`571-272-7882
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`Paper 41
`Entered: November 12, 2020
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`UNITED STATES PATENT AND TRADEMARK OFFICE
`____________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`____________
`
`FACEBOOK, INC., INSTAGRAM, LLC, and WHATSAPP INC.,
`Petitioner,
`
`v.
`
`BLACKBERRY LIMITED,
`Patent Owner.
`____________
`
`IPR2019-00942
`Patent 8,677,250 B2
`____________
`
`Before MIRIAM L. QUINN, GARTH D. BAER, and AARON W. MOORE,
`Administrative Patent Judges.
`
`BAER, Administrative Patent Judge.
`
`
`
`
`
`
`JUDGEMENT
`Final Written Decision
`Determining No Challenged Claims Unpatentable
`35 U.S.C. § 318(a)
`
`
`
`
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`IPR2019-00942
`Patent 8,677,250 B2
`
`INTRODUCTION
`I.
`Facebook, Inc., Instagram, LLC, and WhatsApp Inc., (“Petitioner”)
`filed a Petition (Paper 2, “Pet.”), requesting an inter partes review of claims
`1, 4–6, 8, 9, and 12–14 of U.S. Patent No. 8,677,250 B2 (Ex. 1001, “the
`’250 patent”). Patent Owner Blackberry Limited filed a Preliminary
`Response (Paper 6, “Prelim. Resp.”). Pursuant to our authorization,
`Petitioner additionally filed a Reply (Paper 7) and Patent Owner filed a Sur-
`Reply (Paper 10). Upon consideration of the Petition, Preliminary
`Response, Reply and Sur-Reply, we instituted inter partes review of all
`challenged claims on all grounds raised. Paper 11 (“Dec. Inst.”).
`Patent Owner filed a Response to the Petition (Paper 22, “PO Resp.”)
`and Petitioner filed a Reply (Paper 30, “Pet. Reply”). Patent Owner filed a
`Sur-Reply (Paper 34, “PO Sur-Reply”). An oral hearing was held on
`September 8, 2020, and the hearing transcript is included in the record. See
`Paper 40 (“Tr.”).
`We have jurisdiction under 35 U.S.C. § 6(b). This is a Final Written
`Decision under 35 U.S.C. § 318(a) and 37 C.F.R. § 42.73. For the reasons
`set forth below, we find Petitioner has not shown by a preponderance of
`evidence that claims 1, 4–6, 8, 9, and 12–14 of the ’250 patent are
`unpatentable.
`
`A. RELATED PROCEEDINGS
`The parties identify the following related matters:
`BlackBerry Ltd. v. Facebook, Inc., Case No. 2:18-cv-01844-GW-KS
`(C.D. Cal.); Facebook, Inc. v. BlackBerry Ltd., Case No. IPR2019-00516;
`Facebook, Inc. v. BlackBerry Ltd., Case No. IPR2019-00528; Facebook, Inc.
`v. BlackBerry Ltd., Case No. IPR2019-00706; Facebook, Inc. v. BlackBerry
`
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`IPR2019-00942
`Patent 8,677,250 B2
`Ltd., Case No. IPR2019-00787; Facebook, Inc. v. BlackBerry Ltd., Case No.
`IPR2019-00899; Facebook, Inc. v. BlackBerry Ltd., Case No. IPR2019-
`00923; Facebook, Inc. v. BlackBerry Ltd., Case No. IPR2019-00924;
`Facebook, Inc. v. BlackBerry Ltd., Case No. IPR2019-00925; Facebook, Inc.
`v. BlackBerry Ltd., Case No. IPR2019-00940; Facebook, Inc. v. BlackBerry
`Ltd., Case No. IPR2019-00941. Pet. 1; Paper 4, 2–3.
`B. THE ’250 PATENT
`The ’250 patent is directed to integrating a game application with an
`instant messaging (IM) application. Ex. 1001, 1:15–19, 2:36–39.
