throbber
David Crane
`Curriculum Vitae
`2331 Winged Foot Road Half Moon Bay, California 94019
`david@dcrane.com www.dcrane.com (650) 560-8683
`
`October, 2009
`to January, 2011
`
`EmploymEnt History
`ExpErt consultant, sgk sErvicE inc.
`January, 2011
`Performing expert witness consulting services, marketed through SGK.
`to present
`sEnior dirEctor, spEcial products, viacom / mtv nEtworks /
`January, 2011
`nickElodEon.
`to September, 2012
`Publisher of online and mobile games.
`foundEr and cHiEf tEcHnology officEr, appstar gamEs, inc.
`Technology start-up involved in the development of an iOS technology base to
`allow for rapid deployment of games to the iPhone and iPad.
`foundEr and cHiEf tEcHnology officEr, skyworks intEractivE, inc.
`Game publisher: Advergaming, casual online, and iPhone / iPad mobile.
`vicE prEsidEnt, advancEd rEsEarcH and dEvElopmEnt, absolutE
`EntErtainmEnt. Developer and publisher of console video games.
`dirEctor of tEcHnology, Hasbro ElEctronics. Developed the first
`consumer Interactive Video Player (known as the Nemo or Isix device).
`foundEr and sEnior gamE dEsignEr, activision inc. Founder of the first
`third-party video game cartridge publisher. Built a product line which took the
`company from start-up to over $200 million in three years.
`vidEo gamE dEsignEr, atari inc. Designed early video game cartridges
`for Atari’s 2600 Video Computer System. Accounted for $15 million of the
`company’s 1978 revenues.
`associatE EnginEEr, national sEmiconductor. Linear Integrated Circuit
`design group developing analog and analog to digital circuits.
`
`November, 1995
`to September, 2009
`December, 1988
`to September, 1995
`September, 1987
`to December, 1988
`October, 1979
`to April, 1987
`
`September, 1977
`to September, 1979
`
`June, 1975
`to September, 1977
`
`Education
`
`dEvry institutE of tEcHnology, pHoEnix. Graduated June 1975 with BSEET.
`Completed 4 year degree in 33 months through advancement testing.
`profEssional acHiEvEmEnt summary
`• 35+ years of experience in video game hardware and software design
`1975 to Present
`• Designed or co-designed more than 90 entertainment products.
`• Product revenues in excess of $400 million retail.
`• Dozens of industry awards, including Designer of the Year, Parent’s Choice,
`and prestigious 2003 Game Developer Choice Award for contribution to the field.
`• Recipient of the inaugural AIAS Pioneer Award.
`• Several games with unit sales over 1,000,000.
`• Profiled in national press, including Forbes and Newsweek.
`• Pitfall! game was so popular that it spawned a Saturday morning cartoon show.
`• Produced hit products with sales throughout the US, Europe, and Japan.
`• Author of US Patent #4,644,495 for an improved Video Memory System.
`• Appeared in multiple volumes of Who’s Who in Consumer Electronics.
`
`Supercell Oy
`Exhibit 1009
`Page 1
`
`

