`Based on U.S. Patent App. Pub. No. US2013/0190094 to Ronen et al. (“Ronen”)
`
`The following chart contains Supercell’s Invalidity Contentions demonstrating that Ronen anticipates Claims 1-11 of U.S. Patent No.
`9,079,107 under 35 U.S.C. § 102 or renders the same claims obvious alone or in view of other prior art under 35 U.S.C. § 103. Because
`the Court has yet to issue a claim construction in this case, fact discovery is ongoing, and the invalidity of the asserted claims will likely
`be the subject of expert discovery, these contentions are preliminary only and Supercell reserves the right to supplement or modify these
`contentions in accordance with the agreed patent-disclosure procedures and the Docket Control Order in this case. Additionally, and in
`further consideration of the preliminary stages of the case, Supercell notes that the pinpoint citations referenced in this chart are not
`exhaustive, and Supercell reserves the right to rely on additional citations within the reference. Furthermore, citations to any figure,
`table, or chart are meant to encompass the language describing the respective figure, table, or chart, and vice versa.
`
`These charts also incorporate analysis based upon GREE’s apparent interpretation of the asserted claims, as reflected in GREE’s
`infringement contentions to date. Supercell does not agree with GREE’s incomplete, ambiguous, and inadequate application of the
`asserted claims in those contentions. However, as detailed below, such application (to the extent that it can be reasonably ascertained)
`further renders each asserted claim invalid. Supercell further reserves its right to supplement these contentions based on further
`discovery, including any supplemental infringement contentions or any interrogatory response purporting to rebut these invalidity
`contentions provided by GREE.
`
`Additionally, Supercell notes that while certain potential obviousness arguments and combinations may be cited within these charts,
`such recitations are not exhaustive. As such, to the extent that any asserted claims are found not to be anticipated by Ronen, Supercell
`reserves the right to argue that such non-anticipated claims are obvious over Ronen alone, in view of any of the arguments raised within
`the charts, in view of any of the other prior art cited in Supercell’s cover pleading, or in view of prior art that may later become known
`to Supercell as part of the discovery process.
`
`
`
`
`
`
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 1 of 25
`
`
`
`’107 Patent Claim 1
`
`[Preamble]
`A game control method
`carried out by a game control
`device for providing a game
`to a plurality of
`communication terminals
`respectively used by a
`plurality of users, the game
`control device
`communicating with the
`plurality of communication
`terminals and having a
`storage unit, the method
`comprising the steps of:
`
`
`
`Disclosure from Ronen
`
`Ronen discloses a game control method carried out by a game control device for providing a game to
`a plurality of communication terminals respectively used by a plurality of users, the game control
`device communicating with the plurality of communication terminals and having a storage unit.
`
`“As illustrated in this figure, the system 100 includes a server 120 that is connected to a plurality of
`clients 110 via a network 140 (e.g., the Internet, a local area network (LAN), intranet or other
`network). Clients 110 connect to the server 120 via the network 140 to play the game 125. Clients
`110 may connect to the server 120 using any type of wired or wireless connection.” ¶ [0032]
`“As the user plays the game 125, all data associated with the user's gaming session may be recorded
`by the user's client 110 and stored on the server 120.” ¶ [0037]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`[Element 1-A]
`(a) storing skill level
`information indicative of skill
`levels of each of the plurality
`of users of the game, in the
`storage unit;
`
`Ronen discloses (a) storing skill level information indicative of skill levels of each of the plurality of
`users of the game, in the storage unit.
`
`When saving information related to a user's session to the database 130, a variety of different
`parameters may be saved with each activity including time stamps, information indicating the type of
`activity that took place (e.g., opened a crate, opened a door or added a building), specific parameters
`associated with the activity (e.g., an identification number for a door that was opened), movement
`
`2
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 2 of 25
`
`
`
`’107 Patent Claim 1
`
`[Element 1-B]
`(b) grouping the plurality of
`users into one or more
`groups;
`
`
`
`Disclosure from Ronen
`data (e.g., vectors and locations), information indicating the speed of an activity or player, outcomes
`related to the data (e.g., whether a trophy was achieved or whether a new level was attained), current
`location of the player or activity, game specific data (e.g., pertaining to a task or level), or objects
`used in performing the activity (e.g., a club or car). ¶ [0039]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Ronen discloses (b) grouping the plurality of users into one or more groups.
