throbber
Filed on behalf of: Meta Platforms, Inc.
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`Entered: May 21, 2024
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`UNITED STATES PATENT AND TRADEMARK OFFICE
`_______________________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`_______________________
`
`META PLATFORMS, INC.,
`Petitioner,
`
`v.
`
`EIGHT KHZ, LLC,
`Patent Owner.
`_______________________
`Case IPR2023-01022
`Patent 11,172,316 B2
`______________________
`
`
`PETITIONERS’ UPDATED EXHIBIT LIST
`
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`

`

`IPR2023-01022 (USP 11,172,316)
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`
`
`Petitioners’ Updated Exhibit List
`
`Pursuant to 37 C.F.R. § 42.63(e), Petitioners Meta Platforms, Inc., Meta
`
`Platforms Technologies, LLC, and Twisted Pixel Games, LLC respectfully submits
`
`the following updated exhibit list:
`
`Ex.
`Description
`1001 U.S. Patent No. 11,172,316 (“’316 patent”)
`1002 U.S. Patent No. 11,172,316 File History (“’316 FH”)
`1003 Declaration of Dr. Gregory Welch in Support of Petition for
`Inter Partes Review of the ’316 Patent (“Welch”)
`Curriculum Vitae of Dr. Gregory Welch
`1004
`1005 U.S. Patent No. 9,851,786 (“Pedrotti”)
`1006 U.S. Patent No. 8,520,872 (“Jang”)
`1007 Durand R. Begault, 3-D Sound for Virtual Reality and Multimedia,
`NASA/TM-2000-209606 (Aug. 2000) (“Begault”)
`1008 U.S. Patent No. 9,041,622 (“McCulloch”)
`1009 U.S. Patent No. 8,767,968 (“Flaks”)
`1010 Declaration of Ingrid Hsieh-Yee in Support of Petition for
`Inter Partes Review of the ’316 Patent (“Hsieh-Yee”)
`Curriculum Vitae of Ingrid Hsieh-Yee
`1011
`International Patent Publication No. WO 2016/064435 (“Fei”)
`1012
`1013 U.S. Patent No. 8,884,984 (“Flaks 984”)
`1014 U.S. Patent No. 5,900,849 (“Gallery”)
`1015 U.S. Patent Application Publication No. 2007/0173265 (“Gum”)
`1016 U.S. Patent No. 2,955,156 (“Heilig”)
`1017 U.S. Patent No. 9,544,706 (“Hirst”)
`1018 U.S. Patent No. 10,095,031 (“Katz”)
`1019 U.S. Patent No. 7,330,197 (“Kobayashi”)
`1020 U.S. Patent No. 9,884,248 (“Koseki”)
`1021 U.S. Patent Application Publication No. 2015/0119130 (“Lovitt”)
`
`1
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`IPR2023-01022 (USP 11,172,316)
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`Petitioners’ Updated Exhibit List
`
`Ex.
`Description
`1022 U.S. Provisional Patent Application No. 62/289085 (“Mangiat”)
`1023
`RESERVED
`1024
`RESERVED
`1025
`RESERVED
`1026 U.S. Patent No. 10,509,466 (“Miller 466”)
`1027 U.S. Patent Application No. 13/288350 (“Mount 350”)
`1028
`RESERVED
`1029 U.S. Patent No. 9,703,369 (“Mullen”)
`1030 U.S. Patent No. 9,767,618 (“Najaf-Zadeh”)
`1031 U.S. Patent No. 9,037,468 (“Osman”)
`1032 U.S. Patent No. 10,162,177 (“Pedrotti 177”)
`1033 U.S. Patent No. 9,674,507 (“Pirchheim”)
`1034 U.S. Patent No. 9,367,811 (“Ramachandran”)
`1035 U.S. Patent No. 10,070,239 (“Romigh”)
`1036 U.S. Patent Application Publication No. 2016/0124502 (“Sawyer”)
`1037 U.S. Patent No. 9,301,069 (“Seligmann”)
`1038 U.S. Patent No. 9,787,846 (“Srinivasan”)
`1039
`RESERVED
`1040 U.S. Patent No. 10,114,465 (“Wan”)
`1041 U.S. Patent No. 8,419,545 (“Yen”)
`1042 U.S. Patent Application Publication No. 2012/0183161 (“Agevik”)
`1043 U.S. Patent Application Publication No. 2017/0115488 (“Ambrus”)
`1044 U.S. Patent No. 7,710,654 (“Ashkenazi”)
`1045
`RESERVED
`1046 V.R. Algazi et al., The CIPIC HRTF Database, IEEE Workshop on
`Applications of Signal Processing to Audio and Acoustics 99-102
`(2001) (“Algazi”)
`1047 ASME International, The Link Flight Trainer, A Historic Mechanical
`
`2
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`IPR2023-01022 (USP 11,172,316)
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`Petitioners’ Updated Exhibit List
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`Ex.