`

`Desmarais, LLC
`
`The Paynter Law Firm, PLLC
`Shook, Hardy & Bacon LLP
`
`activE ExpErt consulting casEs
`supErcEll, oy v. grEE, inc.
`May, 2018
`Kilpatrick Townsend & Stockton LLP
`(active)
`Patent Analysis for Defendant grEE re PGr
`supErcEll, oy v. grEE, inc.
`April, 2018
`Maier & Maier
`(active)
`Patent Analysis for Defendant grEE re PGr
`Just gamEs intEractivE v. scopEly, inc.
`October, 2017
`Gerard Fox Law, PC
`(active)
`Source Commit Analysis for Claimant Just gamEs
`Hao wEn and yuQing Zou arbitration
`June, 2017
`Gilbert’s LLP
`(active)
`Work Product Analysis
`closEd ExpErt consulting casEs
`2017
`Patent Analysis: CG Technology v. DoubleDown
`2016
`Game Dev.: Bubble Pony Inc. v. Facepunch Studios
`IPR: Game and Technologies v. Blizzard / Riot Games
`2015
`Patent Defense: White Knuckle v. Electronic Arts 00150 Reed Smith
`Patent Defense: White Knuckle v. Electronic Arts 00036 Duane Morris LLP
`Patent Defense: RDMI LLC v. SCEA LLC
`Quarles & Brady, LLP
`Patent Assertion: TimePlay Inc. v. Audience Ent. Inc.
`Orrick, Herrington & Sutcliffe LLP
`Game Dev.: 10 Vox Entertainment v. Frima Studios, Inc. Winderweedle, Haines, Ward, ..., PA
`Patent Assertion: Recognicorp v. Nintendo
`Farney Daniels PC
`Code Analysis: Cinsay, Inc. v. Joyus, Inc. Brightcove,Inc. Munck Wilson Mandala, LLP
`Patent Assertion: IPLearn-Focus v. Microsoft
`Tensegrity Law Group, LLC
`2013
`Patent: Babbage Holdings, LLC v. SCEA LLC
`Patent Prosecution: Scribd, Inc.
`Technology Expert: PMC, LLC v. Zynga
`Technology Expert: Conty & Reichman v. Jakks Pacific
`2012
`Gibson, Dunn & Crutcher
`Patent: Gametek LLC v. Facebook, et al.
`Durie Tangri
`Patent and Prior Art Research: Lexos Media v. Zynga
`Patent: Walker Digital, LLC v. Activision Blizzard, et al Duane Morris LLP / K&L Gates LLP
`Patent: Walker Digital, LLC v. Microsoft, et al
`Duane Morris LLP / K&L Gates LLP
`Walker Digital v. Capcom Entertainment Inc., et al
`Duane Morris LLP / Gibson, Dunn
`Patent: Shinsedai v. Nintendo
`Hagens Berman LLP, Mintz Levin
`Pre-2012 (6 cases, available upon request)
`
`Duane Morris LLP
`Derwin & Siegel LLP
`Jones Day
`Feder Kaszovitz LLP
`
`Supercell Oy
`Exhibit 1009
`Page 2
`
`

`

`sElEctEd industry awards
`2010 Academy of Interactive Arts and Sciences Pioneer Award
`At the 13th Annual Interactive Achievement Awards held on February 18, 2010 Activision co-
`founder David Crane was presented with the Academy’s first ever Pioneer Award, celebrating
`his contribution to the creation of the Video Game Industry.
`
`2009 IGN.COM “The Top 100 Game Creators of All Time”
`In 2009 IGN.COM ran a feature called “The Top 100 Game Creators of All Time.”
`David Crane was featured at #12.
`
`2003 Game Developers Choice “First Penguin Award”
`“The IGDA’s First Penguin award celebrates the courage and bravery of a developer who is the
`first to test the proverbial waters, in the face of uncertainty of success or failure. Receiving a
`“penguin” serves as an inspiration and lesson to the community.”
`
`1990 Parent’s Choice Award, A Boy and His Blob
`
`1989 Video Games and Computer Entertainment, Best Strategy Game, A Boy and His Blob
`1989 Video Games and Computer Entertainment, Most Innovative Game, A Boy and His Blob
`1983 Video Games Magazine, Player’s Choice Award, Pitfall!
`1982 VIRA Award, Video Game Designer of the Year
`1982 Video Game Update, Designer of the Year
`1981 Best Audio and Visual Effects, Fishing Derby
`
`profEssional associations
`Academy of Interactive Arts and Sciences (AIAS), Member and Pioneer Award recipient
`Dedicated to promoting awareness of the art and science of interactive games and
`entertainment.
`International Game Developer’s Association (IGDA), Member
`To promote the growth of our industry and the growth of creative endeavors;
`To ensure a professional standard of workplace environment for all development;
`To publicly establish and communicate our standards as media professionals.
`Videogame History Museum, Founding Board Member
`A non-profit charity formed to preserve and archive the history of the video game industry.
`
`Supercell Oy
`Exhibit 1009
`Page 3
`
`

