`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 1 of 39
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`EXHIBIT 1
`EXHIBIT 1
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 2 of 39
`ee= STATETETETAT
`
`US008856030B2
`
`US 8,856,030 B2
`(10) Patent No.:
`a2) United States Patent
`Russek
`(45) Date of Patent:
`Oct. 7, 2014
`
`
`(54) METHOD, SYSTEM AND SOFTWARE FOR
`ASSOCIATING ATTRIBUTES WITHIN
`DIGITAL MEDIA PRESENTATIONS
`
`(75)
`
`Inventor: David J. Russek, Maple Glen, PA (US)
`
`(73) Assignee: Sevenecho, LLC, Norristown, PA (US)
`(*) Notice:
`Subject to any disclaimer, the term ofthis
`patent is extended or adjusted under 35
`USC. 154(b)
`by
`1841 da
`S.C.
`154(b) by
`ys.
`
`.
`(21) Appl. No.: 10/819,514
`(22)
`Filed:
`Apr. 7, 2004
`
`5,692,212 A
`5,725,472 A
`5,734,795 A
`5,751,953 A
`5,754,787 A *
`5,774,664 A
`5,805,784 A
`5,848,934 A
`ae A
`an
`5,913,310 A
`5,918,603 A
`5,935,003 A
`5,945,988 A
`
`11/1997 Roach
`3/1998 Weathers
`3/1998 Rogers
`5/1998 Shiels
`5/1998 Dedrick Peete neces enenenenens 709/228
`6/1998 Hidary
`9/1998 Crawford
`12/1998 Shiels
`ees ene
`e's
`6/1999 Brown
`7/1999 Brown
`8/1999 Stephens
`8/1999 Williams
`(Continued)
`
`US 2004/0199923 Al
`
`Oct. 7, 2004
`
`Wo
`
`0177939 Al
`
`10/2001
`
`Related U.S. Application Data
`(60) Provisional application No. 60/460,998, filed on Apr.
`7, 2003.
`
`51)
`(51)
`
`(2012.01)
`(2012.01)
`(2006.01)
`
`Int. Cl.
`G0630/02
`G0630/00
`G06F 1730
`(52) U.S.CL
`CPC oo. GO06F 1730867 (2013.01); G06Q 30/00
`(2013.01); GO6F 17/30265 (2013.01)
`USPC oiccceeeeeeeeseeseeseeceeeeeeeees 705/14.66; 705/319
`(58) Field of Classification Search
`CPC voecececceeceteeteeteeses G06Q
`50/01; GO6Q
`30/0269
`USPC
`Q
`705M14 2 66.319
`See application file for complete search history. ;
`
`(56)
`
`References Cited
`U.S. PATENT DOCUMENTS
`
`5,119,474 A
`5,586,967 A
`5,604,855 A
`5,625,570 A
`
`6/1992 Beitel etal.
`12/1996 Davis
`2/1997 Crawford
`4/1997 Vizireanu
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`OTHER PUBLICATIONS
`oo
`;
`;
`;
`;
`Quintana, Y.: “Design of an Object-Oriented Multimedia Database
`for Personalize Multimedia News”, Proc. 1996 Canadian Conf. on
`Electrical and Computer Engg., May 26, 1996-May 29, 1996; pp.
`282-285, XP002460458, Calgary, Canada.
`
`Primary Examiner — Donald L. Champagne
`(74) Attorney, Agent, or Firm — Pepper Hamilton LLP
`
`(57)
`ABSTRACT
`Disclosed are a system, method and software to associate
`attributes with digital media assets. Digital media contains
`specific assets, such as images, that can be replaced with other
`assets. The system, method and software permit the associa-
`tion of attributes with specific assets. The association of
`attributes and assets enables the provision of content that is
`enhanced and more impacting for a user.
`
`2 Claims, 25 Drawing Sheets
`
`
`
`541
`
`
` ys “9
`
`content|*534
`
`
`Sr”
`3 as gs
`SY
`os"
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`%
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`<<of o Oa
`6] piGtTAL ASSET
`
`RID “520 nesa
`
`ONLINE—|coMMUNITY USER ea
`COMMUNITY[aorivE Vv, INACTIVES
`521
`3
`
`
`
`REPOSITORY
`
`
`STORED USER
`PROFILE.