`
`“After a game 125 has been initialized, a team 115 comprising at least two players is created (block
`610). The operations related block 610 may be implemented by the team controller 310 described
`above. During the creation of a team 115, roles may be assigned to specific players. A role may
`include a set of parameters, functions, features, abilities, etc. which are not available to other players
`participating in the game 115. Referring back to the example provided above with respect to FIG. 11,
`three players may be assigned different roles (i.e., an army commander, an air force commander and
`a naval commander), and each of the roles may be associated with a distinct subset of functionalities
`and attributes (e.g., only the air force commander can attack with planes, and only the naval
`commander can move in water).” ¶ [0087]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`
`3
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 3 of 25
`
`
`
`’107 Patent Claim 1
`
`[Element 1-C]
`(c) providing one or more of a
`plurality of game pieces to a
`first plurality of users in a
`first group of said one or
`more groups, based on the
`skill level information, while
`the first plurality of users are
`at certain events in the game;
`
`
`
`Disclosure from Ronen
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Ronen discloses (c) providing one or more of a plurality of game pieces to a first plurality of users in
`a first group of said one or more groups, based on the skill level information, while the first plurality
`of users are at certain events in the game.
`
`“A plurality of clients 110 may collaboratively play the game 125 together as a virtual team 115.
`Users that are part of a virtual team 115 may work together or cooperate to complete tasks, missions
`or achievements. In addition, virtual teams 115 may share an inventory (e.g., weapons or health
`elixirs), and exercise joint ownership over virtual goods (e.g., can buy, sell, upgrade or use items in
`the inventory). While each user can still have individual tasks or achievements, users are part of a
`larger team-based gameplay progression.” ¶ [0034]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Qiang, Bethke, Kane, Kobayashi.
`
`4
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 4 of 25
`
`
`
`’107 Patent Claim 1
`
`[Element 1-D]
`(d) storing allocation
`information indicating which
`game piece has been provided
`to which user with a
`respective skill level, and a
`number and type of game
`pieces required to obtain a
`game item as a reward, in the
`storage unit;
`
`
`
`Disclosure from Ronen
`
`Ronen discloses (d) storing allocation information indicating which game piece has been provided to
`which user with a respective skill level, and a number and type of game pieces required to obtain a
`game item as a reward, in the storage unit.
`
`“A plurality of clients 110 may collaboratively play the game 125 together as a virtual team 115.
`Users that are part of a virtual team 115 may work together or cooperate to complete tasks, missions
`or achievements. In addition, virtual teams 115 may share an inventory (e.g., weapons or health
`elixirs), and exercise joint ownership over virtual goods (e.g., can buy, sell, upgrade or use items in
`the inventory). While each user can still have individual tasks or achievements, users are part of a
`larger team-based gameplay progression.” ¶ [0034]
`“As the user engages in gaming activities while playing the game 125, the client 110 for each user
`records all associated information and transmits this information for storage on a server 120. The
`gaming activity information being stored on the server 120 may be used to update the canvas 352,
`joint inventory, tasks or other game data 351 associated with the game 125.” ¶ [0097]
`“A team task represents a task that is completed by the actions of two or more players. A team task
`may be divided into sub-tasks that are completed by different team members. The team tasks can be
`can be comprised of a regular group of sub-tasks that can be achieved together. For example, any
`player can contribute to any of the sub-tasks relating to gathering five logs, retrieving a pipe and
`sending a gift.” ¶ [0080]
`“When saving information related to a user's session to the database 130, a variety of different
`parameters may be saved with each activity including time stamps, information indicating the type of
`activity that took place (e.g., opened a crate, opened a door or added a building), specific parameters
`associated with the activity (e.g., an identification number for a door that was opened), movement
`data (e.g., vectors and locations), information indicating the speed of an activity or player, outcomes
`related to the data (e.g., whether a trophy was achieved or whether a new level was attained), current
`location of the player or activity, game specific data (e.g., pertaining to a task or level), or objects
`used in performing the activity (e.g., a club or car).” ¶ [0039]
`
`
`5
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 5 of 25
`
`
`
`’107 Patent Claim 1
`
`[Element 1-E]
`(e) determining whether all of
`the game pieces required to
`obtain said game item have
`been provided to the first
`group, based on the allocation
`information stored in the
`storage unit; and
`
`
`
`Disclosure from Ronen
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Ronen discloses (e) determining whether all of the game pieces required to obtain said game item
`have been provided to the first group, based on the allocation information stored in the storage unit.
