`
`UNITED STATES PATENT AND TRADEMARK OFFICE
`____________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`____________
`
`SUPERCELL OY,
`Petitioner,
`
`v.
`
`GREE, INC.,
`Patent Owner.
`______________
`
` Case PGR2018-00029 (Patent 9,636,583 B2)
` Case PGR2018-00047 (Patent 9,770,659 B2)
`____________
`
`Record of Oral Hearing
`Held: June 19, 2019
`____________
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`Before MICHAEL W. KIM, LYNNE H. BROWNE, and
`CARL M. DEFRANCO, Administrative Patent Judges.
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`Case PGR2018-00029 (Patent 9,636,583 B2)
`Case PGR2018-00047 (Patent 9,770,659 B2)
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`APPEARANCES:
`
`ON BEHALF OF THE PETITIONER:
`
`
`
`
`
`
`
`
`
`
`SUPERCELL OY:
`MICHAEL J. SACKSTEDER, ESQUIRE
`FENWICK & WEST LLP
`555 California Street
`San Francisco, California 94104
`msacksteder@fenwick.com
`JENNIFER R. BUSH, ESQUIRE
`GEOFFREY MILLER, ESQUIRE
`FENWICK & WEST LLP
`801 California Street
`
`Mountain View, California 94041jbush-ptab@fenwick.com
`
`
`
`
`
` ON BEHALF OF THE PATENT OWNER,
`
`
`
`
`
`
`
`
`
`
`
`GREE, INC.:
`JOHN C. ALEMANNI, ESQUIRE
`STEVEN D. MOORE, ESQUIRE
`ANDREW W. RINEHART, ESQUIRE
`ARNEITA F. GRAY
`NICK VAIL
`
`KILPATRICK TOWNSEND & STOCKTON LLP
`1001 West 4th Street
`Winston-Salem, North Carolina 27101
`jalemanni@kilpatricktownsend.com
`smoore@kilpatricktownsend.com
`arinehart@kilpatricktownsend.com
`
`
`The above-entitled matter came on for hearing on Wednesday, June 19,
`2019, commencing at 1:00 PM ET, at the U.S. Patent and Trademark Office, 600
`Dulany Street, Alexandria, Virginia.
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`Case PGR2018-00029 (Patent 9,636,583 B2)
`Case PGR2018-00047 (Patent 9,770,659 B2)
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`P R O C E E D I N G S
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`JUDGE KIM: Good afternoon. Please be seated.
`
`
`Bear with us for a minute. Welcome. This is the oral argument
`for two cases PGR2018- 00029 and 0 0047. I'm Michael Kim. On
`the screen we have Judge Lynne Browne and we also have Judge
`Carl DeFranco joining us as well remotely.
`
`
`A few housekeeping things. One, as you know the
`judges online can't see the slides so if you refer to a slide or
`exhibit or paper, please reply to them and try to provide as much
`of a pinpoint cite as you can. As far as in and out goes for
`counsel as well as for the audience if we just limit that to when
`counsel is changing. So with that, I will start with appearances
`starting with Petitioner's counsel.
`
`
`MR. SACKSTEDER: Good afternoon, Your Honors.
`Michael Sacksteder of Fenwick & West. I'm actually back-up
`counsel for Supercell Oy and I'm here with lead counsel Jennifer
`Bush and another back- up counsel Geoffrey Miller.
`
`
`JUDGE KIM: Great. Welcome.
`
`
`MR. ALEMANNI: Good afternoon, Your Honors.
`My name is John Alemanni with Kilpatrick Townsend. I'm lead
`counsel for Patent Owner Gree. With me at table is Steve
`Moore, back-up counsel. Arneita Gray will be helping us with
`demonstratives today. Also with us are Andrew Rinehart who's
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`back-up counsel, and one of our summer associates Nick Vail
`(phonetic) is here also.