`
`
`
`
`
`551
`
`
`
`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 3 of 39
`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 3 of 39
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`US 8,856,030 B2
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`Page 2
`
`(56)
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`U.S. PATENT DOCUMENTS
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`* cited by examiner
`
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 4 of 39
`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 4 of 39
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`U.S. Patent
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`Oct. 7, 2014
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 5 of 39
`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 5 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 6 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 7 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 8 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 9 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 13 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 14 of 39
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`U.S. Patent
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`Oct. 7, 2014
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`Sheet 11 of 25
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`US 8,856,030 B2
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` CREATIVE DIRECTOR
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`LISTENS/WATCHES
`CONTENT
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 15 of 39
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`Oct. 7, 2014
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`Sheet 12 of 25
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`U.S. Patent
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`Oct. 7, 2014
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`Sheet 13 of 25
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`US 8,856,030 B2
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`AFFINITY LIST
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 17 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 18 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 19 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 20 of 39
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`Case 6:20-cv-00810-ADA Document 28-1 Filed 12/10/20 Page 22 of 39
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`US 8,856,030 B2
`
`1
`METHOD, SYSTEM AND SOFTWARE FOR
`ASSOCTIATING ATTRIBUTES WITHIN
`DIGITAL MEDIA PRESENTATIONS
`
`CROSS-REFERENCE TO RELATED
`APPLICATIONS
`
`This patent application claimspriority to the provisional
`patent application entitled, “Method and System for Digital
`Entertainment Asset Personalization,” filed Apr. 7, 2003,
`serial No. 60/460,998, which is incorporated by reference
`herein. This patent application is also related to the patent
`application entitled, “Method, System and Software for Digi-
`tal Media Narrative Personalization,” filed Apr. 7, 2004.
`
`BACKGROUND OF THE INVENTION
`
`It has been stated that human thinking falls into one of two
`categories: reasoning and narrative, descriptive, contempla-
`tive thinking. Reasoning is the process that permits the accep-
`tance of facts followed by a logical process to conclude a
`result, opinion, conclusion or decision. Narrative, descrip-
`tive, contemplative thinking corresponds to the storytelling
`process (including receiving of a story) and the thought pro-
`cesses associated with the reception ofa story.
`Text and stories (presented in various formats) can also be
`interpreted at various levels including theliteral, ethical, his-
`torical and mystical levels. It is generally understood that
`texts and stories are read and interpreted in different ways
`includingat the different levels. A story or narrative can have
`different meanings at different levels, different interpreta-
`tionsat different levels, and will be interpreted differently by
`different individuals at each of the levels. Additionally, an
`individual, based on their emotional or physical state, may
`interpret each level of a story differently. A person may react
`differently to a story based on their current emotionalstate,
`which may in fact change while they are receiving the story.
`In somecases, it may be possible to alter their emotionalstate
`while receiving the story to make them more receptive to a
`particular interpretation at one or morelevels.
`Advertising is typically a type of narrative in which the
`advertiser attempts to influence the recipient (viewer, reader,
`listener) in a way that creates a positive association with a
`productor in some cases attempts to influencethe recipient to
`purchasethe product. Humoris frequently used in advertising
`becauseit puts the recipient in a receptive state for a message
`regarding the product. As such, humoris already usedto alter
`the emotional state of the recipient of the advertising. Such
`manipulation of the emotional state of the recipient is cur-
`rently limited to simple manipulation through the presenta-
`tion of the advertisement(narrative).
`With the advent of the digital era, the number of ways to
`transmit and present advertisements has increased dramati-
`cally, with advertising being inserted into Web pages, being
`displayed as pop-up windows on Webpages, transmitted as
`streaming media over the Internet, presented as animation
`overthe Internet, and inserted into television streamsat cen-
`tral or distributed insertion points. The advent ofthe digital
`era also threatens advertising in that viewers can avoid adver-
`tisements by stopping pop-up windows, or skipping over the
`advertisements on a Personal Video Recorder (PVR).
`Due to the rapid changes in technology, advertisers are
`being forced to take new approachesto advertising including
`product placement, in which products are advertised during
`an entertainmentnarrative (e.g. a sit-com) as opposedto ina
`separate advertisement. Advertisers are also exploring ways
`to draw viewers (or listeners) to content that is essentially
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`digital media narrative storytelling, typically in the form of
`music or a short story that would appeal to viewers. Whatis
`required are ways to attract individuals to content that is
`personally more relevant and impactful for them and which
`may contain an advertising message (in the form of product
`placement), and have them receive that message in full, as
`opposed to skipping overall or a portion of the message. It
`would be an additional benefit to have the ability to under-
`stand the individual’s likes and dislikes or current mood in
`order to adapt the message appropriately for the individualat
`the timethat theyare receivingit.
`Digital media narrative may include content, such as video,
`audio, and combinations thereof, that is distributed digitally
`and can be stored digitally. In some instances digital media
`narrative can be manipulated via computer without human
`interaction. Digital media narrative includes butis not limited
`to stories presented overthe Internet, modifiable digital video
`including digital television and streaming media, presenta-
`tions on web sites
`including animations,
`still
`images,
`sequences ofstill images, audio, textual presentations, and
`combinationsofall of the abovementioned media.