`
`1054
`
`Description
`Engineering Landmark, (June 2000)
`1048 Mark Billinghurst et al., A Wearable Spatial Conferencing Space,
`IEEE (1998) (“Billinghurst 1998”)
`1049 Mark Billinghurst et al., A Survey of Augmented Reality, 8
`Foundations and Trends in Human-Computer Interactions 73-272
`(2015) (“Billinghurst 2015”)
`1050 Douglas S. Brungart, Near-Field Virtual Audio Displays, IMAGE
`2000 Conf., Scottsdale, Ariz., July 10-14, 2000 (“Brungart”)
`1051 Anil Çamci et al., Interactive Virtual Soundscapes: A Research
`Report, ICMC 2015, Sept. 25-Oct. 1, 2015 (“Çamci”)
`1052 Michael Cohen, Integrating Graphic and Audio Windows, 1 Presence
`468-81 (Fall 1992) (“Cohen 1992”)
`1053 Michael Cohen, Throwing, Pitching and Catching Sound: Audio
`Windowing Models and Modes, 39 Int. J. Man – Machine Studies
`269-304 (1993) (“Cohen 1993”)
`John David N. Dionisio et al., 3D Virtual Worlds and the Metaverse:
`Current Status and Future Possibilities, 45 ACM Computing
`Surveys, 34 (June 2013)
`Steve DiPaola & David Collins, A 3D Virtual Environment for Social
`Telepresence, W. Comput. Graphics Symp., Mar. 24-27, 2002
`1056 Kai-Uwe Doerr et al., Evaluation of a Low-Cost 3D Sound System for
`Immersive Virtual Reality Training Systems, 13 IEEE Transactions on
`Visualization & Comput. Graphics 204-12 (2007)
`Thomas Erickson et al., Synchronous Interaction Among Hundreds:
`An Evaluation of a Conference in an Avatar-based Virtual
`Environment, CHI 2011 Session: Meetings & Interaction Spaces, May
`7-12, 2011 (“Erickson”)
`1058 Oli Welsh, Oculus Touch Is the Gold Standard in VR Control, (June
`24, 2015), https://www.eurogamer.net/oculus-touch-is-the-gold-
`standard-in-vr-control
`Foster, Cornell Univ. (SP2012), Lecture 25 Memory and Locality,
`https://www.cs.cornell.edu/courses/cs3110/2012sp/lectures/lec25-
`locality/lec25.html (“Foster”)
`
`1055
`
`1057
`
`1059
`
`3
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`

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`IPR2023-01022 (USP 11,172,316)
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`Petitioners’ Updated Exhibit List
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`1061
`
`1063
`
`1064
`
`Ex.