`Specifically, the ’250 patent discloses a technique “for using a contact list
`entry of an IM contact list interface to designate an IM game in progress to
`facilitate switching between an IM conversation and an IM game.” Id. at
`2:36–39. Figure 7B is reproduced below.
`
`
`Figure 7B “illustrates a view 710 of contact list 703 depicting contacts 308
`in an embodiment where a single individual contact element (e.g. 704) may
`represent a contact element for both IM conversation and IM game
`purposes.” Id. at 10:60–64. Selecting a contact element invokes a menu that
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`Patent 8,677,250 B2
`allows the user to open either a conversation or game screen. Id. at 11:11–
`21.
`
`Figure 5B is reproduced below.
`
`
`Figure 5B is an example of an IM view of a current conversation interface.
`Id. at 10:8–9.
`As a new move is received from the contact in the associated
`game in progress, a notification of the new move 522 is presented
`in the conversation screen (e.g. portion 504) in a manner similar
`to how a new message is presented. The user may then select and
`open or switch (not shown) to the game in progress from the
`conversation interface 520.
`Id. at 10:10–15.
`
`C. ILLUSTRATIVE CLAIM
`Petitioner challenges claims 1, 4–6, 8, 9, and 12–14. Challenged
`claims 1 and 9 are independent. Claim 1 is illustrative and is reproduced
`below:
`
`1. A method of enabling a game to be played on an electronic
`device, the method comprising:
`enabling a game application on the electronic device to utilize
`a contact list for an instant messaging application for playing
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`Patent 8,677,250 B2
`games with contacts in the contact list by identifying game play
`in the contact list;
`during a game in progress with a particular contact in the
`contact list, preparing game messages to be sent to the particular
`contact by including game progress data in an instant messaging
`message and an identifier to associate the data with the game
`application;
`communicating at least one game message during the game in
`progress with the particular contact using an instant messaging
`system used by the instant messaging application;
`displaying at least one instant message in an instant
`messaging conversation user interface associated with the
`particular contact indicative of game progress, the instant
`messaging conversation user interface enabling additional
`instant messages to be sent to the particular contact in addition to
`instant messages indicating game play; and
`displaying a game in progress user interface associated with
`the game play, after detecting a selection in the instant
`messaging conversation user interface to switch to the game in
`progress.
`Id. at 13:18–43.
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`Patent 8,677,250 B2
`D. PRIOR ART AND ASSERTED GROUNDS
`Petitioner asserts the following grounds of unpatentability. Pet. 1–2.
`
`Claims Challenged
`1, 4–6, 8, 9, 12–14
`
`35 U.S.C. §1
`§ 103
`
`References/Basis
`Galli,2 Crane,3 Miyaji4
`
`II. ANALYSIS
`A. LEVEL OF SKILL IN THE ART
`Petitioner asserts that a skilled artisan “would have possessed at least
`a bachelor’s degree in software engineering, computer science, electrical
`engineering, [or] computer engineering with at least two years of experience
`in the design and implementation of messaging systems and user interfaces,
`including user interfaces for messaging systems (or equivalent degree or
`experience).” Pet. 4. Patent Owner does not contest this or offer its own
`formulation for a skilled artisan. We agree with and adopt Petitioner’s
`proposal because it is consistent with the ’250 patent, as well as the
`problems and solutions in the prior art of record. See Daiichi Sankyo Co.,
`Ltd. v. Apotex, Inc., 501 F.3d 1254, 1256 (Fed. Cir. 2007).
`B. CLAIM CONSTRUCTION
`Neither party proposes any claim terms for construction. Pet. 8; PO
`Resp. 4. We agree with the parties that no express claim construction is
`
`
`1 The Leahy-Smith America Invents Act (“AIA”) amended 35 U.S.C. § 103.
`See Pub. L. No. 112-29, 125 Stat. 284, 285–88 (2011). As the application
`that issued as the ’049 patent was filed before the effective date of the
`relevant amendments, the pre-AIA version of § 103 applies.
`2 U.S. Pat. App. Pub. No. 2005/0086309 A1 (pub. Apr. 21, 2005) (Ex. 1003,
`“Galli”).
