`NETWORK
`
`
`
`
`Display menu screen (Hold) Move
`
`diagonally
`
`
`
`
`
`G@/O/@/@)
`Use a move
` Confirm, advance
`
`
`
`(Tap the Touch Screen)
`
`
`OGY
`
`Usea team attack
`
`es
`
`
`
`Use a throwing item
`
`
`
`through dialogue
`Display the
` Move the cursor
`item menu
`
`(While moving) Dash
`
`Diet pungeats ichangd
`
`This mode usestheoutercamera.Move yourNintendo3D5:x
`every time you enter them,
`alm ata round objectnearyou, andthen press@. If yo
`Your Pokémon Paradise will
`Battle enemies and useitems
`
`
`
`RueOR eon caedungeon) Oey:
`be the home base forall
`OC CoCi)cocaT cmahae:
`to explore the dungeon and
`
`
`
`your adventures. Prepare
`
`
`your
`land,
`build useful
`
`Gogeethafib>ciand) facilities, and develop it
`
`
`“
`.
`into a true paradise!
`Form a party of up to four
`
`Pokémon
`and
`complete
`requests. When you finish a
`
`request, you'll be rewarded
`
`
`with items and @ (money),
`
`and you can move forward
`throughthe story.
`
`Instruction’ Manual DS.a"
` NINTENDO™S
`
`
`
`eg a
`aean TED| irae
`
`
`
`
`
`Receive Notifications (Cree)
`Even when your Nintendo 3DSsystem is in Sleep Modeoryouaren't playing this game, you can
`still receive notifications about additional dungeons by allowing your system to automatically
`search out and connect to wireless Internet access points. You can set this when youfirst start
`up the game, or select Others in the game’s main menu and change your settings under
`SpotPass Settings.
`
`“Youwill be able to use communication features after progressing through the game.
`
`
`
`@ How to Stop
`DISCtaetKaeILLES2)
`In your System Settings, select Data Managementand then StreetPass Management. Select
`
`
`
`the icon for this game, and then choose Deactivate StreetPass.
`
`
`Visit each other's Paradise and complete requests together with a friend,
`® WhatYou Will Need
`Nintendo 3DS or Nintendo 3DS XL system: Each player will need
`
`
`his or her own system (max 4).
`Pokémon Mystery Dungeon: Gatesto Infinity: Each player will need
`his or her own copy of the game (max 4).
`
`
`
`
`@ How to Play
`When youare in your Paradise in Companion Mode,select. Local Wireless. To bring a friend to
`
`
`yourParadise, select Call a Friend. To visit a friend’s Paradise, select Pay a Visit.
`Goereeneae
`
`
`Goreneoucrraiceyeexecu yD)
`
`
`If you select DLC (downloadable content) from the main menu, you will be able to purchase
`new dungeons by connecting to the Internet. (You will be charged for these dungeons.)
`
`
`If you activate the StreetPass™ feature for your game, you can rescue another player when he or
`“Wireless broadband Internet access required.
`she faints ina dungeon, or another player can do the samefor you.
`*The other playerwill also need to have StreetPass activated.
`
`
`
`@ Howto Begin
`If you place a
`Investigate the Passerby Post in your Paradise.
`
`Reviver Seed in the post, you will be able to rescue anotherplayer
`
`by using StreetPass.
`
`
`
`
`
`
`Using your Nintendo 3D5 system's Parental Controls, you can restrict the following functions:
`@ Use of credit cards and the purchase of goods and services @ StreetPass and Internet access
`
`*For more information on how to set Parental Controls, please refer to your Nintendo 3D5 system's Operations Manual.
`
`|
`
`|
`|
`
`
`
`
`Cee
`
`
`
`Gree, Inc.
`Ex. 2001
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`Gree, Inc.
`Ex. 2001
`Page 778
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`
`
`THIS GAME CARD WILL WORK ONLY WITH THE
`NINTENDO 3DS™ VIDEO GAME SYSTEM.
`
`
`
`Be
`WARRANTY& SERVICE INFORMATION
`TheOfficialSealis your
`uct. Tryourwebsiteatsupport.nintendo.com orcallourConsumer
`AasisaiceHatinoto082555700.ratherthasbolngtepearneed
`. Hours of operationare 6 a.m. to 7 pum., PacificTime,
`- Sunday
`Assistance Hotline at 1-800-255-3700,
`assurancethatthis product is
`(timessubjecttochange). Ifthe publemseeesolve
`Sieoubleshootinginformationavailable online oroverthetelephone, you
`beoffered
`cn
`licensed or manufactured by
`express factory service through Nintendo, Please do not send any products to Nintendo without contacting us first.