`
`Digital media narrative can be distributed in a multitude of
`ways, such as broadcasting over cable andsatellite, the Inter-
`net, or on media such as optical disks (CDs or DVDs). Dis-
`tribution of digital media narrative is a significant business
`and involves complex relationships between artists and
`record labels or film studios, producers, and a complete dis-
`tribution chain that includes advertising, both in the form of
`advertising of the content itself as well as sponsored adver-
`tising that maybeinserted into, or becomepart ofthe content
`such as product placement. Examples of sponsored advertis-
`ing includethe insertion of commercials into recorded mate-
`rials or the use of sponsor’s products (e.g., automobiles) in the
`narrative.
`
`Digital media narratives may be directed at a segment of
`the market, but the segment that the digital media narrative
`material is directed to may be quite large. For example, an
`artist may create works that appeal to the 18-24 year old age
`group, but that group can include people with different inter-
`ests from various countries and different economicclasses.
`
`Furthermore, when digital media narratives are used as part
`of advertising, that digital media narrative andthe advertising
`may bedirected at such a large market segment thatit is
`difficult to keep the interest of individuals within that market
`segment. If a user goes to an Internet web site to view a
`recording ofan artist, and in particular a sponsored work that
`contains advertising, that work (including the advertising)
`maybeso generic that the user cannot respondto orrelate to
`the work. Additionally, the user may experience different
`emotional states than another user, or the user may be in an
`emotionalstate that is different than the user’s emotionalstate
`whenthe user previously viewed the material.
`For the foregoing reasons, there is a need for a method,
`system, and software to enable a distributor of sponsored or
`un-sponsored digital media narratives to change the content
`of the digital media narrative based on user demographics,
`psychodemographics, emotionalstates, affinities (cognitive,
`emotional and social), self-narrating content classification,
`internal narrative traits preference topology, time sensitive,
`episodic expectation sequencing, and collective/collaborate
`attributes.
`
`SUMMARY OF THE INVENTION
`
`A method, system and software are presented which allow
`for customizing and personalizing content based on a com-
`bination of the user’s demographics, psychodemographics,
`
`
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`US 8,856,030 B2
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`3
`cognitive states, emotionalstates, social placement and group
`interaction dynamics within an online community, and/or
`affinity for certain content elements (images, sounds, seg-
`ments, graphics, video, text, dialog), self provided narrating
`content,
`internal narrative traits preference topology, and
`expectation level and temporal spacing of assets within the
`narrative. In one embodiment, a user selects material for
`presentation and is presented with the dynamic digital media
`narrative and optional embedded advertising presented in a
`customized format that gives the user a personalized experi-
`ence.
`
`The system, method and software may support product
`placement type advertising by modifying both the product
`placement material as well as the narrative surrounding the
`product placement material. Appropriate advertising may be
`selected as well as selecting componentsfor the narrative that
`supports the product placement advertising.
`Tn one embodiment, the user accesses a website containing
`sponsored material and logs on to that website. Information
`regarding the demographics, psychodemographics, cognitive
`states, emotionalstates, social placement and group interac-
`tion dynamics with the online community, and/oraffinity for
`certain content elements oftheuseris retrieved from storage.
`If the user is a new user, he or she is asked a series of
`questions, preferably through a form of media narrative, that
`would creatively ask the questions, in order to obtain key
`information that the system would then classify and include
`into the user’s profile. These questions can include yes/no,
`multiple choice, like/dislikes ratings or any other type of
`personal assessment or individual and/or group question.
`Alternatively, the user may interact with the media narrative
`and the interactions may be usedto create a userprofile.
`In one embodiment, the user requests that the material be
`played or displayed, and is simultaneously presented with
`that material and customized personalized graphics and
`video. In another embodiment, the user can interact with the
`graphics and video. By making certain choices, a profile of
`the user can be determined and updated and the content(in-
`cluding background material, primary video, overlay graph-
`ics and audio) modified appropriately, thus giving the user an
`enhancednarrative, and more meaningful and emotionally
`satisfying experience with respect to the viewed content. In
`both embodiments, the user profile can then be usedto present
`the most appropriate digital assets to the subscriber, namely
`those with which the user has the highest affinity, or those
`which map well to the user’s tendencies and temperament,
`which may be included in the user’s internal narrative per-
`ception identification framework. The internal narrative per-
`ception identification framework may include a collection of
`attributes, qualities, and measurements regardingthe userthat
`allow for matching, correlation and/or selection of digital
`media assets that are appropriate for that user and the effective
`communication of the message.
`In one embodiment, the user’s demographics are used to
`determine personalized content. Demographics mayinclude,
`and are not limited to, group affiliations, regional location,
`sex, sexual preference, age, family situation (married or
`single, children or no children), race or ethnic background,
`religion and socioeconomic condition. The user’s demo-
`graphics may be used alone, or in combination with the pre-
`viously discussed techniques, to create the individual internal
`narrative perception identification framework.