`Description
`1060 Nathan Martz, Spatial Audio Comes to the Cardboard SDK, Google
`Developers Blog (Jan. 13, 2016),
`https://developers.googleblog.com/2016/01/spatial-audio-comes-to-
`cardboard-sdk.html
`John L. Hennessy & David A. Patterson, Computer Architecture, A
`Quantitative Approach (5th ed. 2012) (“Hennessy”) (excerpts)
`1062 M.P. Hollier et al., Spatial Audio Technology for Telepresence, 15 BT
`Tech. J. 33-41 (Oct. 1997)
`Jason Jerald, The VR Book: Perception and Interaction Design for
`Virtual Reality (2015) (“VR Book”)
`Jiménez, TAMU Lecture 7: Caches,
`https://people.engr.tamu.edu/djimenez/taco/utsa-www/cs5513-
`fall07/lecture7.html (last visited Apr. 18, 2023)
`RESERVED
`1065
`1066 Dean F. Kocian, A Visually-Coupled Airborne Systems Simulator
`(VCASS) – An Approach to Visual Simulation, Report No. AMRL-
`TR-77-31 (1977)
`Julian Löhr, OpenAL-MOB With OpenFrameworks on Android (Dec.
`18, 2014), https://www.julianloehr.de/tag/ndk
`Bruce D. Lucas & Takeo Kanade, An Iterative Image Registration
`Technique with an Application to Stereo Vision, Proc 7th Intl Joint
`Conf on Artificial Intelligence (IJCAI) 674-79 (Aug. 24-28, 1981)
`1069 David McGrath, Huron – A Digital Audio Convolution Workstation,
`5th Australian Regional Convention 1-7 (Apr. 26-28, 1995)
`(“McGrath”)
`Timoni West, UX Pointers for VR Design (Nov. 10, 2015),
`https://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19
`Todd Holmdahl, BUILD 2015: A Closer Look at the Microsoft
`HoloLens Hardware, Microsoft Blog (Apr. 30, 2015),
`https://blogs.windows.com/devices/2015/04/30/build-2015-a-closer-
`look-at-the-microsoft-hololens-hardware/ (“Microsoft, BUILD 2015”)
`1072 Microsoft, Overview, Spatial Audio (Dec. 1, 2015)
`1073 NSA, Virtual Reality, DOCID: 3929132 (1992)
`
`1067
`
`1068
`
`1070
`
`1071
`
`4
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`

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`IPR2023-01022 (USP 11,172,316)
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`1075
`
`1076
`
`1077
`
`1079
`1080
`
`1081
`
`1083
`
`Ex.
`Description
`1074 Xueni Pan et al., Virtual Character Personality Influences Participant
`Attitudes and Behavior – An Interview with a Virtual Human
`Character about Her Social Anxiety, 2 Frontiers in Robots & AI
`Article 1 (Feb. 2015)
`Tony Parisi, Learning Virtual Reality: Developing Immersive
`Experiences and Applications for Desktop, Web, and Mobile, (2016)
`(“Parisi”)
`Randy Pausch et al., Disney’s Aladdin: First Steps Toward
`Storytelling in Virtual Reality, ACM 193-205 (1996) (“Pausch”)
`Tabitha C. Peck et al., An Evaluation of Navigational Ability
`Comparing Redirected Free Exploration with Distractors to Walking-
`in-Place and Joystick Locomotion Interfaces, Proc IEEE Virtual Real
`Conf. 55-62 (Mar. 19, 2011) (“Peck”)
`1078 Glenn Chapman, Google Glass Available in US as of April 15,
`Phys.Org (Apr. 10, 2014), https://phys.org/news/2014-04-google-
`glass-april.html
`RESERVED
`Spanner Spencer, Sixense Picks Up CES Awards for Virtual Reality
`Controller (Jan. 13, 2015),
`http://www.pocketgamer.biz/news/60642/sixense-picks-up-ces-
`awards-for-virtual-reality-controller
`Francisco Cheng, What’s So Special About the Digital Signal
`Processor?, Qualcomm OnQ Blog (Dec. 5, 2013)
`1082 Qualcomm, Mobile Processors 101: Why Smartphones are Smarter
`with an All-In-One Processor, Qualcomm OnQ Blog (June 12, 2013)
`RAF Museum, Flight Simulation and Synthetic Trainers,
`https://www.rafmuseum.org.uk/research/online-exhibitions/taking-
`flight/historical-periods/flight-simulation-and-synthetic-trainers/ (last
`visited Apr. 4, 2023)
`1084 VisiSonics Corp., Manual for VisiSonics’ RealSpace3D Audio Unity
`Plugin (Nov. 17, 2015)
`Paul James, Watch Halo Played on Microsoft HoloLens in Augmented
`Reality, RoadtoVR (Dec. 7, 2015), https://www.roadtovr.com/watch-
`
`1085
`
`5
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`Petitioners’ Updated Exhibit List
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`Ex.
`
`1086
`
`1088
`
`1090
`
`1092
`
`1093
`
`1094
`
`1095
`
`Description
`halo-played-on-microsoft-hololens-in-augmented-reality/
`Paul James, Samsung Gear VR Gets Positional Tracking Via Sixense
`STEM, Announced at SFVR (Video), RoadtoVR (Nov. 8, 2014),
`https://www.roadtovr.com/samsunng-gear-vr-gets-positional-
`tracking-via-stem-demod-sfvr-video/
`1087 Warren Robinett & Richard Holloway, The Visual Display
`Transformation for Virtual Reality, 4 Presence 1-23 (1995)
`Eric E. Sabelman & Roger Lam, The Real-Life Dangers of
`Augmented Reality, North American, Spectrum.ieee.org (July 2015)
`(“Sabelman”)
`1089 Using the Oculus Rift with Second Life, Linden Labs Blog (May 21,
`2014), http://community.secondlife.com/blogs/entry/1275-using-the-
`oculus-rift-with-second-life/
`Jianbo Shi and Carlo Tomasi, Good Features to Track, IEEE Conf. on
`Comput. Vision & Pattern Recognition (CVPR94) (June 1994)
`(“Shi”)
`1091 M. Slater et al., Acting in Virtual Reality, ACM 103-10 (2000)
`(“Slater”)
`Characteristics of Flight Simulator Visual Systems, NASA Technical
`Memorandum 81278 (Irving C. Statler ed., Apr. 1981)
`Ivan E. Sutherland, A Head-Mounted Three Dimensional Display,
`Fall Joint Comput. Conf. 757-64 (1968) (“Sutherland 1968”)
`Frederic Lardinois, HoloLens Hands-On: How We Built An App For
`Microsoft’s Augmented Reality Headset, TechCrunch (May 2015)
`Stuart Dredge, Virtual World Second life to Be Reincarnated, with
`Oculus Rift, The Guardian (June 24, 2014),
`https://www.theguardian.com/technology/2014/jun/24/second-life-
`oculus-rift-virtual-world
`1096 Unity Manual: Audio Spatializer SDK (2020),
`https://docs.unity.cn/530/Documentation/Manual/AudioSpatializerSD
`K.html
`Ian Hamilton, In a Cartoon World, Holojam Shows Participants a
`Slice of Space-Time, Upload VR (Aug. 4, 2015)
`
`1097
`
`6
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`Petitioners’ Updated Exhibit List
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`Ex.
`
`1098
`
`Description
`https://www.uploadvr.com/holojam-shows-participants-slice-space-
`time/
`Joe Durbin, Google Cardboard Now Offers Spatial Audio, UploadVR
`(Jan. 15, 2016)
`1099 Dean Takahashi, Second Life Creator Linden Lab Starts Testing Its
`Virtual-Reality World: Project Sansar, Venture Beat (Aug. 18, 2015),
`https://venturebeat.com/games/linden-lab-starts-testing-its-virtual-
`reality-world-projet-sansar/
`1100 Dean Takahashi, Unreal Engine’s Latest Innovation Is About
`Building Games While Inside Virtual Reality, Venture Beat (Feb. 4,
`2016), https://venturebeat.com/games/epic-games-lets-you-design-
`your-game-inside-vr-with-new-edition-of-unreal-engine-editor
`1101 Dean Takahashi, Final Approach Is an HTC Vive VR Game that
`Turns You into a Kid Playing with Toy Airplanes, Venture Beat (Jan.