`
`
`JUDGE KIM: Welcome. All right. So I believe each
`side has 60 minutes. Petitioner will go first as they have the
`burdens, then Patent Owner, then Petitioner gets to reply, Patent
`Owner gets to sur-reply. So Mr. Sacksteder, about how much
`time roughly would you like to reserve for rebuttal?
`
`
`MR. SACKSTEDER: I'm planning to reserve 20
`minutes, Your Honor. I'll see how that goes.
`
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`JUDGE KIM: Okay. That's good.
`
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`MR. SACKSTEDER: The slide deck's pretty fat.
`
`
`JUDGE KIM: Okay.
`
`
`MR. SACKSTEDER: I'll try and get through it
`expeditiously.
`
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`JUDGE KIM: Okay. You can begin when you're
`ready.
`MR. SACKSTEDER: Thank you, Your Honor. The
`
`
`claims of the patents that are at issue here look a lot like an
`incomplete version of the inside of the top of the box of a game
`of Monopoly or the card with the rules that go into a deck of Uno
`or Go Fish or Old Maid cards. What they don't do is recite
`patentable inventions. They also, as we'll discuss in a little bit,
`have some problems with reciting claim limitations that are
`supported by the written description. The patent in one instance
`they recite a claim limitation that is not definite.
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`Case PGR2018-00029 (Patent 9,636,583 B2)
`Case PGR2018-00047 (Patent 9,770,659 B2)
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`So we'll start with the S ection 101 issue and go to
`
`
`slide 2, please. So just to recap how we got here, the Institution
`decision stated that the Board was persuaded by the Petitioner
`that the claims of the 583 patent are directed to displaying a
`video game based on stored panel information.
`
`
`Slide 3, and that the same conclusion was reached
`with regard to the claims in the 659 patent being directed to
`controlling the display of a video game based on a received
`selection of panel information.
`
`
`Slide 4, please. As we'll see, the claims of the two
`patents, the independent claims of the two patents are very
`similar. We've done a little (indiscernible) diagram with what
`appears in both and what appears in the 583 on the left and what
`appears in the 659 on the right.
`
`
`The same is true in slide 5 for the dependent claims.
`There are some transpositions of numbering in the claims in the
`overlapping claims in the middle. There's one dependent claim
`in the 583 and one dependent claim in the 659 that don't appear
`in the other patents.
`
`
`Slide 6, please. The Board found that the claims were
`directed to an abstract idea. I'm not going to go into a lot of
`detail because of time. Slide 7. The same conclusion was
`reached regarding the lack of an inventive concept in addition to
`the abstract idea with regard to both patents and it's a little
`tricky here because we have two patents that are not completely
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`Case PGR2018-00029 (Patent 9,636,583 B2)
`Case PGR2018-00047 (Patent 9,770,659 B2)
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`identical and so when I'm talking about both I'll try to make it
`clear that I'm talking about both but there are a few cases where
`we'll have to talk about one or the other.
`
`
`Slide 7, please. I'm sorry, slide 8. Okay. So let's
`talk first about the abstract idea to which the claims are directed,
`and it's displaying -- this is the 583 displaying a video game
`based on stored panel information. That occurs at step 140 in
`figure 1 which is sort of shown almost identical to the claim
`language.
`Slide 9. And the way that those functions are recited
`
`
`in the claim is in purely functional language. It talks about a
`data storage function and then it just stores a panel, it stores a
`second panel and a second panel database, panel storage, a panel
`selection function, a panel layout function and a screen display
`control function. That's kind of the way the board's set up, and
`then you get to slide 10 which is some but not all of the rules of
`a game that you can play in this context. The data storage
`function stores points set for the first user and there is a little bit
`of dispute, I don't know that it matters whether points set is a set
`of points or the points that were set. Then the panel selection
`function selects a panel from the database. You pull a card out.