`
`“A team task represents a task that is completed by the actions of two or more players. A team task
`may be divided into sub-tasks that are completed by different team members. The team tasks can be
`can be comprised of a regular group of sub-tasks that can be achieved together. For example, any
`player can contribute to any of the sub-tasks relating to gathering five logs, retrieving a pipe and
`sending a gift.” ¶ [0080]
`“When saving information related to a user's session to the database 130, a variety of different
`parameters may be saved with each activity including time stamps, information indicating the type of
`activity that took place (e.g., opened a crate, opened a door or added a building), specific parameters
`associated with the activity (e.g., an identification number for a door that was opened), movement
`data (e.g., vectors and locations), information indicating the speed of an activity or player, outcomes
`related to the data (e.g., whether a trophy was achieved or whether a new level was attained), current
`location of the player or activity, game specific data (e.g., pertaining to a task or level), or objects
`used in performing the activity (e.g., a club or car).” ¶ [0039]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`
`6
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 6 of 25
`
`
`
`’107 Patent Claim 1
`
`[Element 1-F]
`(f) allocating in a memory,
`the game item to the first
`group or at least one of the
`first plurality of users, when it
`is determined that all the
`required game pieces have
`been provided.
`
`
`
`Disclosure from Ronen
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Ronen discloses (f) allocating in a memory, the game item to the first group or at least one of the first
`plurality of users, when it is determined that all the required game pieces have been provided.
`
`“As a user plays the game 125, everything that the user does may be recorded, including all gaming
`activities engaged in the user, and the information associated with each recorded session may be
`stored on the server database 130 (although the client 110 may temporarily save this data locally
`before transmission to the server 120). When saving information related to a user's session to the
`database 130, a variety of different parameters may be saved with each activity including time
`stamps, information indicating the type of activity that took place (e.g., opened a crate, opened a door
`or added a building), specific parameters associated with the activity (e.g., an identification number
`for a door that was opened), movement data (e.g., vectors and locations), information indicating the
`speed of an activity or player, outcomes related to the data (e.g., whether a trophy was achieved or
`whether a new level was attained), current location of the player or activity, game specific data (e.g.,
`pertaining to a task or level), or objects used in performing the activity (e.g., a club or car).” ¶ [0039]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`
`7
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 7 of 25
`
`
`
`’107 Patent Claim 1
`
`
`
`’107 Patent Claim 2
`
`[Element 2]
`The game control method
`according to claim 1, further
`comprising the step of:
`g) creating, in response to a
`request from a
`communication terminal of
`one of the plurality of users, a
`new group to which one of
`the plurality of users belongs.
`
`
`
`Disclosure from Ronen
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Qiang, Bethke, Kane, Kobayashi, Forsaken World.
`
`Disclosure from Ronen
`
`Ronen discloses g) creating, in response to a request from a communication terminal of one of the
`plurality of users, a new group to which one of the plurality of users belongs.
`
`“The method 600 begins when a user initializes or creates a new game 125 (block 605). A user may
`accomplish this by submitting a request via the user's client 110 to the server 120.” ¶ [0086]
`“After a game 125 has been initialized, a team 115 comprising at least two players is created (block
`610). The operations related block 610 may be implemented by the team controller 310 described
`above. During the creation of a team 115, roles may be assigned to specific players. A role may
`include a set of parameters, functions, features, abilities, etc. which are not available to other players
`participating in the game 115. Referring back to the example provided above with respect to FIG. 11,
`three players may be assigned different roles (i.e., an army commander, an air force commander and
`a naval commander), and each of the roles may be associated with a distinct subset of functionalities
`and attributes (e.g., only the air force commander can attack with planes, and only the naval
`commander can move in water).” ¶ [0087]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`
`8
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 8 of 25
`
`
`
`’107 Patent Claim 2
`
`
`
`’107 Patent Claim 3
`
`[Element 3]
`The game control method
`according to claim 1, further
`comprising the step of:
`(h) allowing a user who plays
`the game to join a group only
`if the game control device has
`received approval from a
`communication terminal of at
`least one of the users in the
`group.
