit; ................. 185
`
`Element 7-C: (c) transmitting information over the communication
`network to initiate a group event in which a first plurality of users
`forming a first group cooperatively participate in the game; ...... 185
`
`Element 7-D: (d) storing a parameter value for each of the plurality
`of users, wherein the parameter value for a respective user is
`increased as the respective user makes progress in the group event;
`..................................................................................................... 185
`
`Element 7-E: (e) monitoring progress of the group event and
`updating the parameter value for each of the first plurality of users
`in accordance with the progress of the first group in the group
`event; ........................................................................................... 186
`
`Element 7-F: (f) providing at least one of a plurality of game
`pieces to each of the first plurality of users in the group event,
`based on the parameter value for the corresponding user, wherein
`the plurality of game pieces are required to obtain a game item; 186
`
`Element 7-G: (g) storing allocation information indicating which
`game piece has been provided to which user, in the storage unit;
`..................................................................................................... 186
`
`Element 7-H: (h) determining whether all the required game pieces
`have been provided to the first plurality of users, based on the
`allocation information; and ......................................................... 186
`
`Element 7-I: (i) allocating in a memory, the game item to the first
`group or at least one of the first plurality of users, when it is
`determined that all the required game pieces have been provided
`within a predetermined period of time during which the group
`event is taking place. ................................................................... 186
`
`C.
`
`INVALIDITY BASED ON WARHAMMER .................................................... 187
`
`1.
`
`Warhammer Invalidates the Asserted Claims of the ’107 Patent ........... 187
`a.
`Element 1-pre: A game control method carried out by a game
`control device for providing a game to a plurality of
`communication terminals respectively used by a plurality of users,
`the game control device communicating with the plurality of
`
`ix
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 10 of 86
`
`

`

`
`
`b.
`
`c.
`
`d.
`
`e.
`
`f.
`
`g.
`
`h.
`
`i.
`
`j.
`
`k.
`
`communication terminals and having a storage unit, the method
`comprising the steps of … .......................................................... 187
`
`Element 1-A: (a) storing skill level information indicative of skill
`levels of each of the plurality of users of the game, in the storage
`unit; ............................................................................................. 189
`
`Element 1-B: (b) grouping the plurality of users into one or more
`groups;......................................................................................... 192
`
`Element 1-C: (c) providing one or more of a plurality of game
`pieces to a first plurality of users in a first group of said one or
`more groups, based on the skill level information, while the first
`plurality of users are at certain events in the game; .................... 194
`
`Element 1-D: (d) storing allocation information indicating which
`game piece has been provided to which user with a respective skill
`level, and a number and type of game pieces required to obtain a
`game item as a reward, in the storage unit; ................................. 201
`
`Element 1-E: (e) determining whether all of the game pieces
`required to obtain said game item have been provided to the first
`group, based on the allocation information stored in the storage
`unit; and ...................................................................................... 205
`
`Element 1-F: (f) allocating in a memory, the game item to the first
`group or at least one of the first plurality of users, when it is
`determined that all the required game pieces have been provided.
`..................................................................................................... 207
`
`Element 2: The game control method according to claim 1, further
`comprising the step of (g) creating, in response to a request from a
`communication terminal of one of the plurality of users, a new
`group to which one of the plurality of users belongs .................. 211
`
`Element 3: The game control method according to claim 1, further
`comprising the step of (h) allowing a user who plays the game to
`join a group only if the game control device has received approval
`from a communication terminal of at least one of the users in the
`group. .......................................................................................... 215
`
`Element 4: The game control method according to claim 1,
`wherein in step (c), the plurality of game pieces are respectively
`provided to users with skill levels in different ranges with different
`probabilities, based on the skill level information. ..................... 216
`
`Element 5: The game control method according to claim 1,
`wherein in step (c), the plurality of game pieces are respectively
`
`x
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 11 of 86
`
`

`

`
`
`l.
`
`m.
`
`n.
`
`o.
`
`p.
`
`q.
`
`r.
`
`s.
`
`t.
`
`provided to users with skill levels in different ranges, based on the
`skill level information. ................................................................ 218
`
`Element 6: The game control method according to claim 1,
`wherein in step (c), each, of the plurality of game pieces is only
`provided to users with skill levels in a predetermined range, based
`on the skill level information. ..................................................... 220
`
`Element 7: The game control method according to claim 1,
`wherein in step (c) only one of the plurality of game pieces is
`provided to each of the first plurality of users. ........................... 224
`
`Element 8: The game control method according to claim 1, further
`comprising the steps of: (i) controlling a battle between two users
`in the game; and (j) transferring a game piece provided to one of
`the users in step (c) to the other user, depending on the outcome of
`the battle. ..................................................................................... 225
`
`Element 9-pre: A game control device for providing a game to a
`plurality of communication terminals respectively used by a
`plurality of users, the device comprising … ............................... 225
`
`Element 9-A: a storage unit for storing skill level information
`indicative of skill levels of each of the plurality of users, and
`allocation information indicating which game piece has been
`provided to which user with a respective skill level, and a number
`and type of game pieces required to obtain a game item as a
`reward; ........................................................................................ 226
`
`Element 9-B: a processor for grouping the plurality of users into
`one or more groups, and for providing one or more of a plurality of
`game pieces to a first plurality of users in a first group of said one
`or more groups, based on the skill level information, while the first
`plurality of users are at certain events in the game; .................... 226
`
`Element 9-C: a determining unit for determining whether all of the
`game pieces required to obtain said game item have been provided
`to the first group, based on the allocation information stored in the
`storage unit; and .......................................................................... 227
`
`Element 9-D: a memory allocation unit for allocating in a memory,
`the game item to the first group or at least one of the first plurality
`of users, when it is determined that all the required game pieces
`have been provided. .................................................................... 227
`
`Element 10-pre: A non-transitory computer readable recording
`medium for storing a program that causes a computer of a game
`control device to execute a process, the game control device
`
`xi
`
`Patent Owner Gree, Inc.
`Exhibit 2008 - Page 12 of 86
`
`

`

`
`
`u.
`
`v.
`
`w.
`
`x.
`
`y.
`
`z.
`
`aa.
`
`providing a game to a plurality of communication terminals
`respectively used by a plurality of users, and having a storage unit
`the process comprising the steps of … ....................................... 227
`
`Element 10-A: (a) storing skill level information indicative of skill
`levels of each of the plurality of users of the game, in the storage
`unit; ............................................................................................. 228
`
`Element 10-B: (b) grouping the plurality of users into one or more
`groups;......................................................................................... 228
`
`Element 10-C: (c) providing one or more of a plurality of game
`pieces to a first plurality of users in a first group of said one or
`more groups, based on the skill level information, while the first
`plurality of users are at certai

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket