`
`Microsoft
`
`Computer
`Dictionary
`
`Fifth Edition
`
`RECEIVED
`MAR 6 9 2006
`
`
`RECEIV
`
`OCT 12 20
`
`DLA PIPER RUDNICK
`GRAY CARY-SANDIEGO [)|A PIPER LIBRARY
`
`Valve Exhibit 1018
`Valve Exhibit 1018
`Valve v. Immersion
`Valve v. Immersion
`
`
`
`One Microsoft Way
`Redmond, Washington 98052-6399
`
`Copyright © 2002 by Microsoft Corporation
`
`All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form
`or by any means without the written permission of the publisher.
`
`Library of Congress Cataloging-in-Publication Data
`Microsoft Computer Dictionary.--5th ed. .
`p.;cm.
`ISBN 0-7356-1495-4
`1. Computers--Dictionaries.
`
`2. Microcomputers--Dictionaries.
`
`AQ76.5. M52267
`004'.03--dce21
`
`2002
`
`200219714
`
`Printed and bound in the United States of America.
`
`123456789 QWT 765432
`
`Distributed in Canada by Penguin Books Canada Limited.
`
`A CIP catalogue record for this book is available from the British Library.
`
`Microsoft Press books are available through booksellers and distributors worldwide. For further informa-
`tion aboutinternational editions, contact your local Microsoft Corporation office or contact Microsoft
`Press International directly at fax (425) 936-7329. Visit our Web site at www.microsoft.com/mspress.
`Send comments to mspinput@ microsoft.com.
`
`Active Desktop, Active Directory, ActiveMovie, ActiveStore, ActiveSync, ActiveX, Authenticode,
`BackOffice, BizTalk, ClearType, Direct3D, DirectAnimation, DirectDraw, DirectInput, DirectMusic,
`DirectPlay, DirectShow, DirectSound, DirectX, Entourage, FoxPro, FrontPage, Hotmail, IntelliEye,
`IntelliMouse, IntelliSense, JScript, MapPoint, Microsoft, Microsoft Press, Mobile Explorer, MS-DOS,
`MSN,Music Central, NetMeeting, Outlook, PhotoDraw, PowerPoint, SharePoint, UltimateTV, Visio,
`Visual Basic, Visual C++, Visual FoxPro, Visual InterDev, Visual J++, Visual SourceSafe, Visual Studio,
`Win32, Win32s, Windows, Windows Media, Windows NT, Xbox are either registered trademarks or
`trademarks of Microsoft Corporation in the United States and/or other countries. Other product and
`company names mentioned herein may be the trademarks of their respective owners.
`
`The example companies, organizations, products, domain names, e-mail addresses, logos, people, places,
`and events depicted herein are fictitious. No association with any real company, organization, product,
`domain name,e-mail address, logo, person, place, or event is intended or should be inferred.
`
`Acquisitions Editor: Alex Blanton
`Project Editor: Sandra Haynes
`
`Body Part No. X08-41929
`
`
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`handler
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`hard
`
`without affecting the programs. See also pointer. 2. Any
`token that a program can useto identify and access an
`object such as a device,a file, a window,ora dialog box.
`3. One of several small squares displayed around a graphi-
`cal object in a drawing program, The user can move or
`reshape the object by clicking on a handle and dragging.
`See theillustration. 4. In online communication, such as
`chats andbulletin boards, the namea personusesto identify
`himself or herself. A handle is comparable to an alias or a
`nicknameand is like those used with CB radio. 5. A unique
`alphanumeric identifier of up to 10 characters assigned by
`InterNIC to the domain names,contacts, and network
`records in its domain name database. The NIC handleis
`used as a shorthand meansoffinding records and ensuring
`accuracy in the database. Also called: NIC handle.
`
` = Handle
`
`Handle. A computer graphic’s handle.
`
`handlern. 1. A routine that manages a commonandrela-
`tively simple condition or operation, such as error recovery
`or data movement. 2. In someobject-oriented programming
`languages that support messages, a subroutinethat pro-
`cesses a particular message for a particular class of objects.
`See also message, object-oriented programming.
`
`handoff n. The process of transferring a wireless tele-
`phonesignal between cell towers as a caller travels from
`onecell to another. A caller will not notice a smooth hand-
`off, but an abrupt handoff can interfere with reception,
`with results ranging from momentary static to a discon-
`nected call. Also called: handover. See also cell.
`
`hands-free kit n. Wireless phone accessory that allows
`users to make calls without holding the phone. A basic kit
`includes a headsetor an earpiece with a microphone. More
`elaborate sets for use in automobiles may include a power
`amplifier, dashboard microphone, phonecradle, and
`speakers.
`
`handshake n. A series of signals acknowledging that
`communication orthe transfer of information can take
`place between computers or other devices. A hardware
`handshake is an exchange of signals over specific wires
`(other than the data wires) in which each device indicates
`its readiness to send or receive data. A software handshake
`consists of signals transmitted over the same wiresused to
`transfer data, as in modem-to-modem communications
`over telephonelines.
`
`hands-on adj. Involving interactive work with a computer
`or a computer program. A hands-ontutorial, for example,
`would teach a skill (such as the use of a program) by means
`of practice sessions and question-and-answerdialogues.
`handwriting input device n. A tool, such as a digital pen
`and tablet, used to enter text by writing instead oftyping.
`Along with writing tablets, additional devices include 3-D
`drawing or computer-aided design (CAD)tablets, a tablet
`PC, or moving a mouse on the mousepad.
`handwriting recognition n. 1. The ability of a computer
`to identify a user by recognizing features of handwriting,
`especially a signature. 2. The ability of a computer to
`translate handwritten text into character data for input.
`This technology is still under considerable development,
`and most handwriting recognition programs require users
`to form letters and wordsin a very consistent and clear
`manner to work adequately. The development of handwrit-
`ing recognition programs has been spurred by PDAs,
`which frequently have keyboardsthat are too small for
`data entry, and software designed for Asian markets that
`have languages with numerouscharacters, which makes
`keyboards a cumbersome methodfor entering text. See
`also PDA. Compare optical character recognition.
`
`hang vb. To stop responding. A hung program or com-
`puter system does not respondto user input,but the screen
`looks as if everything is running normally. The program or
`system mightbe waiting for something—for example,
`information from a network—orit might have terminated
`abnormally. It might resume running normally on its own,
`or the user might need to terminate andrestart the program
`or reboot the computer. A hung computer system is said to
`be locked up. See also crash? (definition 1).
`
`hanging indent n. Placement of the beginning ofthefirst
`line of a paragraphfarther to the left than the subsequent
`lines. Also called: outdent. Compare indent.
`
`haptics n. The study of the sense of touch. This study has
`extended to the study of humaninteraction with computer
`technology throughtactile means. Haptics technology is
`central to virtual reality gaming settings, in which comput-
`ers could sense and respondto finger, hand, body, or head
`movements. The computercould also re-create the sense
`of touch byaltering texture, increasing resistance, or other
`simulations appropriate to the user’s virtual reality experi-
`ence. See also force feedback.
`
`hard adj. 1. Permanent, fixed, or physically defined;
`unchangeableby the ordinary operation of a computer
`system. See also hard copy, hard error, hard return,
`
`245
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