`Rayne
`Nintendo.Alwayslook for this
`ALLOWS WIRELESS MULTIPLAYER GAMES WITH
`HARDWARE WARRANTY« NintendoofAmerica i{nenda)warrantsotheagin purchaserthatthehardware productshall befreefrom
`seal when buying video game
`EACH NINTENDO 3D5 SYSTEM CONTAINING A.
`defects in material and workmanshipfortwelve (12) monthsfrom
`the date ofpurchase. Ifa defectcovered by this warranty occurs during this warranty
`period,
`Nintendo will repair or replacethe defective hardware product or component,free of charge.* The original purchaser is entitledto this warranty only if the date
`‘SEPARATE GAME CARD.
`systems,accessories, games
`ofpurchase isregisteredatpointofsaleortheconsumercan demonstrate,toNintendo’satisfaction,ththattheproductwaspurchasedwithinthelast12months.
`dl
`and related products.
`GAME & ACCESSORY WARRANTY« Nintendo warrants to the original purchaserthat the product (gamesand accessories) shall be free from defects
`in material and workmanshipfora period ofthree (3) months from the date of purchase. Ifa defect covered by this warranty occurs during thisthree (3) month
`81player
`warranty period, Nintendowill repair or replace the defective product,free of charge.*
`ALLOWS ONLINE PLAY THROUGH THE INTERNET.
`FOR MORE INFORMATION,SEE THE BUILT-IN
`ELedharaiad
`SERVICE AFTER EXPIRATION OF WARRANTY © Please tryour website atsupport.nintendo,com or call the ConsumerAssistance Hotline
`INSTRUCTION MANUAL
`at 1-800-255-3700 fortroubleshooting information and repair or replacementoptions andpricing.*
` ALLOWS AUTOMATIC SEARCH AND INFORMATION
`*in some instances, it may be necessary foryouto shipthe complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo.
`Please do not send any products to Nintendo without contactingusfirst.
`EXCHANGE WITH OTHER NINTENDO 3D5 SYSTEMS.
`WARRANTY LIMITATIONS + THISWARRANTY SHALL NOT APPLY IF THIS PRODUCT:(a) [S USED WITH PRODUCTS NOT SOLD OR LICENSED BY
`NINTENDO (INCLUDING, BUT NOT LIMITED TO, NOW-LICENSED GAME ENHANCEMENT.AND COPIER DEVICES, ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS
`Eu
`USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED ORTAMPEREDWITH; (d) 1S DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLEUSE,
`5
`‘Connectto
`OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HADTHE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
`—_
`
`ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY ANDFITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED
`IN DURATION TOTHEWARRANTY PERIODS DESCRIBED ABOVE(12 MONTHS OR 3.MONTHS,AS APPLICABLE).
`IN NO EVENT SHALLNINTENDO BE LIABLE FOR
`ALLOWS INFORMATION EXCHANGE BETWEEN THE
`CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS
`NINTENDO 308 SYSTEM AND A WIRELESS HOTSPOT.
`ON HOW LONG AN IMPLIEDWARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, $0 THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
`
`This warranty gives you specific legal rights. You may also have other rights which vary from state to state orprovince to province,
`Nintendo'saddress is: Nintendo of America Inc, PO. Box 957, Redmond, WA 98073-0957 U.S.A.
`This warranty is onlyvalid in the United States and Canada.
`
`NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE?
`
`Nintendo CustomerService
`SUPPORT.NINTENDO.COM
`or call 1-800-255-3700
`
`Playing video games can make your muscles,joints, or skin hurt. Follow these instructions to avoid problems such astendinitis,
`carpal tunnel syndromeor skin irritation:
`+ Avoid excessive play. Parents should monitor their children for appropriate play.
`« Take a 10 to 15 minute break every hour, even if you don't think you need it.
`+ Whenusing the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or
`discomfort.
`[fyour hands,wrists, or arms becometired or sore while playing,or if you feel symptoms such as tingling, numbness, burning or
`stiffness, stop and rest for several hours befote playing again.
`[Ifyou continue to have any ofthe above symptoms or other discomfort during or after play, stop playing and see a doctor.
`
`+
`
`+
`
`Eea
`This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo
`product warranty. Copying ofany Nintendo game isillegal and is strictly prohibited by domestic and internationalintellectual
`property laws. “Back-up”or“archival” copiesare not authorized and are not necessary to protect your software. Violators will be
`prosecuted.neve
`
`To view thebuilt-in instruction manual,tap the button
`labeled "Manual" displayed on the HOME Menu.
`
`NEED HELP PLAYING A GAME?
`For gameplayassistance, we recommendusing your
`favorite Internet search enginetofind tips for the game
`you are playing. Somehelpful wordsto includein the
`search, along with the game'stitle, are: “walk through,”
`"FAQ," “codes,” and “tips.”
`
`‘© 2013 Pokémon. © 1995-2013 Nintendo/Creatures Inc./GAME FREAK inc. © 1993-2013 Spike Chunsoft.
`Trademarks are property of their respective owners. Nintendo 3DS Is a trademark of Nintendo. © 2013 Nintendo.
`
`The Pokémon Company
`
`PLEASE CAREFULLY READ THE NINTENDO 3DS™ OPERATIONS MANUAL BEFORE USING YOUR
`SYSTEM, GAME CARD OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY
`INFORMATION.
`
`IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
`CHILD PLAY VIDEO GAMES.
`
`Viewing of 3D images by children6 and under may cause vision damage.
`Use the ParentalControl feature to restrict the display of 3D images for children 6 and undet. See the Parental Controls section in the
`Nintendo 3D5 Operations Manual for more information.
`
`« Some people (about 1 in 4000) may have seizures ofblackouts triggeredby light flashes ofpattefns, and this may occur while they
`are watching TV orplaying video games, evenif they have never had a seizure before.
`+ Anyone who hashad a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before
`playing a video game,
`+ Parents should watch their children play video games. Stop playing and consult a doctorif you or your child hasany of thefollowing
`symptoms:
`
`Eye or muscle twitching
`Convulsions
`Involuntary movements
`Altered vision
`To reduce the likelihood ofa seizure whenplaying video games:
`Sit or stand as far from the screerras possible.
`.
`oo
`Play video games onthe smallest available television screen.
`.
`3. Do not play ifyou are tired or need sleep.
`
`Loss ofawareness
`Disorientation
`
`4. Playin a well-lit room.
`5. Take a 10 to 15 minute break every hour.
`
`Playing video games can result in eyestrain after a sustained period of time, and perhaps sooner ifusing the 3D feature. Playing video
`games canalso result in motion sicknessin some players. Follow these instructions to help avoid eyestrain, dizziness, or nausea:
`+ Avoid excessive play.It is recommended that parents monitor their children for appropriate play.
`+ Take a 10t0 15 minute break every hour, or every half hour when using the 3D feature, even if you don’t think you needit. Each
`person is different, so take more frequent and longer breaks if you feel discomfort.
`[fyour eyes become tired or sore while playing, orifyou feeldizzy or nauseated, stop andrest for several hours before playing again.
`[fyou continue to have any of the above symptoms, stop playing and see a doctor.
`
`+
`+
`
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`Ex. 2001
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`NEED HELP WITH INSTALLATION,
`MAINTENANCE, OR SERVICE?
`
`&0
`monsPal=EN
`
`www.nintendo.com EPSP SEE Ee
`
`BOOKL Ey
`
`
`
`NINTENDOf
`
`
`
`Gree, Inc.
`Ex. 2001
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`
`
`
`WARNING:
`
`PLEASE
`
`‘THIS
`
`
`
`CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS BOOKLET
`PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME PAK
`BOOKLET CONTAINS IINPORTANT SAFETY INFORMATION.
`
`products bearing the Oficial Nintendo Saal af Quality!
`
`Tits official seal is yourassurance that Nintendo has reviewed this product
`and Iiat it has met eur standards for excellence in workmanship, reliability
`and entertainment value. Altvays look for this seal
`when buying games and accessories
`to ensure
`complete compatibility with your Nintendo product.
`All Nintendo products are licensed by sale for Lise only with other quthorized
`
`(Rintendin)
`Seal of Quality
`
`
`
`
`
`About the Controller 2
`
`Controls
`
`Puzzle Village
`Professor Oak's Lab
`
`|
`
`a 4
`
`6
`> 7
`
`
`
`Mimic Mansion 8
`
`Thank you for selecting the Pokémon®Puzzle League GamePakfer the
`Nintendo® 64 system.
`
`Please read this instruction booklet thoroughly to ensure maximum enjoymentof
`your new game. Keepthisinstruction booklet and warranty information in a sate
`place for future reference.
`
`pe $e
`How to Pla
`
`Using Your Own Name =
`pili ,
`@
`a
`1-Player Stadium
`18
`
`NEED HELP WITH A GAME?
`2-Player Stadium
`4
`19
`For fee, qutomated game play tigs and news, call Nintendo's Power Line at,
`1-425-885-7529
`This moy be along distance call, a please col permission inom whinewer pealys the phone bill
`Rather taik with o game counselor?
`
`1-900-288-0707 (U.5. 91.50 per imine)
`1-900-451-4400 [Conade $2.09 per minute}
`om. Pacific time, Monday -Sowday, 6 am * pm. Sunday
`dam =<?
`Callers ender age 18 esel te obteiy parental permission tocall (prices subjact cheng
`
` Marathon #
`
`i
`
`2\
`EsAs
`1-800-771-3772.
`
`This product has been rated by the
`Entertainment Software Rating Board,
`For information about the ESRBrating, or
`to comment about the appropriateness of
`the rating, please contact the ESRB at
`
`Tego
`
`s
`.
`-/GAME FREAKine.
`® 1995- 2000 Nintendo/Creat * :
`:
`©2000Nintendo / Intelligent syne” -
`;
`™, @and the “N” Logo are trademarks ofNintendo of AmericaInc. All Hants reserved,
`©2000Nintendo of America Inc.
`
`
`
`Time Zone 22
`
`Spa Service
`
`Puzzle University
`
`23
`
`24
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`The Nintendo® 64 Controller
`‘
`th
`Control Stick Function
`The Nintendo 64 Control Stick uses an analog system to read the angles
`and directions of its movement. This allows precision control that is not
`possible using the conventional + Control Pad.
`
`When turning the Control Deck power ON, do not move the Control Stick
`from its neutral position on the controller.
`
`Stick to operate incorrectly.
`
`If the Control Stick is held at an angled position
`(as shown in the picture on the left) when the
`power is tumed ON, this position will be set as
`neutral. This will cause games using the Control
`
`(|
`
`To reset the neutral position once the game has
`started, let go of the Control Stick so it can return
`to its center position (as shownin the picture on
`
`the left) then press START while holding down
`the L and R Buttons.
`
`The ControlStick is a precisioninstrument: nals sure not to spillliquids
`or place any foreign objects into it.If you need assistance, contact
`Nintendo ConsumerAssistanceat 1-800-255-3700 or ce nearest
`Nintendo Authorized Repair Center.
`
`
`
`Holding the Nintendo 64 Controller
`While playing the Pok mon Puzzle League
`game, we recommend you use the hand
`positions shown on theleft. By holding the
`controllerlike this, you can operate the
`+ Control Pad freely with your left thumb.
`Using your right thumb, you can easily
`access the A and B Buttons.
`
`Connectingthe Nintendo 64 Controller
`Oneor two players can play this game. Connect eachplayer's controller
`to the appropriate controller socket on the front of the Control Deck.
`Beginningon the left, thesockets are for Player 1 and Player2.
`Youcannotstartthe.game if the first controller socket is empty.
`Ifyou change the connection during the game,you will need to either
`press RESET orturn the,power OFFto make the connectionactive.
`
`You must use two controllers
`in order to play the
`
`2-player game modes.
`
`\\. ih,
`
`oI
`
`Rt a "Le %
`sa Ly
`|SoeeeA
`
`Gree, Inc.
`Ex. 2001
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`
`
`
`Controls
`
`easier to use the + Control Padto play.
`
`“You con use the Control Stick to do anything you can use the
`+ Control Pad for. In this game, however, it is usually much
`
`|
`
`Gree, Inc.
`Ex. 2001
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`
`
`diya(|FLt
`There's lots to do in Puzzle Village, so be sureto check out everything!
`Put your PokémonPuzzle League Game Pak into
`your 64® sysiem, then turn the power ON. When
`yousee the Tifle Screen, press START to watch
`short cartoon starring Ash and Pikachu'™!
`
`|
`
`Professor Oak's Lab
`
`See Professor Oak first for information on the controls and rules, as well as
`basicinstructions on how to play.
`
`Press up and down on the + Control Podto highlight
`the lesson you wantto see, then press the A Button to
`stort the class, Each time Professor Oak finishes
`speaking, press the A Button to see what hehas to
`say next.
`
`Whenthecartoonis over, you'll sae the screen shown
`on the lefi—this is Puzzle Village! All you need to do
`is use the + Control Pad to highlight the place you
`want to visit, then press the A Button to gothere!
`
`© Controls
`© Basic |
`
`© Basic 2
`
`VS Rules|
`© VS Rules 2
`© 3-D Rules
`
`7 Heart Black
`
`
`
`
`6|Water Block EB Let Block
`
`Screen,
`Q Circle Block & Poke Ball Block
`
`Bh 1futontepeigh C+Co(+, ELL
`
`
`
` Note:ToeruseallthenomesandsovedgamemateoPuzzleVillage
`
`If you need to leavein the middle of a lesson, press
`the B Button to retum to the How to Play Menu. From
`there, you can choose a different lessonor presstheB
`Button to go back to the Puzzle Village.
`Shows you what each buttononthe controller does.
`Explains the basics of how tomove the cursor, switch blocks, and clear
`blocks, Also introduces combos and chains.
`
`Describes more advanced techniques for creating longer chains und
`bigger combos, Explains the Stop as well.
`Tells you how to send garbageto an opponent.
`Teaches you how to get rid of garbage that is sent to you.
`Exploins the difference between the 2-D and 3-DModes.
`
`Diamond Block
`
`Gree, Inc.
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`
`
`Get some hands-on training from Tracey and Marrill™.
`It consometimesbe easierfolearn something if youwatch someone else doit first, then try
`to do the same thing yourself. You cando just that whenyouvisit MimicMansion!
`Justlike in Professor Ook’ Lab, use the +Control Pad
`on each menu to choosethelesson you wantto see,
`then press the AButton to stort. Pressthe A Button
`each timeTraceyfinishes speakingto lethim continue.
`Press the B Button at any‘neforeturn tothe last
`
`menu yes saw.
`
`® View Demo
`
`# IAimic Mode
`© Super Easy
`
`_
`
`Letsyou watch Tracey give examples, but doesn’t let you play.
`Allowsyouto see Traceydoo move, then lets you tryit yourself.
`Lets you play a 2-D or 3-Dsingle-player gamewith blocks that move
`up the screen very slowly.
`
`we.ISTHE OBJECT OF THE GAME?
`in thisgameisto lear the blocksoffofthe screen before they reach thetop. You
`weeeblocksbygettingthreeormoreofthesometypesidebyside, eitherhorizontally
`(leftandright) or vertically (up and down).
`EEE Line up the blocks horizontally...
`
`# ..OFvertically.
`Fa Blocks lined up diagonally won'tclear,
`
`HOW DO J MOVE THE BLOCKS?
`se Youwill see two white squares side byside on the screen—this is the cursor.
`You can use the + Control Pad to movethe cursor around.
`
`Ploce the cursor over two blocks. When you presseither the A Button orthe B
`Button, those two blocks will switch places. You can also switch a block withan
`empty space atthe top of an empty(or partially empty) column to makethe
`block fall. This is how you move blocks around to line them up.
`
`di Switchablockwithanemptyspace...
`
`i How to Play
`
`‘o
`
`-_doimke the block fill
`
`calm
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`Gree, Inc.
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`WHY DO THE BLOCKS MOVE UP THE SCREEN?
`Asyou play, new lines of blocks will appear at the bottom ofthe screen, pushingtheother
`blocks toward the top. As you continue to play, the blacks will start movingup the screen
`faster andfaster,
`You must clear the blocksoff of the screen before any ofthem reachthe top. When a block
`gets close to the top of the screen, all of the blocksin the column below it will start bouncing
`to warn you.If you see theblocks start to bounce, clear some blocks outofthat column right
`away! When a block hits the top of the screen, your gameis over.
`
`—
`
`longer chains.
`
`You can also couse new lines of blocks to appearat
`the bottom of the screen whenever you want by
`pressing either the L or R Button. Adding more blocks
`fo your screenwill help you create bigger combos and
`
`|
`
`Watch out!
`
`WHATIS A COMBO?
`To make @ combo, you need to clear more than three blocks at atime. Here are some
`examples of how to make combos...
`
`Switch the Leaf and
`Water Blocks. .. =
`
`.. for 0 Four-Block Combo!
`
`Switch the Water and
`Circle Blocks... =e
`
`.. for 0 Five-Block Combo!
`
`Switch the Fire and
`
`2 HeartBlocks... —_ ea]
`
`.. for a Six-Block Combo!
`
`Switch the Fire and
`CircleBlocks... —_
`
`.. for 0 Seven-Block Combo!
`
`Switch the Leaf and
`Circle Blocks... =
`
`:
`
`_. for 4Ten-Block Combo!
`
`HOW DO | MAKE A CHAIN?
`You can make a chain by clearing multiple groupsof three or more blocks, one right after the
`other. For example. ..
`
`
`
`
` When the three Circle
`a Four-Chain.
`
`Blocks clear, the Fire
`Block above will fall
`ond clear to make a
`Two-Chain.
`
`While the Water
`Blocks clear, drop
`the Heart Block that
`is al the top. It will
`londatthe bottom
`and clear to make
`
`As the Fire Blocks clear,
`toke the Water Block that
`is on the left, then moveit
`all the way to the right.