`We've had analogies in this case of panels being analogous to
`cards and the specification talks about that as well. You know,
`you have a hand of cards, you pull a card out and then you put it
`some place, you dispose it some place on the board where you
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`are allowed to dispose it and we'll discuss that with regard to
`written description and indefiniteness a little later on, and then
`the panel layout function actually disposes the panel and that's
`claim 1 of the 583.
`
`
`Slide 11, please. Okay. The claims of the 583 patent
`are abstract because those claims first recite only result-oriented
`functions without a non- abstract means of achieving the results.
`They recite no --
`
`
`JUDGE KIM: Well actually, Mr. Sacksteder, let's
`start with that one.
`
`
`MR. SACKSTEDER: Yes.
`
`
`JUDGE KIM: So obviously the guidance is issued.
`Where do you want us to evaluate that within the guidance?
`
`
`MR. SACKSTEDER: I think it's, well, fair point. I
`think it goes both in 2A and, I'm sorry, first prong and second
`prong of 2A.
`
`
`JUDGE KIM: Okay.
`
`
`MR. SACKSTEDER: And then it's something that
`Federal Circuit case law has recognized as being a problem. So
`it goes to both to whether there's an abstract idea and whether
`there is a practical application of the abstract idea.
`
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`JUDGE KIM: So which abstract idea would it be
`under?
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`MR. SACKSTEDER: I'm sorry sir?
`JUDGE KIM: Which abstract idea would it be under?
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`MR. SACKSTEDER: I'm not sure I understand the
`
`
`question, the abstract idea that --
`
`
`JUDGE KIM: Sure. So you're saying that the No. 1
`recites only function, result-oriented functions. You're saying it
`can go to either prong one or prong two of the USPTO guidance.
`
`
`MR. SACKSTEDER: I think it goes to both.
`
`
`JUDGE KIM: Prong one -- yes, that's fine. So under
`prong one it has to recite either a mental process, mathematical
`formula --
`MR. SACKSTEDER: Oh, I see.
`
`
`JUDGE KIM: -- or certain method of organizing
`
`
`human activity, at least facially functional oriented results
`doesn't seem -- and that's what Patent Owner argues -- it doesn't
`fit into any of those categories.
`
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`MR. SACKSTEDER: I think we'll see that it's a
`method of organizing human activity in general and that's
`supported by the case law that we'll bring in and discuss later.
`
`
`JUDGE KIM: Well, okay. Well then we'll get to that,
`but that's No. 3 isn't it? That's not No. 1. So that's fine, you
`know, they object to this new argument and we'll get to that but I
`guess I just want to be clear on No. 1 there. What do you want
`us to do with it?
`
`
`MR. SACKSTEDER: Yes. Well I think that it is -- I
`understand the point, Your Honor. I think we are following
`Federal Circuit case law. The Two -Way Media case, for
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`example, says specifically that this claim is not eligible because
`it recites just functional steps and does not contain anything
`regarding how they are to be implemented and I think that that is
`still good Federal Circuit law. The guidance does not purport to
`overrule or change Federal Circuit law. So I understand that this
`is a template that has to be used in this context but yes, I think it
`is still a method of organizing human activity.
`
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`JUDGE KIM: Okay.
`
`
`MR. SACKSTEDER: Okay. So, and there's more
`discussion in subsequent slides as well. There's no specific
`structured user interface that is recited in the claims. They, as
`we've discussed, recite a way of managing a game and playing a
`game, and the rules for playing the game and they don't provide
`any improvement in computer functionality.
`
`
`Slide No. 12, please. Okay. So this is sort of the way
`that the claims recite the result-oriented functions. The red is
`sort of the name of the function and then the blue is the
`functions that are actually accomplished by those.
`
`
`Slide 13. And in the specification there's no further
`information about what those functional claim limitations are.
`You know, there's a control unit and a data storage unit and there
`are just sort of these places that do what the claim limitation
`says without providing any additional information. Slide 14.
`
`
`JUDGE KIM: So counsel, yes, let's start with that.