`29, 2016), https://venturebeat.com/games/final-approach-is-an-htc-
`vive-vr-game-that-turns-you-into-a-kid-playing-with-toys
`1102 Dean Takahashi, Valve’s Virtual Reality Apps with the HTC Vive
`Headset Won’t Make You Seasick, Venture Beat (May 2, 2015),
`https://venturebeat.com/games/valves-virtual-reality-apps-with-the-
`htc-vive-headset-wont-make-you-seasick/
`1103 Greg Welch et al., High Performance Wide-Area Optical Tracking:
`The HiBall Tracking System, 10 Presence: Teleoperators and Virtual
`Environments 1-22 (Feb. 2001) (“Welch 2001”)
`Elizabeth M. Wenzel et al., A Virtual Display System for Conveying
`Three-Dimensional Acoustic Information, Proc. Hum. Factors Soc’y –
`32nd Annual Meeting (1988) (“Wenzel 1988a”)
`Elizabeth M. Wenzel et al., Development of a Three-Dimensional
`Auditory Display System, 20 SIGCHI Bull. 52-57 (Oct. 1988)
`(“Wenzel 1988b”)
`Elizabeth M. Wenzel et al., Localization with Non-Individualized
`Virtual Acoustic Display Cues, Proc. SIGCHI Conf. Hum. Factors
`Comput. Sys. 351-59 (Apr. 1991) (1991) (“Wenzel 1991”)
`Zhiying Zhou, An Experimental Study on the Role of Software
`Synthesized 3D Sound in Augmented Reality Environments, 16
`
`1107
`
`1104
`
`1105
`
`1106
`
`7
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`Ex.
`
`1108
`1109
`
`Description
`Interacting with Computers 989-1016 (2004) (“Zhou”)
`RESERVED
`Cardboard Unity (2015), https://github.com/jkammerl/cardboard-
`unity/blob/master/Cardboard/Editor/CardboardAudioSourceEditor.cs
`1110 Aurale R. DeRuyck & Jack Kuipers, An Electromagnetic Position
`Sensor, Report No. AFAL-TR-73-281 (Nov. 30, 1973)
`1111 Dmitry N. Zotkin et al., Rendering Localized Spatial Audio in a
`Virtual Auditory Space, 6 IEEE Transactions on Multimedia 553-64
`(Aug. 2004) (“Zotkin”)
`Ronald T. Azuma, A Survey of Augmented Reality, 6 Presence 355-85
`(1997)
`1113 Gary Bishop & Henry Fuchs, The Self-Tracker: A Smart Optical
`Sensor on Silicon, 1984 Conf. on Advanced Rsch. in VLSI 65-73
`(Jan. 23, 1984) (“Bishop”)
`1114 Mark R. Mine, Working in a Virtual World: Interaction Techniques
`Used in the Chapel Hill Immersive Modeling Program, TR96-029,
`Univ. N.C. (Aug. 1, 1996) (“Mine 1996”)
`1115 Mark R. Mine, ISAAC: A Meta-CAD System for Virtual
`Environments, 29 Computer-Aided Design 547-53 (1997) (“Mine
`ISAAC 1997”)
`1116 Mark Raymond Mine, Exploiting Proprioception in Virtual-
`Environment Interaction (1997) (Ph.D. dissertation, Univ. N.C.
`(“Mine Exploiting Proprioception 1997”)
`1117 Adrienne Vincent-Phoenix, Step into the DISH – A Visit to
`Imagineering’s Digital Immersive Showroom, MousePlanet (June 5,
`2012),
`https://mouseplanet.com/9994/Step_into_the_DISH_a_visit_to_Imagi
`nerrings_Digital_Immersive_Showroom
`Ian Hamilton, How They Did It: Cars Land’s Virtual Reality, Orange
`Cty. Reg., June 25, 2012,
`https://www.ocregister.com/2012/06/25/how-they-did-it-cars-lands-
`virtual-reality/
`1119 Gregory F. Welch, Hybrid Self-Tracker: An Inertial/Optical Hybrid
`
`1112
`
`1118
`
`8
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`Petitioners’ Updated Exhibit List
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`Ex.