`Dropit underneath the
`other two Woter Blocks that
`are about to fall. (You've
`gotto be quick to pull this
`oneoff!) This will give you
`a Three-Chain.
`
`Drop thenext Heart Block
`in that column as the others
`clear. This block won't clear
`anything, butyou'll see why
`you should do this in the
`nextstep.
`
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`
`Next, drop the Lea
`Block from that same
`column, The Heart
`Block that you
`droppedin the lost
`step lets the Leaf
`Block fall into the
`right place to clear,
`making a Five-Chain.
`
`As the Leaf Blocks clear,
`switch the Heart Block and
`the Circle Block.
`
`WHY ARE BLOCKS FALLING FROM THE TOP OF THE SCREEN?
`When you're playing a game inthe 1-Player Stadium or playing a 2-Player VS game, you'll
`probably see large blocksfall from the top of your screen. These are garbage blocks that
`your opponentis sending fo you.You con also send garbage blocks to your opponent.
`To send a garbage block,all you have to do is create either o chain or a combo. The biggerthe
`combo or chain you ake,the more garbage youwill send to your opponent. The garbage
`thot youwill send when you make a combo is a litile different from the garbageyouwill send
`when you make a chain.
`
`WHAT KIND OF GARBAGE DOES A COMBO MAKE?
`Remember that each of these steps must be
`Finally, the Heart
`When you make a combo,you will send a block (or blocks) of garbage that's one block
`Blockswill fallto cre-|done one right offer the other. if you don‘t
`shorter than the number of blocks you cleared. This sounds complicated, butit's really very
`ate a Six-Chain.
`get the blocks into place in time, there will
`simple! For example, suppose you makea Five-Block Combo. The garbage block you send to
`be a pause between the steps, and the chain
`your opponentwill be four blocks wide (5-1 = 4).
`will be broken!
`
`
`
`
`
`Four-Block
`Combo Garbage
`
`Five-Block
`Combo Garbage
`
`Six-Block
`Combo Garbage
`
`Seven-Block
`Combo Garbage
`
`WHY DO THE BLOCKS SOMETIMES STOP MOVING?
`Each time you create 0 combo or a chain, the blocks will stop moving up the screen for a short
`Laieoftime. This is calleda Stop.The biggerthe combo orchain, the longer the blockswill
`
`stay still.
`
`12 !
`
`Eight-Block
`Combo Garbage
`
`- Nine-Block
`Combo Garbage
`
`Ten-Block
`Combo Garbage
`
`13
`
`Gree, Inc.
`Ex. 2001
`Page 787
`
`Gree, Inc.
`Ex. 2001
`Page 787
`
`
`
`WHAT KIND OF GARBAGE DOESA CHAIN MAKE?
`When you make a chain, you will send a single long block of garbage that is six blocks wide.
`(Garbage sent by o chain in 3-D Mode is different. See pg. 16.) IF you make multiple chains
`all in a row, the garbage block you send will still be six blocks wide, butit will be higher. The
`height of the garbage block will be the same as the number of chains you make, minus one.
`Again, it's really quite easy. If you make o Three-Chain, the block you send will be twolevels
`high (3-1 = 2).*
`
`Two-Choin Garbage
`
`Three-Chain Garbage
`
`Four-Chain Garbage
`
`HOW DO| GET RID OF GARBAGE BLOCKS?
`Before you can cleor a garbageblock, you must first-transform it into a group of regular
`blocks. You do this by clearing the regular blocks that are around the garbage block.
`Makesure that when you clear a group of regular blocks, at ledst-one of those regular. blacks
`is touching the garbageblock. If you do, all of the single-level garbage blocks thatore the
`samecolor and touching will transform into regular blocks, Then you can dear those blocks
`just like you would any others!
`
`
`
`Make sure theset of blocks you dear is
`touching a gurbage block. (Remember,
`diagonal
`doesn’t count!)
`VW
`
`All of the single-level blocks that
`ore the same color and touching
`will transform,
`
`
`
`Clearing o garbage block sent by a chain is a little different. If the garbage block is several
`layers high, only the botiom layer will transform. You must slowly work your woy through
`each level of this type of garbage block.
`
`
`
`A gorbageblock sent by a chain
`may be severallayers high.
`
`Only the bottom layer
`will transform.
`
`*Note: Thelargest garbage block you can send by creating o chain is 12 levels high. Any
`
`choin larger than a |3-Choin will still only send « garbage block that is 12 levels high.
`
`Gree, Inc.
`Ex. 2001
`Page 788
`
`Gree, Inc.