`How specific -- because at some point there should be enough
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`specificity where the function itself is enough. If it's not
`generic, it gets around Two- Way Media, Affinity Labs. How
`specific do you have to be and why does the patent not meet that
`statement?
`
`
`MR. SACKSTEDER: Yes. I think we have, again I'd
`like to answer your question briefly here. I think it has to
`provide specific technological solutions that are recited in detail
`in the claims and we actually will discuss sort of the spectrum
`between Two- Way Media on one hand and McRO on the other
`and sort of show how this one falls on the Two- Way Media end
`of the spectrum rather than on the McRO end of the spectrum.
`
`
`JUDGE KIM: Okay. And then the second part is --
`this is why I'm asking is, you know, we have to write this up at
`the end of the day so let's say that we agree with you, we have to
`write these arguments up in a template so we need some advice
`from you. Where do you want us to put these arguments in the
`template?
`MR. SACKSTEDER: Uh-huh. No, I understand and I
`
`
`think that again they can be referenced both in prong one and
`prong two.
`
`
`JUDGE KIM: So, I guess how would we reference it
`in prong one?
`
`
`MR. SACKSTEDER: In prong one you would say that
`these are simply functionally stated methods for organizing
`human activity and specifically methods for managing a game,
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`and in prong two you would say that there is no sort of detail or
`specificity, as Your Honor had mentioned, that implements those
`or provides a practical application of those. So, you know, the
`absence of any technological implementation, which I think is a
`crucial point as admitted by the expert for Patent Owner, the
`testimony from Exhibit 1010 page 218, lines 11 through 24 is on
`slide 14.
`Can we go to slide 15. More testimony, again no
`
`
`details for the technological implementation. There's no
`practical application because there's no technological
`implementation. There's additional testimony from page 224 of
`Mr. Crane's deposition. Slide --
`
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`JUDGE KIM: So they do talk some about, let's say
`we agree with you on the independent claims, they do talk about
`the dependent claims --
`
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`MR. SACKSTEDER: Yes.
`
`
`JUDGE KIM: -- and particularly dependent claim 4
`emphasized display and there's some testimony there that well,
`you know, one way you could this is a movie. Why is a movie
`not technological?
`
`
`MR. SACKSTEDER: Well I think just saying you
`have a movie is not a technological implementation and I don't
`understand them to be basing their primary argument on claim 4
`as emphasizing a display. I don't think that's what emphasizing a
`display means. You know, there's testimony from Mr. Crane
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`talking about emphasizing a display by changing the color of the
`frame and things like that. So I don't think that's what claim 4 is
`referring to.
`
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`JUDGE KIM: Well, okay, so getting broader though I
`mean in their Patent Owner view the technical problem is user
`boredom of the game and the solution is a high visual effect,
`right, and they're saying some of these high visual effects are
`technical.
`MR. SACKSTEDER: I understand that they say that
`
`
`and we have lots of, again we have lots of slides on that and we
`disagree. You know, all they do is say go do this, go use an
`animation, go and put text that overlaps with a panel, things like
`that are not inventive and are not a technical solution in the
`sense that that is intended by the Federal Circuit precedent.
`
`
`JUDGE KIM: What relevance does the level of skill
`have here?
`
`
`MR. SACKSTEDER: I think that always the level of
`skill has some relevance but I think that in order to claim an
`eligible invention that the claims have to recite some level, and I
`think this is consistent with the Federal Circuit precedent since
`Section 101 became an issue again, there has to be some level of
`technical implementation and not just saying do this, do this, do
`this, not just saying have this result occur on the screen and I
`think that's a problem that they have.
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`JUDGE KIM: Well with some of the limitations like,
`
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`for example, the data storage function they are storing it in a
`database, right?
`
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`MR. SACKSTEDER: Yes.
`
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`JUDGE KIM: So I mean is that something a person
`can really do?
`
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`MR. SACKSTEDER: That is something that every
`computer does.