`
`1120
`
`1121
`
`Description
`Three-Dimensional Tracking System(1995) (dissertation proposal,
`Univ. N.C.) (“Welch 1995”)
`Steven M. Kaplan, Wiley Electrical and Electronics Engineering
`Dictionary 71, 335 (2004)
`Plaintiff’s Infringement Contentions, Exhibit 16, Eight Khz, LLC v.
`Meta Platforms, Inc., No. 6:22‐cv‐00575 (W.D. Tex. Mar. 3, 2023)
`1122 Amended Complaint for Patent Infringement and Demand for Jury
`Trial, Eight Khz, LLC v. Meta Platforms, Inc., No. 6:22‐cv‐00575‐
`ADA (W.D. Tex. Oct. 10, 2022)
`1123 Mark Billinghurst et al., The MagicBook – Moving Seamlessly
`Between Reality and Virtuality, IEEE Computer Graphics and
`Applications, 6-8 (2001) (“Billinghurst 2001”)
`Jaka Sodnik & Sašo Tomažič, Spatial Auditory Human-Computer
`Interfaces, Springer Briefs Comput. Sci. (2015) (“Sodnik”)
`1125 U.S. Patent No. 9,392,212 (“Ross”)
`1126 Defendant’s Opening Claim Construction Brief, Eight kHz, LLC v.
`Meta Platforms, Inc., No. 6:22‐cv‐00575, (W.D. Tex. Apr. 12, 2023)
`ECF No. 83
`Plaintiff’s Claim Construction Reply Brief, Eight kHz, LLC v. Meta
`Platforms, Inc., No. 6:22‐cv‐00575, (W.D. Tex. May 3, 2023), ECF
`No. 92
`1128 Declaration of Durand R. Begault, Ph.D. in Support of Plaintiff’s
`Claim Construction Reply Brief, Eight kHz, LLC v. Meta Platforms,
`Inc., No. 6:22‐cv‐00575 (W.D. Tex. May 3, 2023), ECF No. 92-7
`Plaintiff’s Infringement Contentions, Exhibit 15, Eight Khz, LLC v.
`Meta Platforms, Inc., No. 6:22‐cv‐00575 (W.D. Tex. Mar. 3, 2023)
`Plaintiff’s Infringement Contentions, Exhibit 17, Eight Khz, LLC v.
`Meta Platforms, Inc., No. 6:22‐cv‐00575 (W.D. Tex. Mar. 3, 2023)
`1131 U.S. Patent No. 5,173,944 (“Begault 944”)
`1132 U.S. Patent No. 5,438, 623 (“Begault 623”)
`1133
`RESERVED
`1134 Mark Mine, Towards Virtual Reality for the Masses: 10 Years of
`
`1124
`
`1127
`
`1129
`
`1130
`
`9
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`Petitioners’ Updated Exhibit List
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`Ex.
`
`1139
`
`1140
`
`Description
`Research at Disney’s VR Studio, Eurographics Ass’n (2003) (“Mine
`2003”)
`1135 Greg Welch & Eric Foxlin, Motion Tracking: No Silver Bullet, but a
`Respectable Arsenal, IEEE Computer Graphics and Applications 24-
`28 (2002) (“Welch, “No Silver Bullet”)
`1136 Deposition transcript of Durand Begault, Ph.D., Eight Khz, LLC v.
`Meta Platforms, Inc., No. 6:22‐cv‐00575 (W.D. Tex. May 22, 2023)
`(“Begault Dep.”)