`

`tEcHnical ExpErtisE
`David Crane is an accomplished electronic engineer with experience in Hardware Design in the fields of
`Analog Circuitry, Digital Circuitry, Semiconductor Design, Computer Architecture, and Circuit Layout.
`This expertise in Hardware Design led into a world-class career in Video Game Design, Engineering, and
`Programming.
`Such a combination of training and experience results in expertise in the analysis of Electronic Hardware
`(with an emphasis in Video Systems), Reverse Engineering of hardware/software systems, Game
`Copyright Issues, Patent Analysis, and Source Code Analysis of code written in any of 26 Computer
`Languages.
`Expertise specific to the Video Game Industry includes an intimate knowledge of the Hardware, Video
`Systems, Memory Maps, Controllers, Multi-player systems, and Programming Techniques found in
`More than 25 Video Game Consoles and Platforms.
`mainframE computEr languagEs:
`FOrTrAN
`rPG
`COBOL
`BASIC
`microprocEssor assEmbly languagEs:
`6502
`INTeL 8080
`NATIONAL SemICONduCTOr PACe 16 BIT
`NATIONAL SemICONduCTOr SC/mP 8 BIT
`GI-1610
`ZILOG Z80
`65816
`INTeL 8048
`8086, 80286
`microprocEssor programming languagEs:
`
`vidEo gamE consolEs and platforms:
`ATArI 2600
`ATArI 5200
`ATArI 7800
`ATArI 400
`ATArI 800
`mAGNAvOx OdySSey II
`mATTeL INTeLLIvISION
`COLeCOvISION
`APPLe II
`mS-dOS
`COmmOdOre C64
`COmmOdOre C128
`NINTeNdO NeS
`NINTeNdO SNeS
`NINTeNdO GAme BOy
`NINTeNdO dS
`SeGA mASTer SySTem
`SeGA GeNeSIS
`SeGA Cd
`SONy PLAySTATION
`mICrOSOFT xBOx
`mICrOSOFT xBOx 360
`NOkIA SerIeS 60 FeATure PHONeS
`LG vx4400
`LG vx6000
`APPLe IPHONe
`APPLe IPOd TOuCH
`APPLe IPAd
`
`CC
`
`++
`OBjeCTIve C
`j2me
`Brew
`microcontrollEr assEmbly languagEs:
`NeC mICrOCONTrOLLer ASSemBLy LANGuAGe
`scripting languagEs:
`LINGO
`ACTIONSCrIPT
`LuA
`jAvASCrIPT
`HTmL, HTmL-5
`EnginEEring languagEs:
`SPICe
`vHdL
`
`Supercell Oy
`Exhibit 1009
`Page 4
`
`