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`JUDGE KIM: Okay.
`
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`MR. SACKSTEDER: Yes. I think that at some point
`it can't be user database and when databases have existed for
`decades and they store information. I don't think you can say
`this is a technical implementation, it's just store a thing in a
`place where you store things.
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`JUDGE KIM: Okay. What about placing a panel on a
`screen?
`MR. SACKSTEDER: I think that's another thing
`
`
`where it's been around forever. You put things from one place to
`another on a computer screen.
`
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`JUDGE KIM: But what about panels specifically?
`Why is that not specific?
`
`
`MR. SACKSTEDER: Panels are, in the admitted prior
`art, panels can be cards as the specification says and the
`admitted prior art which is actually described as being familiar
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`to many users today does exactly that. You take cards and you
`put them in a particular place in a grid on a screen.
`
`
`Let's go to slide 16. Okay. Here's where we are
`addressing the specificity issue. We have McRO on one end and
`Two-Way Media on the other end.
`
`
`Slide 17, please. The McRO case says the patent was
`focused on a specific asserted improvement in computer
`animation. It made the computer better and that I think is a key
`point. It creates desired results which were a sequence of
`synchronized animated characters and provided detailed genus
`level instructions for doing that.
`
`
`Slide 18. On the other end is Two- Way Media which
`claimed functional results like converting, routing, controlling,
`monitoring and accumulating records and those are similar to
`data storage functions and panel selection functions. You can
`select a thing in a computer program. Slide 19.
`
`
`JUDGE KIM: I'm sorry. So in the sur-reply Patent
`Owner goes through a bunch of cases, the Trading Technologies
`case, Ancora, DDR and they do a claim method. So they say in
`Ancora you have claim limitations when you map our claim
`against them they kind of do the same thing. What's wrong with
`that?
`MR. SACKSTEDER: I think that, to take Ancora as
`
`
`an example, Ancora actually claims doing something different in
`the BIOS of the computer. This is not simply storing a particular
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`set of information, this is not putting a visual element at a
`particular place on the screen, this is not outlining how the rules
`of the game are going to go. This is actually changing what
`happens within the computer.
`
`
`The same thing is true with DDR. DDR, although it's
`mentioned in Patent Owner's papers, is sort of affecting the look
`and feel of the screen. What's really happening, what happens
`when you click on a hyperlink and you have technical detail
`regarding what happens there that you just don't have in this
`case. Here you have mostly what you see on the screen and then
`sort of trivial additional things like you store it in a database,
`which is not the same as what's in those cases.
`
`
`JUDGE KIM: I mean isn't display function, isn't that
`a look and feel?
`
`
`MR. SACKSTEDER: It just says display. All it says,
`you know, the claims say that you select a panel and you dispose
`a panel and then you have something that shows it on a screen.
`
`
`JUDGE KIM: But isn't that what they did in DDR,
`you know, because the whole point was you're creating a mirror
`website that looks like, whatever, Delta Airlines website even
`though it's not.
`
`
`MR. SACKSTEDER: But it has some detail about
`how you do it. It doesn't just say show it and I think that's the
`difference.
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`Case PGR2018-00047 (Patent 9,770,659 B2)
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`JUDGE KIM: You don't have to answer it now but if
`
`
`there's any specific limitation in DDR that you think makes it --
`puts it on the patent eligible end as opposed to this one, I'd
`appreciate it.
`
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`MR. SACKSTEDER: That may come in our rebuttal.
`
`
`JUDGE KIM: Yes. Thank you.
`
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`MR. SACKSTEDER: I suspect that DDR will come
`up in Patent Owner's argument as well.
`
`
`JUDGE KIM: Sure.
`
`
`MR. SACKSTEDER: So then the McRO claim has
`very detailed technical discussion about what the rules are that
`are applied, and what they affect, and how they are applied.
`That is not something that we see here.
