`Work Address:
`Director, USC GamePipe Laboratory
`Department of Computer Science
`746 West Adams Blvd, EGG Building
`Los Angeles, California 90089-7725
`(310) 463-5774
`
`
`E-mail: zyda@usc.edu
`
`Home Address:
`610 S Main St, Apt 435
`Los Angeles, CA 90014-2073
`(310) 463-5774
`
`
`
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`1978-1984
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`
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`1972-1976
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`Web: http://gamepipe.usc.edu/~zyda
`Research Interests: computer graphics, large-scale, networked 3D virtual environments, agent-based simulation,
`modeling human and organizational behavior, interactive computer-generated story, computer-generated characters,
`video production, entertainment/defense collaboration, serious and entertainment games, and modeling and
`simulation.
`Pioneer in the following fields: computer graphics, networked virtual reality, modeling and simulation, serious and
`entertainment games.
`Education
`Washington Unversity - St. Louis, Missouri
`
`D.Sc. Computer Science - Awarded January, 1984
`
`School of Engineering and Applied Science
`
`“Algorithm Directed Architectures for Real-Time Surface Display Generation”
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`University of Massachusetts, Amherst - Amherst, MA
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`1976-1978
` M.S. Computer and Information Science Awarded September 1978
`
`University of California, San Diego, Revelle College - La Jolla, California
`
`B.A. Applied Mechanics and Engineering Sciences/Bioengineering - Awarded 1976
` Minor in Spanish Literature
`
`Languages – Spanish (6 years), Japanese (2.5 years), Mandarin (<1 year).
`
`Academic Positions
`University of Southern California – Los Angeles
`Founder & Director of the USC GamePipe Laboratory &
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`Viterbi School’s Games degree programs.
`
`Founder USC’s Joint Games Program, now part of USC Games
`Professor of Engineering Practice, USC Department of Computer Science
`Research Staff, USC, Information Sciences Institute
`Visiting Research Scholar, USC, Information Sciences Institute
`
`October 2004 – present
`March 2006 – present
`January 2005 – March 2006
`February 2004 – December 2004
`
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`Naval Postgraduate School - Monterey, CA
`Founder & Director, The MOVES Institute
`Professor of Computer Science
`Founding Chair, Modeling, Virtual Environments and Simulation Academic Group
`Academic Associate Chair for the Modeling, Virtual Environments
` and Simulation Curriculum
`Academic Associate Chair for the Department of Computer Science
`Granted tenure in the Department of Computer Science
`Associate Chair for Research, Department of Computer Science
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`Page 1 of 27
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`November 2000 – November 2004
`July 93 – January 2005
`April 96 – April 01
`March 97 - April 99
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`July 92 - March 97
`July 90
`April 90 - June 91
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`Associate Chair for Instruction, Department of Computer Science
`Associate Chair for Administrative Affairs, Department of Computer Science
`Associate Professor of Computer Science
`Assistant Professor of Computer Science
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`Washington University - St. Louis, MO
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`Research Associate, Department of Computer Science
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`Research Associate,
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` Department of Computer Science and Department of Biological Chemistry
`
` Washington University and Washington University School of Medicine, St. Louis.
`
`Research Associate, Department of Computer Science
`
`Research Assistant, Department of Computer Science
`
`University of Massachusetts, Amherst - Amherst, MA
`
`Teaching Associate/Teaching Assistant
`
`
`Department of Computer and Information Science
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`University of California, San Diego - La Jolla, CA
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`Research Assistant, Department of Chemistry
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`July 88 - June 89
`May 87 - June 88
`July 87 - June 93
`Feb. 84 - June 87
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`August 83 - January 84
`March 83 - August 83
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`September 81 - March 83
`September 78 - August 81
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`September 76 - August 78
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`June 73 - July 76
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`Complete Publications List
`Books
`1. “America's Army PC Game - Vision and Realization,” published by the MOVES Institute and the US Army,
`February 2004, 40 pages.
`2. Singhal, Sandeep and Zyda, Michael Networked Virtual Environments - Design and Implementation, ACM
`Press Books, SIGGRAPH Series, 23 July 1999, ISBN 0-201-32557-8, 315 pages. This book has become the key
`reference for many network infrastructure builders of scalable online games and defense simulations. It provides
`practical distributed state architectures that work in real time. Citations: 1,244 (Google Scholar).
`3. Cockayne, William and Zyda, Michael J., Mobile Agents, Manning Press/Prentice-Hall, August 1997, ISBN: 1-
`884777-36-8.
`NRC Reports – Member or Chair of Committee
`4. Opportunities for the Employment of Simulation in US Air Force Training Environments, Air Force Studies
`Board, Division on Engineering & Physical Sciences, National Research Council, National Academies Press,
`Washington, DC, December 2014, 65 pages. Member of the NRC Committee.