`
`
`
`Disclosure from Ronen
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Qiang, Bethke, Kane, Kobayashi.
`
`Disclosure from Ronen
`
`Ronen discloses (h) allowing a user who plays the game to join a group only if the game control
`device has received approval from a communication terminal of at least one of the users in the group.
`
`“The method 600 begins when a user initializes or creates a new game 125 (block 605). A user may
`accomplish this by submitting a request via the user's client 110 to the server 120.” ¶ [0086]
`“After a game 125 has been initialized, a team 115 comprising at least two players is created (block
`610). The operations related block 610 may be implemented by the team controller 310 described
`above. During the creation of a team 115, roles may be assigned to specific players. A role may
`include a set of parameters, functions, features, abilities, etc. which are not available to other players
`participating in the game 115. Referring back to the example provided above with respect to FIG. 11,
`three players may be assigned different roles (i.e., an army commander, an air force commander and
`a naval commander), and each of the roles may be associated with a distinct subset of functionalities
`and attributes (e.g., only the air force commander can attack with planes, and only the naval
`commander can move in water).” ¶ [0087]
`
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`
`9
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 9 of 25
`
`
`
`’107 Patent Claim 3
`
`
`
`’107 Patent Claim 4
`
`[Element 4]
`The game control method
`according to claim 1, wherein
`in step (c), the plurality of
`game pieces are respectively
`provided to users with skill
`levels in different ranges with
`different probabilities, based
`on the skill level information.
`
`
`
`Disclosure from Ronen
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Bethke, Kane, Kobayashi, Forsaken World.
`
`Disclosure from Ronen
`
`Ronen discloses that in step (c), the plurality of game pieces are respectively provided to users with
`skill levels in different ranges with different probabilities, based on the skill level information.
`
`“Virtual goods can be acquired in various ways including, but not limited to, using virtual currency,
`using real money in a game store, receiving a gift from friend, requesting a gift and receiving a
`positive reply, completing a task or mission, picking up or activating objects which randomly appear
`when playing the game, jointly purchasing a virtual good, obtaining an achievement or trophy in
`game, virtually betting on an item with another team or user, or by responding to a wall post in a
`social forum. Virtual goods can be obtained in other ways as well.” ¶ [0074]
`“A plurality of clients 110 may collaboratively play the game 125 together as a virtual team 115.
`Users that are part of a virtual team 115 may work together or cooperate to complete tasks, missions
`or achievements. In addition, virtual teams 115 may share an inventory (e.g., weapons or health
`elixirs), and exercise joint ownership over virtual goods (e.g., can buy, sell, upgrade or use items in
`the inventory). While each user can still have individual tasks or achievements, users are part of a
`larger team-based gameplay progression.” ¶ [0034]
`“The data recorded and stored for a user's session may include data associated with a variety of
`different gaming activities. As used herein, a “gaming activity” generally refers to any type of action
`or activity the user engages in within the confines of the game 125. For example, a gaming activity
`may represent the situation where a user progresses to a new level in a game 125, engages in battle
`with an opponent, unlocks an achievement, completes a task or sub-task assigned to the user, utilizes
`a virtual good or item in the inventory, or any other activity in which the user engages in while
`playing the game 125.” ¶ [0038]
`
`10
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 10 of 25
`
`
`
`’107 Patent Claim 4
`
`
`
`’107 Patent Claim 5
`
`[Element 5]
`The game control method
`according to claim 1, wherein
`in step (c), the plurality of
`
`
`
`Disclosure from Ronen
`“As a user plays the game 125, everything that the user does may be recorded, including all gaming
`activities engaged in the user, and the information associated with each recorded session may be
`stored on the server database 130 (although the client 110 may temporarily save this data locally
`before transmission to the server 120). When saving information related to a user's session to the
`database 130, a variety of different parameters may be saved with each activity including time
`stamps, information indicating the type of activity that took place (e.g., opened a crate, opened a door
`or added a building), specific parameters associated with the activity (e.g., an identification number
`for a door that was opened), movement data (e.g., vectors and locations), information indicating the
`speed of an activity or player, outcomes related to the data (e.g., whether a trophy was achieved or
`whether a new level was attained), current location of the player or activity, game specific data (e.g.,
`pertaining to a task or level), or objects used in performing the activity (e.g., a club or car).” ¶ [0039]
`See supra, analysis from 1-C.