`3 PCT Pub. No. WO01/31476 A1 (pub. May 3, 2001) (Ex. 1004, “Crane”).
`4 U.S. Pat. App. Pub. No. 2006/0116205 A1 (pub. June 1, 2006) (Ex. 1005,
`“Miyaji”).
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`necessary to determine whether Petitioner has shown sufficiently that any of
`the challenged claims are unpatentable. See Nidec Motor Corp. v.
`Zhongshan Broad Ocean Motor Co., 868 F.3d 1013, 1017 (Fed. Cir. 2017)
`(explaining that it is only necessary to “construe terms ‘that are in
`controversy, and only to the extent necessary to resolve the controversy’”
`(quoting Vivid Techs., Inc. v. Am. Sci. & Eng’g, Inc., 200 F.3d 795, 803
`(Fed. Cir. 1999)).
`
`C. ASSERTED PRIOR ART
`
`1. Galli (Ex. 1003)
`Galli discloses “a framework that allows a number of software
`application agents, called IMLets, to be stacked on top of an instant
`messenger application.” Ex. 1003 ¶ 20. Galli’s framework “enables the
`user to seamless[ly] bring a local application into the instant messaging
`session.” Id. ¶ 19. Galli’s Figure 5A is reproduced below.
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`Figure 5A illustrates an exemplary contacts list, along with IMLets
`associated with particular contacts. Id. ¶ 60. The icons to the right of the
`contacts correspond to the IMLets. Id.
`2. Crane (Ex. 1004)
`Crane discloses “a method and system for providing a turn-based
`game and, more particularly, a turn-based game to be played by
`communicat[ing] over a network.” Ex. 1004, 1:5–6. According to Crane,
`“after each player has played a move, they are allowed to communicate their
`moves directly to one another.” Id. at 7:6–8. Game moves are transmitted
`as game packets between players over a network. Id. at 7:21–23.
`3. Miyaji (Ex. 1005)
`Miyaji describes “an operating program of a multiple match-up type
`network game, which is performed through communication networks.”
`Ex. 1005 ¶ 2. Miyaji’s Figure 4 is reproduced below.
`
`
`Figure 4 illustrates a match list. Id. ¶ 59. In Figure 4, “YET” identifies a
`game in which it is the user’s turn to move, and “MOVE” identifies a game
`in which it is the opponent’s turn to move. Id. at ¶¶ 66–67.
`D. OBVIOUSNESS ANALYSIS
`Petitioner asserts that claims 1, 4–6, 8, 9, and 12–14 would have been
`obvious over Galli, Crane, and Miyaji. Pet. 3. Based on Petitioner’s
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`analysis and as explained below, we find Petitioner has not made the
`requisite showing that claims 1, 4–6, 8, 9, and 12–14 would have been
`obvious over Galli, Crane, and Miyaji.
`1. Petitioner’s Proffered Combination
`Petitioner relies on Galli for disclosing allowing a third party
`application to use an IM system to communicate, and on Crane for
`disclosing playing a turn-based game over a network. See Pet. 8–10.
`Specifically, Petitioner explains, Galli discloses the claimed integration of
`third-party applications with an IM system by “stacking one or more
`‘software agents,’ which Galli also refers to as ‘IMLets,’ on top of the IM
`application that creates the IM session between two end users.” Id. at 10
`(citing Ex. 1003 ¶¶ 20, 21, 36, 50, Abstr.). Petitioner further explains that
`Galli discloses the key feature of the challenged claims –
`allowing a third party application to use an IM system to
`communicate. Although Galli does not in any way limit the types
`of programs that can have an IMLet, it does not provide a specific
`example of a third party game application. Petitioner has
`therefore cited Galli in combination with Crane and Miyaji,
`which disclose systems for playing turn-based games (such as
`chess and checkers) over a computer network.
`Id. at 9–10.
`Petitioner next explains, with support from its declarant, Dr.