`5. Future U.S. Workforce for Geospatial Intelligence, Board of Earth Sciences and Resources and Board on Higher
`Education and Workforce, Committee on the Future U.S. Workforce for Geospatial Intelligence, National
`Research Council, National Academies Press, Washington, DC January 2013, ISBN 0-309-xxx. Member of the
`NRC Committee.
`6. The Rise of Games and High-Performance Computing for Modeling and Simulation,” Division of Engineering
`& Physical Sciences Tiger Standing Committee, National Research Council, National Academies Press,
`Washington, DC, 2009, ISBN 0-309-14777-8-X, 129 pages. Member of the NRC committee. This report
`detailed the importance of games to the future of high performance computing. Citations: 10 (Google Scholar).
`7. Behavioral Modeling and Simulation: from Individuals to Societies, Committee on Human Factors, Division of
`Behavioral and Social Sciences and Education, National Research Council, National Academies Press,
`Washington, DC, 2008, ISBN 0-309-11862-X. Member of the NRC committee.
`8. Defense Modeling, Simulation, and Analysis, Committee on Defense, Modeling, Simulation and Analysis,
`Mathematical Sciences and Their Application Board, National Research Council, National Academies Press,
`Washington, DC, 2006, ISBN 0309103037, 96 pages, member of the NRC committee.
`9. FORCEnet Implementation Strategy, Committee on the FORCEnet Implementation Strategy, Naval Studies
`Board, Division on Engineering and Physical Sciences, National Research Council, National Academies Press,
`Washington, DC, July 2005, ISBN 0309100259, 260 pages, member of the NRC committee.
`10. Embracing Change - the Way Ahead for NASA's Computing and Communications Technology, Editor: Michael
`Zyda as Chair of the Potomac Institute's NASA Computing and Communications Technology Advisory Group,
`23 December 2004, 81 pages.
`11. An Assessment of NASA’s Aeronautics Technology Programs, Committee for the Review of NASA’S
`Revolutionaize Aviation Program, Aeronautics and Space Engineering Board, Division on Engineering and
`Physical Sciences, National Research Council, National Academy Press, Washington, DC, January 2004, ISBN-
`0-309-09119-5, 195 pages, member of the Panel on the Vehicle Systems Program.
`12. An Assessment of NASA’s Pioneering Revolutionary Technology Program, Committee for the Review of
`NASA’s Pioneering Revolutionary Technology (PRT) Program, Aeronautics and Space Engineering Board,
`Division on Engineering and Physical Sciences, National Research Council, National Academy Press,
`Washington, D.C., October 2003, ISBN 0-309-09080-6, 189 pages. Chair of the CICT Panel of this Committee.
`13. Advanced Engineering Environments Phase 2 – Design in the New Millennium, National Academy Press,
`September 2000, ISBN 0-309-07125-9, 67 pages. Member of NRC committee.
`14. Advanced Engineering Environments - Achieving the Vision, Phase 1, National Academy Press, June 1999,
`ISBN 0-309-06541-0, 48 pages. Member of NRC committee.
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`15. Zyda, Michael and Sheehan, Jerry (eds.), Modeling and Simulation: Linking Entertainment & Defense, National
`Academy Press, September 1997, ISBN 0-309-05842-2, 181 pages. Chaired this NRC Committee. Chaired this
`NRC Committee. This NRC report changed the entire Department of Defense towards the usage of games and
`entertainment technology for its future modeling and simulation systems, an economic impact and savings in the
`hundreds of billions of dollars for the Department of Defense. Citations: 36 (Google Scholar).
`16. Durlach, Nathaniel and Mavor, Anne (eds.), Virtual Reality: Scientific and Technological Challenges,
`Committee on Virtual Reality Research and Development, National Academy Press, Washington, DC, 1995.
`Sections written or with major contributions: Chapters - “Executive Summary”, “Overview”, “Computer
`Hardware and Software for the Generation of Virtual Environments”, and “Networking and Communications”,
`ISBN 0-309- 05135-5. This report provided virtual reality research funding guidance for the United States
`Government. Citations: 858 (Google Scholar).
`Book Chapters
`17. Kay M. Stanney, Kelly S. Hale & Michael Zyda, “Virtual Environments in the 21stst Century,” introduction to
`the Second Edition of the Virtual Environments Handbook, 2014, pp 1-18.
`18. Michael Zyda, Alex Mayberry, Jesse McCree, and Margaret Davis “From Viz-Sim to VR to Games: How We
`Built a Hit Game-Based Simulation,” in W.B. Rouse and K.R. Boff (Eds.) Organizational Simulation: From
`Modeling & Simulation to Games & Entertainment, New York: Wiley Press, 2005,pp., ISBN 0471681636. This
`paper described how we built the America’s Army Game, the game that created the serious games field.
`Citations: 23 (Google Scholar).
`19. Margaret Davis, Russell Shilling, Alex Mayberry, Jesse McCree, Phillip Bossant, Scott Dossett, Christian Buhl,
`Christopher Chang, Evan Champlin, Travis Wiglesworth and Michael Zyda “Researching America’s Army,” in
`Design Research: Methods and Perspectives, edited by Brenda Laurel, MIT Press, 1 October 2003, ISBN
`0262122634, pp. 268-275.
`20. Michael Zyda and Douglas Bennett, "The Last Teacher," in 2020 Visions, from the Summit & Press Conference
`on the Use of Advanced Technologies in Education and Training, US Department of Commerce, 17 and 27
`September 2002.
`21. Kay M. Stanney and Michael Zyda “Virtual Environments in the 21st Century,” in Handbook of Virtual
`Environments - Design, Implementation, and Applications, Lawrence Erlbaum Associates, Publishers, Mahwah,
`NJ, 2002, pp. 1-14.
`22. Zyda, Michael “Games on the 'Net!,” Chapter 9 of Das Internet von morgen - Neue Technologien fur neue
`Anwendungen, edited by Clemens Baack and Jorg Eberspacher, Huthig Verlag Press, Heidelberg, Germany,
`September 1999, pp. 117-127. (revised from the Proceedings of the Munchner Kreis Congress on the Internet of
`Tomorrow, held at the European Patent Office in Munich, 19 - 20 November 1998).
`23. Zyda, Michael J., Monahan, James G. and Pratt, David R. “NPSNET: Physically-Based Modeling
`Enhancements to an Object File Format,” chapter in Creating and Animating the Virtual World, Editors: Nadia
`Magnenat Thalmann and Daniel Thalmann, Publisher: Springer-Verlag Tokyo, 1992, pp. 35-52.
`Refereed Publications: Accepted Papers/Published Papers
`24. Michael Zyda, “Why the VR You See Now Is Not the Real VR,” MIT Press Journal Presence, Vol. 25, No. 2,
`pp 166-169, September 2016.
`25. Marc Spraragen, Peter Landwehr, Balakrishnan Ranganathan, Michael Zyda, Kathleen Carley, Yu-Han Chang
`and Rajiv Maheswaran (2013) Cosmopolis: A Massively Multiplayer Online Game for Social and Behavioral
`Research. Journal of Artificial Societies and Social Simulation 16 (1) 9.
`http://jasss.soc.surrey.ac.uk/16/1/9.html
`26. Lin, J., Spraragen, M., & Zyda, M. (2012a). Computational models of emotion and cognition. Advances in
`Cognitive Systems, 2, 59-76. Retrieved from http://cogsys.org/pdf/paper-3-2-39.pdf
`27. Michael Zyda, “Computer Science in the Conceptual Age,” CACM, Vol. 52, No. 12, December 2009, pp. 66-
`72.
`28. Michael Zyda, “Creating a Science of Games,” CACM, Vol. 50, No. 7, July 2007, pp. 26 - 29.
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`29. Joerg Wellbrink, Michael Zyda and John Hiles “Modeling Vigilance Performance as a Complex Adaptive
`System,” Journal of Defense Modeling and Simulation, Volume 1, No.1, 2004, January 2004, pp.29-42.
`30. Michael Zyda, John Hiles, Alex Mayberry, Michael Capps, Brian Osborn, Russ Shilling, Martin Robaszewski
`and Margaret Davis “Entertainment R&D for Defense,” IEEE CG&A, January/February 2003, pp.28-36.
`31. Helmuth Trefftz, Ivan Marsic, and Michael Zyda “Handling Heterogeneity in Networked Virtual
`Environments,” Presence, Vol. 12, No.1, January 2003, pp. 38-52. Revised from IEEE CG&A 2002. This paper
`describes how to manage heterogeneous collections of computing hardware to work together in a real-time,
`networked virtual environment. Citations: 32 (Google Scholar).
`32. Katherine L. Morse and Michael Zyda “Multicast Grouping for Data Distribution Management,” Journal of
`Simulation Modeling Practice and Theory, Elsevier, Vol. 9, Issue 3-5, 15 April 2002, pp.121-141.
`33. J.L. Marins, Xiaoping Yun, E.R. Bachmann, R.B. McGhee & M.J. Zyda “An extended Kalman filter for
`quaternion-based orientation estimation using MARG sensors,” Proceedings 2001 IEEE/RSJ International
`Conference on Intelligent Robots and Systems, 29 Oct 2001.
`34. Russell L. Storms and Michael J. Zyda “Interactions in Perceived Quality of Auditory-Visual Displays,”
`Presence, Vol. 9, No. 6, December 2000, pp.557-580.
`35. Yun, X., Bachmann, E.R., McGhee, R.B., Whalen, R.H., Roberts, R.L., Knapp, R.G., Healey, A.J., and Zyda,
`M.J. “Testing and Evaluation of an Integrated GPS/INS System for Small AUV Navigation,” IEEE Journal of
`Oceanic Engineering, Vol. 24, No. 3, July 1999, pp.396-404.
`36. Storms, R.L., Roesli, J.T., Biggs, L.J., Falby, J.S., Barham, P.T. and Zyda, Michael J., “The NPSNET Sound
`Cube,” Presence, Vol. 7, No. 5, October 1998, pp.503-507.
`37. Macedonia, Michael and Zyda, Michael “A Taxonomy for Networked Virtual Environments,” IEEE
`Multimedia, Volume 4, No. 1, January - March 1997, pp. 48-56.
`38. Brutzman, Donald P., Macedonia, Michael R. and Zyda, Michael J. “Internetwork Infrastructure Requirements
`for Virtual Environments,” in White Papers - The Unpredictable Certainty, National Academy Press, pp. 110-
`122, 1997. Also in the Proceedings of the Virtual Reality Modeling Language (VRML) Symposium, San Diego
`Supercomputer Center (SDSC), San Diego, CA, December 13-15, 1995.
`39. Macedonia, Michael R., Zyda, Michael J., Pratt, David R., Brutzman, Donald P. and Barham, Paul T.
`“Exploiting Reality with Multicast Groups,” IEEE Computer Graphics & Applications (revised from appearance
`in the VRAIS ’95 Proceedings), September 1995, pp.38-45.
`40. Macedonia, Michael R., Zyda, Michael J., Pratt, David R., Barham, Paul T. and Zeswitz, Steven “NPSNET: A
`Network Software Architecture for Large Scale Virtual Environments,” Presence, Vol. 3, No. 4, Fall 1994,
`pp.265-287.
`41. Zyda, Michael J., Pratt, David R., Falby, John S., Barham, Paul and Kelleher, Kristen M. “NPSNET and the
`Naval Postgraduate School Graphics and Video Laboratory,” Presence, Vol. 2, No. 3., pp. 244-258.
`42. Zyda, Michael J., Pratt, David R., Falby, John S., Lombardo, Chuck and Kelleher, Kristen M. “The Software
`Required for the Computer Generation of Virtual Environments,”Presence, Vol. 2, No. 2, pp. 130-140.
`43. Cooke, Joseph M., Zyda, Michael J., Pratt, David R. and McGhee, Robert B. “NPSNET: Flight Simulation Dy-
`namic Modeling Using Quaternions,” Presence , Vol 1., No. 4, pp. 404-420.
`44. Zyda, Michael J., Wilson, Kalin P., Pratt, David R., Monahan, James G. and Falby, John S. “NPSOFF: An
`Object Description Language for Supporting Virtual World Construction,”Computers & Graphics, Vol. 17, No.
`4, pp 457-464.
`45. Zyda, Michael J., Pratt, David R., Falby, John S. and Mackey, Randy L. “NPSNET: Hierarchical Data
`Structures for Real-Time Three-Dimensional Visual Simulation,” Computers & Graphics, Vol. 17, No. 1, 1993,
`pp. 65-69. This paper describes the fundamental data structures necessary for the real-time movement through
`large virtual worlds. It has been cited by the founder of Google Earth as the origin of Google Earth’s data
`structures. Citations: 199 (Google Scholar).
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`46. Zyda, Michael J., Pratt, David R., Osborne, William D., and Monahan, James G. “NPSNET: Real-Time
`Collision Detection and Response,” The Journal of Visualization and Computer Animation, special issue on
`Simulation and Motion Control, Vol. 4, No. 1, January - March 1993, pp.13-24.
`47. DeHaemer, Michael J. and Zyda, Michael J. “Simplification of Objects Rendered by Polygonal
`Approximations,” Computers & Graphics, Vol. 15, No. 2, 1991, Great Britain: Pergamon Press, pp. 175-184.
`Paper received “Best Paper 1991” award from an international selection committee appointed by the editor of
`Computers & Graphics, 29 Sep 92. Also, one of the best papers of the decade in the journal’s 2002 collection.
`This is the first paper to describe multiple algorithms for reducing the number of polygons in large 3D models.