`To the extent this limitation is not explicitly disclosed, Supercell responds that it is inherent or
`obvious. Moreover, it would have been obvious to one of ordinary skill in the art to modify this
`reference so as to include this claim limitation in light of the knowledge possessed by one of ordinary
`skill in the art. Further, this claim limitation would have been obvious in light of numerous other U.S.
`patents, U.S. patent publications, articles, and products available at the time the asserted patent was
`filed, and it would have been obvious to combine these references to a person of ordinary skill in the
`art. For example, see at least the corresponding claim elements in the respective charts, which are
`incorporated by reference as if fully set forth herein: World of Warcraft, Warhammer Online, Guild
`Wars 2, Englman, Bethke, Kane, Kobayashi, Forsaken World.
`
`Disclosure from Ronen
`
`Ronen discloses that in step (c), the plurality of game pieces are respectively provided to users with
`skill levels in different ranges, based on the skill level information.
`
`
`11
`
`Patent Owner Gree, Inc.
`Exhibit 2007 - Page 11 of 25
`
`
`
`’107 Patent Claim 5
`game pieces are respectively
`provided to users with skill
`levels in different ranges,
`based on the skill level
`information.
`
`
`
`Disclosure from Ronen
`“Virtual goods can be acquired in various ways including, but not limited to, using virtual currency,
`using real money in a game store, receiving a gift from friend, requesting a gift and receiving a
`positive reply, completing a task or mission, picking up or activating objects which randomly appear
`when playing the game, jointly purchasing a virtual good, obtaining an achievement or trophy in
`game, virtually betting on an item with another team or user, or by responding to a wall post in a
`social forum. Virtual goods can be obtained in other ways as well.” ¶ [0074]
`“A plurality of clients 110 may collaboratively play the game 125 together as a virtual team 115.
`Users that are part of a virtual team 115 may work together or cooperate to complete tasks, missions
`or achievements. In addition, virtual teams 115 may share an inventory (e.g., weapons or health
`elixirs), and exercise joint ownership over virtual goods (e.g., can buy, sell, upgrade or use items in
`the inventory). While each user can still have individual tasks or achievements, users are part of a
`larger team-based gameplay progression.” ¶ [0034]
`“The data recorded and stored for a user's session may include data associated with a variety of
`different gaming activities. As used herein, a “gaming activity” generally refers to any type of action
`or activity the user engages in within the confines of the game 125. For example, a gaming activity
`may represent the situation where a user progresses to a new level in a game 125, engages in battle
`with an opponent, unlocks an achievement, completes a task or sub-task assigned to the user, utilizes
`a virtual good or item in the inventory, or any other activity in which the user engages in while
`playing the game 125.” ¶ [0038]
`“As a user plays the game 125, everything that the user does may be recorded, including all gaming
`activities engaged in the user, and the information associated with each recorded session may be
`stored on the server database 130 (although the client 110 may temporarily save this data locally
`before transmission to the server 120). When saving information related to a user's session to the
`database 130, a variety of different parameters may be saved with each activity including time
`stamps, information indicating the type of activity that took place (e.g., opened a crate, opened a door
`or added a building), specific parameters associated with the activity (e.g., an identification number
`for a door that was opened), movement data (e.g., vectors and locations), information indicating the
`speed of an activity or player, outcomes related to the data (e.g., whether a trophy was achieved or
`whether a new level was attained), current location of the player or activity, game specific data (e.g.,
`pertaining to a task or level), or objects used in performing the activity (e.g., a club or car).” ¶ [0039]
`
`12
`
`Patent Owner Gree, I