`Chatterjee, and the prior art, that a skilled artisan would have been motivated
`to integrate Crane’s turn-based game application as an IMLet in Galli’s
`system because “the user experience in IM systems is enriched by the ability
`to bring additional, non-IM applications into an instant messaging session.”
`Id. at 26 (citing Ex. 1002 ¶ 61; Ex. 1003 ¶ 17). “The combination would,”
`Petitioner notes, “have predictably resulted in the inclusion, on Galli’s
`contact list, of an icon or other visual cue for the game application in
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`Crane,” and “[t]he icon or other visual cue would enable the user to activate
`the game application.” Id. at 22. Petitioner explains further that adding non-
`IM applications like games improves conventional IM systems “because a
`user of an IM system would no longer be constrained to ‘text messages’ or
`other forms of traditional IM content.” Id. at 26. In addition, according to
`Petitioner, “as Galli expressly suggests, the contact list is a natural and
`advantageous place to display the availability of shared applications because
`‘spatial association’ can be used to clearly inform the user of the contact list
`as to which applications can be used with which contacts.” Id. at 27 (citing
`Ex. 1002 ¶ 62).
`Petitioner relies on Miyaji for teaching “a ‘match list’ that identifies
`game play and games in progress.” Id. at 22 (citing Ex. 1005 ¶¶ 6, 10, 19,
`20, 66). Petitioner explains that incorporating Miyaji’s match list
`functionality into Galli’s IM contact list would have been obvious to
`“provide useful information about the current state of an ongoing game,”
`particularly given that “turn-based game play may take place over hours or
`days.” Id. at 28 (citing Ex. 1002 ¶ 64 Ex. 1005, Fig. 14). Petitioner
`provides the following mock-up:
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`Id. at 24. According to Petitioner, the above mock-up shows an example of
`how the contact list in Galli could be adapted with an icon for the game
`application in Crane, along with Miyaji’s match list functionality.
`2. “identifying game play in the contact list”
`Independent claims 1 and 9 require “identifying game play in the
`contact list.” Petitioner asserts that the combined teachings of Galli and
`Miyaji suggest identifying game play in the contact list because “Galli
`discloses a contact list for an instant messaging application,” while
`Miyaji discloses a “‘match list’ that identifies game play and games in
`progress.” Pet. 18, 22. Petitioner explains that “a person of ordinary skill in
`the art would have understood that displaying the additional ‘match list’
`information in the contact list could provide useful information about the
`current state of an ongoing game,” particularly given that “turn-based game
`play may take place over hours or days.” Id. at 28. Petitioner goes on to
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`explain that a skilled artisan “would also have recognized the analogous
`nature of the IMLet icon in Galli and the match list entries in Miyaji as both
`provide a selectable means to activate application functionality —
`functionality that is associated with communication with another user.” Id.
`at 28–29. In addition, according to Petitioner’s expert, “a person of ordinary
`skill would have been further motivated to provide a visual cue for games
`already in progress (to the extent there are any between the user of the
`contact list and her contacts) in addition to identifying the game application
`itself. This is beneficial because not only would the user be informed of the
`availability of particular ongoing games to be played, the user is also
`provided with an easy way to initiate the game application directly to the
`particular state of an ongoing game.” Ex. 1003 ¶ 64. Finally, Petitioner
`asserts that a person skilled in the art would have been motivated to
`“spatially associate[ ]” Mayaji’s game play identification “with their
`respective contacts,” in light of Galli’s teaching that it is desirable to
`spatially associate IMLet icons with contacts in a contact list. Id. at 29; see
`Ex. 1003 ¶ 41 (explaining that “[t]o maximize the users’ IM experience . . .
`the user can conveniently associate one or more IMLets with a certain
`contact in his friend-list or buddy list”).
`Patent Owner argues Petitioner’s obviousness challenge is deficient
`because it does not provide an adequate motivation to combine Galli’s and
`Miyaji’s teachings. PO Resp. 19–25. For the reasons outlined below, we
`agree with Patent Owner that Petitioner’s rationale is deficient.