`One advantage of an embodiment of the method, system
`and software presented herein is that the user is presented
`with an enhanced experience of the creator’s content that
`creates a greater emotional experience for the user and amore
`impactful narrative. This creates a more receptive state for
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`product placed advertising inserted into the content, for a
`direct advertisement, or for entertainment containing an
`advertising message. Another advantage of the method, sys-
`tem and software presented herein is thatit allows advertising
`to be inserted in subtle ways and presented in a context in
`which users may be able to fully engulf themselves into the
`lifestyle being positioned and portrayed by the brand. By
`combining the personalized digital media narrative asset ele-
`ments with product placement advertising, a more powerful
`media is created for the advertisers and the artists. Addition-
`
`ally, since users typically volunteerto see the content, includ-
`ing advertising, they are much morelikely to be receptive to
`the message presented, and less likely to skip over or fast-
`forward through the content including the advertising.
`In an alternate embodiment,users are presented with ques-
`tionsor chatlike text based opportunities within a narrative to
`either share the emotional experience with other users or to
`comment on their own emotional experience. This enables a
`user to share an experience with friends or acquaintances or
`allows a user to “sit back and relax” while someone else
`controls the enhanced experience. In this embodiment, the
`personalized content is based on the learned social dynamics
`of the user.
`
`Another embodiment includes a developer toolkit that
`allowsa creative directorto create trigger points in the mate-
`rial where digital assets such as overlay graphics, back-
`grounds, icons, text, sound, and/or product placement images
`can be insertedinto the digital media narrative. The developer
`toolkit allows the creative director to create a map of the
`elements ofthe user’s profile and his or her internal narrative
`perception identification framework topologyto digital assets
`that may be created. The developer toolkit also provides for
`the ability to insert interactive material such as questions or
`interactive graphics, allowing for the updating and enhance-
`ments ofthe userprofile based on the user’s interactions. The
`toolkit further permits the creative director to create and link
`the digital assets to the material such that assets for which the
`user has a high degree of affinity or assets having a highest
`probability for matching a user’s internal narrative perception
`identification framework topology can beselectedatthe trig-
`ger point.
`One advantage of an embodiment of the method, system
`and software presented herein is that they may enable a cen-
`tral server or service to compile a user’s internal narrative
`perception identification framework andto store the internal
`narrative perception identification framework as an internal
`narrative perception identification framework profile and
`allow this profile to track or follow the user as he or she
`peruses multiple digital media narratives. This enables the
`user to receive enhanced digital media assets and various
`narrative experiences and allows the service to be sold to
`advertisers that advertise on any web site or broadband IP-
`based distribution point.
`These andother features and objects of the invention will
`bemorefully understood from the following detailed descrip-
`tion of the embodiments which should be read in light of the
`accompanying drawings.
`In this respect, before explaining at least one embodiment
`of the invention in detail, it is to be understood that the
`invention is not limited in its application to the details of
`construction and to the arrangements of the components set
`forth in the description or illustrated in the drawings. The
`invention is capable of other embodiments andof being prac-
`ticed and carried out in various ways. Also, it is to be under-
`stoodthat the phraseology and terminology employed herein,
`as well as the abstract, are for the purpose of description and
`should not be regardedas limiting.
`
`
`
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`US 8,856,030 B2
`
`5
`As such, those skilled in the art will appreciate that the
`concepts upon whichthis disclosure is based may readily be
`used as a basis for designing other structures, methods, and
`systems for carrying out the several purposes of the present
`invention.
`It
`is important,
`therefore,
`that
`the claims be
`regarded as including such equivalent constructions insofar
`as they do not depart from the spirit and scopeofthe present
`invention.
`
`BRIEF DESCRIPTION OF THE DRAWINGS
`
`The accompanying drawings, which are incorporated in
`and form a part ofthe specification, illustrate embodiments of
`the present invention and, together with the description serve
`to explain the principles of the invention.
`FIG. 1 illustrates a user-relationship diagram for an
`embodimentof the system;
`FIG.2 illustrates the representative components ofadigital
`media narrative and the digital media assets;
`FIG. 3 illustrates the creation of a personalized digital
`media narrative;
`FIG. 4 illustrates the use of interactivity to create an
`enhanceduser profile and an enhanced experience through a
`personalized digital media asset;
`FIG. 5A illustrates a context diagram for digital media
`narrative asset personalization;
`FIG.5Billustrates potential databases that may be used in
`creation of the personalized digital media asset andtherela-
`tionships between those databases;
`FIG. 6 illustrates exemplary relationships between the
`soci