`1137 Dave Smith, Three-Dimensional Audio Makes Virtual Reality So
`Much Better It’s Crazy, BUSINESS INSIDER (Apr. 3, 2015, 1:06PM),
`https://www.businessinsider.com/virtual-reality-the-importance-of-
`3d-positional-audio-2015-4
`1138 Mona Lalwani, Surrounded by Sound: How 3D Audio Hacks Your
`Brain, THE VERGE (Feb. 12, 2015, 10:30AM),
`https://www.theverge.com/2015/2/12/8021733/3d-audio-3dio-
`binaural-immersive-vr-sound-times-square-new-york
`Ben Kuchera, Google Cardboard Adds ‘Inexpensive’ Spatial Audio to
`Its SDK, POLYGON (Jan. 13 2016, 12:00PM EST)
`Ivan Edward Sutherland, Sketchpad, A Man-Machine Graphical
`Communication System (Jan. 7, 1963) (Ph.D. dissertation, Mass. Inst.
`Tech) (“Sutherland 1963”)
`1141 Defendants’ Stipulation Regarding Invalidity Challenges, Eight kHz,
`LLC v. Meta Platforms, Inc., No. 6:22‐cv‐00575 (W.D. Tex. Oct. 17,
`2023), ECF No. 149 (“Sotera Stipulation”)
`RESERVED
`RESERVED
`Email from Board to Counsel Authorizing Petitioners’ Request to
`Reply to Patent Owner’s Preliminary Response in IPR2023-01021,
`-01022, and -01023 (Oct. 30, 2023)
`Confidential Settlement Agreement [Parties and Board Only]
`
`1142
`1143
`1144
`
`1145
`
`
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`10
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`IPR2023-01022 (USP 11,172,316)
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`
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`Petitioners’ Updated Exhibit List
`
`Dated: May 21, 2024
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`Respectfully submitted,
`
`By: / Steven W. Peters /
`
`Steven W. Peters (Reg. No. 73,193)
`steven.peters@lw.com
`Latham & Watkins LLP
`555 Eleventh Street, NW, Ste. 1000
`Washington, DC 20004-1304
`Telephone: 202.637.2200
`Fax: 202.637.2201
`
`Counsel for Petitioners
`Meta Platforms, Inc., Meta Platforms
`Technologies, LLC, and Twisted Pixel
`Games, LLC
`
`
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`11
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`IPR2023-01022 (USP 11,172,316)
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`Petitioners’ Updated Exhibit List
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`
`
`CERTIFICATE OF SERVICE
`
`Pursuant to 37 C.F.R. § 42.6(e), I certify that on this 21st day of May, 2024,
`
`a true and correct copy of the foregoing Petitioners’ Updated Exhibit List and
`
`Exhibit 1145 were served by electronic mail on Patent Owner’s lead and backup
`
`counsel at the following email addresses:
`
`Kevin S. Tuttle (Reg. No. 52,307)
`Kyle L. Elliott (Reg. No. 39,485)
`Homayoon Rafatijo (Reg. No. 80,870)
`Spencer Fane LLP
`1000 Walnut Street, Suite 1400
`Kansas City, MO 64106
`Tel: (816) 474-8100
`Fax: (816) 474-3216
`ktuttle@spencerfane.com
`keliott@spencerfane.com
`hrafatijo@spencerfane.com
`
`Brian G. Strand (Reg. No. 62,442)
`Erick S. Robinson (Reg. No. 51,354)
`Patrick M. Dunn (Reg. No. 70,474)
`Jayme Partridge (Reg. No. 39,011)
`Spencer Fane LLP
`3040 Post Oak Boulevard, Suite 1300
`Houston, TX 77056
`Tel: (713) 212-2638
`Fax: (713) 963-0859
`bstrand@spencerfane.com
`erobinson@spencerfane.com
`pdunn@spencerfane.com
`jpartridge@spencerfane.com
`
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`IPR2023-01022 (USP 11,172,316)
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`Petitioners’ Updated Exhibit List
`
`By: / Steven W. Peters /
`
`Steven W. Peters (Reg. No. 73,193)
`steven.peters@lw.com
`Latham & Watkins LLP
`555 Eleventh Street, NW, Ste. 1000
`Washington, DC 20004-1304
`Telephone: 202.637.2200
`Fax: 202.637.2201
`
`Counsel for Petitioners
`Meta Platforms, Inc., Meta Platforms
`Technologies, LLC, and Twisted Pixel
`Games, LLC
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