`
`
`Slide 20. In Two -Way Media you have very similar
`functional language converting the streams of audio into a
`plurality of streams and routing the stream to one or more users
`and monitoring the reception of packets by the user. So those
`are, you know, sort of sound something like technical things but
`they are conventional technical things and all they show is the
`result and I think that is the place where this case is analogous.
`
`
`Slide 21, please. Okay. So and then in the 659 claim
`1 the result that's desired is a high visual effect and we have the
`panel indicating the character displayed as an animation when
`being disposed in the target division. Doesn't say anything about
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`how you do that. It just says you do it. Here's what you see on
`the screen.
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`JUDGE KIM: Why isn't that enough because the
`argument would be you can't do an animation without a
`computer? I mean I can't do an animation sitting here, right,
`myself?
`MR. SACKSTEDER: I'm not saying that you can't .
`
`
`JUDGE KIM: Okay.
`
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`MR. SACKSTEDER: But it is a very conventional
`
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`thing that's been done in video games since I was a kid and since
`everybody in the room was a kid, and all it says is do it. It
`doesn't say anything else about particular way of doing it or any
`technological aspect of doing it.
`
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`JUDGE KIM: So where do we evaluate that then? Do
`we evaluation under Alice step one or Alice step two?
`
`
`MR. SACKSTEDER: I think that, again, they do tend
`to blend. I think that this is part of the abstract idea.
`
`
`JUDGE KIM: Okay.
`
`
`MR. SACKSTEDER: But I think that it is also
`something that does not add anything inventive under step two.
`
`
`JUDGE KIM: Okay. What's your evidence or support
`for the fact that this is a well-understood, routine or
`conventional thing?
`
`
`MR. SACKSTEDER: We have testimony from Mr.
`Crane and this is specifically talking about -- sort of he gives a
`
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`list of the very few things that he thinks provide a high visual
`effect and one of them was use of animation. This is from page
`265 and 266 of Mr. Crane's deposition. It's in our reply at page
`19 is where it's cited.
`
`
`"Question: Was employing animation in a video game
`anything that was at all new at the time of the ‘583 and ‘659?"
`
`
`"Patent Owner's witness: Configuring a visual element
`to display a movie or animation is something that was done in
`video games prior to this patent, but I'm not aware of any
`situation where this element was applied to the inventive game
`play that I’ve described earlier in the section."
`
`
`So he's trying to add it. He's saying well, you know,
`everything that's in the claim now is somehow not conventional
`and is basically conceding that having a video that's displayed in
`a screen element is conventional. But the problem is that Alice
`says that you look at the additional limitations in addition to the
`abstract idea and what he's referring back to is the abstract idea.
`
`
`JUDGE KIM: Well you do also have to consider it as
`a whole, too, don't you, because I mean you could always parse
`each -- you could parse any claim into a thousand, well , slight
`exaggeration, a thousand well -understood, routine, conventional
`elements, but it's really the whole that matters.
`
`
`MR. SACKSTEDER: As an ordered combination.
`
`
`JUDGE KIM: Yes.
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`MR. SACKSTEDER: That's true but what he's saying
`
`
`is the problem to be solved is avoiding boredom by providing a
`high visual effect. This is one of the few things that actually
`does that. The rest do not. Most everything else in the claims
`are not even asserted to provide a high visual effect. So in this
`case, although you do look at the claims as an ordered
`combination, I don't think that you get any higher visual effect
`based on where you would put the animation and I think that the
`rest of the claim is the abstract idea.
`
`
`Slide 22. Okay. So this relates to the lack of a
`structured user interface. The independent claims just have one
`or more divisions. The screen is divided in some way and in that
`division is some place where you put a panel and that's what the
`inventive claims say.
`
`
`Slide 23. So this is, and there should be -- I think this
`is the one where we go on to T rading Technologies. We're
`comparing sort of what is not a structured user interface in the
`583 where you just have divisions of a game screen. You have
`one or more places on the screen and they include a division
`where a panel is allowed to be disposed.