`Ex. 2001
`Page 788
`
`
`
`Whenyouplayinthe3-DMode, you'll noticethat the blocksareset up alittle differently than
`they are in the 2-D Mode. When you movethe cursor left or right in the 2-D Mode, the cursor
`will stop when it gels to the edge ofthe screen.But inthe 3-D Mode, youcan continue to go
`left or right aslong as youlike.
`4
`eal
`
`In 3-D Mode, the blocks are arranged in a cylinder—it's kind of like they are attached to the
`outside of a can. Suppose you are looking at the front of a can of soup. If you turn the can
`around,you'll see the bock. Continue to turn the can in the samedirection, and you'll see the
`front again. It's the same way with these blocks. If you movethe cursor far enoughin one
`direction, you'll end up right back where youstarted!
`When youplay in 3-D Mode, be sure to watchall of the blocks. Don'tforget about the ones in
`the back, or they could stack up to the top of the screen.If they do, your game will be over.
`Also,thegarbageyou will sendfo an opponent when you create a chainina 3-Dgame is 0
`little differentthan what you would sendin a 2-D game.A 2-Chain will create asingle-level
`garbageblockthatis six blocks wide(1/3 ofthecylinder). A 3-Chain will create o single-level
`‘garbage blockthat is 12 blockswide(2/3 of the cylinder). A 4-Chain will ceatea single-level
`garbageblockthotis 18blockswide(wrapscompletelyaroundthe cylinder).
`Far 05-Chinup13Gin thegeragelackvilwrapcomplyarund thecindy
`and its heightwillbethe number ofthechainsyoumode, esteee
`Chain will create «garbage blockthatis two levelshigh (5-3=2).A13-Chainwillsend a
`garbage block thatis ten levels high (13-3 = 10).
`Lay
`wm
`Thelargestgarhaye block you can send bycreating achain in 3-0 Modeis 10 levelshigh.
`Anychainlarger than a 13-Chainwill stillonlysendagarbage block thatis 10 levels high.
`Note: You comi't play 0 3-0 game in the 1-Player Stadium,
`16
`
`|
`
`|
`
`
`
` WHAT'S DIFFERENTABOUT THE3-DMODE?
` When you delete a name,you will also erase any game
` 3-D Mode
`
`:
`UTTAq Your Owa iYame
`
`Whenyoustart a game, youwill have to selec o nome
`touse. Upto seven different names can be saved on
`the Name Select Screen.It'svery easy to replace any
`savednames with your own name or with the names of
`your friends!
`First of all, highlightone of the names that you don't
`wont. Then hold the Z Button while pressing the A Button.
`
`information that has been savedfor that name. Make
`sure youreally don't want the information anymore
`before youerasei Once you delete it, you can't get
`it back!
`
`After you have deleted a name, the word "New" will
`appear in that slot. Choose thatslottoenter your own
`name.Use the + Control Pad tomove the cursor, then
`press the A Button to enter « character,You canenter up
`to six letters, numbers, orcharacers.Ifyou make a
`mistake, press the B Button to erase the lost character
`you entered, Whenyouare finished, movethe cursor to
`the word "Done," then press the AButton.
`nn
`
`7
`
`‘Thenextlimeyougo to the NameSelectscreen,
`you'll beableto choose your own name!
`ain
`uy
`rey
`"
`ual
`Note: You can't delete the Gues! name or
`replace it with o differentone.
`
`Gree, Inc.
`Ex. 2001
`Page 789
`
`Gree, Inc.
`Ex. 2001
`Page 789
`
`
`
`VOaaEAs)meted tag
`Enter the main Puzzle League Competition.
`If you go to the 1-Ployer Stadium, you'll ge! to compete against lotsof familiarPokémon
`Trainers fo collect their badges. Work your way up through the ranksto sa the rightto play
`againstthemysterious Puzzle Master!
`Note:You cun't play a 3-D game in the |-Player Stodivm.
`
`
`
`Choose « nameto play with.
`
`
`
`oFtt justeySTART to moveon.
`
`Press theAButtontoseewhatyouropponent
`has tosoy.Ifyou don't wantfolistento him
`
`§ 2-Player Stadium
`
`Testyourskills as youcompete against a friend.
`Thefirstthing youmustdecidewhen youchoose2PlayerStadium iswhetherto play2-Player
`_VS(this is similar to the 1-Player Stadium mode), Time Zone, orSpa Service.
`
`Game Mode
`Player 1's Current Wins
`Player 1's Level
`Level Select
`
`Handicap or Clear Line *
`
`roe
`Player 2's Current Wins
`Player2's Level
`
`* Handicap settings will appear only when you choose toplay Time Zone. ClearLine sellings
`will appear only when you chooseto play Spa Service.