`Citations: 252 (Google Scholar).
`48. Zyda. M.J., McGhee, R.B., Kwak, S., Nordman, D.B., Rogers, R.C., and Marco, D. “3D Visualization of
`Mission Planning and Control for the NPS Autonomous Underwater Vehicle,” IEEE Journal of Oceanic
`Engineering, Vol. 15, No. 3, July 1990, pp.217-221.
`49. Luqi, P. D. Barnes and M. Zyda “Graphical Tool for Computer-Aided Prototyping,” Information and Software
`Technology, Vol. 32, No. 3, April 1990, Great Britain: Butterworth & Co. Ltd..
`50. Zyda, Michael J., Fichten, Mark A., and Jennings, David H. “Meaningful Graphics Workstation Performance
`Measurements,” Computers & Graphics, Vol. 14, No. 3, 1990, Great Britain: Pergamon Press, pp.519-526.
`51. Zyda, Michael J., McGhee, Robert B., McConkle, Corinne M., Nelson, Andrew H. and Ross, Ron S. “A Real-
`Time, Three-Dimensional Moving Platform Visualization Tool,” Computers & Graphics, Vol. 14, No. 2, 1990,
`Great Britain: Pergamon Press, pp.321-333.
`52. Zyda, Michael J. “A Decomposable Algorithm for Contour Surface Display Generation,” ACM Transactions on
`Graphics, Vol. 7, No. 2, April 1988.
`53. Zyda, Michael J., McGhee, Robert B., Ross, Ron S., Smith, Doug B. and Streyle, Dale G. “Flight Simulators for
`Under $100,000,” IEEE Computer Graphics & Applications, Vol. 8, No. 1, January 1988, pp. 19-27.
`54. Zyda, Michael J. and Walker, Robert A. “Design Notes on a Single Board Multiprocessor for Real-Time
`Contour Surface Display Generation,” Computers & Graphics, Vol. 12, No. 1, March 1988, Great Britain:
`Pergamon Press, pp. 91-97.
`
`55. Zyda, Michael J., Jones, Allan R. and Hogan, Patrick G. “Surface Construction from Planar Contours,” Comput-
`ers & Graphics, Vol. 11, No. 4, December 1987, Great Britain: Pergamon Press, pp. 393-408.
`56. Zyda, Michael J. “A Contour Display Generation Algorithm for VLSI Implementation,” Computer Graphics,
`Vol. 16, No. 3 (July 1982), p. 135. Reprinted in Selected Reprints on VLSI Technologies and Computer Graph-
`ics, Compiled by Henry Fuchs, p. 459, Silver Spring, Maryland: IEEE Computer Society Press, 1983.
`57. Anderson, Scott J., Gardner, Bruce W., Wilson, Kent R., ... and Zyda, Michael J., “Correlation Between Air
`Pollution and Socio-Economic Factors in Los Angeles County,” Atmospheric Environment, Vol. 12 (July 1978),
`pp. 1531-1535.
`Conferences: Accepted Papers/Published Papers
`58. Lin, J., Spraragen, M., & Zyda, M. (2012b). Memory framework for complex emotion integration with
`cognition. Poster Collection of the First Annual Conference on Advances in Cognitive Systems (pp. 119-129).
`Palo Alto, CA. Retrieved from http://cogsys.org/pdf/paper-3-2-91.pdf
`59. Marc Spraragen, Peter Landwehr, Balakrishnan Ranganathan, Michael Zyda, Kathleen Carley, Yu-Han Chang,
`and Rajiv Maheswaran. “Social and Behavioral Modeling in an Online Multiplayer Game,” Proceedings of
`AHFE 2012, San Francisco, CA, July 2012
`60. Jim Blythe, Aaron Botello, Joseph Sutton, David Mazzoco, Jerry Lin, Marc Spraragen and Michael Zyda
`“Testing Cyber Security with Simulated Humans that Plan,” Proceedings of the Twenty-Third Annual
`Conference on Innovative Applications of Artificial Intelligence (IAAI-11), 9-11 August 2011, San Francisco,
`pp.
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`61. Lin J, Spraragen M, Blythe J, Zyda M. “EmoCog : Computational Integration of Emotion and Cognitive
`Architecture,” Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society
`Conference, 18-20 May 2011, pp.
`62. Zyda M, Spraragen M, Ranganathan B, Arnason B, and P Landwehr. Designing a Massively Multiplayer Online
`Game / Research Testbed Featuring AI-Driven NPC Communities. Proceedings of 6th International Conference
`on AI and Interactive Digital Entertainment, Palo Alto CA 11-13 October 2010.
