throbber

`
`Exhibit A-2 - Preliminary Invalidity Contentions - U.S. Patent No. 9,079,107 to Oono
`Based on U.S. Patent Publication No. 2011/0300926 to Englman et al. (“Englman”)
`
`The following chart contains Supercell’s Invalidity Contentions demonstrating that Englman anticipates Claims 1-11 of U.S. Patent No.
`9,079,107 under 35 U.S.C. § 102 or renders the same claims obvious alone or in view of other prior art under 35 U.S.C. § 103. Because
`the Court has yet to issue a claim construction in this case, fact discovery is ongoing, and the invalidity of the asserted claims will likely
`be the subject of expert discovery, these contentions are preliminary only and Supercell reserves the right to supplement or modify these
`contentions in accordance with the agreed patent-disclosure procedures and the Docket Control Order in this case. Additionally, and
`in further consideration of the preliminary stages of the case, Supercell notes that the pinpoint citations referenced in this chart are not
`exhaustive, and Supercell reserves the right to rely on additional citations within the reference. Furthermore, citations to any figure,
`table, or chart are meant to encompass the language describing the respective figure, table, or chart, and vice versa.
`
`These charts also incorporate analysis based upon GREE’s apparent interpretation of the asserted claims, as reflected in GREE’s
`infringement contentions to date. Supercell does not agree with GREE’s incomplete, ambiguous, and inadequate application of the
`asserted claims in those contentions. However, as detailed below, such application (to the extent that it can be reasonably ascertained)
`further renders each asserted claim invalid. Supercell further reserves its right to supplement these contentions based on further
`discovery, including any supplemental infringement contentions or any interrogatory response purporting to rebut these invalidity
`contentions provided by GREE.
`
`Additionally, Supercell notes that while certain potential obviousness arguments and combinations may be cited within these charts,
`such recitations are not exhaustive. As such, to the extent that any asserted claims are found not to be anticipated by Englman, Supercell
`reserves the right to argue that such non-anticipated claims are obvious over Englman alone, in view of any of the arguments raised
`within the charts, in view of any of the other prior art cited in Supercell’s cover pleading, or in view of prior art that may later become
`known to Supercell as part of the discovery process.
`
`
`
`
`
`
`
`
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 1 of 43
`
`

`

`
`
`’107 Patent Claim 1
`
`[Preamble]
`A game control method
`carried out by a game control
`device for providing a game
`to a plurality of
`communication terminals
`respectively used by a
`plurality of users, the game
`control device
`communicating with the
`plurality of communication
`terminals and having a
`storage unit, the method
`comprising the steps of:
`
`
`
`Disclosure from Englman
`
`Englman discloses a game control method carried out by a game control device for providing a game
`to a plurality of communication terminals respectively used by a plurality of users, the game control
`device communicating with the plurality of communication terminals and having a storage unit.
`
`“In FIG. 1, a wagering game system (“system”) 100 includes a wagering game server 150 connected
`to one or more client devices, such as a wagering game machine 160 or a computer 137, via a
`communications network 122.” ¶ [0045]
`“The wagering game system architecture 200 can also include a wagering game server 250
`configured to present wagering games and receive and transmit information to present group games
`and awards. The wagering game server 250 can include a content controller 251 configured to
`manage and control content for the presentation of content on a client device (“client”) 260… The
`wagering game server 250 can also include a content store 252 configured to contain content to
`present on the client 260.” ¶ [0049]
`“FIG. 9 is a conceptual diagram that illustrates an example of a wagering game machine architecture
`900, according to some embodiments… The I/O bus 922 is connected to a payout mechanism 908,
`primary display 910, secondary display 912, value input device 914, player input device 916,
`information reader 918, and storage unit 930.” ¶ [0122]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`
`2
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 2 of 43
`
`