`
`Then, choose fo play in either 2-D or 3-D Mode. Next, each player shouldselect a difficulty
`level—use the + Control Padto slide the Poke Ball lof and right, then press the A Button.
`if you are playing a Time Zone or Spa Service game, each player must also choase a Handicap
`-or Clear Line setting.
`
`
`
`Each player should then choose a trainer. Just like
`before, use the + Control Pad to highlight the trainer
`you want, then press the A Button. Each trainer will
`use three different Pokémon,so pick the trainer
`youlike the best!
`
`Gree, Inc.
`Ex. 2001
`Page 790
`
`Gree, Inc.
`Ex. 2001
`Page 790
`
`
`
`On the next screenselectthePokémonyou want fo
`play withfirst, manelehavethree different
`Pokemonto choose from.
`Each
`time you are defeated,
`the Pokemon you were using when youlost will
`become unovailable—you'll hove to return to this
`screen andpick another Pokémon to continue with.
`Thefirst person to win three rounds wins the game! *
`
`Vey «ghia thal test quer vn dad weedelie
`First, decide whethertoplay a 2-D or 3-D game.Next,
`adjust how fast the blocks will moveup the screenat
`first (remember, they will get fasteras you play).
`Finally, select o difficulty level.
`
`Ries Mi
`:
`
`|
`
`‘
`
`§
`
`sn
`|
`ay
`|
`
`TimePlayed
`
`Playfield
`
`High Score
`Current Score
`
`Speed Level
`Ditficulty Level
`
`
`*Seepg. 28 forinformationonbilchange the number ofroundsyouneed to win agame.
`
`
`
`|
`
`;
`
`-
`
`a
`
`: ea
`a a
`ay
`
`4 rR
`
`ae =
`Pew j
`Bae
`
`When your game ends, you'll see numbers appear on the screen. These numbers show you
`how many combos and chains you created. Red blocks indicate combos, and blue blocks
`indicate chains.
`
`ao
`20
`
`ih
`
`Ys
`
`STE
`ej
`
`sa
`
`as
`FY
`Bay
`
`“5
`r
`ie
`
`i
`}
`
`Ik
`
`{
`
`af
`ie
`
`iil
`
`t
`
`Gree, Inc.
`Ex. 2001
`Page 791
`
`-
`
`oe
`,
`a
`aut aj
`:
`21
`z ak
`
`Gree, Inc.
`Ex. 2001
`Page 791
`
`
`
`|
`
`¥
`
`i
`
`‘
`
`i
`
`a |
`j
`|
`. |
`]
`!
`Battle TeamRocketbybroakingllofthe blocksabovetheClearLine.
`;
`m ScoreosanyPontsesyounhelorefineransoot.
`
`Fstdecidewhethertoplaya2-Dor3-Dgame.Next, «YourgoalintheSpaServicegameissimple—ustclearalloft blocksabovepews
`teeLine. Sometimesyouwon'tseethe ClearLineuntiltheblocks
`havemovedupth
`adjusthowfesttheblocfswilmoveupthescreen.
`seroenabit. Assoonasalloftheblocksabovethatlinehavebye deared,ilnv
`Finally, select o difficultylevel.
`|
`on to the next stage,
`|
`
`|
`
`Time Remaining
`
`Playfield
`
`HighScore
`
`Current Score
`
`Speed Level
`Difficulty level
`
`[
`,
`
`Time Played -
`
`Playti
`
`: a
`
`Stoge
`CometSoe
`Speed Level
`Difficulty Level
`ClearLine
`
`When your game ends, you'll see numbers appear on the screen. These numbers show you
`how many combos and chainsyoucreated. Red blocks indicate combos, andblue blocks
`a indicatechains.
`oy
`
`1
`
`2
`
`;
`
`’
`
`'
`
`me
`A
`sieeocing
`
`|
`
`
`
`}
`
`2
`
`}
`al
`
`23
`
`i
`
`Gree, Inc.
`Ex. 2001
`Page 792
`
`Gree, Inc.
`Ex. 2001
`Page 792
`
`
`
` Afteryou've chosen oneofthe three avleble
`
`background pictures, you'll seethis screen. Use the +
`Control Pad to move the cursor. Press the L or R Button
`to change thetype ofblock, then press the A Button to
`place o block onthe screen. If you want fo removea
`block, place thecursor over that block, then pressthe
`BButton. When your puzzle is finished, press START.
`You'll then have to select how many moves you will
`allowtheplayer to have.
`Mele:Before