`63. Zyda M, Spraragen M, Ranganathan B, Arnason B, and H Liu. Information Channels in MMOGs:
`Implementation and Effects. Proceedings of 3rd Applied Human Factors and Ergonomics Conference, Miami
`FL, 17-20 July 2010.
`64. Lin J, Blythe J, Clark S, Davarpanah N, Hughston R & Zyda M “Unbelievable Agents for Large Scale Security
`Simulation,” Working Notes for the 2010 AAAI Workshop on Intelligent Security. Atlanta, Georgia, 11-12 July
`2010, pp20-25.
`65. Michael Zyda, Dhruv Thukral, James Ferrans, Jonathan Englesma, and Mat Hans “Enabling a Voice Modality in
`Mobile Games through VoiceXML,” in the Proceedings of the ACM SIGGRAPH Sandbox Symposium, August
`2008, Los Angeles, pp.in the Proceedings of the ACM SIGGRAPH Sandbox Symposium, August 2008, Los
`Angeles, pp.143-147.
`66. Michael Zyda, Devin Rosen & Bharathwaj Nandakumar “GOGS” USC GamePipe Online Game Server,” in the
`Proceedings of the ACM SIGGRAPH Sandbox Symposium, August 2008, Los Angeles, pp.51-53.
`67. Michael Zyda, Victor Lacour, and Chris Swain “Operating a Computer Science Game Degree Program,” in the
`Proceedings of the 2008 Game Development in Computer Science Education Conference, Microsoft sponsored
`event held on Celebrity Cruise Lines, 28 Feb – 3 March 2008, pp.
`68. Gurminder Singh and Michael Zyda, "Connected Immersion," in the Proceedings of VR International, part of
`HCI 2005, Las Vegas, July 2005.
`69. Don McGregor, Andrzej Kapolka, Michael Zyda and Don Brutzman “Requirements for Large-Scale Networked
`Virtual Environments,” Proceedings of the 7th International Conference on Telecommunications ConTel 2003,
`Zagreb, Croatia, 11-13 June 2003, pp. 353-358.
`70. Russ Shilling, Michael Zyda and E. Casey Wardynski, “Introducing Emotion into Military Simulation and
`Videogame Design: America's Army Operations and VIRTE,” in the Proceedings of the GameOn Conference,
`London, 30 November 2002, pp. 151-154.
`71. Helmuth Trefftz, Ivan Marsic, and Michael Zyda “Handling Heterogeneity in Networked Virtual
`Environments,” Proceedings of IEEE VR, Orlando, Florida, 25 - 27 March 2002, pp.7-14.
`72. Eric R. Bachmann, Robert B. McGhee, Xiaoping Yun, and Michael J. Zyda “Inertial and Magnetic Posture
`Tracking for Inserting Humans Into Networked Virtual Environments,” Proceedings of ACM Symposium on
`Virtual Reality Software & Technology (VRST 2001), Banff, Alberta, Canada, 15 - 17 November 2001, pp.9-
`16.
`73. João Luís Marins, Xiaoping Yun, Eric R. Bachmann, Robert B. McGhee, and Michael J. Zyda “An Extended
`Kalman Filter for Quaternion-Based Orientation Estimation Using MARG Sensors,” Proceedings of the 2001
`IEEE/RSJ International Conference on Intelligent Robots and Systems, Maui, Hawaii, USA, Oct. 29 - Nov. 03,
`2001, pp.2003-2011.
`74. J.L. Marins, Xiaoping Yun, E.R. Bachmann, R.B. McGhee & M.J. Zyda “An extended Kalman filter for
`quaternion-based orientation estimation using MARG sensors,” Proceedings 2001 IEEE/RSJ International
`Conference on Intelligent Robots and Systems, 29 Oct 2001. Citations: 465 (Google Scholar).
`75. Katherine Morse and Michael Zyda “Multicast Grouping for Data Distribution Management,” Proceedings of
`the Computer Simulation Methods and Applications Conference, October 2000.
`76. Katherine Morse and Michael Zyda “Online Multicast Grouping for Dynamic Data Distribution Management,”
`Proceedings of the Fall 2000 Simulation Interoperability Workshop, September 2000.
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`77. Bachmann, E.R., Duman, I., Usta, U.Y., McGhee, R.B., Yun, X.P., and Zyda, M.J., “Orientation Tracking for
`Humans and Robots Using Inertial Sensors”, Proc. of 1999 International Symposium on Computational
`Intelligence in Robotics and Automation, Monterey, CA, December, 1999, pp. 187-194.
`78. Abrams, H., Watsen, K. and Zyda, M. “Three Tiered Interest Management for Large-Scale Virtual Environ-
`ments,”Proceedings of VRST 98, November 1998, Taipei.