`Although Galli and Miyaji separately disclose a contact list and
`identifying game play, the challenged claims require more than just those
`two separate features. Instead, the claims require a specific spatial
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`relationship between the contact list and identifying game play—i.e.,
`identifying game play in a contact list. Neither Galli nor Miyaji has that
`feature, and Petitioner does not adequately explain why one skilled in the art
`would have combined the references’ separate identifying-game-play and
`contact-list teachings to arrive at identifying game play in a contact list, as
`claimed. Three of Petitioner’s proffered reasons for combining Galli’s
`contact list and Miyaji’s game play identification—providing useful
`information about the current state of an ongoing game, proving a selectable
`means to activate application functionality, and providing a visual cue for
`games in progress—explain why a skilled artisan would want Miyaji’s game
`play information in general, but do not adequately explain why it would
`have been obvious to include game play information specifically in a contact
`list. Petitioner’s other reason for combining Galli and Miyaji—spatially
`associating game play identification with a user’s contacts—might justify
`displaying game play information along with individual users, but again
`does not adequately explain why a skilled artisan would have found it
`obvious to include game play information in a contact list, as the challenged
`claims require. Moreover, we conclude that Galli’s teaching of “spatially
`associating” the IMLet icon with the name of a contact (see Ex. 1003 ¶ 41)
`is insufficient to teach or suggest adding an entirely different type of
`information––updating game play––to Galli’s contact list. Given this
`deficiency, we find that Petitioner has not produced the required “articulated
`reasoning with some rational underpinning to support the legal conclusion of
`obviousness.” See KSR Int’l Co. v. Teleflex Inc., 550 U.S. 398, 418 (2007).
`Claims 4–6, 8, and 12–14 depend ultimately from either claim 1 or
`claim 9. Petitioner’s analysis for these claims does not remedy the
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`deficiencies explained above for claims 1 and 9. Therefore, Petitioner has
`not met its burden to show that claims 4–6, 8, and 12–14 would have been
`obvious over the asserted prior art.
`
`III. CONCLUSION
`We have reviewed the Petition, Patent Owner Response, Petitioner
`Reply, and Patent Owner Sur-Reply. We have considered all of the
`evidence and arguments presented by Petitioner and Patent Owner, and have
`weighed and assessed the entirety of the evidence as a whole.
`For the reasons above, we determine, on this record, that Petitioner
`has not demonstrated by a preponderance of evidence that claims 1, 4–6, 8,
`9, and 12–14 of the ’250 patent are unpatentable over Galli, Crane, and
`Miyaji.
`
`Claims 35 U.S.C. § Reference(s)/Basis
`
`11, 12
`
`103
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`
`
`Galli, Crane,
`Miyaji
`
`Claims
`Shown
`Unpatentable
`
`
`Claims Not
`Shown
`Unpatentable
`1, 4–6, 8, 9,
`12–14
`
`IV. ORDER
`
`It is hereby:
`ORDERED that Petitioner has not shown that claims 1, 4–6, 8, 9, and
`12–14 of the ’250 patent are unpatentable under 35 U.S.C. § 103(a) as
`obvious over Galli, Crane, and Miyaji; and
`FURTHER ORDERED that this Decision is final, and a party to this
`proceeding seeking judicial review of the Decision must comply with the
`notice and service requirements of 37 C.F.R. § 90.2.
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`Patent 8,677,250 B2
`PETITIONER:
`Heidi Keefe
`Andrew Mace
`Mark R. Weinstein
`Yuan Liang
`COOLEY LLP
`hkeefe@cooley.com
`amace@cooley.com
`mweinstein@cooley.com
`yliang@cooley.com
`
`PATENT OWNER:
`Jim Glass
`Sam Stake
`Ognijen Zivojnovic
`John McKee
`QUINN EMANUEL URQUHART & SULLIVAN, LLP
`jimglass@quinnemanuel.com
`samstake@quinnemanuel.com
`ogizivojnovic@quinnemanuel.com
`johnmckee@quinnemaunuel.com
`
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