`

`’107 Patent Claim 1
`
`[Element 1-A]
`(a) storing skill level
`information indicative of skill
`levels of each of the plurality
`of users of the game, in the
`storage unit;
`
`
`
`Disclosure from Englman
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Ronen, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Englman discloses (a) storing skill level information indicative of skill levels of each of the plurality
`of users of the game, in the storage unit.
`
`“The wagering game system architecture 200 can also include a wagering game server 250
`configured to present wagering games and receive and transmit information to present group games
`and awards. The wagering game server 250 can include a content controller 251 configured to
`manage and control content for the presentation of content on a client device (“client”) 260… The
`wagering game server 250 can also include a content store 252 configured to contain content to
`present on the client 260.” ¶ [0049]
`“The system can utilize game scores, levels, status, etc. to perform better on triggering or obtaining
`items in some kinds of wagering games, such as bonus games, skill based wagering games, etc. (e.g.,
`a level 5 group member may have a greater chance of obtaining certain items or performing well on
`certain items than a level 1 group member).” ¶ [0066]
`“Collections achievements may further be awarded for collecting combinations of other
`Achievements. For example, a player may be given a special achievement for participating in five
`different casino openings. As with the event achievements, the rules and mechanisms for issuing
`Collection Achievements may reside and be administered centrally, for example by the virtual asset
`server, rather than in the individual wagering games or terminals. The term Advancing Achievement
`refers to a type of achievement where a new, higher level achievement replaces a previous, lower-
`level achievement (e.g., a player does not collect two different achievements but rather collects a
`single achievement that advances with play).” ¶ [0083]
`“Additionally, the amount or nature of virtual assets awarded to a player may be dependent upon
`player's accounts, player level or status, accumulation of other assets, or virtually any other criteria of
`a player's account or profile that may be monitored by the system and evaluated by one or more rule
`sets. For example, a “platinum” player may receive a different number or quality of virtual assets for
`a particular event as compared to a “silver” player. Many other configurations are possible.” ¶ [0095]
`
`3
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 3 of 43
`
`

`

`’107 Patent Claim 1
`
`Disclosure from Englman
`
`
`
`
`
`4
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 4 of 43
`
`

`

`’107 Patent Claim 1
`
`Disclosure from Englman
`
`
`
`[Element 1-B]
`(b) grouping the plurality of
`users into one or more
`groups;
`
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Ronen, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Englman discloses (b) grouping the plurality of users into one or more groups.
`
`“In some embodiments, a method comprises registering a player account as a group member to
`compete in a group scavenger hunt game;…” ¶ [0005]
`“The account server 270 can also include an account store 272 configured to store information,
`settings, preferences, etc. for a player's account, group scavenger hunt game membership, scavenger
`hunt game progress, collected scavenger hunt items, item exchanges, trophy possession rights, trophy
`benefits, etc.” ¶ [0048]
`“In FIG. 3, the flow 300 begins at processing block 302, where a wagering game system (“system”)
`registers a player account as a group member to compete in a group scavenger hunt game. The
`system can present a themed scavenger hunt game. The scavenger hunt game can be a group game,
`where a group of player accounts join together to form a scavenger hunt group. In some
`embodiments, the system can facilitate creating groups by connecting player accounts and presenting
`controls where players can form a group amongst their friends, family, or other social contacts listed
`in the player account.” ¶ [0060]
`
`
`5
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 5 of 43
`
`

`

`’107 Patent Claim 1
`
`[Element 1-C]
`(c) providing one or more of a
`plurality of game pieces to a
`first plurality of users in a
`first group of said one or
`more groups, based on the
`skill level information, while
`the first plurality of users are
`at certain events in the game;
`
`
`
`Disclosure from Englman
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Ronen, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Englman discloses (c) providing one or more of a plurality of game pieces to a first plurality of users
`in a first group of said one or more groups, based on the skill level information, while the first
`plurality of users are at certain events in the game.
`
`The system can attribute scores, levels, status, etc. on a personal trophy case for how many items the
`player obtained so that the player obtains satisfaction on a personal level. The system can utilize
`game scores, levels, status, etc. to perform better on triggering or obtaining items in some kinds of
`wagering games, such as bonus games, skill based wagering games, etc. (e.g., a level 5 group
`member may have a greater chance of obtaining certain items or performing well on certain items
`than a level 1 group member). … The system can provide players with tickets based on the number of
`items that a player account obtained during the group scavenger hunt game. By receiving more
`tickets, a player account would have a greater chance of winning the award. In some examples, if an
`item requires an event to be obtained multiple times, then the system could award tickets to player
`accounts based on the number of times that the player account completed the event for the item.
`Some tickets may be more valuable than others may (e.g., have values greater than one ticket).
`¶ [0066]
`“In some embodiments, some achievements may be awarded based upon accumulation of other
`achievements or assets, such that the awarding of virtual assets is subject to a hierarchy. For example,
`collecting achievements such as ribbons may permit a player to be awarded a higher-level
`achievement, such as a medal, in accordance with one or more rule sets. In an example, collecting ten
`
`6
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 6 of 43
`
`