`79. Liles, S., Watsen, K. and Zyda, M. “Dynamic Discovery of Simulation Entities Using Bamboo and HLA,” in the
`Proceedings of the 1998 Fall Simulation Interoperability Workshop, Orlando, Florida, September 1998.
`80. Watsen, K. and Zyda, M. “Bamboo - Supporting Dynamic Protocols For Virtual Environments,” in the Proceed-
`ings of the IMAGE 98 Conference, Scottsdale, Arizona, 2-7 August 1998, KA-1-9.
`81. Watsen, Kent and Zyda, Michael “Bamboo - A Portable System for Dynamically Extensible, Real-Time, Net-
`worked, Virtual Environments,” in the Proceedings of VRAIS 98, 16 - 19 March 1998, Atlanta, GA, pp.252-
`259.
`82. Yun, X., Bachmann, E., McGhee, R.B., Whalen, R.H., Roberts, R.L., Knapp, R.G., Healey, A.J., and Zyda, M.J.
`“Testing and Evaluation of an Integrated GPS/INS System for Small AUV Navigation,” Proceedings of the 10th
`International Symposium on Unmanned Untethered Submersible Technology (UUST), Durham, NH, September
`7-10, 1997.
`83. Brutzman, Don, Zyda, Michael, Watsen, Kent, Macedonia, Michael “virtual reality transfer protocol (vrtp)
`Design Rationale,” Proceedings of the IEEE Sixth International Workshop on Enabling Technologies:
`Infrastructure for Collaborative Enterprises (WET ICE '97), Distributed System Aspects of Sharing a Virtual
`Reality workshop, June 18-20, 1997, at the Massachusetts Institute of Technology in Cambridge, Massachusetts,
`USA, pp.179- 186.
`84. Brutzman, Don and Zyda, Michael "Cyberspace Backbone (CBone) Design Rationale," Proceedings of the 15th
`Workshop on Standards for DIS, Orlando, Florida, September 1996.
`85. Storms, Russell, Biggs, Lloyd, Cockayne, William, Barham, Paul, Falby, John, Brutzman, Don and Zyda,
`Michael, “The Auralization and Acoustics Laboratory,” Proceedings of ICAD ‘96, International Conference on
`Auditory Display, Palo Alto, California, November 4-6, 1996, pp..
`86. Cockayne, W., Zyda, M., Barham, P., Brutzman, D., and Falby, J. “The Laboratory for Human Interaction in the
`Virtual Environment,” Proceedings of the ACM Symposium on Virtual Reality Software and Technology ‘96,
`Hong Kong, July 1-4, 1996, ACM Press, New York, NY, pp 157-160.
`87. Stone, Steve, Zyda, Michael , Brutzman, Don and Falby, John S. “Mobile Agents and Smart Networks for Dis-
`tributed Simulations,” in the Proceedings of the 14th DIS Workshop, 11 - 15 March 1996, Orlando, Florida, pp..
`88. Bible, Steven R., Brutzman, Don and Zyda. Michael “Using Spread Spectrum Ranging Techniques for Position
`Tracking in a Virtual Environment,” in the Proceedings of Network Realities ‘95, 26 - 28 October 1995, Boston,
`Massachusetts, pp.
`89. Zyda, Michael , Pratt, David R., Pratt, Shirley, Barham, Paul and Falby, John S. “NPSNET-HUMAN: Inserting
`The Human Into The Networked Synthetic Environment,” in the Proceedings of the 13th DIS Workshop, 18 - 22
`September 1995, Orlando, Florida, pp.103-106.
`90. Lentz, Fred C., Shaffer, Alan B., Pratt, David R., Falby, John S. and Zyda, Michael “NPSNET: Naval Training
`Integration,” in the Proceedings of the 13th DIS Workshop, 18 - 22 September 1995, Orlando, Florida, pp. 107-
`112.
`91. Waldroup, Marianne S., Pratt, Shirley M., Pratt, David R., McGhee, Robert B., Falby, John S. and Zyda,
`Michael J. “Real-Time Upper Body Articulation of Humans in a Networked Virtual Environment,” in
`Proceedings of the First ACM Workshop on Simulation and Interaction in Virtual Environments, University of
`Iowa, 13 - 15 July 1995, pp. 210-214.
`92. Macedonia, Michael R., Brutzman, Donald P., Zyda, Michael J., Pratt, David R., Barham, Paul T., Falby, John
`and Locke, John “NPSNET: A Multi-Player 3D Virtual Environment Over the Internet,” in the Proceedings of
`the 1995 Symposium on Interactive 3D Graphics, 9 - 12 April 1995, Monterey, California.