`

`publisHEd products
`ipHonE publications:
`ArCAde BOwLING™
`TeN PIN CHAmPIONSHIP BOwLING®
`BOArdwALk GAmeS™
`ArCAde HOOPS BASkeTBALL™
`3 POINT HOOPS®
`ArCAde QB PASS ATTACk™
`FIeLd GOAL FreNZy™
`STeLLAr BLAST!™
`IrON HOrSe™
`2600 mAGIC
`drAGSTer mAGIC
`
`consolE gamEs:
`PITFALL!™
`PITFALL II, LOST CAverNS™
`FreewAy™
`LASer BLAST™
`FISHING derBy™
`drAGSTer™
`GrANd PrIx™
`A BOy ANd HIS BLOB™
`THe reSCue OF PrINCeSS BLOBeTTe™
`LITTLe COmPuTer PeOPLe™
`GHOSTBuSTerS™
`SkATeBOArdIN’™
`SuPer SkATeBOArdIN’™
`THe ACTIvISION deCATHLON™
`T*O*y*S™
`HOme ImPrOvemeNT: POwer TOOL PerSuIT
`TrANSFOrmerS®, THe COmPuTer GAme
`dAvId CrANe’S AmAZING TeNNIS™
`BArT SImPSON’S eSCAPe FrOm CAmP deAdLy™
`mArCH OF THe PeNGuINS™
`CHOmP™
`CANyON BOmBer™
`OuTLAw™
`SLOT mACHINe™
`patEnt:
`uS PATeNT #4,644,495 2/17/87
`“vIdeO memOry SySTem”
`ASSIGNed TO ACTIvISION, INC.
`
`onlinE casual gamEs:
`LOTTO LeTTerS®
`SuPer SwISH
`STeLLAr BLAST!™
`merCury® mArINer® HyBrId INFOmerCIAL
`LACrOSSe SHOOTOuT
`BeACH vOLLeyBALL
`SPIdermAN® CLImBING GAme
`mILLer® SeAT SALSA *
`SuPer COCOA mAN
`BreAk THe ruLeS HOOPS
`dOwNFIeLd STrIke
`mINI mOTOCrOSS
`PeBBLeS® rOBOPuP ruN
`TOyOTA® 4ruNNer® CHALLeNGe
`TyCO® rC SPeed wreNCH
`verTICAL jAm
`e.T.’S AdveNTure
`BuBBLe yum® HOme ruN derBy
`BuBBLe yum® BuLLPeN BLAST
`GummI BuNNIeS® eGG HuNT
`FOuL SHOT SHOOTOuT
`LIFeSAverS® wATer PArk PINBALL
`FIeLd GOAL CHALLeNGe
`Creme SAverS® BOwLING
`GOLF SOLITAIre
`SkywOrkS LANeS BOwLING
`CAreFree® ON ICe
`GummI SAverS® rOCk-N-SkATe
`yIPeS!® PHOTO SAFArI
`ICe BreAkerS® SLAP SHOT SHOOTOuT
`SOuTHPArk® PINBALL
`BreATH SAverS® rOAd rALLy
`FOrd® NASCAr® rACING CHALLeNGe
`mTv® CrANkS dIrT BIke GAme
`ICe BreAkerS® uLTImATe BOBSLed
`BreATH SAverS® BILLIArdS
`SNACkweLLS® CHOCOLATe FACTOry PINBALL
`SNOwBOArd BIG AIr
`SkATe rAGe INLINe SkATING
`CANdySTANd™ mINIATure GOLF
`LIFeSAverS® wOrd CHALLeNGe
`CANdySTANd™ TeNNIS OPeN
`mOuNTAIN CLImBING
`3 POINT SHOOTOuT
`GrANd SLAm PINBALL
`NABISCO wOrLd™ TeAm rACING
`SOCCer SHOOTOuT
`LIFeSAverS® TreASure HuNT
`OreO® AdveNTure
`LIFeSAverS® rOLL-A-BALL
`AIr CrISPS® SLAm duNk
`FruIT CHewS® Bmx
`POSTOPIA™ BOwLING
`
`Supercell Oy
`Exhibit 1009
`Page 5
`
`

`

`salEs awards:
`
`1982 Freeway Gold Cartridge Award, In
`Recognition of Sales in Excess of 500,000 Units
`
`1982 Grand Prix Gold Cartridge Award, In
`Recognition of Sales in Excess of 500,000 Units
`
`1982 Pitfall! Gold Cartridge Award, In
`Recognition of Sales in Excess of 500,000 Units
`
`1982 Freeway Platinum Cartridge Award, In
`Recognition of Sales in Excess of 1.000,000 Units
`
`1982 Laser Blast Platinum Cartridge Award, In
`Recognition of Sales in Excess of 1.000,000 Units
`
`1982 Pitfall! Platinum Cartridge Award, In
`Recognition of Sales in Excess of 1.000,000 Units
`
`Supercell Oy
`Exhibit 1009
`Page 6
`
`

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