`

`
`
`’107 Patent Claim 1
`
`Disclosure from Englman
`ribbons provides a player with a medal as an achievement, while further still, collecting ten medals
`awards the player a trophy, as an achievement or asset. Such hierarchy may be provided to players in
`a number of ways, including via gaming terminals or over the internet. Moreover, the rules set(s) of
`the system may further govern which players may win higher-level achievements. For example, in an
`embodiment, only one player may win a trophy (a higher-level achievement) even though all players
`are eligible to win lower level achievements. The player winning the trophy may satisfy certain
`criteria, for example, being the first one to win a certain number of lower level achievements. Other
`criteria may be employed as well.” ¶ [0096]
`
`7
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 7 of 43
`
`

`

`’107 Patent Claim 1
`
`Disclosure from Englman
`
`
`
`
`
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`
`8
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 8 of 43
`
`

`

`
`
`Disclosure from Englman
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Ronen, Qiang, Bethke, Kane, Kobayashi.
`
`Englman discloses (d) storing allocation information indicating which game piece has been provided
`to which user with a respective skill level, and a number and type of game pieces required to obtain a
`game item as a reward, in the storage unit.
`
` A
`
` purpose of the progress report 103 can be to show various items (e.g., fireplace tools 107, flute
`108, and pipe 109) that group members have collected for the group scavenger hunt game…. The
`items may be collected, or obtained, while a player plays, or participates, in any wagering game (e.g.,
`a poker game 119) or similar wagering activity available within a casino network, an online wagering
`website, or any other gaming venue … The progress report 103 can also show any events that need to
`be accomplished for items not yet obtained (e.g., see FIG. 4 which describes details about a missing
`item—Frodo's missing painting 117). The progress report 103 can also present a game progress meter
`105 that tracks the progress of the group scavenger hunt game. Multiple group scavenger hunt
`members can share the progress report 103. The system 100 can present group statistics 106 that
`relate to the group members' achievements. Each group member's achievements (e.g., obtaining an
`item) can contribute overall as a group achievement in that everyone who shares the progress report
`103 benefits from each member's achievements. Specifically, when one group member obtains an
`item, it can count as one step closer to the trophy for the entire group. When all of the items are
`obtained, then the system can award the trophy, and any award that goes along with the trophy, to the
`group as a whole, or to any one or more members of the group (e.g., split evenly amongst the group,
`divided proportionately to group members according to performance in the group scavenger hunt
`game, provided randomly to one of the group members, etc.). ¶ [0045]
`“The account server 270 can include an account controller 271 configured to control information for
`a player's account. The account server 270 can also include an account store 272 configured to store
`information, settings, preferences, etc. for a player's account, group scavenger hunt game
`
`9
`
`’107 Patent Claim 1
`
`[Element 1-D]
`(d) storing allocation
`information indicating which
`game piece has been provided
`to which user with a
`respective skill level, and a
`number and type of game
`pieces required to obtain a
`game item as a reward, in the
`storage unit;
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 9 of 43
`
`

`

`’107 Patent Claim 1
`
`
`
`Disclosure from Englman
`membership, scavenger hunt game progress, collected scavenger hunt items, item exchanges, trophy
`possession rights, trophy benefits, etc.” ¶ [0048]
`“The system can attribute scores, levels, status, etc. on a personal trophy case for how many items the
`player obtained so that the player obtains satisfaction on a personal level. The system can utilize
`game scores, levels, status, etc. to perform better on triggering or obtaining items in some kinds of
`wagering games, such as bonus games, skill based wagering games, etc. (e.g., a level 5 group
`member may have a greater chance of obtaining certain items or performing well on certain items
`than a level 1 group member). … The system can provide players with tickets based on the number of
`items that a player account obtained during the group scavenger hunt game. By receiving more
`tickets, a player account would have a greater chance of winning the award. In some examples, if an
`item requires an event to be obtained multiple times, then the system could award tickets to player
`accounts based on the number of times that the player account completed the event for the item.
`Some tickets may be more valuable than others may (e.g., have values greater than one ticket).”
`¶ [0066]
`“In some embodiments, some achievements may be awarded based upon accumulation of other
`achievements or assets, such that the awarding of virtual assets is subject to a hierarchy. For example,
`collecting achievements such as ribbons may permit a player to be awarded a higher-level
`achievement, such as a medal, in accordance with one or more rule sets. In an example, collecting ten
`ribbons provides a player with a medal as an achievement, while further still, collecting ten medals
`awards the player a trophy, as an achievement or asset. Such hierarchy may be provided to players in
`a number of ways, including via gaming terminals or over the internet. Moreover, the rules set(s) of
`the system may further govern which players may win higher-level achievements. For example, in an
`embodiment, only one player may win a trophy (a higher-level achievement) even though all players
`are eligible to win lower level achievements. The player winning the trophy may satisfy certain
`criteria, for example, being the first one to win a certain number of lower level achievements. Other
`criteria may be employed as well.” ¶ [0096]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`
`10
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 10 of 43
`
`