`
`
`Then you compare it to slide 24 where we have
`Trading Technologies where we have a lot more detail where
`each region, each location in the display region corresponds to a
`price level along a static price axis. The second indicator also
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`does the same thing where you have a lot more detail about what
`the interface does.
`
`
`I want to go to slide 25, and there's a whole lot more
`that's shown on slide 25. Slide 26. Also Core Wireless where
`you are actually, and this again sort of overlaps with the
`technological solution that makes a computer better. Core
`Wireless here is making it so on a smaller device you can jump
`through menus easier which is a solution to a technological
`problem and again, the blue is sort of specific information that
`the Federal Circuit relied on, specific claim limitations that the
`Federal Circuit relied on to say that is something different from
`the type of claim that we have in these matters.
`
`
`Slide 27. And the Board recognized that in its
`Institution Decision. Slide 28. Okay. This is kind of a busy
`slide and this is D ata Engine Technologies. Again, there were
`two sets of claims, two sets of patents with two different types of
`claims. One was just sort of for a spreadsheet with data and
`cells and one had this mechanism using tabs to go through the
`sheets that were in the spreadsheet and the latter was found to be
`patent eligible, the former was not, and I think that again there's
`a lot of text on this page but it is designed to show that when you
`have this sort of structured user interface you have a lot more of
`an actual technological user interface, and you don't have any
`here.
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`Slide 29. So the other question of specificity is one
`
`
`that was asked in the Institution D ecision for the parties to
`address. The second one is whether an aesthetic benefit is an
`improvement in computer functionality. I'm not sure there's
`really a case that comes down directly on that. I think one that's
`relied on is DDR, and again, what is happening there is the result
`that a thing that you get is being able to have your look and feel
`still show up after the hyperlink is clicked but you have to have
`something happen when internally in the system that is not
`recited in the claims in these patents, and then in Data Engine
`Technologies, again I'm not sure that that was even -- Data
`Engine's really the issue was aesthetic benefit at all but in that
`case this was implementing an improvement in spreadsheet
`functionality so it was not an aesthetic benefit that was achieved
`at all. Slide 30.
`
`
`JUDGE KIM: Well it's aesthetic in that it's easier for
`the user, isn't it?
`
`
`MR. SACKSTEDER: It's functionality though. It's
`easier for the user to use. You know, the claims that weren't
`found eligible also were probably easier for the user to see than
`prior art mechanisms. But what made the claims with the tabs
`patentable was the functionality was such that it made it easier
`for the user to use.
`
`
`In slide 30 the independent claims of the 583 patent I
`don't believe purport to accomplish any high visual effect. They
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`just have divisions of a screen where some cards or panels get
`put.
`Slide 31. And that is shown in the admitted prior art.
`
`
`You have divisions of the screen where these cards are placed,
`basically the same thing.
`
`
`Slide 32. So the only claim limitation that is
`purported to be directed toward a high visual effect in the
`independent claims of the 659 patent is the animation one. Slide
`33. Okay, go back. We'll address that a little bit and that one,
`as we will discuss, was conventional. It was something that had
`been done before.
`
`
`Slide 33. So then we have the way of managing a
`game and playing the game and this is I think, seeing the Patent
`Owner's arguments concerning this, I think this is an argument in
`support of the finding that the abstract idea that we originally
`identified is in fact abstract and this is a specific area that's
`identified in a footnote to the guidance as constituting a method
`of organizing human activity.
`
`
`JUDGE KIM: Why is this not in the argument?
`
`
`MR. SACKSTEDER: Because it is an argument in
`support of the findings. It's also based on the testimony of Mr.
`Crane which we didn't have. He admitted, as we'll soon see, that
`that's what this patent claims.
`
`
`JUDGE KIM: I mean for the first one though, if
`you're saying any arguments to abstract idea support other
`
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