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`93. Macedonia, Michael R., Zyda, Michael J., Pratt, David R., Brutzman, Donald P. and Barham, Paul T.
`“Exploiting Reality with Multicast Groups: A Network Architecture for Large Scale Virtual Environments,”
`Proceedings of the 1995 IEEE Virtual Reality Annual Symposium, 11 - 15 March 1995, RTP, North Carolina,
`pp. 2-10. This work extended the idea of area of interest management to deployment using multicasting.
`Citations: 349 (Google Scholar).
`94. Zyda, Michael “Networked Virtual Environments,” Proceedings of the 1995 IEEE Virtual Reality Annual Sym-
`posium, 11 - 15 March 1995, RTP, North Carolina, pp. 230-231.
`95. Pratt, D. R., Barham, P. T., Locke, J., Zyda, M., Eastman, B., Moore, T. Biggers, K. Douglass, R., Jacobsen, S.
`Hollick, M., Granieri, J., Ko, H., Badler, N. “Insertion of an Articulated Human into a Networked Virtual Envi-
`ronment,” Proceedings of the 1994 AI, Simulation and Planning in High Autonomy Systems Conference, Uni-
`versity of Florida, Gainesville, 7-9 December 1994. This is the first networked virtual environment with fully
`instrumented body suits that played across the Internet. Citations: 54 (Google Scholar)
`96. Macedonia, Michael R., Pratt, David R. and Zyda, Michael J. “A Network Architecture for Large Scale Virtual
`Environments,” Proceedings of the 19th Army Science Conference, Orlando, Florida, June 1994. This work
`created the idea of area of interest management for large scale virtual environments. Citations: 695 (Google
`Scholar).
`97. Pratt, David R., Walter, Jon C., Warren, Patrick T., and Zyda, Michael J. “NPSNET: JANUS-3D - Providing
`Three-Dimensional Displays for a Two-Dimensional Combat Model,” in the Proceedings of the Fourth Annual
`Conference on AI, Simulation, and Planning in High-Autonomy Systems, 20-22 September 1993, pp. 31-37.
`98. Zyda, Michael J. “The Software Required for the Computer Generation of Virtual Environments,” abstract in
`Computer Graphics, Proceedings of SIGGRAPH ’93, Anaheim, August 1 - 6, 1993, under panel on Virtual Re-
`ality and Computer Graphics Programming, pp. 392.
`99. Pratt, David R., Zyda, Michael J,. Falby, John S., Amburn, Philip, and Stytz, Marty “NPSNET and AFIT-
`HOTAS: Interconnecting Hetereogeneously Developed Virtual Environments,” Computer Graphics Visual
`Proceedings, SIGGRAPH ’93, Anaheim, 1 Aug - 6 Aug 1993, pp. 214-215.
`100. Zyda, Michael J., Lombardo, Chuck, and Pratt, David R. “Hypermedia and Networking in the Development of
`Large-Scale Virtual Environments,” in the Proceedings of the International Conference on Artificial Reality and
`Tele-Existence, Tokyo, Japan, 6-8 July 1993.
`101. Wilson, Kalin P., Zyda, Michael J., and Pratt, David R. “NPSGDL: An Object Oriented Graphics Description
`Language for Virtual World Application Support,” in the Proceedings of the Third Eurographics Workshop on
`Object-Oriented Graphics, Champery, Switzerland, 28 - 30 October 1992, pp 429-446.
`102. Pratt, David R., Zyda, Michael J., Mackey, Randy L., and Falby, John S. “NPSNET: A Networked Vehicle Sim-
`ulator with Hierarchical Data Structures,” in the Proceedings of the IMAGE VI Conference, Scottsdale,
`Arizona, 14 - 17 July 1992.
`103. Zyda, Michael J., Pratt, David R., Monahan, James G. and Wilson, Kalin P. “NPSNET: Constructing a 3D
`Virtual World,” in Computer Graphics, Special Issue on the 1992 Symposium on Interactive 3D Graphics, MIT
`Media Laboratory, 29 March - 1 April 1992, pp. 147-156.
`104. Brutzman, Donald P., Kanayama, Yutaka and Zyda, Michael J. “Integrated Simulation for Rapid Development
`of Autonomous Underwater Vehicles,” Proceedings of the 1992 Symposium on Autonomous Underwater Vehi-
`cle Technology, Washington, DC, June 2-3, 1992, pp 3-10.
`105. Zyda, Michael J. and Pratt, David R. “NPSNET: A 3D Visual Simulator for Virtual World Exploration and Ex-
`perience,” short paper in Tomorrow’s Realities, July 1991, pp. 30 (Note: This is a short paper contained in the
`gallery catalog. This paper is different than the abstract below