`

`’107 Patent Claim 1
`
`[Element 1-E]
`(e) determining whether all of
`the game pieces required to
`obtain said game item have
`been provided to the first
`group, based on the allocation
`information stored in the
`storage unit; and
`
`
`
`Disclosure from Englman
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Ronen, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Englman discloses (e) determining whether all of the game pieces required to obtain said game item
`have been provided to the first group, based on the allocation information stored in the storage unit.
`
`“In some embodiments, the method further comprises determining that the scavenger hunt collectable
`item is a final collectable item of a plurality of collectable items associated with an objective of the
`group scavenger hunt game; and awarding one or more possession rights in a virtual trophy to one or
`more of the player account and one or more additional group member player accounts.” ¶ [0009]
`“Specifically, when one group member obtains an item, it can count as one step closer to the trophy
`for the entire group. When all of the items are obtained, then the system can award the trophy, and
`any award that goes along with the trophy, to the group as a whole, or to any one or more members of
`the group (e.g., split evenly amongst the group, divided proportionately to group members according
`to performance in the group scavenger hunt game, provided randomly to one of the group members,
`etc.).” ¶ [0045]
`“In some embodiments, some achievements may be awarded based upon accumulation of other
`achievements or assets, such that the awarding of virtual assets is subject to a hierarchy. For example,
`collecting achievements such as ribbons may permit a player to be awarded a higher-level
`achievement, such as a medal, in accordance with one or more rule sets. In an example, collecting ten
`ribbons provides a player with a medal as an achievement, while further still, collecting ten medals
`awards the player a trophy, as an achievement or asset. Such hierarchy may be provided to players in
`a number of ways, including via gaming terminals or over the internet. Moreover, the rules set(s) of
`the system may further govern which players may win higher-level achievements. For example, in an
`embodiment, only one player may win a trophy (a higher-level achievement) even though all players
`are eligible to win lower level achievements. The player winning the trophy may satisfy certain
`
`11
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 11 of 43
`
`

`

`’107 Patent Claim 1
`
`[Element 1-F]
`(f) allocating in a memory,
`the game item to the first
`group or at least one of the
`first plurality of users, when it
`is determined that all the
`required game pieces have
`been provided.
`
`
`
`Disclosure from Englman
`criteria, for example, being the first one to win a certain number of lower level achievements. Other
`criteria may be employed as well.” ¶ [0096]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Ronen, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Englman discloses (f) allocating in a memory, the game item to the first group or at least one of the
`first plurality of users, when it is determined that all the required game pieces have been provided.
`
`“Specifically, when one group member obtains an item, it can count as one step closer to the trophy
`for the entire group. When all of the items are obtained, then the system can award the trophy, and
`any award that goes along with the trophy, to the group as a whole, or to any one or more members of
`the group (e.g., split evenly amongst the group, divided proportionately to group members according
`to performance in the group scavenger hunt game, provided randomly to one of the group members,
`etc.).” ¶ [0045]
`“In some embodiments, some achievements may be awarded based upon accumulation of other
`achievements or assets, such that the awarding of virtual assets is subject to a hierarchy. For example,
`collecting achievements such as ribbons may permit a player to be awarded a higher-level
`achievement, such as a medal, in accordance with one or more rule sets. In an example, collecting ten
`ribbons provides a player with a medal as an achievement, while further still, collecting ten medals
`awards the player a trophy, as an achievement or asset. Such hierarchy may be provided to players in
`a number of ways, including via gaming terminals or over the internet. Moreover, the rules set(s) of
`
`12
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 12 of 43
`
`

`

`’107 Patent Claim 1
`
`
`
`Disclosure from Englman
`the system may further govern which players may win higher-level achievements. For example, in an
`embodiment, only one player may win a trophy (a higher-level achievement) even though all players
`are eligible to win lower level achievements. The player winning the trophy may satisfy certain
`criteria, for example, being the first one to win a certain number of lower level achievements. Other
`criteria may be employed as well.” ¶ [0096]
`“In other embodiments, the various virtual assets themselves may be embedded with software code,
`which may for example contain rule sets. Thus, although a virtual asset may be represented statically,
`such as a graphic appearing on a video display, it may be stored in memory as a live application or
`code. By being a live application, the virtual asset may perform various functions, such as connecting
`with a server or other computers, downloading and uploading data, and refreshing or updating itself
`with new rules or code. Thus, for example, a virtual asset such as a trophy may interact with other
`assets or objects. For example, in a poker application, a “Royal Flush” trophy may be awarded to a
`player achieving a royal flush in a poker game. The Royal Flush trophy may be stored in memory as
`a live application having its own rules that monitors the player's receipt of other assets. If a player is
`subsequently awarded a second trophy, for example a “Straight Flush” trophy, the Royal Flush trophy
`may recognize the receipt of the second trophy, which in turn may cause the Royal Flush trophy (in
`accordance with its own rules) to award a third trophy (for example, a “High Hand” trophy).”
`¶ [0091]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Ronen, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`
`
`13
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 13 of 43
`
`

`

`’107 Patent Claim 2
`
`[Element 2]
`The game control method
`according to claim 1, further
`comprising the step of:
`g) creating, in response to a
`request from a
`communication terminal of
`one of the plurality of users, a
`new group to which one of
`the plurality of users belongs.
`
`
`
`Disclosure from Englman
`
`Englman discloses g) creating, in response to a request from a communication terminal of one of the
`plurality of users, a new group to which one of the plurality of users belongs.
`
`“In some embodiments, a method comprises registering a player account as a group member to
`compete in a group scavenger hunt game; determining that the player account is playing a wagering
`game during a wagering game session; determining a scavenger hunt collectable item in the group
`scavenger hunt game that has not been obtained; determining a wagering game event associated with
`the scavenger hunt collectable item; monitoring wagering game play by the player account for one or
`more wagering games; determining that the wagering game event occurs during the wagering game
`play; awarding the scavenger hunt collectable item as a group achievement for the group scavenger
`hunt game; and indicating the scavenger hunt collectable item on an online group-scavenger-hunt
`progress report.” [0005]
`“The wagering game system architecture 200 can also include a community server 280 configured to
`control social network interactivity, features, and functionality for a wagering game social network,
`or other social networks, integrated with a casino network, an online wagering website, or any other
`network wagering venue. The community server 280 can also be configured to store accounts related
`to social networks. Via the communications network 222, the community server 280 can access a
`casino account stored on the account server 270, and vice-versa. For example, the community
`account owner can login to the community server 280 and access the account server 270 to set user
`preferences. Further, the community server 280 can be configured to provide social contact account
`information for use in group scavenger hunt games. For example, the account server 270 can
`determine player account information for social contact accounts, from the community server 280,
`that are associated with player accounts on the account server 270. The player accounts can be
`registered to play group scavenger hunt games. The account server 270 can determine whether those
`social contact accounts have player accounts on the account server 270. If so, the account server 270
`can then communicate player account information to the wagering game server 250 to register the
`player accounts for group scavenger hunt games.” ¶ [0052]
`“In FIG. 3, the flow 300 begins at processing block 302, where a wagering game system (“system”)
`registers a player account as a group member to compete in a group scavenger hunt game. The
`
`14
`
`Patent Owner Gree, Inc.
`Exhibit 2006 - Page 14 of 43
`
`

`

`’107 Patent Claim 2
`
`
`
`Disclosure from Englman
`system can present a themed scavenger hunt game. The scavenger hunt game can be a group game,
`where a group of player accounts join together to form a scavenger hunt group. In some
`embodiments, the system can facilitate creating groups by connecting player accounts and presenting
`controls where players can form a group amongst their friends, family, or other social contacts listed
`in the player account. … The computer system 737 can present a player account 702 that lists group
`members 743 for a group, or team, that can compete in a group scavenger hunt game. The system 700
`can present one or more social contact selection controls (e.g., team member selector dropdown 744,
`team member addition button 745, team member remova

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